Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

Map


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I will update late tommorrow, as I should get off at an actual time(as opposed to these made up times the office keeps trying to impose upon us) thank you for the patience.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none
Brother Rollo - Tactical wrote:
I will update late tommorrow, as I should get off at an actual time(as opposed to these made up times the office keeps trying to impose upon us) thank you for the patience.

don't worry Rollo, we all know the work of the adeptus administratum is endless and remorseless ;D

You have the right idea brother Scorpelio, additionally I would suggest brother Rollo take to the roof of the tallest building with his jump pack, once we know the comms are down, to get a bird's eye view.

If all are willing to follow I am willing to lead brothers

although lets finalize things in the discussion before we launch


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"I see no reason to challenge your claim for leadership, except for Scorpelio already having prove himself at such role.

Nonetheless, I disagree with the split squads you suggest.

Rollo and I will have jump-pack (I assume). If we have to coordinate will Scorpelio, our extra mobility will be in the way of an efficient team work. Moreover, Scorpelio and Tarkus will have missile launchers. This should enable us to set 1 or 2 fire positions to methodically shoot primary targets (comm-center and vessels on take-off platform).

I see it as more efficient to have a team composed of brother Rollo and I. As soon as Brothers Scorpelio and Tarkus fire their krak missile on the comm-center, Rollo and I would jump to quickly reach the take-off platform. There, we would quickly dispatch sentries and, more importantly, any pilot or any xenos trying to escape. We should be able to buy you enough seconds for you to achieve destroying the comm-center from afar. Then you will be able to turn your fire to the vehicules nearby Rollo and I.

At that time, we adjust our tactic: either the stealth suits have shown themselves, in which case we turn all our might to eradicate them swiftly, either they didn't, in which case we regroup and proceed with your plan.

Yet, we can anticipate the stealth suits to counter-attack. And it is likely they will focus on the heaviest threat: the 2 missile launchers. Hence my recommandation to have Brother Loghir near them to offer a fire support and medical care if it appears necessary.

Rollo and I, with our extra mobility, could quickly engage the stealth suits in melee, or operate a retreat, or reinforce your position, depending on the situation.

I trust that Tarkus and Scorpelio can destroy their targets from afar, without our brother Techmarine needing to come on site for sabotage."


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none
Brother Averruncus, Librarian wrote:

"I trust that Tarkus and Scorpelio can destroy their targets from afar, without our brother Techmarine needing to come on site for sabotage."

As the whole mission hangs in the balance on this point I would suggest making sure that the comms are down, and that none are alive inside to use any back-up devices they may have, or have brought for this meeting.

I also believe that having another missile launcher on the other side of the site would be pertinent as a precaution. We don't know if they have speeders or drones standing by in case of an emergency.

Neither plan is poor and both workable, so I suggest we vote on the course of action brothers.

I vote two-teams


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Aren't both plan suggesting to have 2 teams??

From my understanding, we have:

Plan A:
2 teams
Team 1: Scorpelio, Tarkus, Loghir. Objectives: with missile launchers, remotely destroy the comm-relay then the vehicules, before to engage stealth suits and/or survivors. Loghir act as a reinforcement in case heavy-weapons users are engaged by enemy.
Team 2: Rollo, Averruncus. Objectives: as Team 1 fire at the comm-relay, team 2 jumps to the takeoff platform, eliminates pilots and intercepts escaping xenos until vehicules are destroyed by Team 1's missiles. Engage stealth suits before to make junction with team 1 and purge the left xenos.
In this plan, Team 1 can eventually split in 2 squads, in order to have missile launcher cross fire.

Plan B:
2 teams
Team 1: Scorpelio, Averruncus and Rollo. Objectives: launch missile at communication center, then both jump-pack jump to comm-center, butcher the crew, until Scorpelio arrive and sabotage the communication equipment
Team 2: Loghir and Tarkus. Objectives: take out airport vehicules

In both plan, approach and scouting will be as stealthy as possible and attacks will be synchronized for maximum confusion for the Shock and Awe tactic.

I vote plan A :)


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

ah sorry I misunderstood you, that makes more sense. I still vote Plan B


Male Human Rank 1 Techmarine

How bout a Plan C :O!

Plan C:

Teams as per Plan A.
Team 1 Sets up at a midway point between Commstation and Airport. Commence sneak attack by firing missiles into Commstation Array to knock it out.
Team 2, equipped with Demolition Charges, jumps up and into the Comm Station, butcher the crew on that floor, set demo charges, bail and make the primary consoles go boom.

As this is happening, Team 1 Turns fire over to the Airport and starts knocking out vehicles while Team 2, now on their way out, starts heading towards the airport while looking out for Stealth Suits OR rejoins the squad and move together from then-on.

It would mean not simultaneously attack both targets but the delay time before switching over should be short enough.

Alternatively, Team 2 could take Demolition Charge Packs. One Marine Jumps to the Dish Array, the other crashes into the Control Room. Both Arm and Drop their Demolition Charge Packs, Jump away and set both off effectively taking out the Dish Array and Control Room near Simultaneously.

However, this would be trickier since we dont have the Demolition Skill...

Meanwhile Team 1 Would be in charge of taking out the Airport and its vehicles from range.

Hows that sound?


Brothers proper employment of heavy weapons is key...split the missle launchers amongst the two teams...A map or orbital image of the compound would be extremely helpful...we must come to a decision before we step of the LOD...line of departure


"A melta bomb would make short work of whatever transport they have on station, or are we expecting their to be more than two heritical craft? I agree with Averruncus, our mobility will have us regrouped with you in no time. If needed, I can take a comms booster (not sure if that's a thing) to ensure we do not lose connection with one another."


Male Human Rank 1 Techmarine

You could take a Vox-Caster if you wanted to but our Suits Integrated Voxes should be enough for our needs.

"Indeed Brothers. Making the most use of your increased speed and making the best use of it is our current conundrum. However, fret not Brother Rollo, our suits voxes should be powerful enough to keep us in contact with one another during our Mission. Were we staging a planetary assault and coordinating with other arms of the Imperium then a Vox-Caster would have certainly come in useful but not in this circumstance."

"A Melta Bombs would be sufficient but we dont know how many we're to need to properly disable any craft we come across. Having at least one as a back up would be a wise thing, of course."

"Hmmm, I'd be willing to go along with Averruncus' Plan. Frag Missiles should be sufficient to Saturate the Command Rooms Floor and their blasts should deal with any Computer Consoles and Unarmored Individuals quite handily."

"The Array Dish likely to be found on the buildings roof should be easily put out of commission with a single well placed Krak Missile."


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Brother Sargent, do we have a map of the resort

If you could throw up a sketch in photobucket or something (preferably with a grind overlay) we could stop discussing this in hypotheticals and make a concrete plan


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Tarkus Devastator wrote:
Brothers proper employment of heavy weapons is key...split the missle launchers amongst the two teams...A map or orbital image of the compound would be extremely helpful...we must come to a decision before we step of the LOD...line of departure

"I have to disagree with you, brother. Yes, proprer employment of heavy weapons is key, indeed. But put a missile launcher user among people who use jump-pack would be a huge mistake. What matters is that our different weapons are used to their best effectiveness, and with appropriate coordination and target selection. But if you have a team with 2 jump-packs and one missile launcher user, either the 2 jump-pack users would be drastically slowed down, either the heavy weapon user would be unable to make an effective use of his weapon because he would be constantly on the run. Or they just don't operate as a team at all...

Codex Astartes stipulates that different weapons should be used in coordination for maximum effectiveness. But it stresses the fact not to mix them.
Sorry, i'm not sure i'm very clear here. English is not my native language and I'm sometime unable to find the most appropriate words or expressions.


Male Human Rank 1 Techmarine

Faites-toi s'en pas! Si jamais ta besoin d'aide j'me mets a ta disposition ^_^

"The Codex Astartes, holy tomes that they are and compendiums of knowledge penned by the hand and mind of Guilliman no less, they are still, at best, guidelines. If we restrict ourselves by following them too rigidly, we'd be doing ourselves a disservice, Brother Averruncus."

"But that is a debate for a later date. We have Xenos to slay and the longer we wait the more they have time to do anything."

"I'm all for concentrated application of firepower but which targets would be best for each team?"

"On the One hand, Brother Averruncus and Rollo can get around the battlefield rapidly with their Jump Packs. Meaning that, properly equipped, they would be the most adaptable of our squad to respond to uncertainties."

"On the other, Me, Tarkus and Loghir, Despite us being Astartes and capable of great physical feats, are still stuck moving on foot but are equipped with long ranged weaponry which can fire Fragmentation Missile for area saturation or Krak Missile to deal with the heavily armored."

"Making most of those two unique approaches to this mission is crucial."

The main thing I want to know is if we can use Demolition Charges despite not having the Demolition Skill. I assume we can but the test would be harder, naturally.


you can use demolitions, but it is half the applicable stat instead of the full stat


Male Human Rank 1 Techmarine

ahhh! Ok, yeah. Risky business then, using the Demolition Charges :p


It will probably be late tonight (so in 5 to 7 hours) before I have the map uploaded. The weekly paint night that I go to got moved from Wednesdays to Thursdays.


Male Human Rank 1 Techmarine
Browman wrote:
It will probably be late tonight (so in 5 to 7 hours) before I have the map uploaded. The weekly paint night that I go to got moved from Wednesdays to Thursdays.

Dont worry man, its not as if we're all sitting around a table with baited breath hahah!


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

"There's no need for us to stay in clusters, with brothers Rollo, Averruncus and Scorpelio in a team the jump packers are expected to push forward to secure the area with Scorpelio acting "solo". Rollo and Averruncus advance while Scorpelio clears comm station. The need for jump packs will be great, however for a rather short time, so there is no "slowing down" of jump packers.

Once the comm station and vehicles are down we need to sweep and clear the buildings. At this point jump packs become somewhat irrelevant. The halls in the buildings will doubtfully let 3 space marines stand next to each other, so we will should split into 2 teams and clear 2 houses at a time.

I would then suggest Rollo use his jump pack to take to a roof to shoot stragglers and alert us if reinforcements arrive etc.

Leaving Scorpelio and Averruncus as team 1 and myself and Tarkus as team 2. We don't want 2 missile launchers in a single sweep team."

there is no slowing down of jump packers, they are used as shock assaults to clear the outside, then we need to go indoors anyway


Male Human Rank 1 Techmarine

"Thank you for the map, Brother Sergeant."

"As it stands now, going in, taking out the commstation and incapacitating as many combatants as possible that can be found within the Barracks seems like the best idea. We'll still have to take out the airport and the vehicles found therein but none of them should be able to outrun us on foot."

"If we get lucky and I obtain primary facilities control, I might be able to enact a lockdown protocol on the gates potentially slowing down any escape attempts significantly. This would be a secondary objective and not a focus however."

"As is, Starting out attack at the Commstation and Barracks and using the ensuing confusion to then clear out the Airport might be the safest course but would up the risk of potential escape."

"If we do stick with Splitting the Teams, Having Loghir and his flamer available to the squad clearing the Barracks would be advisable and the most expedient method to breaching and clearing the premises."

"The Staff Building should be the last target; most likely it will be the residences of any Civilian workers and will pose the least threat."

"The Main Building, nearest to the south wall, should be Priority Number One for all Battle-Brothers after we clear our respective entry points. The Xenos Officials are our primary targets and we dont know if they have any escape contingencies set up within the main building. Getting there as fast as we can and minimizing the risk of any of them eluding us is our primary concern directly behind disabling any means of exterior communication whether that be vehicular or through vox channels."

"As such, I propose that Tarkus, Rollo and Loghir attack the Commstation and Barracks while I and Averruncus go after the Airport."

"My reasoning is thus: Loghir, as I previously mentioned, will be an invaluable asset in cleansing the barracks quickly and efficiently with his Flamer. Rollo, with his Jump Pack and shooting expertise will be able to quickly maneuver around the location as necessary and apply the proper amount of force where required. Tarkus is going to be equipped with a Soundstrike Pattern Missile Launcher If thats ok with you? . The Distance away from the airfield as well as his weapons proficiency at being able to tackle airborne targets will leave him with ample lead time to deal with potential escapees. Couple that with the auto-loader his weapon will be equipped with - a system mine isn't compatible with - and he should be better placed to saturate an area than even I would be with my Servo-Arm providing loading assistance."

"This should render the cleansing of the Barracks and Comms Tower relatively simple, if time sensitive, tasks."

"Next, Averruncus and I would head towards the airport. Why? Between my Plasma Gun, Missile Launcher and aptitude with machinery, I seem to be the best placed to dealing with any heavy ordnance found therein and I might even be able to subvert, as distasteful as the thought is to me, some of their own equipment for use against them."

"Why Averruncus? As is well documented, the Tau are weak of will and posses no real psykers or knowledge of them. These reptiles are an unknown quantity to me in this regard but they shouldnt pose a threat. Having Averruncus with me would also aid in any potential subverting of xenos manned equipment by him being able to use his talents to overwhelm their feeble spirits and possibly eliminate those threats without so much as wasting a bolt shell on them."

You can Kinda do that, right Averruncus?

"This would be the plan I'd enact Moving forward with the information afforded to us by this map."

"My Tech Expertise wouldn't be of much use or worth when dealing with their communications equipment if the plan is to simply destroy it. Explosives are more than capable enough in this regard."

"Thoughts?"


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

I agree with brother Scorpelio' plan, I believe it is sound.


"Now wait a minute, couldn't you possibly shut down the comms without destroying them? This would keep the element of surprise in our favor, allowing us to then proceed to the next objective, as though it were the first..."


Male Human Rank 1 Techmarine

"I potentially could but that means getting into the Commstation undetected and reaching a Console with access to the stations Controls. Sadly, I cannot hack into their systems from afar; I need direct access."

"If we has access to silenced weapons, that would have definitely been a possibility; we might have taken Scout Armor, Cameleolines and Stalker Bolters as well as Explosives to rig anything for a later detonation and infiltrated the station."

"As it stands now, the moment we open fire to suppress any xenos in the commstation, the proximity of everything means that we'll immediately be going 'Loud' and the xenos will be alerted which would make me silently taking out their Comms Array a futile endeavor."

"Were it up to me, we would have inserted by Drop Pod, crashing into the comm station to take it out of the equation immediately."

"However, neither options are open to us yet, so this is the best course of action, I feel and one that Averruncus talked about previously: Shock and Awe."

"Were we able to requisition the proper equipment then yes, a stealth approach, as distasteful as some Brothers might find it, would have been preferential."


"I would like Brother Scorpelio to lead this mission by not switching team leaders it cements the chain of command and as a new Kill Team we need to come together and understand each other's strengths"

"Brother Techmarine what say you?"


Male Human Rank 1 Techmarine

"If the squad wishes me to take the lead again, I'll not shirk away from duty."

"I would, however, rather one of you take the lead. The leadership experience would do you all more good than it would I for I have no aspirations for a Captaincy for I am content with serving my Chapter as a Techmarine or Master of the Forge should the opportunity present itself."

"As such, the leadership experience of being in charge of such a mission would be much more useful to one of you who have yet to take the reins and has aspirations for a Captaincy."

"Either you, Tarkus, or Rollo I'd personally put forward as being in charge of the mission."


"I serve my chapter and the deathwatch with Zeal and Honor...I propose our brother Librainian due to his particular talents and their unique properties against the Tau


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Brother Scorpelio, could you please make a step by step summary of your plan, with, for each step, the marines you plan for this task and the targets/objectives to reach. It should give me a better appreciation of your plan.

As for the leader, I suggest you take command again brother technmarine. If we have to follow your plan, I'd prefer to be under command of the one who conceived the plan. If not you, I'd suggest Brother Rollo.

Thank you for the trust you place in me, brother Tarkus, but I'm afraid my personal set of skills are not up to the task.

Moreover, I must highlight the fact that Tau have no specific defense against psychic powers, but they are not especially vulnerable to them either.

I don't have spirit control ability at my disposition. My chapter promoves a more straightforward approach to battle. But if you need to annihilate their bodies under psychic might, I can do that. Yet, psychic powers are evasive by nature. The warp doesn't let itself controlled so easily. As a result, I prefer to resort to more mundane ways to exterminate Emperor's foes.

Nonetheless, you asked me for a divination..."

Brother Averruncus produces his psycho-active set of crystal cards, the Emperor's tarot. The thin and precious cards levitate under his palm and are shuffled at a pace even an Astartes can find difficult to follow. Averruncus selects five cards and reveals them.

"O God Emperor, we beg you to unravel the fabric of future and reveal the treacheries of the fool xenos, to ensure our success in the task you gave us and purge your enemies".

I cast Augury at the Unfettered level, so Psy rating is 3. I have my psychic focus in hand. The question is: "what sort of bad surprise are we gonna face?"
Focus Power test: 1d100 ⇒ 95

Failure :( No psychic phenomena, though.

With a hint of self disappointment: "Hmmm... The pattern in the cards reveals no specific threat. My clairvoyance is not refined enough to unravel the paths of destiny for this mission".


"So, there will be no threat to us. This is good brothers."


Male Human Rank 1 Techmarine

"Very Well Averruncus, here is my plan in detail..."

-Squad is split into two parties:
-Demi-Squad 1: Rollo, Tarkus and Loghir
-Demi-Squad 2: Scorpelio and Averruncus

Squad ones job subdivided by member:
-Loghir: Use his skills to keep the squad alive; they're the most likely to be under heavy infantry fire since they're tackling the Comm Station and Barracks. Secondary to that, he is to lead the clearing of the Barracks by use of his Flamer to saturate the close confines with cleansing fire.

-Tarkus: Primary Target is to disable the Comms Array Dish with his missile launcher and provide fire support for Loghir and/or Rollo as the situation arises.
Examples of this task would be:
-Providing Suppressing fire to the Comm Stations Command Deck through the use of Frag Missiles.
-Providing Saturation Fire alongside Loghirs Flamer in the close confines of the Barracks Building, again through Frag Missiles
-Providing Heavy-Armor Busting Fire through use of Krak Missiles in the event of Battlesuit, Vehicular or Heavy Infantry encounters.

-Rollo: Using his Jump Pack to rapidly close distance and perform a breach and clear of the Comm Station Command Deck to the hopefully stunned and unaware Xenos manning it. As our information goes, the floor is 100 square meters in size meaning that he shouldnt be under much friendly fire threat from Tarkus if the latter decides to provide suppression fire.
Afterwards, He is to use his jump pack to his aid and hopefully intercept any xenos fleeing from the barracks or intercept any xenos heading towards it before the purge is complete.
Rollo will also be providing Overwatch for his Squad Mates once the initial breach and clear of the Comm Station Command Deck is complete.

Squad twos jobs subdivided by members:
-Scorpelio: Primary Focus would be to take out any vehicles that would pose an operational threat to the mission. Secondary to that would be to subvert any seemingly useful xenos tech to our cause should it be necessary. Another option for me would be to rig the vehicles to explode upon start up to kill any stragglers.

-Averruncus: Provide support as necessary using his skills in divination should the need arise to appraise us of any situational developments. Should the airport prove to be lightly guarded and the intervention of two marines unnecessary, he would have the option to go aid the others or even conduct a preemptive strike on the main building as well.

Additionally, both Jump Pack Brothers would be at opposite ends of the Compound and could use their mobility to watch out for anything going amiss throughout the course of the mission prior to our entry into the main building for the primary mission objective.

"...And thats the details of my plan. Since I am to act solo for the most part in this circumstance its why I would rather another take the role of leader for this mission."


"Brother Rollo could provide more leadership than I my talents lie in support and use of heavy weapons"


Brother Rollo runs his gauntlet through his short hair...."Aye, I suppose the Eagle is right. I'll bear the burden of leadership".


A leader chosen the kill team leaves the briefing room to make final preparations. They depart the next morning.

The journey to the xenos system takes 37 days in the warp. And you exit well outside of normal distance from the sun. The thunderhawk you are on launches from the Naval destroyer you were transported here on and cuts it's engine within moments of leaving the destroyer. No systems are on in the thunderhawk within 1 minute of launch. You are drifting cold through the system. It will take you 3 days to reach the planet.

----

After 3 days of drifting cold through the void of the system, the thunderhawk suddenly begins heating up, you have hit the atmosphere of the planet. Shortly thereafter you are jumping out the side of the thunderhawk.

Someone give me a Navigation (surface) check to make sure you are steering towards the right drop point.


1d100 ⇒ 68

It seems I'm off to a fantastic start as team leader.


Brother Rollo - Tactical wrote:

d100

It seems I'm off to a fantastic start as team leader.

Brother Rollo can't get his bearings and is unsure if the team is heading the right way.


Oh, I have that scent thing... Being unsure about my current location, I would remove my helmet and see if the nose knows the way.


Brother Rollo - Tactical wrote:
Oh, I have that scent thing... Being unsure about my current location, I would remove my helmet and see if the nose knows the way.

Probably not a good idea while you are still dropping through the atmosphere. With a high altitude high opening jump, which is what you did, you can drift for miles in any direction before touching down and are almost invisible. If you drift in the wrong direction you could end up much farther from the resort than intended.


Oh..... I'm still not on the ground.... Oops


Brother Rollo - Tactical wrote:
Oh..... I'm still not on the ground.... Oops

It is a good idea once you are on the ground.


Male Human Rank 1 Techmarine

I dont have a Cartograph but we might as well all try since we've all got the Navigation (Surface) as a Trained Skill.

Navigation Test: 1d100 ⇒ 31

Int 44 (which is what the test is based off of), the Skill is trained so 1 Degree of success.

Others should attempt anyways even if I've pointed us in the right direction, more rolls for more degrees of success wouldn't be a bad thing to help us home in on our target location; especially those who took a Cartograph which gives a +10 (If I had one...which I dont...that wouldve been two degrees :p).

"Dont Worry Brother Rollo, the surface of this planet is just as confusing and alien to me as it is to you. However, if we direct ourselves this way, we should be heading in the right direction towards our target."

"Brothers, are you capable of directing us further? I was unable to requisition a Cartpgraph for this mission and am thus relying on my Memory and that will only get us so far."


INT 37 +10 for Cartograph

1d100 ⇒ 99

"Brothers my talents lie elsewhere I cannot tell where we are...hopefully are Brother Librarian will have better luck"


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Navigation: 1d100 ⇒ 16 Int 53, so 3 degrees of success. I assume I know where we are and where to go


The Kill team lands exactly on target. It the snow you can cover 4 kilometers an hour and it is 50 kilometers to the objective.

How do does the kill team proceed to the objective?

Also Brother Rollo should choose a oath for this mission


Male Human Rank 1 Techmarine

I guess Loghir will be leading since he seems to be the one with the best orientation out of all of us.

I'll place myself in the center-ish of the group using my concentration to use my Auspex Implant as we head towards our destination while being on the lookout for anything out of the ordinary.


"I will cover the rear of the patrol brothers"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Negative. Apothecary should be in the middle of the formation, so as to get maximum protection. The less he is exposed, the more he can heal us, the better our chances of success. I'll take the lead, if brother Rollo consent."


"The middle of the patrol is most important as it allows rapid response to any contact whether it be Xenos or otherwise"


"Marching order, until we are ready to separate, will be as follows. Brother averruncus will take the lead, he is the best prepared to hold the line for the rest to move into position. I will be second, to reduce delay between contact and the issue of orders. Brother Tarkus will be in the middle. His firepower will be needed immediately to allow for us to annihilate any opponent quickly. Brother Loghir will be fourth. It is not the most immediate spot for him to be should any of us require his aid, but we are Space Marines, the Emperors finest. Brother Scorpelio has the rear. He is best suited to ensuring that we are not flanked, and as I understand of tech priests, he has 360' in which he can detect the foul scum."


Noticing Loghir's likely found the right path...."Brother Loghir can point us in the right way, but I would rather we not burden him with the task of navigating through any traps we might encounter."


Male Human Rank 1 Techmarine

"So be it, Brother Rollo."


"Aye Brother Rollo"


Male Human Rank 1 Techmarine

If I can send a small private message to Brother Rollo, I'd send the following:

"See, Brother, nothing to worry about, you've got this under control."

Otherwise, I'll start making those Awareness Tests with +20 (auspex implant) and, if allowed, a Tech-Use test to see if I can spot something more as we're going along. We might be a pretty long ways away but thats no reason to let our guard down!

...also so that I'm actually doing my job.

Tech-Use Auspex: 1d100 ⇒ 44 Oh Boy that's cutting it close. Int 44 so success.

Awareness: 1d100 ⇒ 76 Perception 45 + 20 for Auspex total of 65 would normally mean a fail. BUT!

Auto-Senses give +20 to Sight and Sound Based Awareness Tests and if these are cumulative with the Auspex Bonus thats a total of 85 and thus a success but not enough to get a degree of success.

If the above is not the case, fail :(

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