Beyond Fort Horizon (Inactive)

Game Master Terquem

New Notes are in the Campaign Tab

An Edit was done to the end of K'vin's story

Jeannine's Story is added


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Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka stalks over behind Sithundan, slamming her pole into the ground. "Stupid idiots." She spits at one of the fleeing creatures, and then touches Sithundan's back.

Heal: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan turns to Thikka, "Thank you for the assistance kind...lady?...your aid is much appreciated."


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka whacks Sithundan on the back of his rocky head with her stick. "Of course Lady... gravel head." She says testily, having to reach up with the stick, and apparently annoyed about that.

Not an attack, basically pulling a Gibbs.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Looking unfazed by the whack Sithundan retorts with a gravely grin "You may want to be careful with that, your next swing it might end up in splinters."


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka snorts. "And you might end up losing your pebbles too..."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"I think I'm gunna like you." and with that Sithundan gives a little laugh as he turns and walks off to start collecting the dropped weapons and load them into the cart. After picking up one of the swords he walks over to the cart driver and hands it to him "If you're going to help defend the cart you might want this and now you can return the one you borrowed from the young lady."


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

Valind darts off towards where the voice came from, speaking clearly and confidently.

"Lorohlor! Let us talk! My name is Valind, priest of Valindor! I mean you no harm! I think the wearing of your people's skins is a terrible thing! Let us see if together we can find out how these bandits got them! "
working towards a diplomacy roll...


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath keeps a watchful eye on the scene, covering the battlefield with his bow. He also keeps an eye on the actions of the elves, and their strange behavior regarding the cargo.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka moves to Portia, and touches her arm.

Heal: 1d8 + 2 ⇒ (7) + 2 = 9

She looks at the cleric who ran off, and shrugs. "His great god can take care of him." She reasons.

GM? I need a ruling. Thikka has a feat that lets her use a hex on someone more than once even if it is normally once per day. It's worded that even if they make their saving throw, she can hit them again. Would that also apply to healing hex, it does have a saving throw, but only if the person doesn't want to be healed. If so, then she can heal everyone twice. She's currently down 3 hp, so would like to know if she can heal herself up again.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick stands among the bodies of the fallen, his katana crimson (or whatever) with blood. He looks around as his allies finish the fight and go about their business, and then pulls a cloth from his belt. He wipes the katana's blade clean with slow, methodical reverence before sheathing it. He then bows his head and whispers a brief... not quite a prayer, but of that nature. Finally, he returns to the caravan and stares pointedly at the elf in charge.

Intuition: 1d20 + 6 ⇒ (8) + 6 = 14
This as a general feeling out what's happening, but focused on what he said and how he acted earlier. Very suspicious.


Female Tiefling Rogue 2

Minerva simply stood, gently sheathing her sword with but a whisper of sound. She had to admit.. that was impressive, she had hardly dared to move as the warriors did their work, and what work that was.

One hand going to her belt, Minerva quick-stepped back to her mule and drew out a sheet or two of parchment, and her charcoal sketching-stick.

Sitting down on the ground, she closed her eyes and drew in images from memory, the vivid action and movement of that short, vicious battle.

Then she started to sketch, just base notes and light-as-gossamer lines for now, but this may be the start of her Magnum Opus. She started small, this was to be a collage. The band of warriors ahead had been clearly fighting in something resembling tandem, and if all turned out well, and there were more glorious heroics and mighty deeds to come? She'd be there to document them, and paint their mark on history.

She couldn't help but smile as the shapes and lines began to grow and swirl on the page and in her eye.

Beginning a new painting using Crafting skill: 1d20 + 9 ⇒ (18) + 9 = 27

If that roll doesn't go well, I might want to take 20 if time allows, 10 if not. This is going to be Minerva's Shtick methinks, chronicling the battles of whomever she accompanies (Especially if said Accompaniment includes Mr Tramsen ;D), in addition to standard Rogue-ish stuff.


The kobold leader makes another noise and with one final cry the Kobold raiders drop dead silent.

Draconic:
Follow them, once the leaders are found we will catch them all and make their deaths painful.

Halfling, as one of the scaled I do not follow your god. While I appreciate that you are willing to assist us in a just cause I have no desire to owe a favor to you or your allies. Regardless you have given us what we need, those fleeing fools are going to run straight to their masters. A small noise of motion is heard and another inhuman (though small) growl
Draconic:
Ritmush! Get over here!

"I am going with my warband, I am leaving one of my less stealthy warriors to question the raiders that survived.
Ritmush ensure your interrogation determines who the raiders are lead by and where they are on the minimal chance something prevents us from finding the same. I would prefer you not kill my raider, my response would be unpleasant."
with a chant of more draconic that builds to a crescendo Loroh Lor sighs once
"Goodbye, please keep your exceptionally hairy midget from antagonizing others in future. It could be dangerous to her health" a small crack like a hundred snapping fingers overlaid on each other and the cliff is silent.


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

And now to sell it to these mooks ritmush thinks to himself as he decides on the last act of Loroh lor and poor/much beleaguered Ritmush the minion

An easily heard sigh come from the cliff as a small plume of dust comes off it. A scrawny human with several missing teeth dust coated skin a few shades off the typical of the area and heavy smoked goggles resting on a large forehead shading his green eyes and fine boned face. "Man I hate when he does that..." the young man mutters to himself picking up a crossbow while looking down the cliff at the carnage on the battlefield.
"Uh, Hi." the clearly human kobold raider calls down as he moves to the edge of the cliff, perched on the side with his sandal covered feet kicking to an idle tune. Any ah'you got an idea as tah what I'm supposed to ask these guys? I'm not sure what a 'inntergration' involves but Loroh Lor usually did those so I didn't really bother ta' learn.

We have some rather perceptive folks in this group so feel free to examine ritmush if you desire. Now lets see how far Ritmush can push this little lie before it tangles to the point that he gets crushed.

Bluff check: 1d20 + 9 ⇒ (18) + 9 = 27 To stick the lie
Empathy: 1d20 + 6 ⇒ (12) + 6 = 18 To be sure the lie took

DC27 sense motive:
That kid on the cliff is a lying. Both with his body and his words he is portraying himself as smaller and weaker than he could be. He is trying too hard to sound subordinate, more like he is playing a role.
Plus it looks less like he is eyeing you suspiciously having just seen you and more that he is waiting for some cue. Like perhaps someone recognizing his massive fib and trying to trap him down in the canyon.
(if determined by one of the players that made the Will save to determine that Loroh Lor's voice sounded wrong)(Or they choose to believe that hairy halfling person.)
His speech pattern also sounds a bit like that Kobolds when he isn't intentionally butchering his speech.


Male Halfling Cleric/2 | AC 16, T 12, FF 15 |HP: 15/8 | F +4, R +1, W +5 | Init 1, P 2, I 1 | CMD 10

sense motive dc 27! +silver tongued: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Valind does his best to keep the disappointment from his face when the raid leader explains
"...Of Course. Good hunting!"
If I could keep her from antagonizing people I would. Hmmmm The understanding of exchange of favour and a cost benefit analysis of doing so suggests a society that value their word highly. These might make good allies, if they can convince their minion...

At this point Ritmush emerges, and Valind's face possibly falls a little further before
bluff +silver tongued: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11"Ritmush? I'm pleased to meet you."


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath not focusing on the battle any longer hears the voice from over the ridge, and the situation seems odd.

Perception: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

The voice appears clearly to be a figment or some sort.

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

Ah, yes a mere cantrip, known to all wizards. As the boy comes over the rise into view Unbolath surmises he is the source of the spell.

Intuition: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16 ... What is he playing at? Time will tell. Unbolath keeps an eye on him, although there appears to be no threat.

"Well met young lad, your magical ruse appears to have thrown the enemy raiders for a loop. Some of us are not so easily fooled. What brings you to these parts of the wilds?"

Unbolath lowers his bow and to the group in general. "Are we concerned about the raiders that have fled? Perhaps I or Portia can track them down."


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Doh! just noticed Ritmush's bluff is an 8 and his stealth is a 9. not the other way around. so the DC to beat is actually 'just' a 26 rather than a 27
@ Unbolath Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.
You can ID the trick is a spell, but far as I can tell ritmush was still unseen when he entered the combat. That being the case I don't think you can determine what particular illusion it was.

Doesn't look like he caught on the dirty human considers as he looks down on the halfling, after a half second he gives an exuberant wave. "Yep, tha's mah name! Yer name is Vain-lend right?"


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Sense Motive: 1d20 ⇒ 17 No bonus. :(

"I'm not a hairy midget either you stupid scale for brain moron, you come down here and say that to my face you feckless coward!" The ratfolk says with vim and verve. "I ain't afraid of your scaly mug! I'll whop your muzzle so hard you teeth are using your sphincter to chew!" She hits the dirt and stones repeatedly with her stick to accentuate her barbs. When Ritmush comes out, she snorts. "Coward! Sending out a naked monkey to do your fighting?" She crooks a finger at Ritmush. "Come on then, I'll show you who's a hairy midget you feckless hairless ape!"


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

"Wow am I ever glad i'm up here, she looks angry an'shoots fire. those are two things I don'like to see in combination. An'from what I've heard people say on it shorter people are even more dangerous on account of havin'a whole persons angry in half the size." Ritmush states towards the halfling
"Much more an'I bet all her hair'll stand up and she'll look just like this!" Ritmush says as he mimes an afro on his head out to the length his arms can reach.

Looking toward the granite faced man ritmush tilts his head about 20 degrees and furrows his brow curiously.
Yer really good at spotin' stuff then, not just anyone can see though one of Loroh Lor the unfound's tricks. Wish it was mah trick, was a goo-"
the young one stops halfway through his thought and gives a glance of guilt toward the forest
" Should probly not talk about his tricks though, he hates it when people learn about em' half tha fun is provin' people that think they got the whole trick wrong all over again." The human pops one fist under his tilted head as he slowly recites something his speech changing "Of course its a trick, its always a trick. But the best kind of trick has just enough truth in it to make people believe in it. And that bit of truth is just enough to take a mediocre trick or trap into something truly dangerous." the dirty blond human finishes as he scratches at the strap of his goggles "Loroh Lor says that sometimes." he finishes with a grin as he continues to kick his legs.


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

Portia, still high on adrenaline from the battle doesn't even notice Thikka behind her as she jumps from the woman placing her hand on her shoulder. She watches as the arrow is magically expelled from her thigh muscle and the would closes.

Thank you Thikka, I feel much better now

intuition: 1d20 + 4 ⇒ (1) + 4 = 5

Interrogation is never pleasant, I do not wish to be a part of it. Do what your master claims, but please leave me out if it.

Portia shudders at the thought of interrogation, irregardless of who the target is.


Male Human Rogue/2 | AC 15, T 9, FF 15 |HP: 18/10 | F +, R +, W + | Init , P | CMD

The wagon driver accepts the weapon offered by Sithundan, and then approaches Portia

You know, I was just about to throw this little knife, it’s a skill I am working on perfecting, but now I’m glad I didn’t need to. Here, and thanks.
He hands the knife, handle first, back to Portia


male

Day 5, Gulley, among the dead

Thikka:
Yes, I believe you can use the healing hex with that feat, unless someone tells me differently.

Derrick:
The Two elves seem nervous, and are uncomfortable in your gaze. They do not appear to be ready to do anything threatening, but their behavior is suspicious

Minerva:
Your roll was great, and I like where you are going with this. I may make it a critical plot element latter on.

Perception Skill Check, DC 20 now, DC 14 if any of the bodies are examined:
Each of these creatures is either a Human or a Halfling, some are male and some are female. They appear undernourished. Each bears a tattoo on their left forearm of a code that is six digits long.

Three of the creatures writhe on the ground in pain, or suffering from a curse. They throw off their disguises, hats, robes, and look up at the heroes with pleading, pitiful eyes.

The two Elves, stand by the wagon, quiet, and the woman keeps a hand on the man’s arm.


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

Portia nods to Victor as she takes the dagger and puts it back on her hip. She whistles and Issabelle comes over and they nuzzle foreheads briefly then she goes back into the air.

per: 1d20 + 2 ⇒ (19) + 2 = 21

She refuses to touch any of the bodies, but notices something odd. They have been starved, intentionally or not she is unsure, but she can see rib ages and bones.

Guys, these people are being starved. I can see their bones and rib cages. Also, check out their arms. Someone or something has etched a series of numbers into their flesh. Who could...

She turns to the side, unable to finish the thought and gags on some of her spit. The thought beyond her comprehension or comfort zone.


Female Tiefling Rogue 2

Intuition: 1d20 + 6 ⇒ (11) + 6 = 17


male

Intuition Skill Check, DC 16, only after examining a body or a survivor:
The tattoo must be a code used to track people who are criminals


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka walks up to an injured opponent, flicks their weapon away with her staff, and then reaches down and touches their leg or arm.

Heal: 1d8 + 2 ⇒ (1) + 2 = 3

She then shakes her stick in their face. "Lay still or I'll whop your head off!" She tells them testily, before moving on to the next down'd and in pain person.

Heal: 1d8 + 2 ⇒ (8) + 2 = 10
Heal: 1d8 + 2 ⇒ (8) + 2 = 10
Heal: 1d8 + 2 ⇒ (8) + 2 = 10
Heal: 1d8 + 2 ⇒ (5) + 2 = 7
Heal: 1d8 + 2 ⇒ (3) + 2 = 5

With each, she repeats the warning to behave or she'll whop them, and also flicks the weapons away. She'll check the down'd still people as well, anyone alive get's a heal.

When she's finally done, she rubs her hand on her forehead, and cracks her back. "Stupid idiots, making me heal them up. Ought to whop them all on the head for being stupid." Thikka apparently considers being stupid to be a criminal offense, worthy of being beaten about the head until the being stupid stops.


male Elf ranger 7, AC 21,T 16, FF 16, HP 174, F +7R +10, W +5, In +7, Per+15, lowlight

perception: 1d20 + 8 ⇒ (5) + 8 = 13
intuition: 1d20 + 2 ⇒ (16) + 2 = 18


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath walks among them, examining the downed, and checking the bodies for living.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23 (+2 vs humans)

If any are bleeding out he will attempt to stabilize, and notify Thikka particularly if he is unable to stabilize their wounds.

Heal Check: 1d20 + 1 ⇒ (3) + 1 = 4
Heal Check: 1d20 + 1 ⇒ (10) + 1 = 11
Heal Check: 1d20 + 1 ⇒ (5) + 1 = 6
Heal Check: 1d20 + 1 ⇒ (7) + 1 = 8
Heal Check: 1d20 + 1 ⇒ (4) + 1 = 5
Heal Check: 1d20 + 1 ⇒ (13) + 1 = 14
Heal Check: 1d20 + 1 ⇒ (7) + 1 = 8
Heal Check: 1d20 + 1 ⇒ (18) + 1 = 19
(roll more for me if needed, although after 8 rounds I am guessing any will have bled out if not already self stabilized)

To the few remaining conscious, he offers some food and calmly asks, "Tell us your story and reasons for the attack."

Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21


male

Survive?: 2d6 ⇒ (2, 5) = 7


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

GM question:

Hrmmm... wrote:

Each of these creatures is either a Human or a Halfling, some are male and some are female. They appear undernourished. Each bears a tattoo on their left forearm of a code that is six digits long.

Hrmmm... wrote:
The two Elves, stand by the wagon, quiet, and the woman keeps a hand on the man’s arm.

Ritmush is a rather paranoid little critter. Is the woman keeping hold of the mans left arm? If so I smell a baited plot hook, lets see if ritmush is our fish today.

If not I can only hope ritmush gets a second shot when he actually gets closer and is a better situation to notice things
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Intuition: 1d20 + 5 ⇒ (13) + 5 = 18

Ritmush perches on the cliff watching the warriors go about their work. He frowns slightly with each No-bold raider brought back from deaths door. Still think they deserve a hurtin' but killin'em for being starving and desperate ain't fair either.
elbows on his knees with his chin in his hands ritmush sighs heavily
"Well, I dunno what Loroh Lor intends but if ya fall over dead I can't innogurate cha'. An' as mos' times Loroh Lor did it there was screamin' an' blood I don't think it'll work in this case."
Dusting off his pants ritmush stands checking his multitude of pockets
"So bein' smooth rock guy already asked I'll say that if ya answer their questions and mine then I will share some... the boy holds the pause as he grabs a stained paper package from behind him
"Delicious Bacon with you." the child says in a tone almost implying reverence while unwrapping the paper and presenting the glistening meat towards the crowd below.
Not that it does much for the young mans presentation on account of the raiders being on 60 feet below him distracted by burn wounds and angry midgets with hair difficulties.
Nobody can resist the bacon... ritmush grins proudly awaiting his waterfall of Bacon induced information.


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Thikka checks another wounded and obviously starving creature, sighs as it has no pulse, and moves on. "Idiot kobold zealot." She says, commenting on the creature and it's bacon. She looks at the other members of the convoy. "Ok, who's going to question them?" She makes motions as if encouraging a gaggle of geese who are standing around doing nothing for no good reason.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick steps up to the elf in charge and leans casually on the wagon's side. "You said some interesting things before the start of that fight, sir. Anything you care to tell us now? It's our business as representatives of Major Finchly to guard this caravan as best we can, and we can't do that if the people we're guarding are lying to us."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

While Derrick is distracting the elves, Thikka steps up to the wagon from the other side and reaches out to Bhen, to see if the rat is upset by what's in the wagon, or if he's not.


Female Tiefling Rogue 2

Minerva didn't have her smile on as she worked at her sketch, instead letting a frown of concentration steal across her brow. She finished her image of a steadfast Mr. Tramsen and the battle -she couldn't resist *ahem* 'editing' him harmlessly, sharpening a curve here and adding a little to a certain bulge there.
with that image ready for painting later shifted her vision and pen to fill another corner with an image of the chained wizard, kneeling by a fallen foe, the sun glinting in a most curious way off the metal, and the tiny.

He shifted as he spoke, almost shifting the chains out of position, and she couldn't resist calling out "I apologize, Sir Wizard, but could you hold that pose just a moment more? your chains have fallen just right for my painting, and I simply must commit your image to memory." She remembered herself just after calling out, and made sure to pull the hood down to hide her horns.

Painting check(I feel a masterpiece should need more than one): 1d20 + 9 ⇒ (7) + 9 = 16


male Elf ranger 7, AC 21,T 16, FF 16, HP 174, F +7R +10, W +5, In +7, Per+15, lowlight

I agree with my colleague.if there is something afoot, we must know about it. If you hide anything from us.....

Rolandor moves beside Derrick, in a subtle show of force....as forcefully as a slender elf can be of course.....


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath paused as he attended to the fallen and questioned the living. Was he being called to? The woman who joined the caravan was sketching. He held briefly, less from the request but more from what to make of it. He fixed his gaze upon her, piercing, noting her mannerisms. She wasn't human, he knew humans, but neither was he. It mattered not. He continued about his matters, mulling over his companions, none if which he really knew anything about.


Female Tiefling Rogue 2

Minerva almost immediately regretted calling when the wizard looked over. Those eyes were pentratingly sharp, and she was certain he could see through the shadows of her hood.

For what it was worth, she simply bent over her page, concentrating on her work, capturing the play of light and the curving shapes of the magician's form.


Male? Human (Kobold raised) Sorcerer 2 HP:14 Init:+4 AC: 12/12/10 Saves Fort+3 Ref+3 Will+2 Percep:+6 Intuit:+5

Ritmush tilts his head slightly as he looks at Minerva "Hey, lady."
the young man says as he cautiously rewraps his slab of pig meat with far more care than such an action ought to merit. "Whater' yah doin' oevr there? Also, do you know if the furry things gonna thump me if I come down there? I can't 'xactly Instigate tha' No-bolds from here but your hairy short not-a-midget Lady thing shoots fire when angry an' I like having hair. Keeps mah' head warm." says the human, while butchering the common tongue.


Female Tiefling Rogue 2

Minerva looked up at the call of the short... human? on top of the cliff, and raised a brow, wondering if he meant her, there being more than a few ladies around.

Well, he was looking at her..

She let a tiny sigh escape, pencil pausing it's intricate dance as she shouted back, "I'm drawing, small one! I like to sketch, and thus am recording the battle, that I might draw on the beauty of it for a later painting!" she coughed once or twice, her throat was dry as the dusty ground, and it hurt to bellow so loudly.

She quickly covered her head once more with her hood, lest her horns spill out, and took a drink from her waterskin before putting pencil to paper once more.


male

Day 5, Gulley, among the dead

After Thikka and Unbolath move among the downed foes, checking the condition of the wounded, and identifying the dead, the are able to find and keep alive a total of seven of the attackers. Five of them are humans, three males and two females, and two are Halflings, both male.
One of the wounded humans, a young man, looks up at Thikka with pleading eyes.

We didn’t have any choice. You’ve got to believe us. We didn’t have any choice. He said we’d get better treatment, maybe get a shorter sentence, but…

Just a short distance away, as Unbolath removes a grotesque mask from a dying halfling, the halfling sits up, taking Unbolath’s arm in a tight grip, and spiting blood on the ground, says, Shut up, Burt, we’re all dead men anyway, dead men you hear me! and then the halfling twists, his body shakes violently, and he dies.

Meanwhile…

Ritmush:
the elven woman has her hand on the elven man’s wrist, much lower than where the tattoos appear on the raiding humanoids forearms

As Derrick approaches the elves, the two exchange nervous glances.


I don’t know what you are talking about


Male Human Rogue/2 | AC 15, T 9, FF 15 |HP: 18/10 | F +, R +, W + | Init , P | CMD

Yes he does, the wagon driver says. The man has a curious smile, and approaches the back of the wagon. Oh he knows. How he knows is a mystery to me, but I think he knows exactly what is in this wagon


NPC: F Axorrian Scout, Second Class

How do you know what’s in the wagon The elven woman asks, seeming genuinely surprised


Male Human Rogue/2 | AC 15, T 9, FF 15 |HP: 18/10 | F +, R +, W + | Init , P | CMD

How do you know what’s in this wagon?


This isn’t a game of what the f!$% do you know! the elven man shouts. Look, who are you?


Male Human Rogue/2 | AC 15, T 9, FF 15 |HP: 18/10 | F +, R +, W + | Init , P | CMD

The names Victor, Victor Jankowski, and I work for people very interested in what’s in this wagon


NPC: F Axorrian Scout, Second Class

We work for people very interested in what’s in this wagon as well.


male

As the man and elves exchange mysterious, messages. Burt, the wounded man gets to his feet with Thikka’s help and says

The wagon. Yes, the wagon. We weren’t told what was in it, we were told not to look. We were told that if we looked, and he said he would know of we did, he said if we looked he’d hang us all. We were told to kill all of you, and bring the wagon to him. He told us we could die in our cells, or in the mines of the Dragon headed men, or at the end of a rope, or we might live if we killed everyone with that wagon and brought it too him.


Status:
HP: 9/19 Active Spells: None
Male Aasimar Wizard 1/Ranger 1 HP 19/19 AC 12 T:12 FF:10 For:3 Ref:4 Wil:3 | Init: +2 Per: +9 Int: +1 CMD: 17

Unbolath calmly asks "Clearly we would like to know who 'he' is. Could you elaborate more regarding your benevolent master?"


male

Benevolent! Burt spits. He's a mad man, a wild eyed Dwarf with a mean streak a mile wide. Goes by the name of Karl Drespor

Burt sits down on the ground

You good folk probably have no idea who we are, where we came from. I sure as heck never knew the prison existed when I first came here. You see, all of us are criminals, of one kind or another. I don’t know but two of the others in this group, and one of them is now dead. Edward, there, that halfling that just died, he was never a friend, but we were in a cell together. One of the others, I think he goes by the name of Phil, he looks like he is going to make it, even though he got burned up pretty bad. I only know him from seeing him in the laundry. You see the company found this place, I can’t tell you I know where it is, cause they took us there with hoods over our heads, and brought us out the same way. But it is a prison, a hellish place, where the company sends people that they need to get rid of. Some of us broke the law, sure, that’s fair enough, but a lot of the prisoners came straight to this land on ships, taken from their homes, and sometimes for the smallest crimes. And it is hell I tell you. They did experiments on us, made us work on strange machines. And sometimes when people are trying to take something apart, it’ll just explode in a great ball of blue fire, if it don’t kill you, you’d wish that it had.

And that ain’t the worst, stranger. See, you don’t meet anyone who’s been there too long, no, and you never hear any story about anyone ever going free, getting out of that place. There’s only two ways out for people like us, death, or sold as slaves to a race of lizard men, and them folks are never seen again.


Female Human Ranger (Falconer)...HP: 14/14 | AC: 17 FF:15 TCH: 12 | F/R/W: +1/+4/+2 | Init: +4, Intuition:+4, Perception: +3...xp:1900

sense: 1d20 + 2 ⇒ (2) + 2 = 4

Portia, after having her stomach settle, she listens in on the words of the halflings and humans. She tries to distinguish if what they are saying is true, or just a ruse to get out of whatever fate has for them. Her head is still reeling from recent events she cannot get a read on them.

She remember about the boy from the farm she was to keep a lookout for, do any of the raiders appear to match the description of the young man? She looks over the people, visibly distressed over the situation, trying to keep focused on the task at hand.

She cannot help but overhear the yelling near the caravan. She is tempted to just pull the tarp off the whole damn thing and end the bickering, but wonders if the threat of this Karl is founded and shouldn't be messed with.

She looks up to the sky, and she thinks to herself, Karl...Karl. I swear the name sounds familiar, but where did I hear it. Then it comes to her.

Portia's eyes go wide, as if he had seen a ghost. She goes to Derrick, Sithudan, Valind, and the other few who had traveled with her to the cave where they encountered.

After pulling them aside, Guys, that name sounds familiar. I remembered the name of Karl, the dwarf that hired us to go into the caves when we first arrived here to Fort Horizon. I highly doubt there would be two Dwarves with the same name. Sooo, what or where do we go from here?

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