| Full Name |
Victor Stephan Jankowski |
| Race |
Human |
| Classes/Levels |
Rogue/2 | AC 15, T 9, FF 15 |HP: 18/10 | F +, R +, W + | Init , P | CMD |
| Gender |
Male |
| Size |
medium, 5' 9", 175 lbs, brown hair, brown eyes |
| Age |
31 |
| Special Abilities |
can turn his head 70 degrees when a pretty girl walks by |
| Alignment |
NG (with Lawful Tendencies when being watched) |
| Occupation |
Private Eye |
| Strength |
14 |
| Dexterity |
9 |
| Constitution |
13 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
15 |
About Victor Jankowski, Private Eye
Initiative:
Senses: Normal Vision
Perception:
Intuition:
---Movement---
Speed: 30’
---Defense---
Hit Die 2d8+2 | HP, 18 | Damage Taken:8
Armor Class, 15 Adventuring (Non-Adventuring):
Touch AC: 9
Flat Footed AC: 15
Combat Maneuver Defense: (10, + BAB, + STR, + Dex)
Saves: Fort +, Ref +, Will +
---Offense---
BAB: +
Strength Modifier: +1
Dexterity Modifier: +3
Size Modifier: 0
Combat Maneuver Bonus: + (+ Str, + BAB, + Size)
---Melee---
1) Unarmed: + | damage, d3 (B) x2
2) Dagger: + | damage, d4+2 (P or S) 19-20/x2
3) Sap: + | d6+2 (B) x2
4) Improvised Stuff: + | variable +2
5) Masterwork Dirk: + | d4+2
---Ranged---
1) Thrown Stuff: +| damage, variable +2
2) Thrown Dagger: + | damage, d4+2 | r 10’
---Character Sheet Details---
---Feats---
Level 1, 1+1
Throw Anything
Persuasive, +2 to Diplomacy and Intimidate Skill Checks
---Traits---
---Skills--- ranks!
Trained Class Skills: 35 Ranks!
Appraise, Ranks |
Bluff, Ranks |
Climb, Rank |
Craft (Forged Documents), Ranks |
Diplomacy, Ranks |
Disguise, Ranks |
Intimidate, Ranks |
Perception, Ranks |
Profession (Private Eye), Ranks |
Use Magic Device, Ranks |
Trained Non Class Skills: 11 Ranks
Knowledge (Planes), Ranks |
Knowledge (Engineering), Ranks |
Spellcraft, Ranks |
Survival, Ranks |
---Special Qualities---
Racial Abilities
Human
Class Abilities
Rogue
Sneak Attack +2d6
Trapfinding (add ½ Perception to Skill Checks to Find Traps, and the same to Disable Device Checks, which I do not do!)
Evasion
Rogue Talent (Combat Trick, Improved Unarmed Strike)
Trap Sense +1, reflex saves versus traps
Rogue Talent (Combat Trick, Catch Off-Guard)
Uncanny Dodge
Favored Class Bonus: Rogue, Skill Point
+2 Skill Ranks
Level Ability Bonus, at level 4 | +1 to Int
Weapons
Daggers (4): One in left chest pocket of overcoat, one on belt in the small of my back, one on left forearm, under shirt sleeve, one in left boot. These are normal knives, but back in the office, in the lower right hand drawer is a Masterwork, Naval Dirk (it once belonged to my Father a retired naval officer) pocket is a Masterwork. | 8 gp, weight 4 lbs
Sap: Kept in back trouser pocket. | 1 gp, weight 2 lbs
Armor
+3 Studded Leather (found on another planet). +6 AC | 9000 gp
Gear
+1 Sap |
---Accessories---
Masterwork Fedora: On head at all times | 400 gp, Weight 1 lb
Map Case: 1 gp, ½ lb
Toffer’s Model J18 Fountain Pen: 15 gp, weight neg.
Signal Whistle: 1 gp, weight neg
Buber and Pike Electric Torch (Sunrod): 10 gp, weight 2 lbs
Disguise Kit: 50 gp, weight 8 lbs
First Aid Kit (Healer’s Kit): 50 gp, weight 1 lb
Spell Book, Blank: 15 gp, weight 3 lbs
Traveler’s Outfit (with Long Coat): 8 gp, weight 10 lbs
---Loot---
as if...
---Experience Points---