Erodin Stark |
"Good ridd'nce" says Erodin at their departure. "Them folks look funny 'n smell funny. I don' trust 'em"
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Randu |
Wow. 42? Even if we aided each other and rolled a 20... could we make that? Not going to bother and hope we don't wake up dead ;)
KNowledge Nature: 1d20 + 5 ⇒ (18) + 5 = 23
Randu has slipped into his cold weather outfit. At Drogan's question, he looks about, "I am not as familiar with this area but it does seem a bit much."
Big OM |
Surprise Round
Chanting in a most peculiar language can suddenly be heard from the mast above you and temperature drops, it is as if Erdoins weapon begins to swallow all heat. The chanting is then dwarfed by the wood of the ship as 4 small creatures of living ice board.
Round 1 Begin
Intiative:
Erodin 21
Drogan 19
Randu 6
Monsters 6
Initiative, Monsters: 1d20 - 1 ⇒ (7) - 1 = 6
Initiative, Randu: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, Drogan: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative, Erodin: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative, Monsters: 1d20 - 1 ⇒ (18) - 1 = 17
Saving Chill Metal, Odenkirk: 1d20 + 6 ⇒ (15) + 6 = 21
Saving Chill Metal, Randu: 1d20 + 4 ⇒ (18) + 4 = 22
Saving Chill Metal, Erodin: 1d20 + 1 ⇒ (6) + 1 = 7
Drogan, Dark Prince Incarnate |
Chanting? Is there something there.
Drogan takes a quick look around Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Ice creatures... Perfect.
Drogan cast produce flame before walking up to one of the creatures and touching it.
Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Fire Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Erodin Stark |
Dorgan, do you mind botting Lyrysa as well? Sorry, just trying to simply things for a while.
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Drogan, Dark Prince Incarnate |
Randu: draws his blade and takes on one of the small creatures.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Drogan looks up and spots the creature.
Is this your doing. Why do you attack us. You are outmatched here. What is a creature with your abilities doing out here anyways. Call off your creatures and speak with us.
Intimidate: 1d20 + 10 ⇒ (6) + 10 = 16
Big OM |
No problem keep it.
The chill of the metal must be affecting Erodin's aim as the attack is way to high. The warm touch of Drogans flame melts the creature immediately leaving a puddle of water on the deck. The creature in the mast smiles and ignore your words. Randu's blade is warmer and thus perhaps easier to aim and his strike cleaves a large block of ice of one of the elementals. The remaining three slams heavy fists of ice into you but your armour protects you very well. Displeased with the actions of his servants the little creature atop the mast once again chants this time 3 arrowheads of pure force flies and digs into Drogan.8 Damage
Round 2 begin
Erodin take 1d4 ⇒ 1 cold damage or drop your weapon?
Attacking Randu: 1d20 + 4 ⇒ (1) + 4 = 5
Attacking Drogan: 1d20 + 4 ⇒ (9) + 4 = 13
Attacking Erodin: 1d20 + 4 ⇒ (10) + 4 = 14
Magic missile Drogan: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11
Drogan, Dark Prince Incarnate |
Zull get that creature down here.
Drogan steps to another of the creatures and touches it with flame as well.
Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Zull flies up invisible and offers the creature a suggestion.
Stop attacking and come down to the deck to talk we are friends here we could use a creature with your talent.
Suggestion DC 15 will save. If request is reasonable it could be a DC 16 or 17 up to DM.
Big OM |
Sorry I wash caught up at work just accepted a new job in a different town.
What are you missing from me? Have I missed Erodin's and Randu's posts?
Will vs. suggestion: 1d20 + 3 ⇒ (17) + 3 = 20
The magic infused word fly from your mouth up the mast to the creature, but while they are heard they somehow doesn't have the intended effect.
Erodin Stark |
Whoops! Erodin feels the chill forming in his weapon but refuses to let go. "I dunno what ya did ta it, but me sword's still plenty warm enough ta cut ya." Cleave!: 1d20 + 5 ⇒ (14) + 5 = 19; Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Follow-through?: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
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Big OM |
Does casting Suggestion count as a hostile action thus breaking invisibility, my first thought is yes?
The flame claims another victim and more water splashes to the deck at Drogan's feet. Erodin blade continues to drain the vital warmth from him biting into his hands. The mighty swing is however unaffected and shatters the ice-elemental in front of him, continuing finding nothing but empty air.
One left plus the creature in the mast. Randu, your turn.
Drogan, Dark Prince Incarnate |
No. If the action suggested is hostile then the suggestion fails. What spell make the mephit become visible anyways? You can summone monsters and stay invisible thats a common tactic. I think Randu is back so I won't bot him this time :)
Big OM |
Well that doesn't help much when different sources contradict eachother. I am going to rule that any and all spells that target and opponent constitutes an attack and thus breaks invisibility, summoning and such does not.
No problem Randu, I haven't been posting quickly either.
Randu's weapon strikes the ice creature heavily and a number of serious crack appears and the creature barely continues to stand. It tries to attack Randu but is unable to stretch with the injuries. The one atop the mast draws in a deep breath and exhales a dark cloud with glittering ice crystals. Zull is caught in it and the crystals rip and tear in his infernal flesh causing numerous small bleedings, something else in the cloud causes a new feeling, sickened (3 Rounds)
Attacking Randu: 1d20 + 4 ⇒ (6) + 4 = 10
Damaging Zull: 1d4 ⇒ 2
Zull saving: 1d20 + 7 ⇒ (2) + 7 = 9
Erodin Stark |
"I don't care how cold ya make me sword, I ain't lettin' go!". Erodin goes into a flanking position with Randy and strikes.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
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Drogan, Dark Prince Incarnate |
Get out of there Zull. Last chance creature. You must of attacked to cause us inconvenience. You can't win, so why not talk.
Drogan holds the small fire ball back as if threatening to throw it. Zull vanishes again flying off.
Drogan, Dark Prince Incarnate |
Drogan looks to Randu and Erodin.
Do you wixh I try and stop it or let it go.
He starts to chant some divine words and waits to here from his companions.
If they wish to try and deal with it I will forbid action it from flying one it takes flight so that it drops to the deck. If not we will let it go.
Drogan, Dark Prince Incarnate |
Most I can do now is throw this flame at it.
with some sort of last ditch effor Drogan throws the flame in hand out at the creature.
Range Touch: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4Fire
Drogan, Dark Prince Incarnate |
Strange creature. Not sure what its motives may have been. Could have just been board and lives somewhere out here I suppose. I don't know anyone that knows of our little trip that could have sent it or found us, so I wouldn't put too much worry in it reporting to someone. We should get some rest now.
With that Drogan takes his leave for the night.
Big OM |
The arrow flies into the dark night sky and disappears from view. No sound is heard, it properly missed its intended target. Just as you prepare to turn in for the night the Odenkirk approaches you. "You bring bad luck," he states, continuing: "We should soon reach our destination and I will be glad to part ways with you."
Erodin Stark |
"Yeah, from where I'm standin', you're the ones bringin' lousy luck. Good thing we're here ta protect tha ship."
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Big OM |
I had a crazy week at work, hopefully it'll get better now.
"Harsh words," Odenkirk mumbles clearly fighting with his temper. "I am a man of mine and will hold our agreement true." he states before turning his back to you and moving towards his men, ordering them to keep watch.
The next day you continue your journey, the weather is much colder now and the odd sheet of ice can bes seen floating in the sea besides you. Odenkrik grows tense and more and more focussed. The ice begins to concentrate as you approach a river emptying itself into the sea. Now the captain is fully focused on his task and you see why Thorn chose him. The heavily laden Frosthammer is expertly guided through the dangerous jagged ice as Odenkrik shouts his commands in norspik to the sailors while he himself is at the helm. This takes several hours before, he relinquishes the helm and you begin your passage up the river Taiga.
Erodin Stark |
"So tired of tha ice," is all Erodin can say, feeling quite bored and useless.
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