Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


851 to 900 of 1,641 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa keeps up her frosty assault on the snake.

Ray of Frost: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d3 ⇒ 1


I'll advance this round and let Adriana post her response once she is back.

Round 4

The snake having evaded all your attacks continues to assault Randu. Its fangs hits but fail to pierce the ranger's leg.

Attacking Randu: 1d20 + 3 ⇒ (11) + 3 = 14

Timeon having regaing control of his motorfunctions crawls to his feet and strikes at Adriana. His closed fist hits her chest, knocking the air of or her. "Demon filth," he spits.

Attacking Adriana: 1d20 + 1 ⇒ (17) + 1 = 18 Provoking AoO
Damage, non-lethal: 1d3 + 1 ⇒ (1) + 1 = 2


Female Human Bard(Negotiator) 2

Hate it when paizo eats a post.

"Devil dear, if you are going to spit invectives do make sure you have your nomenclature down. draw rapier and swat his behind for non lethal.

1d20 - 4 ⇒ (20) - 4 = 16
1d20 - 4 ⇒ (14) - 4 = 10

1d6 - 1 ⇒ (2) - 1 = 1
1d6 - 1 ⇒ (3) - 1 = 2


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan continues the attack

Bite Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Mace: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d8 + 5 ⇒ (3) + 5 = 8

These damn beast are hard to hit.


Inactive

Round 4

Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15; Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6.

"I've had it with these motherf~+*ing snakes in this motherf%@*ing dungeon!"


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu nods and strikes again, "I agree with you both. Let's end this."

To hit: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d8 + 4 ⇒ (8) + 4 = 12


Lyrysa will be able to take both action on next turn, I'll advance another round.

Round 5

While non of you have managed to pierce the metallic hide of the snake it shifts it attention to Erodin and his great sword. But alas misses him as its fangs strike stone and not flesh.

Attacking Erodin: 1d20 + 3 ⇒ (6) + 3 = 9

Adriana's lessons are not learned by the young squire but the swat effects him, perhaps he is weaker than you thought. No matter his state his fists only punches air as he strikes besides Adriana's head.

Attacking Adriana: 1d20 + 1 ⇒ (14) + 1 = 15 Remember your Attack of opportunity.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Randu lets end this aid Erodin.

Attack to aid: 1d20 + 6 ⇒ (11) + 6 = 17 +2 to attack from me.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Round 4 and 5

Between the two threats presented, Lyrya focuses on the snakes, seeing the squire's attacks to be of little effect.

Ray of frost: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d3 ⇒ 2

Ray of frost: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Damage: 1d3 ⇒ 2


Female Human Bard(Negotiator) 2

Aoo1d20 - 4 ⇒ (17) - 4 = 13 1d6 - 1 ⇒ (2) - 1 = 1

Adriana stares in disbelief at the impudent manchild. "You just don't give up do you?"

1d20 - 4 ⇒ (5) - 4 = 1 1d6 - 1 ⇒ (5) - 1 = 4


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Round 5

Good AC on this sucker.
Randu last blow missed though not by much, still, he must redouble his efforts to hit the elusive thing.

to hit: 1d20 + 7 ⇒ (12) + 7 = 19
dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Inactive

Seriously, this snake is so hard to take down!

With Drogan's aid, Erodin attempts a killing blow at the snake. Attack: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26; Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12


Working together Erodin and Drogan manages to land a hit and the great sword pierce the metalscales between one of the coils. The snake withers in pain. Lyrysa's ray strikes true this time but causes only a light frosting on the scales.

Damage dealt 7

Adriana's rapier caresses Timeon as he strikes but misses on the return leaving a still standing youth.

Round 6

The strikes has drawn the ill will of the snake and it turns to strike at Erodin but the strike must have severed something importent as moving is difficult and it misses.

Attacking Erodin: 1d20 + 3 ⇒ (6) + 3 = 9

The steady swiping with the rapier must begin to take its effect as Timeon once again misses.
Attacking Adriana: 1d20 + 1 ⇒ (12) + 1 = 13 Provoking AoO


Inactive

Abandoning precision, Erodin attempts a powerful strike on the remaining snake!

Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10; Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10. Swing and a miss!


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu mutters, "I'm not sure what's more annoying...the snake or the boy" He strikes at it again.

To hit: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 1d8 + 4 ⇒ (5) + 4 = 9
Hey, finally! Possible crit. to Confirm.. 1d20 + 7 ⇒ (12) + 7 = 19
If that confirms, additional dmg1d8 + 4 ⇒ (2) + 4 = 6


Female Human Bard(Negotiator) 2

1d20 - 4 ⇒ (5) - 4 = 1 1d6 - 1 ⇒ (2) - 1 = 1 Adriana is getting really annoyed with the boy.

"You are just rediculous you know."

1d20 - 4 ⇒ (17) - 4 = 13 1d6 - 1 ⇒ (5) - 1 = 4 Continued nonlethal paddling.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Not sure if snake is dead so Droga will attack as well.

mace attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 7 ⇒ (4) + 7 = 11


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Round 6

The snakes seemingly being dealt with, Lyrysa turns back to help Adriana with the boy. "Let's try this instead." She begins to intone a spell of sleep.

Standard to cast sleep on Timeon. It takes effect beginning of my next turn, Will DC 15.


Adriana's repeated beating of Timeon finally takes its full tall and the youth falls to the ground unconscious.

Timeon saving: 1d20 + 1 ⇒ (4) + 1 = 5

Snake damage 11

Randu manages to open another hole in the metal scales of the snake, but alas the creature is still alive and evades both Drogan and Erodin.

Round 7

Randu must be the most dangerous threat and so it tries to bite him but falls short never reaching him.
Attacking Randu: 1d20 + 3 ⇒ (3) + 3 = 6


Inactive

Round 7

"If yer done playin' wit' th' boy, try some o' that magic touch on this snake 'ere."

Attack: 1d20 + 6 ⇒ (2) + 6 = 8; Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14. Miss.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Round 7 Randu admits, "It's quite durable for such a thin thing."

To hit: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

This is a little embarrassing, we don't speak of this. Now hold still beast.

mace attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Bite: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 + 7 ⇒ (6) + 7 = 13

WOW
Confirmation Rolls
mace attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 5 ⇒ (5) + 5 = 10
Bite: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 7 ⇒ (4) + 7 = 11

I broke the roller, 20,20,19,19 Seems randome :)


Inactive

Drogan went into beast mode!

-Posted with Wayfinder


With Drogans amazing display of martial might the last snake falls almost severed in half.

320 xp each
[occ]Loot nothing except the snakes, 20 lbs of mithril[/ooc]

A lonely barred door exits the room in the southern wall, the wood looks heavy but should be moveable.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"I think when I tell this story to my grand children, I shall make the snakes much bigger," Randu says wryly as they gather up some mithril, "At least we know why they were so tough."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Indeed, I guess the cardinal won't mind if we gather this up, lets just not mention anything about this to him. I just need a few more seconds for this wound to close then we can go on.

He turns around to the ladies.

Keep your toy on a leash would you?


Inactive

Erodin hovers menacingly over the boy. "Sure we can't just off 'im? 'e's a whiny brat fer sure." Erodin holds his sword near the boy's neck, eager to do the deed.


Female Human Bard(Negotiator) 2

"I just went through too much trouble keeping our hostage alive to just let you slay him. Now after we run in to his master and use him as a bargaining chip you can do whatever you feel like with the fool, but lay one finger on him before then and I will think less of you my friend."


Inactive

Erodin shrugs. "Suit yerself. But 'e best learn ta respect 'is elders. Ye might need this here rope then." Erodin puts his sword away and offers some rope instead. "Ta tie 'im up or ta hang 'im. Up ta you."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Strange the only door out would be barred from this side. Lets take a few moments to search the room.

I think we should all take 20 searching around for secret doors


Inactive

"I'll just keep me eye on this 'ere door."

Sounds good. Erodin's perception is crap anyway, so he will guard the obvious door.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Well, if we take 20, I've got a 28

Randu takes his time as suggested, acting surprisingly methodical as he goes over the area


A careful examination of the room reveals no hidden caches or secret doors. Your search is undisturbed as Timeon is knocked out and no one tries to enter.


Inactive

Erodin watches impatiently as Randy and Drogan search. After a few passes, he's had it. "Alright, time's up. We're usin' the easy door." He un-bars the door and proceeds onward.

-Posted with Wayfinder


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Well, if there's anything hidden here I surely don't see it."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

No luck on this side either. Door it is.

Drogan will take up position behind Erodin and Randu


A familiar unlit 20 ft. hallway greets you as the bar is removed a heavy but doable job. Closing in on the door in the far end an inscription is burned into the wood. "Suffer not the fool. Stupidity is our faith's cardinal sin."


Female Human Bard(Negotiator) 2

"But never squander a tool when it still has a use you old fool.


Inactive

"I don't know. Card'nal might have a point when it comes ta th' boy. Mebbe we could use 'im ta test fer traps on th' door. Hehehe." Erodin chuckles, but he's not really kidding.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Regardless we should exercise caution. For one of us to be made a fool, I would venture some form of danger or trickery. Stay on guard."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan will detect magic and also take a couple mins looking at the door for traps and what not. Perception 29 w/guidance.

Spread out search the hallway seems like maybe we don't go through this door or the test may be behind it. Let us search first.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu listens the others chatter, but follow's Drogan's lead for now taking a look at the door as well, feeling for a change in heat once he's sure its safe to touch.

Yeah, 28 on Perception again if taking 20 allowed


Female Human Bard(Negotiator) 2

Taking the time to help randu on a take twenty will raise him to a 30 total.


What do you end up doing with Timeon?

Many careful examinations of the door at the end of the hall reveals nothing. It seems to be safe to open.

Should you open the door...:

Pushing the door open a single centrally place oil lamp reveals a 30x30ft room. A podium raises in the centre of the room just below the lamp and upon it rests a silver dragon pendant, the light shines in the blue jewelled eyes. To your left in the east a stair case lead out of the dungeon.

Perception DC 25 if you dare open:

The stairs is a trap, a single step will release a spiked ball and it ends at a stone wall.

Another Perception DC 20 following the one above:

The real exit of the room is a secret door hidden behind a thin sheet of stone in the middle of the western wall on you right.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu says, "Well, it seems safe so far. And we can't linger forever." And opens the door to peer inside.

Perception:1d20 + 8 ⇒ (7) + 8 = 15

not a great roll... "Can any of you tell if this pendant is magical?"


I wrote the last post poorly. You are allowed both perception checks, they are not linked.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa begins to scan the room, searching for any signs of magical auras within the room, including the pendant. "I'm still focusing upon the pendant, but it appears there's another door in this room. To the west on the wall, there's a thin sheet of stone in the middle of it."

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Perception: 1d20 + 1 ⇒ (19) + 1 = 20


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Second Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Thanks for clarifying. I did mistakenly think I had to make the first to get the other ;)

He nods, "I see it now. Could be just where we need to go."


Female Human Bard(Negotiator) 2

Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"This is too easy, we should take the hidden door. Just give me a moment to deal with out little hostage." Adriana kneels down beside the boy a rests a hand on him to bring healing. 1d8 + 2 ⇒ (2) + 2 = 4 She stands again with blade held ready. "Are you going to behave now?"


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Percepttion w/guidance: 1d20 + 9 ⇒ (18) + 9 = 27

Percepttion w/guidance: 1d20 + 9 ⇒ (11) + 9 = 20

Good eye the both of you. See there the stairs also have a trap. The secret door must be the true way. Sneaky. The amulet seems to be the real thing. Lets grab it and take the secret door.

851 to 900 of 1,641 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Big OM's Way of the Wicked All Messageboards

Want to post a reply? Sign in.