About Tam o' the Dale
Tam o' the Dale
Male Human (Varisian) Cleric 1
NG Medium Humanoid (human)
Init +0; Senses Perception +6
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 11 (1d8+3)
Fort +5, Ref +0, Will +5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Cleric Spells Prepared (CL 1):
1 (2/day) Shield of Faith, Protection from Evil, Bless
0 (at will) Detect Poison, Purify Food and Drink (DC 13), Stabilize
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Statistics
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Str 14, Dex 10, Con 16, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 12
Feats Alertness, Channel Smite
Skills Acrobatics -6 (-10 jump), Climb -4, Escape Artist -6, Fly -6, Heal +7, Knowledge (religion) +4, Perception +6, Ride -6, Sense Motive +9, Stealth -6, Swim -4
Languages Common, Varisian
SQ aura, cleric channel positive energy 1d6 (3/day) (dc 12), domains (healing, heroism), rebuke death (6/day), spontaneous casting, touch of glory (6/day)
Other Gear Lamellar (horn) armor, Heavy wooden shield, Scimitar, Backpack (10 @ 15.5 lbs), Bedroll, Blanket, Blanket, winter, Cooking kit, Flint and steel, Sarenrae, Shaving kit, Torch (3), Whetstone, 10 GP, 3 SP, 5 CP, wand (cure light wounds, 48/50 charges)
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 1d6 (3/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Heroism) Associated Domain: Glory
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Glory (6/day) (Sp) Grant +1 to a CHA-based skill or ability check.
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