Clegg Zincher

Brother Rollo - Tactical's page

115 posts. Alias of Sgt Crayon.


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You guys have probably noticed. I'm backing out. I'm on vacation and prior to that I just started to be too side tracked. Thanks for the game though, it was fun, I really enjoyed it a lot.


So at this point I am too far behind in the rules, what are my options against the horde?


bolter fire

1d100 ⇒ 80

Unless there's bonuses, that's a miss...

Just in case

1d10 ⇒ 10


Tactical question, can the heavy bolters target in on the orks along the ships flanks?

If yes

1d100 ⇒ 10


brother Rollo opens fire on the masses with one of the turrets.


A good plan brother Hawkeye, I will stand beside you with the las cannon. Aim well brother"


A post battle feast will have to do. Or perhaps a during battle feast? Regardless, a feasting there will be.


I'll take your recommended selection.


High damage shots sounds good. Thanks for understanding. I really don't take pleasure in being the hold up.


I am sorry guys. I'm having issues selecting my gear atm. Will you guys be able to hang on a few more days?


I'll catch up on this tomorrow assuming there is not further mishaps.


Keep going to the target area.


Rollo will make his way down the stair case, bolter ready


Sorry for my inactivity, we had a death at work


I drop in behind him, if there are any targets in the room, I shoot them. Single shot

1d100 ⇒ 21
2d10 ⇒ (6, 3) = 9


That puts be back at full, I'll jump to the top to enter with Averruncus


I forgot, if it's a deathwatch model it's going to be all black, hahah. Yeah do whatever, I certainly haven't done anything with them.


I wasn't posting because I was waiting on you guys lol. I thought you were going to heal me when I got there.

If you type in Google "honey badger" images, the fourth picture has the chapter badges (like wolves, they pick from a plethora of choices) but since that may require greenstuff and a lot of work, a steel colored wolf will be good too.

For colors I haven't actually tested anything. Black and white, in some fashion that resembles a honey badger. Some hazard stripes would be a good idea too.


Still need a heal here.

"Frag out"

1d100 ⇒ 15

Hit

2d10 + 2 ⇒ (8, 10) + 2 = 20


I believe it's back to Rollo. Continuing his advance, he catches up to brother Loghir, requesting aid.


Rollo exits the comms building and takes a full move to the rest of the team


He says he's trying to find time.


Do I make an attack roll?

1d100 ⇒ 36

That's probably a hit. Unless there's any penalties.


Is it possible to push the equipment into the wall, crushing the filthy Xenos?


My action for the round is to head to the compound. (But I thought this was the same turn I dropped the grenade. My apology


On to the compound?


Agreed


"And one for the emperor" as he drops a second grenade down the hatch.


"Rollo to Loghir.... Please make your way to the comms station.... Over"


Fire in the hole


Taking the provided advice

1d10 ⇒ 5
1d10 ⇒ 6

So 6 and 6, 12 damage total.

For dropping my grenade down the hole, is that a ranged attack? I'm basically dropping something, should be simple enough right.


NOOOOO! You said it would be trivial. Breakfast was not trivial... It was... It was... Damn.

I have no idea how much damage I take. Toughness three but I'm not sure what my power armor provides.

Do a barrel roll 1d100 ⇒ 95
Use a hero point for a reroll! 1d100 ⇒ 65

I don't know if I have any more reroll a (I rolled an 8 for fate points, and used one
Earlier for shooting people)

But my armor is mk6 and I have a +3 for toughness. I think I might be dead though.


I really gotta start doing a better job about hitting preview before I hit post. Anyhow, I missed my target too. Would that count as a move allowing me to make a close combat attack?


Rollo will do the same thing

1d100 ⇒ 92


Then we storm.


"Kill them all then enter? Or rush in, push them out, and kill them when they try to return?"


Jump packs to the comms station, we'll blow it from the inside


dont we need to stop them from fleeing first?


I fly towards the airport


Single shot

1d100 ⇒ 76

AUGKEICIUQG!


I'm feeling like two, perhaps we could eat the comms guy to see what was said... Or just say f!*~ it and hope we can shoot our way out.


Sorry, was at work, I forgot about tearing and didn't write in the bonuses.

I'll wait for averruncus to make his attack of opportunity before continuing.


Single shot into the Xenos

1d100 ⇒ 3

Hits
1d10 ⇒ 5

Is that enough to down him?


I hadn't thought that giving up was an option. at This point we either press on, try to keep them from fleeing and accomplish the mission, having to deal with all the consequences of them being aware. Or we retreat.... Bleh.

"Brother Scorpelio, do we still need to take out the comms?"

If yes "everyone break to your target"

If no "then we take out their transports as a group, and move onto the diplomats together."


Charge 1d100 ⇒ 24 hits

1d10 + 3 ⇒ (10) + 3 = 13

1d10 + 3 ⇒ (2) + 3 = 5

I will use the first hit.


Am i in range of the fleeing vermin? If so, I will make an attack on him... If not, I'll continue to run him down.

1d100 ⇒ 45

Miss, unless there's a bonus I don't know about


I'll be gone this weekend.


I'm unsure of how many turns its been, am I in range yet? averruncus, you might consider a hero point?

If I am in range, I'm going to gain some altitude, and drop right on top of the fleeing son of a b%%~#, turn on my heals to face his filthy buddies, (in a manner that should break something of he is still alive, then begin my assault on his friends. I realize that might be more than one turn, but my entire unit is at a water park today, so I probably won't be able to respond again for some time. (But who knows)


Still running... Or flying I suppose


I'll continue moving forward. Do I see the target?