Elvish Fighter

Sarathor Naefiel's page

148 posts. Organized Play character for Merisal The Risen.


Race

Fort +4, Ref +3, Will +4; +2 vs. enchantments Immune sleep low light vision

Classes/Levels

CLW wand 43 charges remaining hp 25 (bot instrctn hit with staff/buff croaki if dr encountered)

Gender

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)

About Sarathor Naefiel

Sarathor Naefial
Male elf druid 3
N Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 25 (3d8+7)
Fort +4, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +5 (1d6+4)
Druid Spells Prepared (CL 3rd; concentration +4)
2nd—bull's strength
1st—longstrider, magic fang, shillelagh (DC 12)
0 (at will)—create water, detect magic, guidance, read magic
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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 13, Cha 10
Base Atk +2; CMB +5; CMD 17
Feats Power Attack, Toughness
Traits balanced offensive, scholar of the great beyond
Skills Acrobatics -1 (-5 to jump), Handle Animal +5, Knowledge (nature) +7, Knowledge (planes) +6, Linguistics +2, Perception +9, Profession (cartographer) +7, Spellcraft +7 (+9 to identify magic item properties), Survival +9 (+11 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Druidic, Dwarven, Elven
SQ elven magic, nature bond (deinonychus named Animal Companion), nature sense, trackless step, wild empathy +3, woodland stride
Combat Gear feather token (whip), wand of cure light wounds-6; Other Gear dragonhide breastplate, quarterstaff, wayfinder[ISWG], 3,000 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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