Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


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Inactive

Erodin just keeps an eye on the other kayaks that are nearby, to make sure this doesn't change from a trade to a raid.


Clearly disappointed as the older man translate, White Tusk gestures to the others and they leave you heading further south.


Inactive

"Good ridd'nce" says Erodin at their departure. "Them folks look funny 'n smell funny. I don' trust 'em"

-Posted with Wayfinder


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

At least they didn't cause any trouble.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"And we know what they want, should we meet them again in the future, that may prove of use," Randu muses aloud


Your voyage continues north. On one of the nights a sudden cold snap set in and to shelter you from the cold the crew lights a few torches.

Perception DC 42:

A small creature, an ice mephit, closes in and lands in the top of the mast.


Inactive

Haha, is that really DC 42? That's utterly impossible!

"Can't wait ta get outta th' North," says Erodin with a shiver.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Strange weather. Not sure it should be this cold this time of year. What do you think Randu?

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

yeah no reason to bother rolling, 20's don't auto pass skill checks.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Wow. 42? Even if we aided each other and rolled a 20... could we make that? Not going to bother and hope we don't wake up dead ;)

KNowledge Nature: 1d20 + 5 ⇒ (18) + 5 = 23

Randu has slipped into his cold weather outfit. At Drogan's question, he looks about, "I am not as familiar with this area but it does seem a bit much."


I am not joking the roll is +20 modfier from circumstance and +12 from skill, and for the sake of easing along I choose take 10, but a roll would have been Stealth: 1d20 + 12 + 20 ⇒ (20) + 12 + 20 = 52

I'll update when I am home by my books.


After going over the text again I found I misread the text it was +20 total for a modifier giving a DC of 40 with the roll above.


Surprise Round
Chanting in a most peculiar language can suddenly be heard from the mast above you and temperature drops, it is as if Erdoins weapon begins to swallow all heat. The chanting is then dwarfed by the wood of the ship as 4 small creatures of living ice board.

Round 1 Begin

Intiative:
Erodin 21
Drogan 19
Randu 6
Monsters 6

Dices:

Initiative, Monsters: 1d20 - 1 ⇒ (7) - 1 = 6
Initiative, Randu: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, Drogan: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative, Erodin: 1d20 + 7 ⇒ (14) + 7 = 21
Initiative, Monsters: 1d20 - 1 ⇒ (18) - 1 = 17
Saving Chill Metal, Odenkirk: 1d20 + 6 ⇒ (15) + 6 = 21
Saving Chill Metal, Randu: 1d20 + 4 ⇒ (18) + 4 = 22
Saving Chill Metal, Erodin: 1d20 + 1 ⇒ (6) + 1 = 7


Inactive

"Aw crud, now me weapon's turnin' cold." Erodin tries to put it to good use anyway.

Cleave!: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9

I'm sure that misses. -2 to AC for 1 round


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Chanting? Is there something there.

Drogan takes a quick look around Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Ice creatures... Perfect.

Drogan cast produce flame before walking up to one of the creatures and touching it.

Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Fire Damage: 1d6 + 3 ⇒ (2) + 3 = 5


The creature broke stealth when it cast a spell. Feel free to look at the spoiler now.

Sadly Randu is troubled by irl, would one of you bot him for the time being?


Inactive

Dorgan, do you mind botting Lyrysa as well? Sorry, just trying to simply things for a while.

-Posted with Wayfinder


I forgot initiative for her.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Randu: draws his blade and takes on one of the small creatures.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Drogan looks up and spots the creature.

Is this your doing. Why do you attack us. You are outmatched here. What is a creature with your abilities doing out here anyways. Call off your creatures and speak with us.

Intimidate: 1d20 + 10 ⇒ (6) + 10 = 16


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I'm back, but no way I'm giving up a good roll like Drogan just made ;)


No problem keep it.

The chill of the metal must be affecting Erodin's aim as the attack is way to high. The warm touch of Drogans flame melts the creature immediately leaving a puddle of water on the deck. The creature in the mast smiles and ignore your words. Randu's blade is warmer and thus perhaps easier to aim and his strike cleaves a large block of ice of one of the elementals. The remaining three slams heavy fists of ice into you but your armour protects you very well. Displeased with the actions of his servants the little creature atop the mast once again chants this time 3 arrowheads of pure force flies and digs into Drogan.8 Damage

Round 2 begin
Erodin take 1d4 ⇒ 1 cold damage or drop your weapon?

Dices:

Attacking Randu: 1d20 + 4 ⇒ (1) + 4 = 5
Attacking Drogan: 1d20 + 4 ⇒ (9) + 4 = 13
Attacking Erodin: 1d20 + 4 ⇒ (10) + 4 = 14
Magic missile Drogan: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Zull get that creature down here.

Drogan steps to another of the creatures and touches it with flame as well.

Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Fire Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Zull flies up invisible and offers the creature a suggestion.

Stop attacking and come down to the deck to talk we are friends here we could use a creature with your talent.

Suggestion DC 15 will save. If request is reasonable it could be a DC 16 or 17 up to DM.


Sorry I wash caught up at work just accepted a new job in a different town.

What are you missing from me? Have I missed Erodin's and Randu's posts?

Will vs. suggestion: 1d20 + 3 ⇒ (17) + 3 = 20

The magic infused word fly from your mouth up the mast to the creature, but while they are heard they somehow doesn't have the intended effect.


Inactive

Whoops! Erodin feels the chill forming in his weapon but refuses to let go. "I dunno what ya did ta it, but me sword's still plenty warm enough ta cut ya." Cleave!: 1d20 + 5 ⇒ (14) + 5 = 19; Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Follow-through?: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10

-Posted with Wayfinder


Does casting Suggestion count as a hostile action thus breaking invisibility, my first thought is yes?

The flame claims another victim and more water splashes to the deck at Drogan's feet. Erodin blade continues to drain the vital warmth from him biting into his hands. The mighty swing is however unaffected and shatters the ice-elemental in front of him, continuing finding nothing but empty air.

One left plus the creature in the mast. Randu, your turn.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

No. If the action suggested is hostile then the suggestion fails. What spell make the mephit become visible anyways? You can summone monsters and stay invisible thats a common tactic. I think Randu is back so I won't bot him this time :)


Looking at the spell description it includes all spells targeting a foe as an attack.

My understanding was also that he was back, so I will wait for him to post.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Your game your call, but I'm pretty sure paizo uses it as a tactic I think it was shattered star in the first book, you go up against an imp that flies around invis and tries to get allies.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I apologize for slowness.

Randu wordlessly attacks the next ice elemental he can
to hit: 1d20 + 8 ⇒ (14) + 8 = 22
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12


Well that doesn't help much when different sources contradict eachother. I am going to rule that any and all spells that target and opponent constitutes an attack and thus breaks invisibility, summoning and such does not.

No problem Randu, I haven't been posting quickly either.

Randu's weapon strikes the ice creature heavily and a number of serious crack appears and the creature barely continues to stand. It tries to attack Randu but is unable to stretch with the injuries. The one atop the mast draws in a deep breath and exhales a dark cloud with glittering ice crystals. Zull is caught in it and the crystals rip and tear in his infernal flesh causing numerous small bleedings, something else in the cloud causes a new feeling, sickened (3 Rounds)

Attacking Randu: 1d20 + 4 ⇒ (6) + 4 = 10
Damaging Zull: 1d4 ⇒ 2
Zull saving: 1d20 + 7 ⇒ (2) + 7 = 9


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

When he can go again
Randu continues to press his attack on the one he wounded so early.

To hit: 1d20 + 8 ⇒ (10) + 8 = 18
Dmg: 1d8 + 4 ⇒ (2) + 4 = 6


Inactive

"I don't care how cold ya make me sword, I ain't lettin' go!". Erodin goes into a flanking position with Randy and strikes.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

-Posted with Wayfinder


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Get out of there Zull. Last chance creature. You must of attacked to cause us inconvenience. You can't win, so why not talk.

Drogan holds the small fire ball back as if threatening to throw it. Zull vanishes again flying off.


The creature looks to the deck where all its companions lie shattered now slowly melting. Without a word it takes to flight and leaves as sudden as it appeared.

If you want to do something to prevent it, please try or else it will escape.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogan looks to Randu and Erodin.

Do you wixh I try and stop it or let it go.

He starts to chant some divine words and waits to here from his companions.

If they wish to try and deal with it I will forbid action it from flying one it takes flight so that it drops to the deck. If not we will let it go.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Stop it, it maybe reporting to an enemy" Randu says


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Very well

Once the creature takes flight Droagan finishes his chant forbiding the creature to moveing/flying so that it drops to the deck.

DC 15 will save.


Drogan's magic lashes forth trying to bind the creature's capacity but mind is stronger than magic this time and it continues to put distance between you and itself. (80 ft. per round.)

Saving vs. Forbid action: 1d20 + 3 ⇒ (12) + 3 = 15


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Most I can do now is throw this flame at it.

with some sort of last ditch effor Drogan throws the flame in hand out at the creature.

Range Touch: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4Fire


The flame sails over the midnight black sea and finds it mark. The creature cries out in pain but continues if flight, trying to increase the distance between it and you.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Strange creature. Not sure what its motives may have been. Could have just been board and lives somewhere out here I suppose. I don't know anyone that knows of our little trip that could have sent it or found us, so I wouldn't put too much worry in it reporting to someone. We should get some rest now.

With that Drogan takes his leave for the night.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu fires a arrow hoping to get it before it can flee, but knowing the odds are slim

To hit with Longbow 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d8 ⇒ 5


Inactive

"Damn weird critters up here," says Erodin simply.

-Posted with Wayfinder


The arrow flies into the dark night sky and disappears from view. No sound is heard, it properly missed its intended target. Just as you prepare to turn in for the night the Odenkirk approaches you. "You bring bad luck," he states, continuing: "We should soon reach our destination and I will be glad to part ways with you."


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

You mean we reach our first stop captain. After we deliver the cargo you are to take us back to the watch wall. Have you forgotten the deal. Asmodeus does not tolerate those that break contracts.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Bad luck ? If we were bad luck, our hunt wouldn't have gone better than yours captain. Stop looking for excuses for your fear."


Inactive

"Yeah, from where I'm standin', you're the ones bringin' lousy luck. Good thing we're here ta protect tha ship."

-Posted with Wayfinder


I had a crazy week at work, hopefully it'll get better now.

"Harsh words," Odenkirk mumbles clearly fighting with his temper. "I am a man of mine and will hold our agreement true." he states before turning his back to you and moving towards his men, ordering them to keep watch.

The next day you continue your journey, the weather is much colder now and the odd sheet of ice can bes seen floating in the sea besides you. Odenkrik grows tense and more and more focussed. The ice begins to concentrate as you approach a river emptying itself into the sea. Now the captain is fully focused on his task and you see why Thorn chose him. The heavily laden Frosthammer is expertly guided through the dangerous jagged ice as Odenkrik shouts his commands in norspik to the sailors while he himself is at the helm. This takes several hours before, he relinquishes the helm and you begin your passage up the river Taiga.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Give the man credit, he knows his work. I suspect he'll betray us soon.


Inactive

"So tired of tha ice," is all Erodin can say, feeling quite bored and useless.

-Posted with Wayfinder


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Perhaps Randu, but such an action would cost him his soul, but such a man may not put much weight on that matter. Let us stay focused on our task at hand and be ready for anything.

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