Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

Map


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Male Human Rank 1 Techmarine

"I can attempt to disable the lift and we can then use the Magnetic Soles of our boots to scale the walls of the elevator shaft though there is a risk associated in that they could regain control of the lifts and use them to impede us."

"Alternatively, there are the ladders though I am unsure if they would support all our weight at the same time."

Looking a bit further into the gloom of the shaft.

"There is also what appears to be a maintenance shaft there, though from where we are, I am unable to determine what is inside it."

Scorpelio quickly scans the inside of the elevator shaft with his Auspex.

"I say we just go with the shortest route and scale the walls. While we will be slightly exposed within the shaft, we wont be locked into as much of a confined space as being in the actual Elevator."


"brother the shortest route isn't always the easiest I am sure we can try to regain the advantage by going to ground in the maintenance pathways and still reach our objective with time to extract"

"As much I enjoy a open conflict we cannot afford to be bogged down by endless waves of Xenos filth".


Male Human Rank 1 Techmarine

"Hmm the maintenance shaft then. I doubt we'll meet much resistance within. Still, unless we find a ship mainframe cogitator that would allow us to locate the device in question, heading for the bridge is still the best course of action."


" lead on brother"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus leads the way into the maintenance shaft, careful to any hint of threat, and search for a ladder or something allowing to go up.

"Close the maintenance shaft hatch behind us, brother. We cannot afford to be localised before we effectively retrieve the tech "


Male Human Rank 1 Techmarine

Being the last one into the shaft, Scorpelio closes the shaft access behind him (if there is one).


The maintenance shaft is narrow so you are forced to use the ladder, which groans with the weight of 4 astartes. The rungs are an awkward distance apart, one of them is a very short step, two is slightly uncomfortably long. The climb takes longer than you anticipate, costing you about 5 minutes to climb the 3 stories.

The librarian is now at the hatch to the command deck. What do you do?


Tarkus readies his Heavy Bolter in the rear of the column to provide cover for his brothers to storm the command deck if a larger presence of Xenos are detected


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

(Are we still on the lader?)
Maintening himself in a precarious balance nearby the hatch, Averruncus asks on the kill-team frequency: "Brother Scorpelio, are you in position to tell us of any lifeform behind this hatch with your Auspex?"


Male Human Rank 1 Techmarine

"I should be close enough, the walls should not be thick enough to block the signal."

Scorpelio maglocks his boots to the wall behind the ladder to reduce strain on the ladder and, with one arm, takes out his Auxpex pointing it in the direction of the Command Deck's Hatch using his servo arm to help. ie: use the Servo arm to clamp onto a crossbeam or something similar to hold himself in place to further reduce strain on the ladder.

If the Signal is blocked or I'm not in a proper position to get an accurate reading, I'd pass the Auspex up to Brother Averruncus so that he can attempt to get a clear reading.

unless we're not on the ladder anymore!


You are still on the ladder, brother Averruncus make a tech use test, or a test against half your intelligence if you don't have the skill.


Tarkus holds his heavy bolter in one hand as if hefting a regular bolter and mag locks his boots to the Wall


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

The archivist hesitantly point the auspex toward the hatch.

Averruncus is not trained in tech-use. The test is therefore intelligence/2=20
1d100 ⇒ 75 failure

"I don't get any life signal behind this door. But I have to point out that i'm not familiar with this sort of device."


Male Human Rank 1 Techmarine

"We cant waste time shifting our positions so that I can take the readings. What of your Witch Powers? Can they tell you anything? Otherwise, we have to get going, we've tarried long enough already."


Just hanging on the lader. Can I smell anything I guess? Does smelling work with a helmet on?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

In answer to Brother Scorpelio:
"I don't have access to this sort of faculties. I'm afraid we'll have to give assault without further intelligence."


"Then let's get this started we have hid in the shadows long enough!!!"


The Librarian leads the kill team out of the maintenance hatch and immediately comes under fire from a pair of xenos in some kind of light power armour firing from behind a large portable shield.

They are firing some kind of semi-automatic Ion weapons. and are about 50 meters down the passageway.

overwatch:

1d100 ⇒ 50
1d100 ⇒ 69

Brother Averrnuncus is hit by one round from the hail of xenos fire. That deals 19 damage with 4 pen. As the impact is also concussive, you need to make a toughness test or be stunned for 1 round

dice:

3d10 ⇒ (6, 5, 8) = 19
Averrnucus 1d10 + 4 ⇒ (8) + 4 = 12
Tarkus 1d10 + 3 ⇒ (8) + 3 = 11
Rollo 1d10 + 4 ⇒ (8) + 4 = 12
Scorpelio 1d10 + 4 ⇒ (4) + 4 = 8
Bad 1d10 + 3 ⇒ (1) + 3 = 4

All of you can act before the xenos act again.

Time remaining on mission 1 hour 48 minutes


Male Human Rank 1 Techmarine

"Breach and Clear it is then, Brothers."

"Target Priority will be the possible AI Construct followed by any armed Xenos. The unarmed ones we can put down later."

"Though any potential scuttling of the Bridge Cogitators should be stopped or avoided as an utmost priority."

Scorpelio braces himself as much as he can for the coming assault from his near-horizontal positioning.


BS 47
Full auto burst +20

Modified BS 67

Penetration 6

1d100 ⇒ 73

The full burst misses the two targets and Tarkus yells in frustration


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Brother Averruncus, despite his unconvenient positionning, try to dodge the incoming fire.

Dodge test: 1d100 ⇒ 95 failure do dodge the shot

With a roll of 50 to hit, I assume Averruncus is hit in the head. He has armor 8 on this localisation. The armor rating is reduced to 4 by the Pen 4. With 12 as a Stamina Bonus, he takes 19-12-(8-4)= 3 wounds

Toughness test: 1d100 ⇒ 62 he barely succeed in resisting the Stunning effect

Brother Averruncus grunts as he is hit by the ionic ray right in his face. Yet, where a normal man would have had his head vaporized, he throws himself in the passageway, perform a forward roll and redresses himself, with one knee on the floor, to offer a more diminutive target for the next shoots as well as free the hatch for his brothers to retaliate. (This is a 5 (Agility bonus +1 for being an Astartes) meters move as a half action)
He then targets and shoots a bolt at the xenos who hit him (half action)

My bonus: +10 for short range, -10 for target size modifier (do you confirm?); total adjustment: +0; Adjusted BS: 46)

BS test: 1d100 ⇒ 31 That's possibly a hit in Right Arm

I throw dice twice because the bolter is Tearing
Damages: 1d10 + 9 ⇒ (5) + 9 = 14
Damages: 1d10 + 9 ⇒ (2) + 9 = 11
That's 14 damage, Pen 4.
I used a total of 4 bolts so far. 24 left in my clip

Brother Tarkus, remember that the short range for your Heavy Bolter his half the normal range, that is 75m. Shooting at short range, you get a +10 Bonus. Now, our targets are probably of small size and we have a -10 penalty to hit them, so it doesn't change anything, but just don't forget your short range bonus ;)


Also remember that you are all in a maintenance shaft with only one exit out of it. Shooting isn't possible for those of you in the shaft unless you move to the entrance an block it while shooting. And yes they are a -10 size modifier.

dodge: 1d100 ⇒ 24

The librarian's round slams into the right arm of the xenos, it is still alive but badly injured.


Brother Tarkus Devastator wrote:
So am did I do something wrong?

think of it like this if you are looking at the fight from the side

_________X_n_______________A__
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |K|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |i|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |l|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |l|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |T|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |e|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |a|
| --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- |m|

The X is the xenos
the n is shield they are behind
The A is Averrucus after moving
The kill team is in a maintenance shaft below the level the xenos and Averrucus are on. You don't have line of sight on the xenos.


Ok so my move in invalid? And should I just delete it


Brother Tarkus Devastator wrote:
Ok so my move in invalid? And should I just delete it

it has probably timed out to delete it, just ignore it and post your new action.


Male Human Rank 1 Techmarine

I'm last in the formation taking up the rear so until Tarkus and Rollo get up and over:

Scorpelio turns around facing downwards using his Servo-Arm and Maglocked boots to keep him in place as he brings his Plasma gun to a ready position and backs up towards the Shaft exit at the top.


So I'm next, I'll go up the shaft. Is aver In front of the opening? Or can I shoot over his shoulder?

If I'm able to get shots off... Full auto

1d100 ⇒ 43
+20 for full auto -10 for size. Should be a hit.

1d10 ⇒ 7


Second dice because it's tearing+ 9

1d10 ⇒ 7


So just 16 damage. (If I was able to get in position)


The preview button or editing is your friend. And unfortunately firing on full auto is a full round action, so you could move and fire a single shot.


Tarkus moves up the latter after rollo

BS 47
+20 for full auto
-10 size

BS 57

1d100 ⇒ 69


Tarkus's heavy Bolter shots go wide


Male Human Rank 1 Techmarine

Being the furthest back, the following assumes that I can move up to the egress and take shots off. Otherwise, Imma just continue waiting my turn.

As soon as both Rollo and Tarkus cross the threshold and take their shorts, Scorpelio brings up the rear firing a single shot at the entrenched Xenos.

BS of 43 +10 BS for Semi-Auto -10 for Size.

Semi-Auto Burst: 1d100 ⇒ 57

And a Miss, again. Clip of 40 is down 4 shots so 36 before Reload.

Otherwise:

Brother Scorpelio continues backing up towards his brothers who are firing upon the entrenched Xenos eagerly awaiting his turn to fire upon them.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Rollo, afaik, you have a bolter. Bolter cannot shoot in full auto mode. Only heavy bolter can. You can make single shot or semi auto shots, but no full auto.
Also, guys, you keep forgetting about the +10 bonus because of short range ☺


Male Human Rank 1 Techmarine

Yup. Forgot that +10. Still a miss for me though :(


The combined fire of the librarian and tactical marine slay one of the xenos.

The other continues firing on the librarian.

Semi-automatic fire at short range

dice:

1d100 ⇒ 55

The xenos' burst is just wide of the target.

The killteam can act again.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Just after the xenos' burst, the Librarian stands up from his crouching position and sprint toward him, running along the wall.

I use the Run full action. My running speed is 30m per round. I purposely run only 27m. That should bring me 8m from him. Because of the Run action, the xenos will have a -20 penalty to shoot at me (but a +20 bonus if he engages me in melee). I make sure to sprint along the wall as much as possible, so as to let some space for my brothers to return fire.


Male Human Rank 1 Techmarine

Scorpelio takes the opportunity and line of fire opened up by Averruncus to fire a 2 Shot Semi-Auto Burst at the remaining Xenos.

since we're not in Squad Mode, I'll use the Siege Master Solo Ability to reduce any armor he would gain from his Cover by Half if any. If possible.

this will be at +10 for Short Range, +10 for Burst and -10 for Size for a total of +10

Semi-Auto Burst: 1d100 ⇒ 23

Thats a hit with 2 Degrees of Success? (Bs 43).

Damage for first shot: 1d10 + 12 ⇒ (9) + 12 = 21 per the errata for a Ragefire Plasma Gun; additionally, my clip size would be amended from 40 to 24 -2 for the first burst in the game, -1 for my most recent shot and -2 for this burst leaving me with 19 shots in my clip before reloading.

Damage for second shot: 1d10 + 12 ⇒ (5) + 12 = 17

Total of 38 Damage with Pen 10. Dont think I got righteous fury due to only rolling a 9 and 5 for damage.


The team leader's fire tears through the second xenos just after he leaned out for his burst at the librarian.

----

The bridge is sealed from the corridor by a blast door. There is some kind of datapad built into the wall beside it.


I ment semi, thanks for catching that. I don't think he is still alive for me to engage, I will follow aver in, as I think that's the direction we are headed.


Male Human Rank 1 Techmarine

With the corridor seemingly clear, Scorpelio follows his brothers up to the door and datapad-like device and attempt to open the Blast Door.

He first tries to scan the environs with his Auspex for any indication as to what might be behind the closed door.

tech-use Auspex: 1d100 ⇒ 32 which is a success.

tech-use Datapad-thing: 1d100 ⇒ 83 which is a failure.

"A moment, Brothers, I seem to be having issues getting through to the cogitators machine spirit..."


The only thing your auspex reveals is that the bridge has a double set of blast doors, with an atmosphere and gravity free room in between.


Male Human Rank 1 Techmarine

Well, its a good thing we void-sealed out suits, right? :p

Attempt #2 for Datapad: 1d100 ⇒ 34 Success!


Scorpelio wrote:

Well, its a good thing we void-sealed out suits, right? :p

[dice=Attempt #2 for Datapad] 1d100 Success!

Are they all still void sealed...


Male Human Rank 1 Techmarine

...Well. Let me refrain from opening the door an potentially killing my team mates until we find out LOLOHGOD


"Brother Scorpelio what order shall we breach in?"


FYI, the chamber between blast doors is about 10m by 10m.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

As the second of the xenos fall under Brother Scorpelio fire, Averruncus reachs the 2 demiurgs and uses his Force Sword to give them Coup de Grace if necessary. "You shall not suffer the xenos to live".
He then secures the position during the time his brothers come to join him.

As Scorpelio is attempting to open the door, the Son of Antaeus checks the integrity of his armor after the ion shot he sustained (I assume there are alert runes in his helm, that warn the marine about any breach in his armor or the integrity of the void-seal?)
If necessary, he uses repair cement to fill the breach.

"Brothers, they know we're here. We can expect the bridge to be heavily defended. Brother Scorpelio, I suggest we progress making the best use of any cover we might find on the bridge" (that is, I suggest we use the 'Dig In' Squad Mod

By the way, I don't benefit from it because I selected the oath's archivist dedicated bonus at the beginning of the mission, but I remind you that our Oath gives all of you a +10 bonus to shoot and melee against Demiurgs.

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