Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


1,101 to 1,150 of 1,641 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu nods, "Damn good work. I enjoy a hunt and a fight, but in this case, avoiding it saved us valuable time."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

As do I Randu, we will hunt and fight soon enough I think. When we return to the wall we will slaughter all in the way.


While Odenkirk was merely impressed, his men are more frightened and huddles together discussion in hushed voices what happened.


With this magnificent display of power you leave the Talingarde waters. The nature isn't much different north of the wall. You still cling the rocked coast as captain Odenkirk surely brings you closer to your destination.

One night when you man the first watch Erodin you hear a low chanting to the starboard side of the boat.

Who's one watch: 1d3 ⇒ 1
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Inactive

Wary of trouble, Erodin nudges awake Drogan and Randu. He knew it wasn't normally good to disturb Drogan or Lyrysa, but they probably needed Drogan's dark-seeing eyes. "Hey, ya hear tha' chantin'?" whispers Erodin. "I'm checkin' it out."

Erodin moves quietly to the starboard side. Stealth: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23; Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Chanting? What do you mean chanting? I hear nothing but you waking me up.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Ah well maybe I do hear it now. I guess you get a pass this time

He smiles as he rises to see what could be going on.


Erodin quietly moves to the starboard side and just peak above it, alas it there is to little light to make out anything on the water. Drogan soon follows him almost as discrete. Looking closer his enhanced vision identifies a small group of silhouettes on the water a rough 25 ft. away. He sees one of the raising its arm pointing them out.

Lots of dices:

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth, Drogan: 1d20 + 1 ⇒ (18) + 1 = 19


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Erodin, rouse the captain and his men. Zull prepare for battle. You there in the boat. Who are you? What business do you have sneaking up on us at night? Talk now or we will think the worst and defend ourselves.

Drogan crouches behind the rail to provide some cover while summoning up the flames of Asmodeus. {casting produce flame)


Erodin there is no boat only medium sized silhouettes. Does that change any of your actions?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Did you mean Drogan? :)

So walking on the water are you? No matter. You will tell us who you are and what you want.


Yes I did :D

Yet again no one answers your questions, however the air on the boat begins to condense and the moist increases, at first like a fog, but quickly the fog gathers into water and 5 small water elementals raises.

I need someone to bot Lyrysa.
Who is fully awake, Erodin, Drogan, others?

Initiative:
Randu 20
Erodin 14
Drogan 8
Enemies 6
Lyrysa 5
Odenkirk and the sailors 4

Dices:

Initiative,Drogan: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative,Erodin: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative,Randu: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative,Lyrysa: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative,Enemies: 1d20 ⇒ 6
Initiative, Odenkirk and the sailors: 1d20 ⇒ 4


Inactive

Once Drogan announces himself, Erodin sounds the alarm. "Hey, somethin' happenin' on the starboard bow - wake up, wake up!"

Hoping that serves as a wakeup call for the others.

"Sure hope these things bleed." As the elementals begin to coalesce, Erodin advances and strikes! Cleave, if possible.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12; Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Cleave?: 1d20 + 5 ⇒ (4) + 5 = 9; Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Seeing the water take form Drogan realizes there will be no negotiation and lets loose a ball of fire.

Range Touch: 1d20 + 3 ⇒ (9) + 3 = 12
Fire Damage: 1d6 + 3 ⇒ (5) + 3 = 8

He then moves to the center of the ship.

Stay away from the sides. You don't want to be pulled or pushed into the water.


Would one of you bot Lyrysa?

I feel the replacements are shaping up nicely so head past recruitment and take a look.


Inactive

I'm fine with botting Lyrysa when her turn is up.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I'm back. Sorry about that.

Randu has been sleeping in his chain shirt (Plotting a murder meant staying prepared) and rose to the sounds of intruders.

When he got on the deck, he could see the odd figures, "What the hells are these?" And he slashed at the nearest.

To hit: 1d20 + 8 ⇒ (11) + 8 = 19
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10


Even though Randu is roused from his sleep his blade findes the fluent form of one of the elementals and much water splashes on the deck diminishing the form. Erodin is not as lucky and his blade doesn't reduce the forms. Seeing his chance Drogan finishes what Randu started and the rest of the elemental evaporates.

The remaining four charges everyone of you trying to push you into the water and while the three of you stand fast against these small floods, Lyrysa is not as steadfast and she is washed over the side of the boat. Charging and bull rushing everyone of you. Lyrysa is pushed 10 ft the rest of you are not pushed at all. They provoke an AoO each
You notice that when Lyrysa falls in the water start stirring where you saw something earlier. A quick glance on the deck reveals that the water of the destroyed elemental is beginning to bind itself together.

Dices:

Bullrush, Drogan: 1d20 + 3 - 4 + 2 ⇒ (16) + 3 - 4 + 2 = 17
Bullrush, Erodin: 1d20 + 3 - 4 + 2 ⇒ (5) + 3 - 4 + 2 = 6
Bullrush, Randu: 1d20 + 3 - 4 + 2 ⇒ (5) + 3 - 4 + 2 = 6
Bullrush, Lyrysa: 1d20 + 3 - 4 + 2 ⇒ (18) + 3 - 4 + 2 = 19


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"If these things are restoring themselves, we have a problem. How do we kill them permanently?" Randu slashes again

When it's his turn again anyway
To hit: 1d20 + 8 ⇒ (2) + 8 = 10
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10


Erodin it is Lyrysa's turn.


Inactive

Erodin's AOO: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11

Lyrysa's Turn

As she splashes into the water, Lyrysa tries to identify the elementals and how they might stop them from reforming. Knowledge (planes): 1d20 + 8 ⇒ (3) + 8 = 11. She also tries to see what's going on in the water that might be causing it, since she's in it. Perception: 1d20 + 1 ⇒ (13) + 1 = 14.

Otherwise, she tries to get back onto the ship before blasting either an elemental or the source of the elementals! Climb to get back onto the ship: 1d20 - 1 ⇒ (19) - 1 = 18; Scorching Ray: 1d20 + 4 ⇒ (17) + 4 = 21; Fire Damage: 4d6 ⇒ (2, 1, 6, 1) = 10


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

AoO: 1d20 + 7 ⇒ (20) + 7 = 27
Damage Bite: 1d6 + 7 ⇒ (3) + 7 = 10

After biting into the enemy Drogan stands his ground calling on the fury of the Abyss.

Stay out of this Zull. He commands not wanting to give away their secret.

Toch Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Bite Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Bite Damage: 1d20 + 8 ⇒ (6) + 8 = 14

Edit:
AoO Confirmation: 1d20 + 7 ⇒ (14) + 7 = 21
Damage Bite: 1d6 + 7 ⇒ (1) + 7 = 8


In regards to Lyrysa's action, please see what I wrote in the discussion thread.

Lyrysa quickly recognises the water elementals for what they are. She is however puzzled by the reforming as that is not a known feature of them.

Round 2

The AoO's from last turn:
When the small tidal wave crash against Erodin, he swings his blade and much of the water fails to reform when the elemental assumes its form after trying to wash him of the ship. Drogan fares a little better and his vicious bite prevents the water from ever raising after break upon his maw.


Inactive

Re Lyrysa - swim check plus climb check seems fine.

Lyrysa blasts an elemental before swimming back to the edge of the ship! Would like to keep her old climb check and just use it as a swim check.


You can keep it as a swim check or roll another and keep it as a climb, you decide.

With surprisingly ease Lyrysa keeps herself a float and quickly reach the ship. Using her legs to keep above water she trace the new patterns she has learned and arcane fire gushes forth evaporating what was left of the elemental before Erodin.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Is it our turn again? I guess my round chaged a bit if the AoO hit and killed it.

Having dispatched the one that charged him Drogan aided his comrads by hurling another ball of fire at one of the creatures.

Raged Attack: 1d20 + 3 ⇒ (10) + 3 = 13 -4 if it is in combat, not sure if one is free to throw at.
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Inactive

"Just gotta keep attackin'," says Erodin, seeing that the elementals can get vaporized. He heads in and attacks again!

Attack: 1d20 + 5 ⇒ (14) + 5 = 19; Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Cleave?: 1d20 + 5 ⇒ (2) + 5 = 7; Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19


Have I missed Randu's round 2 post?"


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I'm not sure, I thought I'd posted it but I guess not. Apologies

Randu grumbles, "I prefer foes that bleed, not leak."

Attacking nearest foe 1d20 + 8 ⇒ (20) + 8 = 28
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Possible crit, to confirm: 1d20 + 8 ⇒ (17) + 8 = 25
If confirmed, dmg added is 1d8 + 4 ⇒ (1) + 4 = 5


Drogan's ball of fire hurls through the air alas a bit to high flying over the water elemental. Erodin is more precise with his blade and as his blade passes through water in front of him it bursts as a bubble. A graceful blow significantly reduces the elemental before him.

2 Water elementals, 1 more reforming
Drogan is it a ranged attack or a ranged touch attack?

What little water there is left crashes against Randu failing to move him. While the elemental in front of Erodin begins to reform the last one rushes at Drogan trying to push him but fails.

Bullrush,Randu: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Bullrush, Drogan: 1d20 + 3 - 4 + 2 ⇒ (8) + 3 - 4 + 2 = 9
Both provoking AoO

Lyrysa is up and your AoO Randu and Drogan


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"A foolish gamble..." The sword lashes out again
Aoo: 1d20 + 8 ⇒ (8) + 8 = 16
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11


Indeed it was and the water elemental in front of you finally is no more.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

ranged touch attack

AoO Bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Drogan continues the assault on the one in front of him calling up his abyssal fury again.

Touch Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Bite Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

that is some sweet dice rolling :)


Inactive

Lyrysa fires magical bolts at one of the remaining elemntals! Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

She then tries to climb back on board. Climb: 1d20 - 1 ⇒ (9) - 1 = 8


From her place by the boat Lyrysa manages to fire at one elemental still standing. This takes so much of her concentration that she slips and fails to get back on the boat further more she feels something at her feet. The small elemental in front of Drogan that felt Lyrysa's wrath manages to weave away from the fangs.

End of round 2, Round 3 begin, Drogan has posted his action.


Inactive

Lyrysa panics as she feels something at her feet. "There's something in the water! Help me up!" She pleads, hoping her allies or the crew will assist.

But Erodin is busy with his own problems. "A bit busy 'ere," he replies, taking a swing at the elemental that Lyrysa blasted. Attack: 1d20 + 5 ⇒ (16) + 5 = 21; Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Is Randu close enough to save or at least try to save Lyrysa? And for that matter...while it would be meta gaming, should we let her seemingly drown or be swept away to explain why she won't be staying with the party?


Inactive

Yeah, I admit I was imagining Lyrysa getting eaten by a sea monster.


That is up to you, I was not planning on killing her here unless you leave her, then properly only a good climb will save her. Rescue her if you want this is not a in plot way of writing her out.

Randu, you can move close enough to help her.


All right the net is back up. Randu did you want to move closer and help her?


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Oh #### sorry I took so long. It didn't mark as updated for some reason

Randu moves to Lyrysa, trying to catch her and pull her up to safety.

Unarmed attack to snag? 1d20 + 7 ⇒ (16) + 7 = 23


Sure, she is participating, doesn't way much and is helping.

With only the new formed elemental raising and Lyrysa safely out of the water something changes. A hail of bolt flies through the air. Two launches into the woodwork of the boat while the remaining two bolt bury themselves in the torsos of Erodin and Randu. (Erodin 6 damage, Randu 3 damage) The bolts are large and heavy, something fired from a heavy crossbow.

Lyrysa and then Round 4 begins.

Dices:

Firing: 1d20 + 4 ⇒ (15) + 4 = 19
Firing: 1d20 + 4 ⇒ (16) + 4 = 20
Firing: 1d20 + 4 ⇒ (18) + 4 = 22
Firing: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 1 ⇒ (5) + 1 = 6
Damage: 1d10 + 1 ⇒ (2) + 1 = 3


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan goes on the defensive, taking a full defense action while looking for the attackser.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Captain have your men put out all the lights. We are sitting ducks up here.


Inactive

So are the elementals finally down?

Lyrysa gasps as she's lifted out of the water, only to see crossbow bolts strike the ship. "Somebody figure out where those bastards are!" She begins to cast a spell, hoping to have targets by the time it resolves. Sleep.

Meanwhile, Erodin chimes in. "Here's how ya put out th' lights." He grabs a lantern on the ship (I'm assuming there must be a few) and hurls it toward where he thinks the things were coming from, hoping to get a good visual.

Ranged Attack if needed?: 1d20 + 8 ⇒ (7) + 8 = 15


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"That wasn't a water creature that did that!" Randu hisses in anger.

Going full defensive as well, so +4 to AC I believe. And trying to find whoever did the shooting

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Placing himself between the lanterns and the dark water Drogan scouts for any sign of their attacker. At first he sees nothing then 5 silhouettes catches his eyes. 4 of them are moving a little about while the fifth remains still.

Erodin hurls a lantern in the general direction from which the bolts came. It flies over the water, around 30 ft. before being engulfed by the sea, not having illuminated any enemies.

Odenkirk follows the order and hisses: "Quick boys, quench the light." Darkness soon covers the ship.

No elementals left.

What is Lyrysa targeting?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Well I asked for darkness so I should follow suit.

Drogan takes the last bit of flame still in his hand and hurls it at the silhouette standing still.

Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

As darkness covers the ship.

There are five of them. Not sure what couldn't make out features. Get behind cover as they may be able to see in the dark as well.


Drogan what is your range? And to clarify they are not standing on the water. Imagine a human in the water only the upper torso and head is visible. This is not human and they are about 60 ft away from you.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Produce Flame has 120' Range. Thats fine as long as I can see the shape I can hit it :) Out of flame now.


Inactive

Lyrysa targets the spell at the spot where Drogan hurls his flame. Sleep takes a full round to cast, and the target location is chosen when the spell finally is cast. At least, that's my understanding.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

I'm pretty sure sleep is close range spell though. 25' +5' per 2levels.

1 to 50 of 1,641 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Big OM's Way of the Wicked All Messageboards

Want to post a reply? Sign in.