
baldwin the merciful |

I run fast paced games so you can expect me to active in the game. Two of the players have not played in one of my games but you can see from my history that I don't disappear. Likewise, I expect anyone who has trouble posting to let the group know, that simple courtesy goes a long way in creating a successful game.
I use maptools and post updates frequently in the game thread. I usually have map at top of the round, mid-round after a movement, and end round.
I'll roll initiative for everyone. I like the players to roll saves, skills and actions but if I need to I will DMPC.
Treasures of Chimera Cove is an old 3.5 module but I'll update it as we go, I use herolab so it's not that hard. I think this whole module should take 30 - 45 days. I'm sure I'll add some wicked surprises.
Everyone have fun.

baldwin the merciful |

Quiznab |

Swarms, eeek!

baldwin the merciful |

I'm waiting on the Gerard and STR Ranger to finish up their builds. In the meantime the game thread is open and I've set up the opening scene.
At the start of this adventure, the PCs are attached to the Andoran military which has been sent to quash the traitorous Andoren baron Galdur Vendikon from seceding from Androran.

Xavier Longsaddle |

From my initial look at the builds the classes appear to confirm my suspicion that ACG is overpowered. From the DM POV in a campaign settling it would be problematic to keep it challenging and would require quite a bit more prep time. We'll see how it actually plays out.
Lol. These are overpowered? Have you ever seen My invulnerable rager Barbarian Build? Hell, It was so strong Trinam put it in his Barbarian Handbook!
Or My Two Weapon Warrior build that insta-kills anything it get's adjacent to?Man, next AP we play I'm gonna have to play my Wolf Buddy Tripping TWFíng Ranger.
(I am smiling as I type this. I agree the arcanist definately looks overpowered. I would say the Slayer and Brawler are Better than a fighter but not as good as a Barbarian or Well Built Ranger. Like you said, we'll see.)

STR Ranger |

You want an OMG melee?
Check out what a Order of the flame, Daring Champion archetype Cavalier can do.
He STACKS Challenge and Precise Strike!
Then when he kills his challenge target he gets to make more challenges for free with increasing damage bonus.
He only gives up Mount and Charge stuff.
Makes a better 1 handed sword fighter than the swashbuckler.

Quiznab |

Some of the arcanist stuff seems very strong. Such as consume magic item + craft wand to power all those dimensional slides and raised DC / Caster Levels. I didn't build a blaster but I think you could make a really effective blaster arcanist.
Edit: I assume that archetype will get etrata'd, I can't believe they intended it to be so strong.

Grenadel "Rena" Aeleanir |

Baldwin, I'm strapped the next couple of days preparing for annual vaca with family/folks.
I can post, but character sheet probably won't be finalized until Wed/Thu. I promise not to cheat.
I'll work on the basic combat stats so as not to slow stuff down.

Grenadel "Rena" Aeleanir |

Considering we're 6th level and the big boom stick is her schtick...
Any chance of her having acquired an item that offers Gravity Bow (level 1 spell), either continual for 4000 gp, or 3/day for 2400 gp? Gloves maybe?

Grenadel "Rena" Aeleanir |

She just figures they'd come out to capture or beat the crap outta her. Bait! At a boathouse, fitting... You're all... Chums.
:)
Someone in there wants the HUGE croasbow, and they can take it from an elf girl.

Bug Eater |

As a point of discussion, there is some dispute as to the interaction of power attack with dragon style. Because of the wording on the two feats, many people say that a hit made with dragon style makes power attack do the 2 handed level of damage.
From Dragon Style:
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
From Power Attack:
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
(note the section which discusses primary natural weapon).
Thus it is possible that I did 39 damage, but I decided to err on the side of caution.

baldwin the merciful |

Thanks for the heads up, I haven't used dragon style myself nor have I had a player use it. Generally I'm not a maximize damage person but prefer the flavor or RP but with solid build/damage, so i tend to be a bit more conservative. However, I read that as your bonus to damage is increased by half (50%) from power attack so the damage would be 39.
Without doing research on the issue: FAQ or rules interpreted by a developer. What do the developers or FAQs say on this issue?

Xavier Longsaddle |

Just to be clear on Cornugon Smash.
I get to auto Intimidate any foe I hit with Power Attack.
If I do that they are shaken.
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
I will be taking SHATTER DEFENSE later, the reason being is Xavier can treat them as FLAT FOOTED. Unlike a rogue, (whom this is awesome for!) The only benefit Xavier will get is the ability to make Combat Manuvere checks without suffering AOO's

Quiznab |

It'll help iteratives land when hasted ;)

Quiznab |

Fine so far :)
Hey Rena, if we get a fight inside vs multiple foes Quiz is likely to make an illusion of a stone wall with arrow slits so you can get concealment. Hopefully force them to come in single file too.

Xavier Longsaddle |

Just fine tuning Xavier a bit. Working on some synergies.
Might be writing a handbook after this.
Interesting part is for his 'bonus feats' he treats his warpriest level as fighter level.
So he can take DAZZLING DISPLAY at 1, Shatter Defense at 6 and Gtr Wpn Fcs at 9 and DEADLY STROKE at 12.
I think this is Potent when you consider DEADLY STROKE means you hit once and do DOUBLE DAMAGE on all fixed numbers. So it works on War Blessing and SMITE.
Funny everyone on the boards is all 'TWF warpriest is OMGROFL' but I think it's still to resources intensive.

Quiznab |

People on the boards tend to take kneejerk viewpoints. E.g. 3/4 bab = non viable WP. The WP seems great from the action economy PoV and the argument about lvl 9 vs lvl 6 spells seems misguided to me since how many people really play beyond lvl 12 ish? Not many I suspect.

STR Ranger |

That's why I'm glad we are getting to play this module.
The free WF has me attacking at +9 standard (same as Bug) then I blow past with swift buffs.
It is less a game changer than the magus (Buffs only) vs dropping a glitterdust AND attacking.
But so far he seems ok. Lends well to certain builds.
1-Dazzling Display+WF (He gets it free)
3-
5-Power Attack
6-Shatter Defences (Usually a great rogue chain)
7-Cornugon Smash
9- (BONUS) Gtr Weapon Focus
11-
12- (BONUS) Deadly Stroke
Usually Deadly Stroke is a Great Feat for Samurai becuase of CHALLENGE or some 2 handed fighter builds with enough bonus damage to make not using a full attack worth the action trade.
It is only REALLY good for WAR BLESSING Warpriests because thier blessing is a similar big damage bonus (1/2 lvl)