Jericho Graves |
Strength: 1d6 ⇒ 61d6 ⇒ 21d6 ⇒ 61d6 ⇒ 6
Dexterity: 1d6 ⇒ 11d6 ⇒ 31d6 ⇒ 21d6 ⇒ 5
Constitution: 1d6 ⇒ 41d6 ⇒ 11d6 ⇒ 21d6 ⇒ 1
Intelligence: 1d6 ⇒ 51d6 ⇒ 51d6 ⇒ 31d6 ⇒ 4
Wisdom: 1d6 ⇒ 21d6 ⇒ 21d6 ⇒ 41d6 ⇒ 6
Charisma: 1d6 ⇒ 61d6 ⇒ 41d6 ⇒ 21d6 ⇒ 5
18 STR
10 DEX
07 CON
14 INT
12 WIS
15 CHA
Hazrond |
DEX: 4d6 ⇒ (3, 3, 3, 5) = 14
CON: 4d6 ⇒ (4, 6, 5, 4) = 19
INT: 4d6 ⇒ (6, 5, 2, 2) = 15
WIS: 4d6 ⇒ (2, 5, 1, 5) = 13
CHA: 4d6 ⇒ (1, 1, 4, 5) = 11
Ok so thats...
STR: 17 (5, 6, 6, 4)
DEX: 11 (3, 3, 3, 5)
CON: 15 (4, 4, 5, 6)
INT: 13 (6, 5, 2, 2)
WIS: 12 (2, 1, 5, 5)
CHA: 10 (1, 1, 4, 5)
... well then.
Jericho Graves |
Okay guys. Rules update. Due to low rolls, I'm allowing Hero Points.
These hero points are explained on page 322 of the Advanced Player's Guide. The only thing you cannot use the hero points for is "Act Out of Turn" as we use block initiative.
Everyone has 2 hero points.
If you decide you do not want to use this rule subset, you may instead gain a bonus feat.
Jericho Graves |
Relevant Houserules:
Kneeling: The character is kneeling on the ground. A kneeling attacker has a –2 penalty on melee attack rolls and can use a ranged weapon with a +2 untyped bonus to attack. A kneeling defender gains a +2 bonus to Armor Class against ranged attacks, but takes a –2 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon except for firearms or crossbows, which receive a +4 untyped bonus to attack. A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
Flanking: A creature is considered flanked when two or more creatures are flanking it as per CRB rules, however, flanking is now a condition and all attacks against that foe (including ranged) receive the +2 flanking bonus as long as it remains flanked. This also allows certain feats and class abilities to trigger, even if the triggering character isn't directly flanking the opponent. (Rogue Sneak Attack, for example)
I'm posting these, because normally I just adjudicate them secretly "behind the screen" so to speak, but I haven't done a PBP in a while and forgot I need a certain level of transparency with my houserulings. These are the only three outside of Hero Points, however. Everything else is going to be played as closely to rules as presented and common sense allow.