High Shieldmarshal Armand Meneley

Brother Tarkus Devastator's page

123 posts. Alias of Brother SKI.


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I noticed that it's only the box game so far...hopefully they release the new deathwatch kit soon


Hey guys sorry I had to back out but I will continue to follow your missions may the Emperor be with you all


Hello everyone I am sorry I must discontinue my commitment to this I apologize please have Tarkus meet a fitting end

Best wishes


When can I step back in?


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eveyone I should return soon to the campaign dealing with RL stuff right now....thanks for understanding hope the mission is going well.


"let us be done with this cursed snow brothers so I my employ this cursed tube of a weapon" Tarkus talks to himself on how a heavy Bolter have still performed the task..


Tarkus scans the soroundings check for Targets..."prepare yourselves brothers the Xenos come!"


Brianna just wondering what are the Crimson fist rules?


"Aye Brother Rollo"


"The middle of the patrol is most important as it allows rapid response to any contact whether it be Xenos or otherwise"


"I will cover the rear of the patrol brothers"


Forgot to roll for unknown provenance

1d5 ⇒ 5 -10 to agility for the duration of the mission


INT 37 +10 for Cartograph

1d100 ⇒ 99

"Brothers my talents lie elsewhere I cannot tell where we are...hopefully are Brother Librarian will have better luck"


"Brother Rollo could provide more leadership than I my talents lie in support and use of heavy weapons"


Is anyone good at photoshop? Was thinking maybe we could make some more quality images and add info that makes it look like a orbital or drone scan?


"I serve my chapter and the deathwatch with Zeal and Honor...I propose our brother Librainian due to his particular talents and their unique properties against the Tau


"I would like Brother Scorpelio to lead this mission by not switching team leaders it cements the chain of command and as a new Kill Team we need to come together and understand each other's strengths"

"Brother Techmarine what say you?"


I can't seem to read the writing


About dreadnoughts and stuff I think that is beyond awesome


That would be great...it will allow for proper planning


Brothers proper employment of heavy weapons is key...split the missle launchers amongst the two teams...A map or orbital image of the compound would be extremely helpful...we must come to a decision before we step of the LOD...line of departure


Armorbane Missle launcher (15) +20 BS against ground targets
Auspex (12)
Magnoculars (3)
Cartograph (5) +10 navigation tests
Astartes harness (4) + 30 to climb tests
Cameleoline cloak (20)+20 concealment tests

59 requisition


So had a thought should we discussion requisition and such in the discussion page and use the gameplay page for in game RP? That what we could really get into character without having broken dialog?


I am in California...


Will update tomorrow


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Requsition

Missle launcher (10)
Auspex (12)
Magnoculars (3)
Cartograph (5) +10 navigation tests
Astartes harness (4) + 30 to climb tests
Cameleoline cloak (20)

Where's the rules for the cloak?

400 XP in the bank


Well missle launcher it is...however that only leaves me with a bolt pistol


stealth approach and plant some melta bombs on the comms array we can use the distraction of the explosion to draw out the tau forces...while having our brothers use their assault packs and flank the Xenos bastards


"Brothers I will take any extra gear that may be needed for the mission with my requisition...I would suggest not using the Missle launcher as it would leave us without proper cover fire. I will be open to suggestions I feel my heavy Bolter can accomplish these tasks"

Tarkus takes a moment to nod to the new member of the squad

"Welcome brother salamander"


Ok I will post my briefing questions and requisition tomorrow....


So we all have 3 Renown? can someone break down what renown does


Is the XP for mission completion?


Tarkus sits in silence and contemplates the mission from start to finish...before he finds himself tumbling his Bolter round in his palm again...behind his lenses his eyes gaze off into the distance and a memory less it be forgotten...


Tarkus peers down his heavy bolter and lets loose a volley of bolter fire
SHOT 1
1d10 + 14 ⇒ (9) + 14 = 23
1d10 + 14 ⇒ (2) + 14 = 16 23
SHOT 2
1d10 + 14 ⇒ (8) + 14 = 22
1d10 + 14 ⇒ (8) + 14 = 22 22
SHOT 3
1d10 + 14 ⇒ (5) + 14 = 19
1d10 + 14 ⇒ (8) + 14 = 22 22
SHOT 4
1d10 + 14 ⇒ (4) + 14 = 18
1d10 + 14 ⇒ (3) + 14 = 17 18
SHOT 5
1d10 + 14 ⇒ (2) + 14 = 16
1d10 + 14 ⇒ (10) + 14 = 24 24
SHOT 6
1d10 + 14 ⇒ (2) + 14 = 16
1d10 + 14 ⇒ (2) + 14 = 16 16

total damage 125 Pen 6


Didn't we have a -10 modifier to the Demiurg? I will post later tonight


I am so damn lost....I can understand if you want to find a more experienced player to take my place....


Wow complete miss


1d100 ⇒ 16


Tarkus activates his maglock boots...I will move to the alcove to provide suppressing fire


"Brothers ready yourselves.."


Dynamic exit through the hull or if everyone says docking bay


We need to find a defensible position to wait for extraction....


Let's avoid the Xenos and make our way to extraction


Brother Tarkus looks up from the auspex display let us make leave from this cursed vessel


I am back brothers!!! Sorry for my absence


Hopefully by Friday we can all be back together


Haha I am moving the next few days....lol we will just reconvene when we can


So how do I move into a room if that is a full action....I have to move or shoot?..


"Let's find this object plant a melta charge on the wall, get sucked into the void and the thunder hawk can retrieve us safely"


Tarkus take aim at the defensive turrets set in the upper ceiling of the command deck and fires at the nearest one

BS-47
+20 for full auto
1d100 ⇒ 11

2d10 + 14 ⇒ (7, 3) + 14 = 24

7+14=21 damage pen 5

5 hits 4 degrees of success.

what did I miss??

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