Bastarache, Welcome to the Nightmare
Game Master
Rysky
I. The Land the Gods Forgot
Map of Bastarache
While I had tweaked them myself I was operating under the assumption that Zombies always went last in initiative but I haven't been able to find anything that backs that up.
Oh well too late now :3
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Huh. I always thought so too.
Might have been a change between 3rd and Pathfinder.
*shrugs*
*phew*
Glad I went and double checked your damage and it's HP, I thought it had 2 HP left after your attack.
Your Demented Storyteller wrote: *phew*
Glad I went and double checked your damage and it's HP, I thought it had 2 HP left after your attack.
Though the fact that you got a crit too is grimly hilarious.
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Ball's in your court, Yelenn.
Well, either court really. You all can't keep ignoring each other forever!
So you're checking the rest of the doors?
I'm not a nautical expert so forgive me if that's not how ships work :3
1 person marked this as a favorite.
|
Yay! You know each other's names!
The first Pathfinder game I played in we didn't learn each other's names until about 6 months of playing together.
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Alright, I believe both of us are heading down.
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
K, I'll get the gameplay post up when I wake up in a bit.
Something I just wanted to say, that applies more to when you get to Bastarache than on a boat with limited options, feel free if you think something is too deadly or difficult to simply leave and come back later or even never :3
It's mostly non-linear since you have the whole island to explore if you wish, so it's more about surviving than winning. The story is up to you all, I'm just setting the pieces to play with ^w^
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Holy wow. Did I seriously fumble three times now? Granted, two of those were crit confirms and didn't really matter, but yeesh.
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
1 person marked this as a favorite.
|
You also ate all the stew an didn't save any for Yelenn.
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Hey, not my fault! :P Damned fumbles and blown Will saves.
I really need to figure out how to draw decent maps >_>
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Okay, so, according to my reckoning, I'll have 1 round to start swimming up before I need to start making Constitution checks. I'm not even counting swimming up, because unless I hit a nineteen or twenty (once per minute), I sink, and I literally cannot actually make progress swimming up.
It's reasonable for Tonya to survive, though, unless there's something in the water. Which there probably is.
Huh, well that happened...
FRET NOT! Cutscene time!
female lamae witch (seductress) 2 | HP 14/16 THP 0 n/l 0 | AC 14, FF 14, TAC 10 | F +2, R +1, W +3 | CMB +3 (+5 grapple), CMD 14 | darkvision 60, Per +0 | Spd 30, Climb 20 | Spells: 1st 5/5
Hi all, just your friendly, neighborhood snakewoman here!
Mylyna wrote: Hi all, just your friendly, neighborhood snakewoman here! Yep.
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
Oh and since you successfully made it to the island, welcome to level 2!
Female Pitborn Fighter (Two-Handed Mutation Warrior) 2 | Perc +5 | Init +1 | AC 18 (+8 Armor) | HP 26/26 | Fort +5 | Ref +1 | Will +1 | large bastard sword +5 (2d8+6/19-20) | javelins 5/5 +6 (1d6+4) | Gluttony Points: 0
HP: 1d10 + 3 ⇒ (5) + 3 = 8
So since you're not taking her up on her offer where are you two heading?
Note to self: "ichthyic" was the f$#!ing word I was trying find earlier but couldn't spell it correctly to search for >_>
*scratches chin*
Pretty sure Shybaris is Las Vegas.
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
Hmm, granted I've never been to Bangkok so I was just going off somewhere I've been :3
Have you been to Bangkok?
1 person marked this as a favorite.
|
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
No I know people who have. I wouldn't set foot there without being heavily armed.
Hmm, really need to start fleshing out some more countries.
Western Kingdoms
- Loth (defense against the dark arts)
- Odeya (theocracy)
- Kafei (Fey and storytellers)
- Esca (arts)
Hadal
- Shybaris (Lamia
- Achylys (vampire)
- Ranka (Rakshasa)
- Lusk (predominately human export and trade city)
Ekidu
- Drelm (newish human settlement)
Yune
-
Tonya Kharin wrote: [dice=HP]1d10+3 Sorry I didn't respond to this earlier, but since you're only a party of 3 without a major healer you can max HP on level up.
Unless y'all would just prefer to roll :3
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
+1 BAB
+1 Fort/ Will
1 0-level per day
1 1st level per day
2 new 1st level known
Spellstrike
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
I'm good with max. And in light of the lack of a healer I'm taking Infernal Healing as one of my two spells. The other is Corrosive Touch.
Spends her whole life studying to combat the dark arts.
*first time away from home*
Learn ALL the dark arts!
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
Lol. Defense Against the Dark arts....use evil for good.
1 person marked this as a favorite.
|
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
Also for some reason, Celestial healing sucks
Yeah starting out it's really bad compared to Infernal Healing, but doesn't have the drawbacks and later on is better I believe with the right abilities and metamagic, can't quite remember though.
Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1
But right now it's heal 1 hp vs 10. Cure Minor Wound....a bloody prison is as good. And carrying around angel blood is a bit shady
|