Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


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Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Well done Randu, lets see. Following the herd is for fools. So the obvious door probably a trap. Fear not the icy derision? Fear only thy Infernal lord. This suggest we have nothing to fear but our damnation. Let us have a look around.

Drogan cast guidance and steps into the room and takes a look around.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25 Darkvision

I don't prepare light as I don't need it. Sorry


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"I wonder how literal it is? Ice traps or the like?"


Inactive

Erodin pulls out a sunrod, striking it against a wall to cause it to glow. He holds it in one hand while carrying his greatsword easily in the other.

He examines the stone hallway for any signs of weakness or hollow points that might be of interest. Knowledge (engineering): 1d20 + 7 ⇒ (11) + 7 = 18. "So we're just huntin' for doors?"


Female Human Bard(Negotiator) 2

"I do not believe it will be that simple. If we were taught the same lesson over and over again it would not be nine lessons." Adriana will keep a look out for anything interesting just in case.

1d20 + 6 ⇒ (10) + 6 = 16


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Sadly I didn't prepare it either.

Lyrysa once again activates her Detect Magic and examines the room for auras. "True, but several false doors in a row could indeed be a trap in it's own."

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Mmm, maybe we may yet have to embarrass ourselves to pass some test," Randu clearly isn't happy about playing the fool for any reason, but the possibility is there.


Female Human Bard(Negotiator) 2

"Standing here is not going to get us anywhere. We should probably go in and see what our next test is, I am sure it will be as easy as the last one."


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu nods and moves ahead going on in.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Not standing and waiting, just waiting on DM to respond to my 25 perception


My posting assumes none of you entered the past the hallway and the door I described in my last post.

Prying the door open the weak light of an oil lamp greats you, weaker than in the previous room but still sufficient to provide sight. Opening the door fully you see another stone room, this one is however covered in a fine layer of dust and mold grows on one of the four doors in the room, the western one.

30 by 30 ft. square room with a door in each wall north, south, east and west.

Perception DC 10:

Looking closer at the floor at least a dozen footprints can be seen leading to the eastern and southern doors. No one has approached the western door.

Knowledge (Dungeoneering) DC 15:

The mold feeds on warmth and is the reason the room is cold. It will damage any living creature touching it. Fire or a similar source of heat will allow it to grow rapidly. Only cold damage will destroy it.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa scans the room for magical auras and anything else of note. "So we have three doors to choose from this time." She turns to the one covered in mold. "Perhaps a hint? "Following the herd is for fools. Fear not their icy derision. Instead, fear only thy Infernal Lord." The floor is covered in dust and that door is covered in mold. I suppose the dust could mean the path less traveled, but I fail to see how the mold plays into it."

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Inactive

Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Dungeoneering: 1d20 + 7 ⇒ (3) + 7 = 10

Erodin points out the footprints on the ground. "Th' footprints goin' east n' south. I'd say we go west. Don't follow the mob n' all."


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Makes as much sense as any other option" Randu concedes.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Reasonable I suppose... Does anyone know what this mold may be? Drogan approaches the door a bit.
It seems to get colder as I approach. Maybe I can scrape it away

Drogan will cast create water a few times on it and try and scrape it away with his long spear making a pile of it in a corner. I realize this may take some time but we do have a day so 30min or so to do this should be ok.


Female Human Bard(Negotiator) 2

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"Something tells me this is not going to be so easy. Where is the cold derision part of the verse come into play? Adriana will watch as Drogan scrapes the mold, waiting to see what happens next.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Sadly of the many things I am versed in mold is not one of them. Icy Derision. So if it becomes colder the closer we approach, that must be the icy derision. The mold taunting us? Too bad we didn't bring a servant with us, they could have opened this doorway and let us through." Lyrysa also watches Drogan work on the mold, keeping an eye out.

Yea, Dungeoneering, only knowledge I don't have point in right now.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

In case it would matter on the mold
Knowledge Nature: 1d20 + 4 ⇒ (8) + 4 = 12


Sorry Randu, the mold here is covered by the knowledge dungeoneering.

It is painstakingly slow to use the spear to clear the western door of mold, but slowly and surely it falls to the ground collecting in a pile in front of the door. Once the task is complete the words "Thou hast made thy own path" are revealed.


Inactive

After impatiently waiting on Drogan to scrape the mold away, Erodin chips in wit his own sword. Once that's done, he's more than ready to move on. "Alright, maybe the next door 'll give us somethin' ta fight fer a change." Erodin opens the door. Perception: 1d20 + 2 ⇒ (7) + 2 = 9


Stepping closer to the door Erodin feels the temperature continuing to drop. Keeping his focus on the door he finds no traps but to late realises that the cold is more than just a drop in temperature. The mold pulses with life and grows a little as is steels warmth from his body.

Nonlethal cold damage to Erodin: 3d6 ⇒ (3, 4, 6) = 13


Inactive

Erodin reaches for the door, only to feel his entire arm freeze up. "Nine Hells!" cries out Erodin as he flinches and backs away from the door. "That mold, it's still there, n' sucked th' heat right outta me." Erodin tucks his hand underneath his armpit, trying to warm it up again.

"Could be we need ta starve it with cold. Or just blow up th' door." Erodin is tempted to do just that.


Female Human Bard(Negotiator) 2

"Sadly both are beyond my abilities, how about you Lyrsa dear? You are much more magically inclined than a poor dabbler such as myself."


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"I have a spell to summon cold, but if it's fire we need we may have an issue. Stand back and I'll attempt it." Lyrysa waits for the others to stand away from the mold, the casts a freezing ray towards it.

30' back preferably, or as far as I can get. Ray of Frost.

Attack (if needed): 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d3 ⇒ 2


The ray finds its intended target and in the blink of an eye the mold wither away leaving a fairly clean door and dust on the floor.


Female Human Bard(Negotiator) 2

"Well let us see what is next in this chamber of horrors hmm. These seem less test and more annoyance by the moment. It almost insults our intelligence."


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"Yes, but for now we must play this game set before us," Randu states simply.


360 xp each

The western exit takes you to yet another hallway. First it takes you south but then turns east, then north east and finally north. All in all you walks about 130 ft. You find yourself in front of a eastern facing door. Holding your source of light high you spot the words burned into the wood: Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.


Inactive

"Damned mold..." mutters Erodin, moving forward in the hallway. When they reach the end, Erodin reads the inscription. "Good, that means we're supposed ta blow up this door, right? Or maybe just hack it ta pieces."


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Possible, if the door is that which blinds us." She turns to Erodin. "Are you all right to continue or should we rest a moment? The chill from the mold seemed to have a severe impact on you earlier? We have until dusk, best to pace ourselves if needed rather than rush head on into unknown danger while weakened." Lyrysa does utter a spell to search for magical auras.

Detect magic.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

So the doors have been pretty literal so far and we have no Fire. This next room may be difficult. Maybe heed my words next time Erodin when I speak of the temperature dropping. Drogan smiles I guess patience harder for you humans with your short lives. I can call on some infernal healing if you like, but I think you will be fine. Doesn't seem to be any real damage and I will heal you when the time comes. What do you think?


Inactive

"Maybe you should'a done a better job scrapin' that mold, Drogan. I'm fine, just a bit o' chill." Erodin sorts through his items without luck. "Anyone bring a torch with 'em?"


Female Human Bard(Negotiator) 2

"Why ever would I need a torch when we have so many workers of wonder." Light spell to necklace.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Well let us hope it is not a troll behind the door and we have other means of dealing with it.

Drogan opens the door.


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Evern an optimist, Drogan." Lyrysa stands towards the back, uncertain what spell to ready so instead concentrating on detecting any magic auras if they appear.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6
Quote:
"Why ever would I need a torch when we have so many workers of wonder." Light spell to necklace.

"We may need it to 'burn our adversaries to ashes'," Randu reminds, "But thank you for the illumination regardless."

He chuckles at Drogan's comment


Opening the door an unlit room greets you. Upon closer examination you realise it is more than unlit, while Adriana's shining necklace illuminates as before, Erodin's sunrod sheds no light. In the centre of the room stands a pedestal and upon it lies an obsidian orb, the rest of the room is empty and matches the other rooms save some small holes in the floor. Two other doors exist in the room on on the north and on the east wall, both are barred

Drogan your night vision works as normal.

BTW are someone keeping their xp updated?

Perception DC=: 1d20 + 11 ⇒ (4) + 11 = 15


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Lyrysa scans the room for any magical auras, and hoping to discern the nature of the effect before them.

Knowledge (Arcana): 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13

At the bottom of my sheet, I have a listing of all XP earned as well as a link to the post where it was awarded. It should be up to date, though I am human. Well, elven I guess, lol.


Inactive

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

"Time ta shatter some orbs." declares Erodin. Learning his lesson from the door, he decides to do some shattering from a distance. Dropping the apparently useless sunrod, he pulls out his dagger and hurls it at the orb. Not sure if an orb can be critically hit but I'll roll it anyway.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26; Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Crit?: 1d20 + 7 ⇒ (9) + 7 = 16; Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Drogans is up to date on his status bar and I didn't look at Lyrysa's page and we are only 5xp off of each other according to her total, but I don't keep a running track I just add it when you post it.

Drogan waits a moment to see what happens with the dagger.

Well if what the room said is true that does look like it can be shattered, but where is the enemy that needs burned to ashes. I don't know why this one has holes in it, but if I get covered by bugs I will be furious.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

"Another lovely image. And one I'm too inclined to agree with at this point. Perhaps it was too hasty to have destroyed that mold." Lyrysa thinks upon what items she has. "Perhaps we could pour some oil into the holes and ignite that. Depending on what our 'adversary' is." Lyrysa also waits.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

I can't decide if he's rash or merely brave. Randu waits as well


The dagger strikes the orb at its centre and with a loud klnk breaks it, two evenly sized pieces tumble to the floor, shattering into more as they fall hit it. Suddently it is as if the sunrod flares back to life and sheds light once again.

120xp each

The perception check:

Looking closely in the hole you see something move, like a mist.

Knowledge Dungeoneering DC 13 in relation to the previous spoiler:

It is a Vampiric Mist, noticeable for its resistance to normal damage and its vulnerability to fire.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Did you see that, I'm not sure what it is, It is not bugs though. Seems to be a red mist. Does anyone know what that thing is. I suggest preparing yourselves it seems to be moving toward us.


Inactive

I'm assuming that Erodin can see it once Drogan points it out. But please retcon if I'm wrong.

Knowledge (dungeoneering): 1d20 + 7 ⇒ (6) + 7 = 13.

Once Drogan points out the mist, Erodin recognizes it. "That be Vampiric Mist. 't ain't too easy ta slice 'n dice, but it's weak ta fire."


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"And we're back to a need for fire then..." Randu states


Inactive

Erodin closes the door while the party figures out what to do. Hopefully that would keep it contained. Does Erodin know anything more about this Vampiric Mist? Is it a swarm? Would other forms of energy damage be effective?


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229

Also what about the possibility of splashing oil about the floor and igniting it? Not so much to kill it but to draw it out? I have 3 pints. And of course, does anyone have torches?


Inactive

Were any of the prior rooms torchlit?

-Posted with Wayfinder


{HP 15/15 | AC13 T13 FF10 CMD13 | F/R/W 1/4/2 | Init +3 Per +1 S.M -1 }Female Wizard (Manipulator) 3 XP: 5229
Big OM wrote:

Prying the door open the weak light of an oil lamp greats you, weaker than in the previous room but still sufficient to provide sight. Opening the door fully you see another stone room, this one is however covered in a fine layer of dust and mold grows on one of the four doors in the room, the western one.

30 by 30 ft. square room with a door in each wall north, south, east and west.

Oil lamp in the previous room.


Inactive

"Well, there be fire in th' lamps. And th' lady's got oil. Time for some barbecue." Erodin will double back to fetch a couple of oil lamps, then return.

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