Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

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Male Human Rank 1 Techmarine

On My Next turn I'll just move/sprint forward as far as I can to get closer to the Suits.


I will bot tarkus if he hasn't posted before I get back from work tomorrow.


Male Human Rank 1 Techmarine

Ok, had a thought in hindsight.

If its not too late to change my next turn action, I'd like to swap to my missile launcher and ready a frag missile as bad as an idea that that might be; which I would have been carrying in my Servo Arm.

If I can shoot said frag missile on the same turn, I'll aim it to nab the suits with the AOE of the missile vs smacking them in the face with the missile before it goes boom.

Even if I can't, here are the rolls anyway in the event that you say I can:

Ballistic Skill: 1d100 ⇒ 2 G!+ D!#NIT WHY DID I GET SUCH A GOOD ROLL ON A THEORETICAL SHOT THAT I MIGHT NOT BE FIRING!?!?!?!?!

BS is 48, Single Frag Missile, aiming at the surrounding area not so much the Tau Suits.

Damage: 2d10 ⇒ (1, 2) = 3 at Pen(4) Devastating(1) Blast(5) per the FAQ. Oh sure, the low roll streak continues but in the most unhelpful way possible. Now I dont feel so bad if I couldn't have actually shot the missile.

If I can't do the above, I'll go back to Moving but switch to my Missile Launcher if I can but obviously not fire it since I wouldnt have been able to.


Tarkus' dice:
1d100 ⇒ 71

The techmarine's frag missile does no damage to the 3 suits but does hit all of them, greatly weakening their stealth abilities temporarily. The apothecary is waiting for the right moment and places a disciplined burst that hits one of the xenos three times, visibly drawing blood. Despite it's wounds the xenos is still standing. The devestator is slightly behind the apothecary in engaging the target and his shots go just wide.

The other two members of the kill team flair their jump packs and begin rapidly closing with the enemy.

xenos dice:

1d100 ⇒ 26
1d100 ⇒ 50

1d2 ⇒ 2
18
damage
1d10 + 12 ⇒ (7) + 12 = 19
1d10 + 12 ⇒ (1) + 12 = 13
1d10 + 12 ⇒ (7) + 12 = 19
1d10 + 12 ⇒ (10) + 12 = 22

Two of the xenos aim and return fire. Covering the retreat of their wounded comrade as he sprints away from the fight. One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS The other fires a single shot that appears to be some kind of ultra-high energy discharge that is barely visible, fortunately his aim was thrown off by the speed of the jump packs.


Male Human Rank 1 Techmarine

"DO NOT LET THAT ONE ESCAPE! ROLLO! AVERRUNCUS! GO! We'll take care of the other two!"

Scorpelio urges over the comms.

Edit: just saw that moving is a Half-Action. Guess I'll just be loading a Krak Missile this turn then.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Browman wrote:
One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS

4 hits? Did you count the -20 BS for firing at running targets?

Flying full speed, as he is taken under heavy fire, Averruncus starts a bold evasive maneuver.

Perception: 1d100 ⇒ 68 That's a miss.

Yet, despite the maneuver, the xenos fire reach his target.

Do they have Penetration?


I'm unsure of how many turns its been, am I in range yet? averruncus, you might consider a hero point?

If I am in range, I'm going to gain some altitude, and drop right on top of the fleeing son of a b@+$~, turn on my heals to face his filthy buddies, (in a manner that should break something of he is still alive, then begin my assault on his friends. I realize that might be more than one turn, but my entire unit is at a water park today, so I probably won't be able to respond again for some time. (But who knows)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I think it's the end of turn 2. We'll be in range by round 3 and we'll use a squad mod to charge.

I'll use a fate point depending on the Penetration of their weapons. With the damages as Browman wrote them, Averruncus is barely scratched (as a Son of Antaeus, he has a very high constitution, even by astartes standards).


Brother Averruncus, Librarian wrote:
Browman wrote:
One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS

4 hits? Did you count the -20 BS for firing at running targets?

Flying full speed, as he is taken under heavy fire, Averruncus starts a bold evasive maneuver.

[dice=Perception]1d100 That's a miss.

Yet, despite the maneuver, the xenos fire reach his target.

Do they have Penetration?

I did not include the -20 which would make it 2 hits. They have 4 pen.


Brother Averruncus, Librarian wrote:

I think it's the end of turn 2. We'll be in range by round 3 and we'll use a squad mod to charge.

I'll use a fate point depending on the Penetration of their weapons. With the damages as Browman wrote them, Averruncus is barely scratched (as a Son of Antaeus, he has a very high constitution, even by astartes standards).

It has been two turns.

The runner moved 48 meters.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I would also need to know the localisation of these 2 hits :)


Brother Averruncus, Librarian wrote:
I would also need to know the localisation of these 2 hits :)

both are body.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

With my Toughness bonus of 12 and my Mk8 armor of 11 on torso, that means no damage...

The Son of Antaeus is all but slowed down by the enemy fire he receives and he starts a dive maneuver toward the xenos position. In a flash of light, he unsheathes his Force Sword, some psychic lightning running on its blade.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

As the other 2 are now more visible I open fire on one of them to keep them visible.

I fire semi-auto burst at one of the 2 left there.

semi-auto: 1d100 ⇒ 79 ooh that's a miss unless something is going very bad for them


Male Human Rank 1 Techmarine

Guess I'll shoot that Krak Missile I loaded up and try to nab one whose camo system is still on the fritz.

Total Adjusted BS = 48 (base) + 20 (ground based target) - 10/30* (stealth system) = 58/38*

*if on the fritz

Krak Missile Shot: 1d100 ⇒ 80 Yeah, no, thats a miss. :(


Brother Averruncus, Librarian wrote:

With my Toughness bonus of 12 and my Mk8 armor of 11 on torso, that means no damage...

The Son of Antaeus is all but slowed down by the enemy fire he receives and he starts a dive maneuver toward the xenos position. In a flash of light, he unsheathes his Force Sword, some psychic lightning running on its blade.

Shouldn't you be rolling an attack?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Well, from my understanding, we're still at the end of turn 2. We'll be able to charge only during turn 3. Suggestion: maybe you should tell us when we start a new round?


Brother Averruncus, Librarian wrote:
Well, from my understanding, we're still at the end of turn 2. We'll be able to charge only during turn 3. Suggestion: maybe you should tell us when we start a new round?

Normally I do, I missed it in my last action post. All I am missing for the next round post is your attack.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

His jump-pack roaring, Averruncus fly for another 40 meters (effectively being 16 meters from the xenos). At superhuman speed, he suddenly dash forward, cowering the last meters in half a second (that is, as a free action, he calls for the "Furious Charge" attack squad mod. That let him make a charge type movement, followed by a standard attack). He swing a powerful blow of his Force Sword at the least damaged xenos in line (if possible, he tries to position himself at sword reach of the second xenos).

Melee Attack: 1d100 ⇒ 5 That should be a hit in torso.

In case the xenos doesn't manage to dodge:
Force Sword damages: 1d10 + 13 ⇒ (4) + 13 = 17 Penetration 5.

In case it produces actual damages, as a free action, Averruncus channel psychic force:
Psychic force channeling: 1d100 ⇒ 3 The target is 75. This is therefore 7 degrees of success!!
The xenos has to make a Willpower test. For each degree of success I have more than him, he takes 1d10 additional damage, ignoring armour and Toughness.


dodge: 1d100 ⇒ 33 The xenos does not get enough success to avoid the attack.

willpower: 1d100 ⇒ 61 The weak willed xenos fails his willpower against the force weapon. Taking 7d10 ⇒ (9, 2, 6, 9, 9, 10, 9) = 54 a stupid amount of damage.

Brother tarkus engages the other healthy xenos firing a semi-auto burst 1d100 ⇒ 61 putting another burst wide of the xenos.

The wounded xenos continues to flee only making it 28 meters this time.

The other living xenos fires his burst cannon at the librarian again, moving so that he is at point blank range. 1d100 ⇒ 66 hitting once to the body for 1d10 + 12 ⇒ (10) + 12 = 22 with 4 pen.

Everyone can act in round 4.


Male Human Rank 1 Techmarine

How close are we by this point? would we be in the full range for our weapons to no longer gain the range penalties?

If Yes:

Scorpelio will switch to his Plasma Gun and fire off a Semi-Auto Burst at the Suit that shot at Averruncus.

Semi-Auto Burst: 1d100 ⇒ 36

With BS48, +10 for Semi-Auto, -10/30 for Cloak, for a total of 48/28
If First Number is taken (48), thats only 1 Degree of Success so 1 Hit since additional hits are for every 2 Degrees.
If 2nd Number is taken (28), thats a Miss.
If, however, the Tau that fired at Averruncus no longer gets his cloaking benefit, I'd be at 58 total for 2 Degrees of Success which means 2 hits.

Damage 1st Hit: 1d10 + 12 ⇒ (2) + 12 = 14 Energy Damage at Pen 10
Damage 2nd Hit: 1d10 + 12 ⇒ (8) + 12 = 20 Energy Damage at Pen 10
Why do I roll so low for damage on my Plasma Gun?

If No:

Scorpelio will Move Forward and load a Frag Missile into his Missile Launcher.

"GAH! These filthy Xenos are a slippery bunch! Pathetic Cowards they are!"


Am i in range of the fleeing vermin? If so, I will make an attack on him... If not, I'll continue to run him down.

1d100 ⇒ 45

Miss, unless there's a bonus I don't know about


Male Human Rank 1 Techmarine

If you can, you can perform an All Out Attack for +20WS but cannot Dodge or Parry Afterwards. You can Charge if you move at least 4 Meters for +10WS. Otherwise, check the actions in the book since there might be something else you can do like Grapple or Maneuver.


Scorpelio wrote:
If you can, you can perform an All Out Attack for +20WS but cannot Dodge or Parry Afterwards. You can Charge if you move at least 4 Meters for +10WS. Otherwise, check the actions in the book since there might be something else you can do like Grapple or Maneuver.

He can charge.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus, his Force Sword coated in the blood of the xenos he just killed, jumps aside and rolls in the snow in order to avoid the point blank fire.

Dodge: 1d100 ⇒ 53 It's a miss.

Yet, the Tau warrior manage to hit him in the chest. Minus armor (11) and Toughness (12), Averruncus takes 3 points of damage.

Counterattacking immediately, the Son of Antaeus thrust his psychic lightning-covered sword.

Melee Attack: 1d100 ⇒ 41 That should be a hit in right arm.

In case the xenos doesn't manage to dodge:
Force Sword damages: 1d10 + 13 ⇒ (2) + 13 = 15 Penetration 5.

In case it produces actual damages, as a free action, Averruncus channel psychic force:
Psychic force channeling: 1d100 ⇒ 3 Again!! The target is 75. This is therefore 7 degrees of success!!
The xenos has to make a Willpower test. For each degree of success I have more than him, he takes 1d10 additional damage, ignoring armour and Toughness.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

in the initiative roll my chapter trapping give me +2 so I'm at 8, Rollo at 7, so I'm shooting the fleeing xeno before he charges

As Averruncus is turning the 2 xeno into jelly Loghir shoots at the one fleeing.

BS 41, +10 for semi auto you will need to adjust for anything else
BS 51: 1d100 ⇒ 64

I doubt he hits, I'll put 1 dmg roll just in case
bolter dmg: 2d10 + 9 ⇒ (10, 9) + 9 = 28


dodge: 1d100 ⇒ 5 the xenos dodges the sword swing.

The devestator fires another shot at the fleeing xenos 1d100 ⇒ 62

Suck in melee both xenos try to club the marines with their free hand.

1d100 ⇒ 991d100 ⇒ 93 both missing horribly.

It is at this moment that you hear some kind of wailing alarm start up in the resort.

All players can act again.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

can i parry a failed melee attack in order to try a counterattack ? It seems realistic, but i don't know if the rules support it. Just in case : parry: 1d100 ⇒ 54 success thank for sword being a balanced weapon.
counterattack: 1d100 ⇒ 90 epic fail... ; : (

"we must destroy their comm-station NOW !" shouts the son of Averruncus on the team frequency.

Determinated to put an end to the existence of its direct adversary, he swiftly feint to the right before to reverse his grip on his sword and swing backward in a powerful blow.

feint: 1d100 ⇒ 60 fail...

melee attack: 1d100 ⇒ 70 failed again : (


Charge 1d100 ⇒ 24 hits

1d10 + 3 ⇒ (10) + 3 = 13

1d10 + 3 ⇒ (2) + 3 = 5

I will use the first hit.


Male Human Rank 1 Techmarine

"Primarchs Bones! Brother Loghir, Brother Tarkus, we must go! Trust in Averruncus and Tarkus to best these fools!"

Scorpelio will run as far as he can towards the Resort.

I can run 30


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none
Brother Rollo - Tactical wrote:

Charge d100 hits

d10+3

d10+3

I will use the first hit.

isn't a roll of 10 a "righteous...something" extra dmg?

As everyone is engaged in combat Loghir runs up to get ready to assist Averruncus (or Rollo if that's the case)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

also, i think Rollo didn't add his strength bonus to damages


Brother Rollo righteous fury damage 1d10 ⇒ 7

Brother Rollo carves into the wounded xenos, leaving it to bleed out on the snow. Alone and terrified in its final moments as all xenos should be.

Tarkus also begins advancing at his best speed.

The surviving xenos again tries to attack the librarian. 1d100 ⇒ 17 and scores a hit. 1d10 + 5 ⇒ (5) + 5 = 10 but as all astartes know, Tau are pathetic and weak in close combat and the blow doesn't even phase the librarian.

players can act again. Brother Rollo as team leader it is your call to scrub the mission if you so choose at any time.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Despite the lack of power behind the xenos attack, the librarian opposes a powerful parry.

Parry: 1d100 ⇒ 77 It's a miss.

Yet the clumsy melee attack actually take the astartes by surprise.

Starting to get exasperated by the futile resistance of this xenos, Averruncus tries a new feint, followed by a devastating blow.

Feint: 1d100 ⇒ 75 It's a miss.

Attack: 1d100 ⇒ 57 It's a miss :(


I hadn't thought that giving up was an option. at This point we either press on, try to keep them from fleeing and accomplish the mission, having to deal with all the consequences of them being aware. Or we retreat.... Bleh.

"Brother Scorpelio, do we still need to take out the comms?"

If yes "everyone break to your target"

If no "then we take out their transports as a group, and move onto the diplomats together."


Single shot into the Xenos

1d100 ⇒ 3

Hits
1d10 ⇒ 5

Is that enough to down him?


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Loghir keeps running at Averruncus' target last round I ran as well, am I in melee range?

If I'm in melee range I'll charge with the chainsword

Attack: 1d100 ⇒ 24
WS 54, +10 charge (total 64), 4 degrees of success

damage (rending): 2d10 + 9 ⇒ (5, 4) + 9 = 18 = 14 (and Agi roll -20 to see if he catches fire due to 'Promethean Blessing' and my 'Cleanse the unclean')


Brother Rollo - Tactical wrote:

Single shot into the Xenos

d100

Hits
d10

Is that enough to down him?

Remember that bolters do more than 1 d10 damage and have tearing so roll twice and take the better roll.

Retreat is always an option. Not always the best option though.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Rollo - Tactical wrote:
"Brother Scorpelio, do we still need to take out the comms?"

Yes, we didn't do anything to the comm-station. It's still functional (unless we get this one chance on a million it was under periodic reparation :) )

Brother Rollo - Tactical wrote:
Single shot into the Xenos

Rollo, i'm afraid you were engaged in melee. You cannot shoot your bolter in melee (but you could with a bolt pistol, like in the tabletop miniature game). Alternatively, you could make a move action to escape melee range, and fire your bolter at point blank range. But in this case, you would expose yourself at an attack of opportunity as you break combat. And your opponent will be able to fire at you if he survives your shot. Fire at point blank range get a +30 bonus to BS!

Brother Rollo - Tactical wrote:
"everyone break to your target"

"Understood."


Male Human Rank 1 Techmarine

"At this point, Brother Rollo, I'm not all too sure. For all we know they've gotten a message off. We might as well take it out to avoid escalating things but I doubt that will do much. Since the alarm went up I assume that they're going to attempt to Evacuate the VIPs so we'd be better off focusing on killing them first before levelling the place. I refuse to retreat and let these worthless Xenos draw breath."

Scorpelio ran last round so if Loghir is in range to charge, so should he.

Charge!: 1d100 ⇒ 26 WS=47+10=57 so 3 degrees of success.

Servo-Arm Punch: 2d10 + 14 ⇒ (4, 1) + 14 = 19 At Pen 10, Impact Damage.


Brother Averruncus, Librarian wrote:
Brother Rollo - Tactical wrote:
"Brother Scorpelio, do we still need to take out the comms?"

Yes, we didn't do anything to the comm-station. It's still functional (unless we get this one chance on a million it was under periodic reparation :) )

Brother Rollo - Tactical wrote:
Single shot into the Xenos

Rollo, i'm afraid you were engaged in melee. You cannot shoot your bolter in melee (but you could with a bolt pistol, like in the tabletop miniature game). Alternatively, you could make a move action to escape melee range, and fire your bolter at point blank range. But in this case, you would expose yourself at an attack of opportunity as you break combat. And your opponent will be able to fire at you if he survives your shot. Fire at point blank range get a +30 bonus to BS!

Brother Rollo - Tactical wrote:
"everyone break to your target"
"Understood."

Rollo's target was killed by his chainsword last turn.


Scorpelio wrote:

"At this point, Brother Rollo, I'm not all too sure. For all we know they've gotten a message off. We might as well take it out to avoid escalating things but I doubt that will do much. Since the alarm went up I assume that they're going to attempt to Evacuate the VIPs so we'd be better off focusing on killing them first before levelling the place. I refuse to retreat and let these worthless Xenos draw breath."

Scorpelio ran last round so if Loghir is in range to charge, so should he.

[dice=Charge!] 1d100 WS=47+10=57 so 3 degrees of success.

[dice=Servo-Arm Punch] 2d10+14 At Pen 10, Impact Damage.

You guys started almost 200 meters away, I don't think you are close enough to charge yet.


Male Human Rank 1 Techmarine

Well! In that case I'll just run my full distance again!


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Browman wrote:
Rollo's target was killed by his chainsword last turn.

Shame on me -_-"

"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."


Male Human Rank 1 Techmarine
Brother Averruncus, Librarian wrote:
Browman wrote:
Rollo's target was killed by his chainsword last turn.

Shame on me -_-"

"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."

"Aye. The Diplomats, however, are priority #1 now that they've been alerted to danger. If you have the opportunity to take any of them down, do so. Everything else is secondary at this point. We have a Mission to accomplish and we shall not fail Brothers!"


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none
Brother Averruncus, Librarian wrote:
Browman wrote:
Rollo's target was killed by his chainsword last turn.

Shame on me -_-"

"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."

I posted in Discussion a bit about this. But I'm willing to risk it and just rush the place

"Stop playing with your mouse brother Averruncus and end him so we can get out of here"

Loghir keeps running towards Averruncus and gets ready to patch him up before we head to the target.


tearing for Rollo: 1d10 + 9 ⇒ (6) + 9 = 15

The xenos still stands but took a punishing hit, it attempts to escape firing the jets in it's armour. The librarian can make a free attack against the stealth suit. if it escapes, the xenos will fly 72 away from the librarian.

Everyone can act again.


Sorry, was at work, I forgot about tearing and didn't write in the bonuses.

I'll wait for averruncus to make his attack of opportunity before continuing.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Attack of opportunity: 1d100 ⇒ 81 Miss. The xenos can fly away...


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Semi-auto fire at Averruncus' tau. BS 41, +10 semi-auto

BS 51: 1d100 ⇒ 55 I think I also get -10 for the suit so I'm sure it's a miss

"He's all yours brother Tarkus, show him that even with bolters devastators are devastating"

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