Ratfolk

Thikka's page

254 posts. Alias of mdt.


Full Name

Thikka Shadowskulker

Race

Ratfolk HP (7)

Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4

Classes/Levels

Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Gender

Female

Size

Small

Age

17

Special Abilities

Hexes

Alignment

NG

Location

Savage Hills

Languages

Common, Ratfolk, Goblin, Orc, Sylvan, Draconic, Terran, Thessalonian

Occupation

Witch

Strength 11
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 7

About Thikka

Current Background:

Thikka grew up in the Grand Lodge Library in Absalom. Many people would say they grew up in Absalom, but she grew up in the library. Thikka was the daughter of one of the maids who keep the Grand Lodge Library clean while the researchers work in it. But her mother died when she was barely walking, the victim of a robbery attempt on the Repository.
The Chief Librarian, Silase Mendevian, and his associates, could not locate any relatives of Thikka's, and as her mother had alerted the security forces before being killed, thus stopping the robbery of the Repository, they felt they owed her better than a cot in an over-worked under-funded orphanage. So they simply never bothered telling anyone about her. She grew up in one of the storage rooms in the back of the library, surrounded by elderly researchers and librarians.

Despite her (relatively) young age, she acts quite like the elderly curmudgeon. Non-Ratfolk, usually not knowing how ratfolk age, are likely to think her an old woman. She has a sharp tongue and acerbic humor that is not likely to win friends or influence people. However, she is very sharp, and has read books her entire life.

Thikka was escorting copies of nearly 100 books from Absalom to the Cheliax Capital when her ship was caught in a storm and sank at sea. She lost most of her possessions except her pack which she managed to grab as the ship went down.

After floating in the wreckage for a couple of days, she was rescued by a cargo ship heading to Sandpoint. Thus she's been stranded in Sandpoint for the last few weeks, looking for a way to raise funds to get word to the Grand Lodge that she is alive, although the books were lost.

OLD BACKGROUND:

XP : 2260

Thikka was always the stuffy little thing, even when she was just rattling around the lair, barely talking and walking. She was also the most curious of her siblings. The combination drove her mother nearly to the breaking point, always pulling the little ratfolk out of some tight little space or talking her down off a tree or a rock or something.

Thikka had a burning curiosity to see the world, and despite her astringent personality, hated to see others hurt (unless they brought it on themselves through stupidity). She was only 10 when her pet rat began to speak back to her. Ben taught her all sorts of neat tricks, and even how to heal her other pets or herself when things went wrong. Her mother stopped having so many fits when she quit coming back with scrapes and sprains and bloody streaks on her fur, making her life much easier.

The other ratfolk children had rapidly learned that bad things happened to them when they teased or attacked her, as well. Nothing she could ever be accused of, clumsiness, tripping over their own feet, and other such bad karma.

At age 16, Thikka finally took off, like many of her siblings, with just a few things on her back and the world to explore. Her first job was on a merchant vessel, as the ship's healer. She'd had issues with sea sickness at first, but soon found she liked the salty air.

Unfortunately, her captain was not very smart, at least in her opinion (then again, most people were morons as far as she was concerned). Captain Billibus "The Belly" Barch had a habit of sampling every house of ill repute he wasn't barred from whenever he hit port, and that came with certain unavoidable side effects. The price for his latest debauchery had finally caught up to him a month out of port, and when he found out his ship's healer couldn't stop the agony he was going through (and after she told him what a moron he was for catching it in the first place), he put her off on a boat with a weeks rations in the middle of the ocean and set sail for a new port with all sail.

Thikka spent the next three weeks drifting on the ocean. Only her brains let her survive, summoning water elementals to replenish her water, or to pull fish out of the ocean for her to eat raw. Finally the small boat was thrown up onto a beach in the middle of nowhere.

Trudging away with only her meager belongings and Ben in her pocket, she worked her way inland, trying to find some civilization. After a week's walking, she spotted animals on the horizon along with wagons. Approaching the caravan, she told them of being shipwrecked, and of being a healer, and offered her healing services in exchange for traveling with the caravan.