Black Fang's Rise of the Runelords

Game Master Justin Sluder


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Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Jaxom nods his head to indicate the side tunnel "Why don't Jed and I go down this tunnel and see where it leads. I don't want to leave it unexplored so that something can sneak up behind us."


"Friend Jaxom, I think that splitting up may not be wise. However, we do not wish to be taken unawares. Let us all explore the side tunnel, but I shall lean one of my javelins partway across the opening behind us. Something following us may knock it down, a sound that should carry for some distance."


Quote:
The original purpose of this chamber is unclear, but large mounds of rubble lie strewn on its floor.

Most of the rubble appears to have come from a wall that used to block this tunnel, although the tunnel could have been dug after the wall was smashed.

MAP


Is that a door towards the top of the map?


Norhalo wrote:

Is that a door towards the top of the map?

Yes.


Norhalo murmurs, "That is the first door we have seen in these tunnels, no? Let us see what is on the other side. Jaxom? Issak?"

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes attently waits, staff in hand...


Issak moves up to the door and tries it. If it doesn't open immediately, he'll try and force it.

Strength check 1d20 + 4 ⇒ (2) + 4 = 6


The door opens with ease, revealing a hallway which goes 15 ft., then turns to the left.

MAP


Thinking about the sort of people who might have a use for unmonitored exits, Norhalo will glance around for Sczarni markings.

Perception check:

1d20 + 3 ⇒ (8) + 3 = 11


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Jaxom will move up to the corner of the hallway and take a look.


Somehow I failed to check my games yesterday... Sorry about that.

Norhalo notices no sign of Sczarni marks, but he does notice other, older markings.

Ameiko accompanies Jaxom down the hall.

MAP


Black Fang wrote:


Norhalo notices no sign of Sczarni marks, but he does notice other, older markings.

Anything recognizable? (Norhalo does know Thassilonian, if that matters.)


Norhalo:
You can tell the writing is most likely Thassilonian in origin, but is written in a strange runescript. You've found it in a few other locations, but haven't yet found anyone who can read it, let alone teach it to you.

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

"Norhalo, what have you found? Anything of note?"


"Friend Calathes, I may have. It is not likely to pertain to our current mission, unless there is more to Tsuto than we have been led to believe," he replies with a slight smile. "Here are markings in a Thassilonian runescript with which I am not familiar. We shall have to return later when we have time."

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

"Really?" he says, obviously excited. "Let me have a look at that."

Calathes speaks Thassilonian as well.

Lingusitics:1d20 + 7 ⇒ (19) + 7 = 26

If that fails to do the job, he will cast Comprehend Languages


Dice Rolls:
Lesser Explosive Runes damage: 3d6 ⇒ (5, 4, 6) = 15

Calathes:
The runes translate to "I prepared lesser explosive runes today."

Calathes casts his spell, and reads the runes, which explode. 15 force damage, sorry

Everyone else needs to make a Reflex DC 14 save. Success = 7 damage. Failure = 15 damage.
Only Issak, Jedech, and Norhalo need to save.

The explosion echoes through the tunnels, alerting anyone or anything in the area to the groups presence. Also, Ameiko let out a short, but loud scream.


Reflex save (I have a bad feeling about this....)

1d20 + 2 ⇒ (18) + 2 = 20

Norhalo shakes his head, ears ringing, and heads through the door to find Ameiko. "I am sorry, my friends. This is a bad place to be curious in...."


Reflex save 1d20 + 3 ⇒ (3) + 3 = 6


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Upon hearing the blast, Jaxom whirls around to face a new threat from behind. "What the Hell was that?" he hisses through clenched teeth. Upon hearing the explanation he says "Seems like someone has a warped sense of humor. Oh well, no sense in sneaking around anymore."


NPCing Jedech a little. Anyone know how to get in touch with talbanus?

Dice Roll:
Jedech Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12

Jedech takes the full force of the blast, knocking him against the wall. The huntsman then yells out, "Dawgoneit! Don't be messin' aroun' wif thin's in a place yo' doesn't know! Fry mah hide!"

Ameiko just shakes her head at the group and mutters something...

Perception DC 10:
"Amatuers."

"Come on. Let's keep moving." And she pushes past Jaxom and heads down the hall. Within seconds, she has disappeared around a corner.

MAP


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Perception check: 1d20 ⇒ 6
Jaxom will jog to catch up to Ameiko. "Let's check out this side corridor before continuing on." So saying he will tke the lead agian and proceed down the right hand corridor.


Jaxom takes the lead again, this time with Ameiko behind him.

Calathes:
You notice what appears to be the edge of a red marble statue to the north.

MAP


Perception check:

1d20 + 3 ⇒ (7) + 3 = 10

Norhalo has the grace to look somewhat abashed at Ameiko's words, and now that he's at the rear of the party will look back over his shoulder frequently.

No idea how to get in touch w/talbanus; he doesn't seem to have posted anything for over a month.


The group continues down the passage, reaching a chamber...

Quote:
The tunnel widens here into what appears to have once been a small shring, for to the northeast steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it. This basin is filled with what appears to be filthy water.

MAP


"A moment."

Norhalo closes his eyes, extends his arms, and whispers to himself for a moment, then opens his eyes and looks around the room.

Casting detect magic.


Norhalo:
I'm assuming you'll wait for details, so... You see overwhelming auras of both necromancy and transmutation on the altar.


Norhalo blanches.

"We should leave this room. Now. The altar seems to be charged with mystical energies far beyond anything I can cast. And we have just had an object lesson in examining the relics of the past too closely, eh?"


Ameiko rolls her eyes and says, "Is the whole room super evil, or just the altar? If just the altar, then NOBODY touch it. Simple as that. Besides, we have these lovely doors behind which we haven't explored yet." She goes over to the double doors and pushes them open.


I meant to edit this into my previous post, but had to be domestic for a while, so...

Dice Rolls:
Party Base Initiative: 1d20 ⇒ 11
Erylium Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Wrathspawn Initiative: 1d20 + 7 ⇒ (19) + 7 = 26

Quote:
This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.

There is a tiny, winged creature flying over the pool at the far side of the room. As the doors slam against the walls of the chamber after being shoved open by Ameiko, the creature yells out...

Thassilonian:
"How DARE you lesser beings intrude upon the Mother's sanctum!"

You notice the creature is holding a toothpick of a dagger in one hand, which it appears to have recently used to cut one of its fingers.

The glowing liquid in the far pool is bubbling. A long, well muscled arms reaches out of the pool, followed by another, and then a head. It's another of those creatures you faced in the hall yesterday.

Round 1
Wrathspawn..26..done
Issak..16
Jaxom..16
Ameiko..15
Jedech..15
Calathes..13
Norhalo..13
Erylium..9

The creature finishes climbing from the pool, and glares at Ameiko, then jumps down to the level the party is on.

Party time.

MAP


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Jaxom will double move up to the creature (Wrathspawn) and say "You're as ugly as your brother was and probably as easy to kill."


Assuming it's still standing when Norhalo acts, he'll move up to the square above the B13 on the map and cast daze on the wrathspawn.


Issak moves forward and takes a swing at the flying creature.

Glaive to hit 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d10 + 9 ⇒ (10) + 9 = 19


Dice Rolls:
Wrathspawn AoO vs. Jaxom: 1d20 + 5 ⇒ (9) + 5 = 14

Issak: There's 60 ft. of direct distance between you and the flying creature. So, you cannot attack it this round, plus I would need two separate Acrobatics checks to clear the lower pool and jump up to the raised area where the flying creature is.

The creature from the pool attempts to bite Jaxom as he moves up to confront it, but the human evades the creatures maw.

Norhalo moves into the room, with his back against one of the doors Ameiko opened, and he casts a spell. Norhalo notices no reaction from the creature.

Round 1
Wrathspawn..26..done
Issak..16..waiting for rolls
Jaxom..16..done
Ameiko..15
Jedech..15
Calathes..13
Norhalo..13..done
Erylium..9

MAP


Sorry, I seem to have misinterpreted the map--Issak attacks the closest target, whatever that is.


Dice Rolls:
Ameiko thrown dagger vs. Erylium: 1d20 + 10 ⇒ (8) + 10 = 18
Jedech crossbow attack vs. wrathspawn: 1d20 + 8 ⇒ (11) + 8 = 19
Jedech crossbow damage vs. wrathspawn: 1d8 + 1 ⇒ (8) + 1 = 9

Issak: what about the map did you misinterpret?

Ameiko jumps to the side so others can enter the chamber easier, and throws a dagger at the flying creature, missing it.

Jedech moves into the room and fires a bolt, striking the larger of the two targets.

Round 1
Wrathspawn..26..done
Issak..16..waiting
Jaxom..16..done
Ameiko..15..done
Jedech..15..done
Calathes..13
Norhalo..13..done
Erylium..9

GM Only Notes:
Wrathspawn 19/28 - FH 1

MAP
I moved you back to where you started Issak.


Just got mixed up about which icons were what. Now that I have it straight--Issak spends his first turn moving into the room.

Coming around the south side of the pool, Issak attacks the wrathspawn.

Glaive to hit 1d20 + 5 ⇒ (9) + 5 = 14
damage 1d10 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

Calathes moves forward (30 ft) and loads his crossbow.


Dice Rolls:
Wrathspawn claw 1 attack vs. Jaxom: 1d20 + 5 ⇒ (5) + 5 = 10
Wrathspawn claw 2 attack vs. Jaxom: 1d20 + 5 ⇒ (18) + 5 = 23
Wrathspawn bite attack vs. Jaxom: 1d20 + 5 ⇒ (7) + 5 = 12
Wrathspawn claw 2 damage vs. Jaxom: 1d4 + 3 ⇒ (4) + 3 = 7

Issak, you can't move that far (55 ft.) and still get an attack. You would have to charge, which you can't do since you have to move through occupied squares. I've placed you where I think you want to be for next round.

Issak and Calathes both move into the room, weapons at the ready.

The flying creature vanishes from sight.

End round 1, begin round 2.

The creature from the pool slashes out at Jaxom with its clawed hands in addition to trying to bite him. The thing manages to slash Jaxom once. 7 damage

Round 2
Wrathspawn..26..done
Issak..16
Jaxom..16
Ameiko..15
Jedech..15
Calathes..13
Norhalo..13
Erylium..9

Party time.

MAP


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Jaxom will attack the creature before him.
Attack roll #1 (longsword): 1d20 + 5 ⇒ (7) + 5 = 12
Attack roll #2 (shield): 1d20 + 4 ⇒ (7) + 4 = 11


If no one is in the way by the time he acts, Norhalo will advance to the square immediately to Jaxom's NW and cast resistance on him.


Argh, thought we had already entered a second round. I'm good now; that spot's fine.

Issak takes a swing at the wrathspawn across the pool.

Glaive to hit 1d20 + 5 ⇒ (18) + 5 = 23
damage 1d10 + 9 ⇒ (2) + 9 = 11


Dice Rolls:
Jedech crossbow attack vs. wrathspawn: 1d20 + 8 ⇒ (16) + 8 = 24
Jedech crossbow damage vs. wrathspawn: 1d8 + 1 ⇒ (2) + 1 = 3
Calathes crossbow attack vs. wrathspawn: 1d20 + 2 ⇒ (4) + 2 = 6
Wrathspawn bite attack vs. Jaxom: 1d20 + 5 ⇒ (20) + 5 = 25 threat
Wrathspawn bite confirm vs. Jaxom: 1d20 + 5 ⇒ (16) + 5 = 21 critical hit
Wrathspawn claw 1 attack vs. Jaxom: 1d20 + 5 ⇒ (18) + 5 = 23
Wrathspawn claw 2 attack vs. Jaxom: 1d20 + 5 ⇒ (5) + 5 = 10
Wrathspawn bite damage vs. Jaxom: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Wrathspawn claw 1 damage vs. Jaxom: 1d4 + 3 ⇒ (1) + 3 = 4

Issak strikes the creature solidly. It roars at him in response while evading both Jaxom's sword and shield.

Norhalo moves up behind Jaxom and casts a spell on him.

Ameiko moves up the stairs and swings a blade through the air where the flying creature was. She doesn't hit anything.

Jedech reloads and lets fly another bolt, grazing the creature from the pool.

Calathes also fires a bolt at the creature from the pool, but misses. If you'd rather do something else, let me know. Just trying to keep things moving.

From the top of the chamber, you faintly hear something speaking.

End round 2, begin round 3 - unless Calathes wants to do something different in round 2.

The creature from the pool focuses on Jaxom, striking him with a single claw, but managing to bite him across the neck. 16 more damage, Fort save (DC 14) and Will save (DC 14)

Round 3
Wrathspawn..26..done
Issak..16
Jaxom..16
Ameiko..15
Jedech..15
Calathes..13
Norhalo..13
Erylium..9

GM Only Notes::
7/28 - FH 1

MAP

Grand Lodge

Male Elf Arcanist L1 | AC12 (16) T12 FF10 (14) | HP: 7/7 | F+1 R+2 W+2(+4) | Init+2 | Perc+7 | Reservoir: 4/4

That's fine, just still kicking myself from the explosive runes.

Round 3:
Calathes reloads his crossbow and fires at the creature again.

Attack:1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17 (firing into melee)
Damage:1d8 ⇒ 1

Confirm?:1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 (firing into melee)
Damage:1d8 ⇒ 5


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Fortitude save: 1d20 + 5 ⇒ (16) + 5 = 21
Will save: 1d20 ⇒ 8


Calathes, not a problem dude. It's my fault for reading OotS one too many times. ;)

Jaxom manages to push the creature away before it rips his throat out.

Jaxom:
You are overcome with an intense feeling of rage. -2 penalty on all attack rolls, damage rolls, saves, and skill checks for 1d6 ⇒ 6 minutes
damn, the dice do not like you today...

Calathes strikes the creature with another bolt, sadly, another grazing shot. bummer, no crit

Round 3
Wrathspawn..26..done
Issak..16
Jaxom..16
Ameiko..15
Jedech..15
Calathes..13..done
Norhalo..13
Erylium..9


Jaxom Cambourne wrote:

Fortitude save: 1d20+5

Will save: 1d20

Don't forget the +1 on saves from the resistance spell. Not that it matters this time....

Norhalo moves over to stand next to Jedech. He closes his eyes in brief concentration, right hand held in front of his face. As he opens his eyes, the tattoos on his right arm flare an actinic blue, starting from his shoulder and moving down his arm. He reaches out and quickly touches Jed's crossbow; as he does so, the blue light seems to crawl out of his tattoos and onto Bessie, sinking into the crossbow without a trace. (The dramatic effect is ruined when Norhalo surreptitiously wipes his hand on his trouser leg.)

Thunderstaff: For the next round, bolts fired from the crossbow will have the shocking ability--+1d6 electrical damage.


Male Human (Chelaxian) Fighter 1
Character Information:
[HP: 13]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +4; Reflex: +2; Will: +0]; [Initiative: +4; [Perception: +5]

Seething with rage, blood pounding in his ears, Jaxom lashes out at the creature who has wounded him so.
Attack #1: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Attack #2: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

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