
Karlimein |

If we're just announcing our actions and letting it go from there...
Karlimein will follow his brother, although not at a charge, looking to maneuver to flank Kuromein's target from the position least likely to endanger himself, so that he can set himself up for sneak attacks and give his brother a flanking bonus. Compared to his usual sarcastic chatter, he's eerily silent while fighting, completely focused on putting his opponents down as quickly and violently as possible.
In light of the map, Karlimein is going to move to the right side of the goblin dog, and hope like hell someone will move into position to let him flank it for sneak attack damage.
Edit: Looks like Marko will be in place for Karlimein to sneak attack the goblin dog. Woohoo!
Attack roll, if no one flanks, with my masterwork rapier: 1d20 + 7 ⇒ (13) + 7 = 20
Attack roll, if I get flanking: 1d20 + 9 ⇒ (11) + 9 = 20
Damage, no flank support: 1d4 ⇒ 4
Damage, flanking: 1d4 + 2d6 ⇒ (4) + (3, 5) = 12

Black Fang |

Marko charges in, slicing the goblin dog with his sword, taking an ear clean off it in the process. He drops, twitching slightly.
Karlmein deftly manages to arrive exactly where he would like, and stabs one of the goblins severely. Unfortunately, it still stands.
Norhalo conjures a field around Calathes. It blazes white for less than the blink of the eye, and this is gone.
Calathes, the goblin dog you intended to go after is down, and the nearest goblin is 40 ft. of movement away. You can retain your spell and charge him for a melee attack, or cast your spell and hold the charge, or whatever else you'd like to, and are capable of, do.
Initiative - Round 1
Kuromein..21..done
Marko..20..done
Karlimein..10..done
Norhalo..9..done
Calathes..4
Goblins..6
Goblin Dog..6

Black Fang |

Goblin Commando 2 attack w/dogslicer vs. Karlimein: 1d20 + 3 ⇒ (9) + 3 = 12
Goblin Dog bite vs. Karlimein: 1d20 + 2 ⇒ (5) + 2 = 7
Kuromein shortsword 1: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Kuromein shortsword 2: 1d20 + 8 ⇒ (6) + 8 = 14
The goblins start whopping and howlering, making as much noise as they can and both attack Karlimein, joined by the goblin dog. All three fail to land a blow on the red-scaled reptilian.
End round 1, begin round 2.
Kuromein jabs twice at the goblin between he and his brother, piercing it only once. Thankfully, that's all it needed to be convinced to take a bloody nap.
Initiative - Round 2
Kuromein..21..done
Marko..20..
Karlimein..10..
Norhalo..9..
Calathes..4..
Goblins..6..
Goblin Dog..6..

Marko Lovell |

Eyeing the battle, Marko will leave the goblin between the two kobolds to be dealt with by them, moving quickly past Kuromein and ending up on the far side of the last goblin. His sword flashes out with a quick downward slash.
Move action to flank w/ Karlimein ending 2 squares to the west of him. (20' distance) Will provoke an AoO from both Goblins while moving.
Sword attack 1d20 + 8 ⇒ (15) + 8 = 23
Damage if hits 1d8 + 3 ⇒ (8) + 3 = 11

Black Fang |

Goblin Dog AoO vs. Marko: 1d20 + 2 ⇒ (19) + 2 = 21
The goblin and the goblin dog both strike at Marko as he moves past them, but fail to deal him any damage. The varisian slashes the goblin, but the little bugger refuses to fall down.
Initiative - Round 2
Kuromein..21..done
Marko..20..done
Karlimein..10..
Norhalo..9..done
Calathes..4..
Goblins..6..
Goblin Dog..6..

Karlimein |

Karlimein shoves his rapier into the goblin between him and Marko, a low snarl rattling out of his small body as he does so.
Attack roll, flanking: 1d20 + 9 ⇒ (18) + 9 = 27
Damage roll: 1d4 + 2d6 ⇒ (3) + (3, 6) = 12
...That threatens a crit, doesn't it?
Confirmation attempt: 1d20 + 9 ⇒ (16) + 9 = 25
Crit damage: 1d4 ⇒ 4

Black Fang |

Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Kuromein Acrobatics: 1d20 ⇒ 4
Goblin Dog AoO vs. Kuromein: 1d20 + 2 ⇒ (3) + 2 = 5
Kuromein Shortsword attack vs. goblin dog: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Just as Calathes begins his move, Karlimein sticks the point of his blade into and through the head of the remaining goblin. It drops to the ground, dead.
As the corpse collapses, the remaining goblin dog lunges forward, biting Karlimein. 7 damage. Fort save.
End round 2, begin round 3.
Kuromein attempts to tumble into a flanking position behind the goblin dog, but catches one foot on one goblin corpse, and his other foot on the second goblin corpse. He stumbles around behind the four-legged beast, even managing to somehow avoid its jaws when it snaps at him, stabs the thing with one of his blades. It yelps but remains standing.
Initiative - Round 3
Kuromein..21..done
Marko..20..
Karlimein..10..
Norhalo..9..
Calathes..4..
Goblins..6..
Goblin Dog..6..
Not updating the map as the fight should be over before it gets back to the goblin dog. Karlimein and Kuromein are flanking it.

Karlimein |

Damn goblin dogs, hitting me in my weak save.
Fort save 1d20 + 1 ⇒ (8) + 1 = 9
Attack roll, flanking 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d4 + 2d6 ⇒ (4) + (4, 4) = 12
Karlimein yelps, and then curses in Draconic, the loudest sound he's made so far in the fight, then turns to try to skewer the goblin dog with his rapier. "You miserable sack of goblin dung!"
Pretty sure I blew the save, so -1 to my attack roll since it's Weapon Finesse.

Black Fang |


Marko Lovell |

Norhalo murmurs to the others, "Do not look now, my friends, but we are being watched. There is at least one other goblin in the thorns near us."
Marko will Tsk at that revelation.
"Alright, point me the direction you want us to go, and i can take the lead. However you lot wish to handle things is fine by me."
He will resist the mighty tempting urge to turn and stare in the direction Norhalo mentioned.

Karlimein |

Karlimein will speak quietly, [b]"Look, we can hear more of them coming, and the one in the bushes hasn't yelled for help or anything. There's no sense prancing out here in the open for them, if we can conceal ourselves and get the jump on them instead. Let's hide - not in the thorns, no sense in getting bitten by the freak - and try to get the drop on them." He quickly suits words to actions, as well.
Stealth: 1d20 + 18 ⇒ (7) + 18 = 25

Black Fang |

Goblin Refugee Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin Dog Perception: 1d20 - 1 ⇒ (11) - 1 = 10
As Karlimein politely drags Kuromein and the two hide around the other side of some thistles, you all hear what sound like a group of small humanoids and quadrupeds closing in on you.
You have 1 round before they arrive. Since Calathes is the only one who speaks goblin, he is the primary on the Diplomacy roll, with Marko and Norhalo rolling to assist. Since you don't know goblin, you suffer a -2 penalty on the roll to assist.

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In common:
"I'm not particulary sure this will get us anywhere, but I'll give it a try."
Diplomacy:1d20 + 6 ⇒ (15) + 6 = 21

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DM, do we have any idea of how many of them there are?
In common
"Be ready, doesn't seem like they want to let it go."

Black Fang |

Goblin Dog Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Calathes Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Karlimein Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Kuromein Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Marko Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Norhalo Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative - Round 1
Norhalo..24..
Kuromein..22..
Goblins..21..
Marko..21..
Karlimein..11..
Calathes..11..
Goblin Dogs..9..
Goblin 2: 6/6
Goblin 3: 6/6
Goblin Dog 1: 9/9
Goblin Dog 2: 9/9
Goblin Dog 3: 9/9

Norhalo |

With a small smile, Norhalo steps ten feet to his left and invokes arcane power. Actinic blue light flares down the tattoo on his arm and into his outstretched hands, bursting forth in a cone of fire that envelops all three of the goblin dogs and two of the three goblins.
Cast burning hands, save DC 16, damage: 4d4 ⇒ (3, 1, 4, 4) = 12