Black Fang's Rise of the Runelords

Game Master Justin Sluder


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"A moment, if you would." Norhalo limps over to the downed goblin archers and picks up a couple of quivers of arrows. While there, he looks over the bodies quickly (i.e., not taking any time to do more than glance at each body) for any sort of tribal totem.

Perception check:

1d20 + 2 ⇒ (4) + 2 = 6


Issak, I assume you mean the workroom, yes? If so....

As Issak checks the workroom over for anything of note, mostly what he sees are the dead bodies of workers and goblins, and broken glass. As you look at the human-sized glass "statue" you realize that it is certainly someone encased in glass. You can't tell for sure, but you think it looks like Lonjiku Kaijitsu, the owner and operator of the Glassworks, and Ameiko's father.

Norhalo finds nothing of interest on the goblin bodies.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Following along behin Issak, and sees Issak staring at the "statue".

"Is..is that a person in there? Th..that's just disturbing. Seems too devilish for goblins, but I don't see anything else around."


"That's a terrible end...don't forget, Ameiko and that half-brother of hers may be around here."


On seeing everyone else looking at the statue, Norhalo does likewise.

Assuming that the body inside isn't obviously burned:

"Smash it open, quickly! If the body isn't burned beyond recognition, he must have had some magical protection against heat, or the glass wasn't hot when he was placed inside it--he may yet be smothering, but alive."


Nobody has tried to actually break the glass yet, so....still waiting.


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

OK, I'll bite

Jaxom pulls his heavy mace from his belt,wheels it around, and smashes the glass 'sarcophagi'.
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Thank you Jaxom. :D

With Jaxom's swing, the glass shatters, as well as the body inside bursting. Reflex save or be hit by the shattered glass and "body goo" from inside the glass. DC 10 is enough to avoid 1d4 damage from the glass. DC 15 avoids being hit by the "body goo". If hit by "body goo" Fort DC 10 negates sickened for 1 round.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Reflex:1d20 + 2 ⇒ (3) + 2 = 5; Damage:1d4 ⇒ 4
Fortitude:1d20 + 1 ⇒ (5) + 1 = 6

I'm beginning to wonder if this character can roll above a 7...:S


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14
Wiping 'residue' from his face, Jaxom makes a disgusted face.
"That was disgusting." He looks at Norhalo "Next time you break the glass while I stand safely off to the side"
Fortitude save: 1d20 + 4 ⇒ (20) + 4 = 24


Well, that was unpleasant. Sorry, all!

Reflex save to avoid damage/goo:

1d20 + 2 ⇒ (4) + 2 = 6

Damage, in case of first-save failure:

1d4 ⇒ 4

Fort save to avoid being sickened, if necessary:

1d20 + 1 ⇒ (1) + 1 = 2

ETA: Norhalo is down and dying.


Reflex 1d20 + 3 ⇒ (18) + 3 = 21

"Whoa, careful there!" Issak shouts as he dodges the shower of glass and guts.


I swear I'm not trying to kill Norhalo.

As the group is showered with glass and ichor, you all notice Norhalo get hit badly, and he drops to the ground. There's a particularly large piece of glass stuck in his neck.

Still waiting for Jedech's rolls against the exploding glass/corpse.

Perception DC 15:
In the aftermath of the gross explosion, you notice a good sized piece of the glass. It broke from the rest of the mass, but didn't shatter completely.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Black Fang wrote:

Thank you Jaxom. :D

With Jaxom's swing, the glass shatters, as well as the body inside bursting. Reflex save or be hit by the shattered glass and "body goo" from inside the glass. DC 10 is enough to avoid 1d4 damage from the glass. DC 15 avoids being hit by the "body goo". If hit by "body goo" Fort DC 10 negates sickened for 1 round.

Jed shouts,"Oh, Desna's teats!" as Jaxom's strike causes the glass-encased body to explode. He dodges deftly to the side, avoiding the shards of glass and mass of bodily goo that spray outwards.

1d20 + 6 ⇒ (15) + 6 = 21

also, Perception check

1d20 + 7 ⇒ (11) + 7 = 18

Seeing one of his new companions down and bleeding, Jed darts quickly to him and kneels. He jerks some bandages and a jar of some ill-smelling salve from his pack and attempts to administer first-aid.

heal check

1d20 + 3 ⇒ (7) + 3 = 10

He then hisses over at Calathes, "Hey, pard, gimme a hand here with the gypsy!"


I don't blame the DM; it's the dice that are out to get me.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes moves over to try and bandage Norhalo's wounds.

Heal:1d20 + 3 ⇒ (1) + 3 = 4

Damnit! It seems like it has been forever since the dice generator has given me anything in double digits....Between the dice generator and being out of spells maybe Calathes should just go put a crossbow bolt in his head.....nevermind he'd probably just miss anyway....*grumbles*


Since the idea of the exploding, glass encased corpse was just an idea I had on the fly, I'll allow the group to stabilize Norhalo with him at -4.

I only did it because I thought it'd add something a little "funny" and very gross to things. If anyone has issues with the ick-level of things, feel free to speak up and I'll tame things.

About a minute after Jaed ran off, he returns. "Had to run to the garrison, informed Hemlock. He'll be along, eventually." Seeing Norhalo on the floor, and the shattered/exploded glass statue/corpse, he kneels down next to the varisian and pours a sweet smelling potion down his throat. Norhalo now has 4 hit points.

The tengu stands, helps Norhalo to his feet, and says, "That's 50 you owe me," turns to Jaxom and continues, "and 50 from you as well."

Jaed Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Noticing the larger chunk of broken glass, Jaed moves over to it, carefully picking it up. He looks at what was the inside of it, then says, "I could be mistake, but I believe this is where the persons face was. Anyone able to make out who they used to be?"


Norhalo gets shakily to his feet. "Thank you, friend Jaed; do not let me forget that." He looks down at the state of his clothing. "Do any of you know where I can find a tailor with a strong stomach?"

In response to Jaed's question, he'll look around for any sort of clay in the furnace room--something to take a mold off of the face piece, if the shape is intact.

Perception roll:

1d20 + 2 ⇒ (10) + 2 = 12


Norhalo notices no fresh clay in the workroom.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2

After seeing Norhalo back among the concious, Jed clouts him upon the shoulder and grins, "There now, there'll be no more layin' down on ter job fer you, gypsy!" The rough looking scout then turns his attention to the birdman's find and meanders over to where Jaed is holding the glass-encased visage. The woodsman pulls another chunk of tobacco from his vest pocket and shoves it into one now-bulging cheek as he attempts to recognize the unfortunate person who used to own the face.


"I'm pretty sure that was Lonjiko--Ameiko's father." Issak says while carefully stepping around the glass and goo. "We should find her as quickly as possible...something is very wrong here."


"Regardless of who it is, there is nothing we can do for them now. Did anyone check behind the previously untouched door while I was away?" asks Jaed looking around at the rest of the group.

If you haven't noticed already, my Christmas gift to you all is 2nd level.


"No, we did not...I foolishly believed that the person in the glass may still have been alive, and...well." He rubs the barely-healed wound on his neck gently. "We should remedy that oversight now."

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes walks over to where the formerly encased body lies...

"Come over here next to me, and we'll see what we can do about those wounds."

Channel Energy:1d6 ⇒ 3


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Jaxom makes his way over to the remaining door and cautiously tries the lock.


Norhalo looks down in surprise as the arrow wound in his side closes and partially heals over. "Thank you, friend Calathes! I think we had best hurry now--Issak is right. We still need to find Ameiko."

As Jaxom tries the door, Norhalo will quickly move over to stand next to Jedech.


As the group make there way back into the room of the Glassworks you first entered, Jaxom looks through the opening in the door. It looks like it's a stairwell heading down.


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Sword and shield at the ready, Jaxom will proceed, quietly, down the stairs.
Stealth check: 1d20 - 3 ⇒ (1) - 3 = -2
Well, as quietly as a man in scale mail can be


As Jaxom takes the first step, his foot slips and he bangs his shield against the stone wall. Due to the lack of other sounds, it can be heard throughout the facility.


Issak cringes as the impact of Jaxom's shield rings through the building. "So much for any element of surprise. Let's get down there!" Glaive readied, he follows close behind Jaxom.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Issak Rialathel wrote:
Issak cringes as the impact of Jaxom's shield rings through the building. "So much for any element of surprise. Let's get down there!" Glaive readied, he follows close behind Jaxom.

Jed follows the young guardsman down the stairs, his beloved Bessie loaded and ready for bugbear!

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes follows along.


Norhalo follows as well, trying to stay close to Jed. In a low whisper, "Friend Jedech, if given the chance I can enhance your weapon for a short time--it will not help your accuracy, but a bolt will do more damage."


The party arrives at the bottom of the stair in a larger storeroom that was been ransacked. There also appears to have been a false wall that was smashed. It's along the east all of this chamber.

MAP


Black Fang wrote:

The party arrives at the bottom of the stair in a larger storeroom that was been ransacked. There also appears to have been a false wall that was smashed. It's along the east all of this chamber.

From this I deduce that up=West again--is that still the case?


Norhalo wrote:
Black Fang wrote:

The party arrives at the bottom of the stair in a larger storeroom that was been ransacked. There also appears to have been a false wall that was smashed. It's along the east all of this chamber.

From this I deduce that up=West again--is that still the case?

Yes.


Norhalo murmurs quietly, "Jaxom, I suggest that you take a quick look south down the western hall, and if there isn't anything obvious there we go east and south. False walls suggest something worth concealing."


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Norhalo wrote:

Norhalo follows as well, trying to stay close to Jed. In a low whisper, "Friend Jedech, if given the chance I can enhance your weapon for a short time--it will not help your accuracy, but a bolt will do more damage."

Jed nods and grunts to show that he's favorably inclined towards Norhalo's offer. He creeps forward behind Jaxom, ready to deal with more goblins ... or, even better, whose controlling them.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Jedech Crell wrote:
Norhalo wrote:

Norhalo follows as well, trying to stay close to Jed. In a low whisper, "Friend Jedech, if given the chance I can enhance your weapon for a short time--it will not help your accuracy, but a bolt will do more damage."

Jed nods and grunts to show that he's favorably inclined towards Norhalo's offer. He creeps forward behind Jaxom, ready to deal with more goblins ... or, even better, whose controlling them.

Seeing Jaxom give him the appropriate 'you, eyes-scout, forward' silent battle singles, Jed quietly sneaks down the western hallway, scouting it out for the group.

stealth check for scouting down the western hallway (thought I would push things forward, since Jax seems busy

1d20 + 6 ⇒ (19) + 6 = 25


Jedech:
Every container here has been opened, with the majority of their contents tossed about the room. There doesn't appear to be anyone around except the party.


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Sorry for the lack of posting, my home PC went down. Spent most of the time trying to troubleshoot only to discover it was the router not the tower. New router and I'm GTG.

Not being the most stealthy of individuals, as evidenced by his attempt to sneak down the stairwell, Jaxom looks to someone else to take the lead in exploring the room.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Norhalo wrote:

Norhalo murmurs quietly, "Jaxom, I suggest that you take a quick look south down the western hall, and if there isn't anything obvious there we go east and south. False walls suggest something worth concealing."

Jed creeps back to the group from the western hallway. He grunts to Jaxom and the rest, "Looks ter be nuthin' but supplies the gobbies have busted up. No signs o' life, be they friendly er otherwise. Want me ter be checkin' out tis other way?" Jed gestures towards the hallway to the east that shows evidence of a false wall that's been recently smashed.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Staff in hand, Calathes silently nods in affirmation of Jedech's question.


Router problems...I hate it when that happens.

In response to Jed, Norhalo nods, bows slightly, and points at the false wall in a theatrical manner.


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Norhalo wrote:

Router problems...I hate it when that happens.

In response to Jed, Norhalo nods, bows slightly, and points at the false wall in a theatrical manner.

Raising the nose of the still-loaded Bessie, Jed glides down the eastern hallway as silently as he can, carefully approaching the rubble of the wrecked false wall. He crouches low, poking his nose around the corner, trying to spy if any threats lie along the route to the south.

[ooc]Stealth check[/occ]

1d20 + 6 ⇒ (16) + 6 = 22


Once again, Jedech moves down a dark hallway, this one strewn with rubble. Again, he notices nothing active down here.

MAP


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Black Fang wrote:

Once again, Jedech moves down a dark hallway, this one strewn with rubble. Again, he notices nothing active down here.

MAP

Jed returns to the group and grunts, "Nuthin' livin' in sight down tere. Are two duers ter teh left along ter hallway, 'bout twenty feet from ter start." Jed then waits for one of the heavy infantry to take the lead.


In a low voice, Norhalo says, "A moment, my friends. Let us all be as quiet as we can and not move," he glances sidelong at Jaxom before continuing, "and let our talented scouts listen as best they can before we continue."

Perception roll:

1d20 + 3 ⇒ (8) + 3 = 11


male Human (part Chelaxian, part Shoanti) Ranger (crossbowman, guide) 2
Norhalo wrote:

In a low voice, Norhalo says, "A moment, my friends. Let us all be as quiet as we can and not move," he glances sidelong at Jaxom before continuing, "and let our talented scouts listen as best they can before we continue."

Perception roll:

1d20 + 3

As the approach the first door along the hallway leading to the south, Jed Crell crouchs and listens intently.

1d20 + 8 ⇒ (9) + 8 = 17


Jed doesn't hear anything behind the door.

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