Bastarache, Welcome to the Nightmare

Game Master Rysky

I. The Land the Gods Forgot

Map of Bastarache


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Heh. Imagine what teenagers learning magic would come up with. Or wizards all isolated in their towers and overworked on research.

Pretty sure conjuration would have a whole subschool


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

That's how you get Mylyna's other character, Saersha


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Book of Erotic Fantasy and Nympholgy and some fun, and most times stupid, spells, and clever uses for spells.

I think Book of Passions will have some neat ones in it.


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Conjuration, Enchantment, and Illusion!


Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Yup


Yay!

Except Enchantment >_>

Don’t forget Transmutation!


Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

I didn't say enchantment was for good things. Think about how much popular fiction revolves around "love potions" (even modern, science-made ones) or ways to "charm" people. If you're talking about horny teenage wizards trying to get action, you can bet some of them would try to use mind altering magic. Which is crappy. But people do it. Magical equivalent of date rape drugs. :/


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*sigh*

Yeah.

*gets stabby knife ready*


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Yeah, I could easily see the enchantment school being outlawed in a lot of major cities, or counter enchantment spells and charms being a huge business.


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Honestly in any developed society, enchantment should be less legal than necromancy.


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

True, it should be less legal to take the agency of a sentient being than that of a corpse.


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*nods*

I also miss Necromancy being the life and death school and not the icky evil fear school.


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

The possible scarcity of water is why every spellcaster I play that's capable of it has prestidigitation. Though baths are infinitely better.


*nods*


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

As an occultist sha'ir, I can only get it with a trait like Two-World Magic. :/ I just like prestidigitation so my characters don't have to do laundry! :D


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Lol. I have a magus character who between prestidigitation, mage hand and unseen servant, plays like a jedi using minor bits of concentration to do housework while focusing on other stuff.

Magic school dropouts could make a mint off of mending and prestidigitation cleaning service. lol


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Same here! I have a "practical magus" who does stuff like that too.


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

If it's a trap it's definitely a honey trap


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Probably, but at this point after years on the run, Yasmin kinda doesn't care much anymore. Probably the first bath she's had in a year!

Worked over by a salacious marid. What a way to go.

Edit: Now I see this in my mind's eye as a line on a death roster for a Roguelike game. "Yasmin Jahandar: Killed by being worked over by a salacious marid while in the bath."


Sani: ”I feel so attacked right now...”


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

She's the one doing the attacking! (Attacking my boobs, that is.)


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

LMAO


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

I could be in trouble, I think hers have more hit points. Armor class isn't as good though due to size modifier.


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

LMAO! Clearly Yasmin got sent to ......what's a step above white collar.....gold collar prison.


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Gold chain more like

I go sleep now, most likely dead in the morning!


Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Heh, rest well


Nighty-night!


Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Incidentally, I'm on Pacific time, so these back-and-forth posts are really late night for me. Just taking advantage of the weekend. Usually I am online more around this time.


EST here, my bedtime was... 1 and 1/2 hours ago XD

Stupid BotW.


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Time for herb tea and a blanket!


Those both sound nice (and I did forget to make tea earlier >_<).


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Yasmin be like: "I just met you, and this is crazy, but here's my number, call me maybe?"


Sani: ^w^


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Heh...indeed. EST here but I work graveyard shift


I miss my graveyard shift.

And sorry Yaz, fell asleep >_<


Hmm, even though you're grappled you could try casting flare or dancing lights to warm her up faster.


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3
Your Demented Storyteller wrote:

I miss my graveyard shift.

And sorry Yaz, fell asleep >_<

We all have to sleep sometime!


Yasmin Jahandar wrote:
Your Demented Storyteller wrote:

I miss my graveyard shift.

And sorry Yaz, fell asleep >_<

We all have to sleep sometime!

Unfortunately :3


Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Mylyna, I posted in case you missed it


And campaign trait for Yasmin (still working on your's* Mylyna, sowwy!)

Forever At the Mercy of the Fickle Elements wrote:

You have grown and lived with your whole life suffused with the primal Elements that make up the world, whether at your behest or at your neck, most often through the form of the Genkiekin and you have learned to use and defend against those elements as they would as they aid and turn against you, just like the fickle elements themselves.

Your lifetime studies of Genkiekin, as well as being subjected to the seen and unseen wrath of the Court of the Hungry Flame and the supreme Wishcraft of a Genie Noble has left, as well as more intimate times has left you with a greater understanding of the forces that even the Genies themselves cling to, and has shifted you closer to them, for weal and woe.

You gain a +2 Trait Bonus on Fortitude saves against poison and disease and once per day when assaulting a foe with an ability that deals elemental damage you may decrease their energy resistance against the element you are using by 5. Conversely you may instead increase your own energy resistance against one type of energy by 5 when subject to an attack that deals energy damage. This energy resistance stacks with any you already possess.

What d'ya think?


*Been thinking on a bunch of different things, just trying to find one that feels "right".


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Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

Kind of a quick turnaround on Yasmin's character development in the story, but it DOES give a compelling hook for her (to find a way to call through the planes to bring Sani to her again).

The trait looks pretty powerful, but I'm not complaining!


Yay!

Power aside if you don’t think it meshes well with Yasmin I can come up with something else?


Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

No complaints, it does mean I'll have to get some elemental attack magic at some point! :D


Yay!


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Makes sense to me. There's a reason solitary confinement is a thing. Loneliness is the prison no one is truly equipped to handle


*nods*


*wakes up expecting the worst*

*breaths a sigh of relief for once*


Female Human Occultist (Sha'ir) 2 | HP 17/17 | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +4 | Initiative +2 | Perception +6 | Mental Focus 5/5 | Occultist Spells: 1st—3/3

?

What happened?


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Human Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Alabama proved to have some semblance of a soul I'm guessing.

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