Scorpelio |
Ok, had a thought in hindsight.
If its not too late to change my next turn action, I'd like to swap to my missile launcher and ready a frag missile as bad as an idea that that might be; which I would have been carrying in my Servo Arm.
If I can shoot said frag missile on the same turn, I'll aim it to nab the suits with the AOE of the missile vs smacking them in the face with the missile before it goes boom.
Even if I can't, here are the rolls anyway in the event that you say I can:
Ballistic Skill: 1d100 ⇒ 2 G!+ D!#NIT WHY DID I GET SUCH A GOOD ROLL ON A THEORETICAL SHOT THAT I MIGHT NOT BE FIRING!?!?!?!?!
BS is 48, Single Frag Missile, aiming at the surrounding area not so much the Tau Suits.
Damage: 2d10 ⇒ (1, 2) = 3 at Pen(4) Devastating(1) Blast(5) per the FAQ. Oh sure, the low roll streak continues but in the most unhelpful way possible. Now I dont feel so bad if I couldn't have actually shot the missile.
If I can't do the above, I'll go back to Moving but switch to my Missile Launcher if I can but obviously not fire it since I wouldnt have been able to.
Browman |
The techmarine's frag missile does no damage to the 3 suits but does hit all of them, greatly weakening their stealth abilities temporarily. The apothecary is waiting for the right moment and places a disciplined burst that hits one of the xenos three times, visibly drawing blood. Despite it's wounds the xenos is still standing. The devestator is slightly behind the apothecary in engaging the target and his shots go just wide.
The other two members of the kill team flair their jump packs and begin rapidly closing with the enemy.
1d100 ⇒ 26
1d100 ⇒ 50
1d2 ⇒ 2
18
damage
1d10 + 12 ⇒ (7) + 12 = 19
1d10 + 12 ⇒ (1) + 12 = 13
1d10 + 12 ⇒ (7) + 12 = 19
1d10 + 12 ⇒ (10) + 12 = 22
Two of the xenos aim and return fire. Covering the retreat of their wounded comrade as he sprints away from the fight. One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS The other fires a single shot that appears to be some kind of ultra-high energy discharge that is barely visible, fortunately his aim was thrown off by the speed of the jump packs.
Brother Averruncus, Librarian |
One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS
4 hits? Did you count the -20 BS for firing at running targets?
Flying full speed, as he is taken under heavy fire, Averruncus starts a bold evasive maneuver.
Perception: 1d100 ⇒ 68 That's a miss.
Yet, despite the maneuver, the xenos fire reach his target.
Do they have Penetration?
Brother Rollo - Tactical |
I'm unsure of how many turns its been, am I in range yet? averruncus, you might consider a hero point?
If I am in range, I'm going to gain some altitude, and drop right on top of the fleeing son of a b@+$~, turn on my heals to face his filthy buddies, (in a manner that should break something of he is still alive, then begin my assault on his friends. I realize that might be more than one turn, but my entire unit is at a water park today, so I probably won't be able to respond again for some time. (But who knows)
Brother Averruncus, Librarian |
I think it's the end of turn 2. We'll be in range by round 3 and we'll use a squad mod to charge.
I'll use a fate point depending on the Penetration of their weapons. With the damages as Browman wrote them, Averruncus is barely scratched (as a Son of Antaeus, he has a very high constitution, even by astartes standards).
Browman |
Browman wrote:One unleashing a disciplined burst that potentially hits the Librarian 4 times with fire from some kind of automatic energy weapon. You should probably make a dodge reaction. Success will negate one hit +1 for each DOS4 hits? Did you count the -20 BS for firing at running targets?
Flying full speed, as he is taken under heavy fire, Averruncus starts a bold evasive maneuver.
[dice=Perception]1d100 That's a miss.
Yet, despite the maneuver, the xenos fire reach his target.
Do they have Penetration?
I did not include the -20 which would make it 2 hits. They have 4 pen.
Browman |
I think it's the end of turn 2. We'll be in range by round 3 and we'll use a squad mod to charge.
I'll use a fate point depending on the Penetration of their weapons. With the damages as Browman wrote them, Averruncus is barely scratched (as a Son of Antaeus, he has a very high constitution, even by astartes standards).
It has been two turns.
The runner moved 48 meters.
Brother Averruncus, Librarian |
With my Toughness bonus of 12 and my Mk8 armor of 11 on torso, that means no damage...
The Son of Antaeus is all but slowed down by the enemy fire he receives and he starts a dive maneuver toward the xenos position. In a flash of light, he unsheathes his Force Sword, some psychic lightning running on its blade.
Scorpelio |
Guess I'll shoot that Krak Missile I loaded up and try to nab one whose camo system is still on the fritz.
Total Adjusted BS = 48 (base) + 20 (ground based target) - 10/30* (stealth system) = 58/38*
*if on the fritz
Krak Missile Shot: 1d100 ⇒ 80 Yeah, no, thats a miss. :(
Browman |
With my Toughness bonus of 12 and my Mk8 armor of 11 on torso, that means no damage...
The Son of Antaeus is all but slowed down by the enemy fire he receives and he starts a dive maneuver toward the xenos position. In a flash of light, he unsheathes his Force Sword, some psychic lightning running on its blade.
Shouldn't you be rolling an attack?
Browman |
Well, from my understanding, we're still at the end of turn 2. We'll be able to charge only during turn 3. Suggestion: maybe you should tell us when we start a new round?
Normally I do, I missed it in my last action post. All I am missing for the next round post is your attack.
Brother Averruncus, Librarian |
His jump-pack roaring, Averruncus fly for another 40 meters (effectively being 16 meters from the xenos). At superhuman speed, he suddenly dash forward, cowering the last meters in half a second (that is, as a free action, he calls for the "Furious Charge" attack squad mod. That let him make a charge type movement, followed by a standard attack). He swing a powerful blow of his Force Sword at the least damaged xenos in line (if possible, he tries to position himself at sword reach of the second xenos).
Melee Attack: 1d100 ⇒ 5 That should be a hit in torso.
In case the xenos doesn't manage to dodge:
Force Sword damages: 1d10 + 13 ⇒ (4) + 13 = 17 Penetration 5.
In case it produces actual damages, as a free action, Averruncus channel psychic force:
Psychic force channeling: 1d100 ⇒ 3 The target is 75. This is therefore 7 degrees of success!!
The xenos has to make a Willpower test. For each degree of success I have more than him, he takes 1d10 additional damage, ignoring armour and Toughness.
Browman |
dodge: 1d100 ⇒ 33 The xenos does not get enough success to avoid the attack.
willpower: 1d100 ⇒ 61 The weak willed xenos fails his willpower against the force weapon. Taking 7d10 ⇒ (9, 2, 6, 9, 9, 10, 9) = 54 a stupid amount of damage.
Brother tarkus engages the other healthy xenos firing a semi-auto burst 1d100 ⇒ 61 putting another burst wide of the xenos.
The wounded xenos continues to flee only making it 28 meters this time.
The other living xenos fires his burst cannon at the librarian again, moving so that he is at point blank range. 1d100 ⇒ 66 hitting once to the body for 1d10 + 12 ⇒ (10) + 12 = 22 with 4 pen.
Everyone can act in round 4.
Scorpelio |
How close are we by this point? would we be in the full range for our weapons to no longer gain the range penalties?
Scorpelio will switch to his Plasma Gun and fire off a Semi-Auto Burst at the Suit that shot at Averruncus.
Semi-Auto Burst: 1d100 ⇒ 36
With BS48, +10 for Semi-Auto, -10/30 for Cloak, for a total of 48/28
If First Number is taken (48), thats only 1 Degree of Success so 1 Hit since additional hits are for every 2 Degrees.
If 2nd Number is taken (28), thats a Miss.
If, however, the Tau that fired at Averruncus no longer gets his cloaking benefit, I'd be at 58 total for 2 Degrees of Success which means 2 hits.
Damage 1st Hit: 1d10 + 12 ⇒ (2) + 12 = 14 Energy Damage at Pen 10
Damage 2nd Hit: 1d10 + 12 ⇒ (8) + 12 = 20 Energy Damage at Pen 10
Why do I roll so low for damage on my Plasma Gun?
Scorpelio will Move Forward and load a Frag Missile into his Missile Launcher.
"GAH! These filthy Xenos are a slippery bunch! Pathetic Cowards they are!"
Brother Averruncus, Librarian |
Averruncus, his Force Sword coated in the blood of the xenos he just killed, jumps aside and rolls in the snow in order to avoid the point blank fire.
Dodge: 1d100 ⇒ 53 It's a miss.
Yet, the Tau warrior manage to hit him in the chest. Minus armor (11) and Toughness (12), Averruncus takes 3 points of damage.
Counterattacking immediately, the Son of Antaeus thrust his psychic lightning-covered sword.
Melee Attack: 1d100 ⇒ 41 That should be a hit in right arm.
In case the xenos doesn't manage to dodge:
Force Sword damages: 1d10 + 13 ⇒ (2) + 13 = 15 Penetration 5.
In case it produces actual damages, as a free action, Averruncus channel psychic force:
Psychic force channeling: 1d100 ⇒ 3 Again!! The target is 75. This is therefore 7 degrees of success!!
The xenos has to make a Willpower test. For each degree of success I have more than him, he takes 1d10 additional damage, ignoring armour and Toughness.
Brother Loghir Apothecary |
in the initiative roll my chapter trapping give me +2 so I'm at 8, Rollo at 7, so I'm shooting the fleeing xeno before he charges
As Averruncus is turning the 2 xeno into jelly Loghir shoots at the one fleeing.
BS 41, +10 for semi auto you will need to adjust for anything else
BS 51: 1d100 ⇒ 64
I doubt he hits, I'll put 1 dmg roll just in case
bolter dmg: 2d10 + 9 ⇒ (10, 9) + 9 = 28
Browman |
dodge: 1d100 ⇒ 5 the xenos dodges the sword swing.
The devestator fires another shot at the fleeing xenos 1d100 ⇒ 62
Suck in melee both xenos try to club the marines with their free hand.
1d100 ⇒ 991d100 ⇒ 93 both missing horribly.
It is at this moment that you hear some kind of wailing alarm start up in the resort.
All players can act again.
Brother Averruncus, Librarian |
can i parry a failed melee attack in order to try a counterattack ? It seems realistic, but i don't know if the rules support it. Just in case : parry: 1d100 ⇒ 54 success thank for sword being a balanced weapon.
counterattack: 1d100 ⇒ 90 epic fail... ; : (
"we must destroy their comm-station NOW !" shouts the son of Averruncus on the team frequency.
Determinated to put an end to the existence of its direct adversary, he swiftly feint to the right before to reverse his grip on his sword and swing backward in a powerful blow.
feint: 1d100 ⇒ 60 fail...
melee attack: 1d100 ⇒ 70 failed again : (
Brother Loghir Apothecary |
Charge d100 hits
d10+3
d10+3
I will use the first hit.
isn't a roll of 10 a "righteous...something" extra dmg?
As everyone is engaged in combat Loghir runs up to get ready to assist Averruncus (or Rollo if that's the case)
Browman |
Brother Rollo righteous fury damage 1d10 ⇒ 7
Brother Rollo carves into the wounded xenos, leaving it to bleed out on the snow. Alone and terrified in its final moments as all xenos should be.
Tarkus also begins advancing at his best speed.
The surviving xenos again tries to attack the librarian. 1d100 ⇒ 17 and scores a hit. 1d10 + 5 ⇒ (5) + 5 = 10 but as all astartes know, Tau are pathetic and weak in close combat and the blow doesn't even phase the librarian.
players can act again. Brother Rollo as team leader it is your call to scrub the mission if you so choose at any time.
Brother Averruncus, Librarian |
Despite the lack of power behind the xenos attack, the librarian opposes a powerful parry.
Parry: 1d100 ⇒ 77 It's a miss.
Yet the clumsy melee attack actually take the astartes by surprise.
Starting to get exasperated by the futile resistance of this xenos, Averruncus tries a new feint, followed by a devastating blow.
Feint: 1d100 ⇒ 75 It's a miss.
Attack: 1d100 ⇒ 57 It's a miss :(
Brother Rollo - Tactical |
I hadn't thought that giving up was an option. at This point we either press on, try to keep them from fleeing and accomplish the mission, having to deal with all the consequences of them being aware. Or we retreat.... Bleh.
"Brother Scorpelio, do we still need to take out the comms?"
If yes "everyone break to your target"
If no "then we take out their transports as a group, and move onto the diplomats together."
Brother Loghir Apothecary |
Loghir keeps running at Averruncus' target last round I ran as well, am I in melee range?
If I'm in melee range I'll charge with the chainsword
Attack: 1d100 ⇒ 24
WS 54, +10 charge (total 64), 4 degrees of success
damage (rending): 2d10 + 9 ⇒ (5, 4) + 9 = 18 = 14 (and Agi roll -20 to see if he catches fire due to 'Promethean Blessing' and my 'Cleanse the unclean')
Brother Averruncus, Librarian |
"Brother Scorpelio, do we still need to take out the comms?"
Yes, we didn't do anything to the comm-station. It's still functional (unless we get this one chance on a million it was under periodic reparation :) )
Single shot into the Xenos
Rollo, i'm afraid you were engaged in melee. You cannot shoot your bolter in melee (but you could with a bolt pistol, like in the tabletop miniature game). Alternatively, you could make a move action to escape melee range, and fire your bolter at point blank range. But in this case, you would expose yourself at an attack of opportunity as you break combat. And your opponent will be able to fire at you if he survives your shot. Fire at point blank range get a +30 bonus to BS!
"everyone break to your target"
"Understood."
Scorpelio |
"At this point, Brother Rollo, I'm not all too sure. For all we know they've gotten a message off. We might as well take it out to avoid escalating things but I doubt that will do much. Since the alarm went up I assume that they're going to attempt to Evacuate the VIPs so we'd be better off focusing on killing them first before levelling the place. I refuse to retreat and let these worthless Xenos draw breath."
Scorpelio ran last round so if Loghir is in range to charge, so should he.
Charge!: 1d100 ⇒ 26 WS=47+10=57 so 3 degrees of success.
Servo-Arm Punch: 2d10 + 14 ⇒ (4, 1) + 14 = 19 At Pen 10, Impact Damage.
Browman |
Brother Rollo - Tactical wrote:"Brother Scorpelio, do we still need to take out the comms?"Yes, we didn't do anything to the comm-station. It's still functional (unless we get this one chance on a million it was under periodic reparation :) )
Brother Rollo - Tactical wrote:Single shot into the XenosRollo, i'm afraid you were engaged in melee. You cannot shoot your bolter in melee (but you could with a bolt pistol, like in the tabletop miniature game). Alternatively, you could make a move action to escape melee range, and fire your bolter at point blank range. But in this case, you would expose yourself at an attack of opportunity as you break combat. And your opponent will be able to fire at you if he survives your shot. Fire at point blank range get a +30 bonus to BS!
Brother Rollo - Tactical wrote:"everyone break to your target""Understood."
Rollo's target was killed by his chainsword last turn.
Browman |
"At this point, Brother Rollo, I'm not all too sure. For all we know they've gotten a message off. We might as well take it out to avoid escalating things but I doubt that will do much. Since the alarm went up I assume that they're going to attempt to Evacuate the VIPs so we'd be better off focusing on killing them first before levelling the place. I refuse to retreat and let these worthless Xenos draw breath."
Scorpelio ran last round so if Loghir is in range to charge, so should he.
[dice=Charge!] 1d100 WS=47+10=57 so 3 degrees of success.
[dice=Servo-Arm Punch] 2d10+14 At Pen 10, Impact Damage.
You guys started almost 200 meters away, I don't think you are close enough to charge yet.
Brother Averruncus, Librarian |
Rollo's target was killed by his chainsword last turn.
Shame on me -_-"
"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."
Scorpelio |
Browman wrote:Rollo's target was killed by his chainsword last turn.Shame on me -_-"
"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."
"Aye. The Diplomats, however, are priority #1 now that they've been alerted to danger. If you have the opportunity to take any of them down, do so. Everything else is secondary at this point. We have a Mission to accomplish and we shall not fail Brothers!"
Brother Loghir Apothecary |
Browman wrote:Rollo's target was killed by his chainsword last turn.Shame on me -_-"
"I think we should stick to our initial plan: one team take down the comm-station as soon as possible while the other deal with the ships. Let's forget about these stealth suits for now. We can easily track them in snow later on."
I posted in Discussion a bit about this. But I'm willing to risk it and just rush the place
"Stop playing with your mouse brother Averruncus and end him so we can get out of here"Loghir keeps running towards Averruncus and gets ready to patch him up before we head to the target.
Brother Loghir Apothecary |
Semi-auto fire at Averruncus' tau. BS 41, +10 semi-auto
BS 51: 1d100 ⇒ 55 I think I also get -10 for the suit so I'm sure it's a miss
"He's all yours brother Tarkus, show him that even with bolters devastators are devastating"