Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


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As he awakens, he is first disorientated, then focuses on Adriana and her balde, as the dime drops he scuttles backwards, frightened of the woman before him. "Witch, stay away from me," he says his voice breaking as he speaks.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa lets out a sigh as he backs away from Adriana. "Consider for a moment your situation. Your not dead. Your not even bound at the moment. Disarmed certainly, but can you blame us for that? You attacked us first. At no point has anyone in this group lied to you or even attempted to lead you astray. Now I certainly could use a spell to make you more compliant, but be honest with yourself. Do you have any worth to justify that? You're not even qualified to guard a privy, let alone be someone's squire. Even your attempt to overpower us was cowardly in nature, an attempt while otherwise distracted. I'm certain if your master is even alive, he's probably left you for dead. Now you can sit there and continue to prove every word I say true. If we must carry you, we will and I can promise you it will not be pleasant. Or you can stand and maybe give us a reason not to send you to your beloved Mitra when this is done with." Lyrysa says each word calmly, anger present but not uncontrolled.

Intimidate: 1d20 + 8 ⇒ (17) + 8 = 25

[ooc]Also did the amulet flag as magic from my Detect magic spell?[ooc]


Female Human Bard(Negotiator) 2

Adriana is waiting to see how he reacts to lyrysa before proceeding.


The amluet did not flag as magic, nothing in the room did.

Lyrysa's words resonant with the young man. Not with his reason or faith but with his fear. He slowly stands, "As you wish," he sighs.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Good now that we have and understanding. Lets get the amulet and move on.


Inactive

Erodin snatches the amulet. "Pretty li'l thing." He puts it on. "How do I look?"

He heads toward the hidden stone door, then proceeds through.


160 xp each

Moving through the uncovered door your direction turns directly south for 40 ft. before turning west for another 30 before ending in a door opening south.

Perception DC 20:

Just before turning west a hidden hinge catches your eyes. When your fingers follow the edge of the stone where the hinge is you find a leaver and another hidden door springs open. The stone work is the same but his leads directly east for 30 ft. where it ends with a hidden door just like the one you passed through except this time you're on the not so hidden site. Chiselled into the stone are the words: "Beware the fallen for they may rise once more to threaten you."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Drogan continues to the door failing to notice anthing in the hallway.


Inactive

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Female Human Bard(Negotiator) 2

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 Nope, no door for me.

Lady Adriana continues behind the group, keeping an eye on her charge and a blade at the ready.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"So. Shall we go through?"
Perception: 1d20 + 1 ⇒ (14) + 1 = 15


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Yes," Randu says, raising his shield and taking a step through this new door.

of course, we all failed the perception roll so let's see what happens to poor Randu ;)


On the door is written in wrought metal letters: "Secrecy is our greatest ally. Exposure brings death."

Let me know if that changes anything or Randu is going to open? How are you on light sources by the way?


Inactive

"There's gotta be somethin' more ta this place, with a message like that. We best keep lookin'" Erodin proceeds to do just that and report his findings.

Erodin will take 20 on perception. Let me know if that works for reading the spoiler above.

Erodin's still got his sunrod, I think.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

It changes things, thanks.

"Wait," Randu pauses, "I have the feeling stealth may required for this next. How is everyone at moving quietly?"


I am not terribly fond of allowing taking 10 or 20 after the dice has been rolled. But this new information might give you a reason to pause and rethink so this time I am allowing it.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Only what natural grace gives, I'm afraid on my part."

+3


Female Human Bard(Negotiator) 2

"Wait!" Adriana looks pointedly towards Timmy. Didn't you say something about reacting to light and movement?"


Inactive

It's alright. Hard to say what Erodin would've done without me having seen the spoiler tag, so I'm fine not knowing what's underneath.

"I know how ta' move all quiet like. Used ta' do a lot o' scoutin'." +11 to stealth.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Ah that was a close one. Good eye Erodin. I do wonder what was behind this one that is a secret. Oh well best not to play the Cardinals game. I'm not stealthy in the least. This sounds like undead of a sort ahead, but it does hint that we may be able to pass without alerting them. Without seeing the room and knowing for certain I would say we have two options. Try and sneak through and possibly be ambushed or try and trigger the trap and fight them at a fixed front line.


Inactive

"Wait, so we're supposed ta put out th' lights? I guess I could do that." Erodin tucks his sunrod into his bag. "This must be th' place wit' them dead sailors, then. And leads to th' exit."

At least I think this was what Lady Adriana was getting at: Link


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu might hate to admit it, but he's wise enough to know when someone has superior skill, "Best you be our scout then, Erodin any time stealth is required. I won't let my pride make me stupid."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

How about we start with opening the door. I will look around without light. Then we can advance from there.


Inactive

Erodin does just that.

-Posted with Wayfinder


Now as you stand in total darkness you can hear Drogan carefully opening the door.

@Drogan:
Your eyes quickly adjust to the darkness and soon the greyish hues welcome you to the lightless realm. Standing in the doorway you see an almost naked room. It is the same size as you are now most familiar with (30x30ft.) and in the centre raises a man-sized mushroom from the exposed earth, encircled by a two-inch brick setting. To your right in the western wall is a door, unlocked from this side at least.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Speaking in hush tones Drogan describes to the other whats in the room and continues with.

Strange I don't see undead, but Tim mentioned something of an alarm. All I see is a strange mushroom. If we are taking things literal again then it will scream if light or movement approaches. So everyone take anothers hand. I will lead us around the room hugging the wall to the other door. If the thing moves or starts to scream then we will need to be ready, but maybe we can get around it.


Inactive

"Well, what about the boy?" He turns and gives Timothy a deadly stare. "You gonna trip the alarm? If ye do, we'll feed ya ta the dead sailors." He grins, hoping to make good on that threat.

Ready to give it a try.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Knowledge Nature: 1d20 + 4 ⇒ (13) + 4 = 17
Randu doesn't get closer to the mushrooms, but he tries to identify them, but he takes one of the hand of another with a nod.


The young squire tenses up at Erodin's threat then shakes his head. "Plese don't kill me," he mumbles.

If you want more interaction we'll retcon it.

Randu goes over Drogan's description again and again but nothing in his vast knowledge of nature matches this description, perhaps it is magical or of the underworld.

Quiet as church mice Drogan leads the group along the walls of the room. One hand on the shoulder infornt of you and the other running along the sone wall leads you safely and quietly to the western door. Drogan's eyes are ever helpful and at the new door he finds [i]"Beware the fallen for they might rise once more to threaten you"[/b]

Quick ruling: Searching for traps in this darkness is next to impossible without darkvision, so mighty penalty, -10

If you open the door...:

The unlocked door gives way freely and quietly. Opening it for just a peak send a ray of light into your current room, stopping at the person looking. Another oil lamp must be illuminating this room.


Inactive

Unable to see, Erodin waits impatiently for Drogan to lead them through the door.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan will open the door as there is no alternative. As the light starts to come in he will be careful to only open the door far enough for all to squeeze through.

Careful now the undead are through here.


The second sensation from the room is a smell, following the light is the stench of rotten sea. Moving inside eight coffins greet you, 2 in each corner facing towards the centre of the room. The battered coffins are covered in seaweed and salt brine. Your intrusion awakens the dead and from a coffin in the NW and NE corners bursts forth two drunken sailors.

Knowledge (religion) DC 12:

These are Draugrs, drunken sailors risen from a watery grave. Sharp metal will cut them, but they are resistant to most damage. Fire doesn't catch easily hold. They carry with them the stench of their coffins and sicken those who stand before them.

Initiative:
Drogan 17
Randu 16
Lyrysa 14
Erodin 9
Adriana 9
GM 9

Dices:

Rising NW: 1d6 ⇒ 2
Rising NE: 1d6 ⇒ 1
Rising SE: 1d6 ⇒ 3
Rising SW: 1d6 ⇒ 3
Rising NW: 1d6 ⇒ 1
Initiative, Drogan: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative, Erodin: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative, Randu: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative, Adriana: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Lyrysa: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative, GM: 1d20 + 0 ⇒ (9) + 0 = 9


Inactive

"Go back ta bed, boys." Erodin moves up to the sailor in the northeast corner and strikes with his greatsword. Attack: 1d20 + 5 ⇒ (7) + 5 = 12; Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Stats:

HP 10/10
AC 13 FF10 T13 CMD 13
F/R/W 0/3/2
Beguiling Touch 7/7
Arcane Bond 1/1
Spells
0th - Daze, Mage Hand, Message, Prestidigitation, Ray of Frost
1st - Charm Person, Color Spray, Silent Image, Sleep

Having little to offer magic wise against these creatures, Lyrysa resorts to wracking her brain for some kind of knowledge on them, but this to is to no avail. In the end, she unleashes a stream of cold against them.

Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9
Ray of Frost: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 ⇒ 1


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

K. Religion: 1d20 + 4 ⇒ (13) + 4 = 17

They are like a zombie. It takes a slashing weapon and they are resistant to fire.

Drogan steps in calling on the power of the abyss and bites the dead salty flesh.
5/7remaining.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

He spits the decay from his maw.

That has to be one of the grosses things I have ever done.

Bite is all 3 damage types


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Slashing? That I can do..." Randu advances and slices at one of the zombies.
to hit: 1d20 + 7 ⇒ (20) + 7 = 27
Dmg: 1d8 + 6 ⇒ (4) + 6 = 10
EDIT: Sorry, that's only +4 on the dmg. So 8 points
I don't know if you can crit against undead but in case you can..
To confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Dmg if confirmed: 1d8 + 4 ⇒ (2) + 4 = 6


@Randu, As far as I gather you can crit undead.

What should Adriana do, I think we need to bot her until sunday.

As the Draugr slowly turns towards you, Drogan is first try and grant them eternal sleep. His vicious bite nearly severs the head from the body of the closest (NE). Randu passes quickly by the two combatants to the other undead and nearly cleaves its chest (NW). While they have risen from a cold and watery grave Lyrysa's bone chilling frost is to much and a few fingers break of the one closest (NE). Erodin tries to sever the vertebrae of his closest target but the close quarter prevents a decent swing and he misses (NE).

NE, 14 dmg. NW 16
I know they haven't acted, it is intentional.

Round 2 begin
Randu suddenly finds himself shileding his eyes as another coffin next to him bursts open and another drowned sailor climbs out of his wooden confinement.

Another one appears in NW


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

No slashing weapon for her and not built for combat, she should provide a flank, and attack defensivly to aid someones AC or To HIt.


Fine by me. Should I or would someone else like to bot her?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

go ahead, its unclear if it is going to be our turn again or if the monsters are not acting this turn so we will await your post.


Inactive

Like Drogan, I'm confused about whether we're supposed to act yet. So I'll just act.

"Great, more of these buggers." Power Attack: 1d20 + 4 ⇒ (5) + 4 = 9; Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14 Miss!


Sorry that was unclear, Round one ends with Adriana, the Draugrs do nothing this turn.

Adriana moves opposite Drogan, effectively trapping the Draugr between them. She lashes out with her dagger, but fails to sever anything important.

Attacking defensively with dagger: 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
Damage: 1d4 - 1 ⇒ (1) - 1 = 0


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan takes advantage of the position given biting into the rotten flesh of the creature once more.

attack: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d6 + 7 ⇒ (5) + 7 = 12

thank you dice :(


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Round 2

Stats:

HP 10/10
AC 13 FF10 T13 CMD 13
F/R/W 0/3/2
Beguiling Touch 7/7
Arcane Bond 1/1
Spells
0th - Daze, Mage Hand, Message, Prestidigitation, Ray of Frost
1st - Charm Person, Color Spray, Silent Image, Sleep

Lyrysa unleashes another blast of frost towards the creatures.

Ray of Frost: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 ⇒ 2


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Why aren't they fighting back?" Randu inquires, "Something odd here."

He attacks another regardless. For now erring on the side of caution if he must err at all.

to hit: 1d20 + 7 ⇒ (2) + 7 = 9
Dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Sorry about the delay, I got caught up in real life.

Adriana continues to lash out at the Draugr between her and Drogan but this time the undead avoids her blade.

Adriana fighting defensively: 1d20 - 4 ⇒ (12) - 4 = 8

NE 16 dmg., NW 16 dmg., NW 0 dmg.

The first two Draugr slowly move in to action raising their heavy axes above their head they both strike, one missing Drogan and the other glancing Randu's left shoulder.

Draugr attacking Drogan: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

Draugr attacking Randu: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d12 + 4 ⇒ (5) + 4 = 9

Round 3 begin

The chilling sound of breaking wood hails the rising of further enemies and two draugrs appears from the coffins, one in SE and one in SW.


Inactive

"Uh oh, we gonna have all eight o' these coffins break open?" Power Attack: 1d20 + 4 ⇒ (1) + 4 = 5; Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13 Miss!


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu grunts as he's torn into.
"So it seems. Seems they only delay fighting back so long."
He plunges his blade at the one who struck him.

To hit: 1d20 + 7 ⇒ (9) + 7 = 16
dmg:1d8 + 4 ⇒ (7) + 4 = 11


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

We need to finish this quickly then, focus them down. Erodin, Randu work with each other flank and bring one down at a time.

attack: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 7 ⇒ (3) + 7 = 10

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