Baldwin the Merciful's: Treasure of Chimera Cove (ACG) (Inactive)

Game Master baldwin the merciful

Chimera Cove lies at the southern tip of a rocky and storm-swept cape projecting into the Inner Sea, in a no-man’s-land between the great nations of Cheliax and Andoran. The three islands sitting just off shore do little to block the sea’s relentless swells, but they do effectively anchor the persistent coastal fog, making local navigation perilous. The fishermen who settled this grim seashore decades ago have a knack for maneuvering their catboats to and from their spindly docks, but no merchant ships dare use the treacherous cove, even with a launch. Few outsiders find the settlement’s steady decline in recent years surprising, wondering only at why the place was ever founded.


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Evil GM

This is the Treasure of Chimera Cove Discussion Thread.


Evil GM

I run fast paced games so you can expect me to active in the game. Two of the players have not played in one of my games but you can see from my history that I don't disappear. Likewise, I expect anyone who has trouble posting to let the group know, that simple courtesy goes a long way in creating a successful game.

I use maptools and post updates frequently in the game thread. I usually have map at top of the round, mid-round after a movement, and end round.

I'll roll initiative for everyone. I like the players to roll saves, skills and actions but if I need to I will DMPC.

Treasures of Chimera Cove is an old 3.5 module but I'll update it as we go, I use herolab so it's not that hard. I think this whole module should take 30 - 45 days. I'm sure I'll add some wicked surprises.

Everyone have fun.


Not familiar with Maptools.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

OK, gonna use this alias for the brawler. Used him for the playtest brawler I had before.


Evil GM

This is maptools:

Alley map at Night

and

Cliff Map

The player doesn't have to do anything, jsut clink on the link.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh God, the swarms.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Swarms, eeek!


Evil GM

I'm waiting on the Gerard and STR Ranger to finish up their builds. In the meantime the game thread is open and I've set up the opening scene.

At the start of this adventure, the PCs are attached to the Andoran military which has been sent to quash the traitorous Andoren baron Galdur Vendikon from seceding from Androran.


Evil GM

Alright I'm offline for a couple hours, get the PCs finished up and drop into the game thread.


Evil GM

I'm online quite a bit during the day. I usually have access to a computer.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Can bug have that Cha 8? I thought we needed minimum 10.

Other than that I really like bug's build. Real meat grinder by the looks of it.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Those stats are the ones from the previous character. Read the abilities scores under the stat block, I have a charisma of 10.


Evil GM

From my initial look at the builds the classes appear to confirm my suspicion that ACG is overpowered. From the DM POV in a campaign settling it would be problematic to keep it challenging and would require quite a bit more prep time. We'll see how it actually plays out.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
baldwin the merciful wrote:

From my initial look at the builds the classes appear to confirm my suspicion that ACG is overpowered. From the DM POV in a campaign settling it would be problematic to keep it challenging and would require quite a bit more prep time. We'll see how it actually plays out.

Lol. These are overpowered? Have you ever seen My invulnerable rager Barbarian Build? Hell, It was so strong Trinam put it in his Barbarian Handbook!

Or My Two Weapon Warrior build that insta-kills anything it get's adjacent to?

Man, next AP we play I'm gonna have to play my Wolf Buddy Tripping TWFíng Ranger.

(I am smiling as I type this. I agree the arcanist definately looks overpowered. I would say the Slayer and Brawler are Better than a fighter but not as good as a Barbarian or Well Built Ranger. Like you said, we'll see.)


Male Human Ranger 1

You want an OMG melee?

Check out what a Order of the flame, Daring Champion archetype Cavalier can do.

He STACKS Challenge and Precise Strike!
Then when he kills his challenge target he gets to make more challenges for free with increasing damage bonus.

He only gives up Mount and Charge stuff.
Makes a better 1 handed sword fighter than the swashbuckler.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Some of the arcanist stuff seems very strong. Such as consume magic item + craft wand to power all those dimensional slides and raised DC / Caster Levels. I didn't build a blaster but I think you could make a really effective blaster arcanist.

Edit: I assume that archetype will get etrata'd, I can't believe they intended it to be so strong.


Evil GM

The one class that I heard/read was very strong was arcanist.

I'm actually looking forward to seeing how all the ACG characters actually workout.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Bedtime for me


Evil GM

I have few things to take care of but I'll check back in later.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Hit Points: 4d8 + 8 + 8 ⇒ (7, 3, 5, 1) + 8 + 8 = 32
Hit Points: 1d8 + 8 + 8 + 7 + 3 + 5 ⇒ (5) + 8 + 8 + 7 + 3 + 5 = 36

Holy average, Batman!

36 + 6 Con + 6 Fav = 48 hp


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Baldwin, I'm strapped the next couple of days preparing for annual vaca with family/folks.

I can post, but character sheet probably won't be finalized until Wed/Thu. I promise not to cheat.

I'll work on the basic combat stats so as not to slow stuff down.


Evil GM

No problem. Never would expect you to cheat anyway.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Considering we're 6th level and the big boom stick is her schtick...

Any chance of her having acquired an item that offers Gravity Bow (level 1 spell), either continual for 4000 gp, or 3/day for 2400 gp? Gloves maybe?


Evil GM

gloves will be fine.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Thanks. Probably 3/day to turn up the heat. I don't like always on, too easy to take for granted.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Wah! I have tons of time and no one is online


Evil GM

I have to do the update when I get home from the office the map is on my home computer.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

She just figures they'd come out to capture or beat the crap outta her. Bait! At a boathouse, fitting... You're all... Chums.

:)

Someone in there wants the HUGE croasbow, and they can take it from an elf girl.


Male Human Ranger 1

On a plane for a few hours


Evil GM

I'm pretty tired I'm logging off. I should have bit more time tomorrow and it would be nice to get this moving. I was bogged down at work today and one of my other games required me to put together two detailed maps in the last two day. If all goes well there will be combat tomorrow!


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Night, Sir!


Evil GM

back in a couple hours


Evil GM

I totally forgot my thumb drive that i downloaded the map onto when I went to the office, so I won't be able to do any map updates till later this afternoon. Sorry about that but I'm still going to move the action into the combat rounds.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

As a point of discussion, there is some dispute as to the interaction of power attack with dragon style. Because of the wording on the two feats, many people say that a hit made with dragon style makes power attack do the 2 handed level of damage.

From Dragon Style:
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

From Power Attack:
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

(note the section which discusses primary natural weapon).

Thus it is possible that I did 39 damage, but I decided to err on the side of caution.


Evil GM

Thanks for the heads up, I haven't used dragon style myself nor have I had a player use it. Generally I'm not a maximize damage person but prefer the flavor or RP but with solid build/damage, so i tend to be a bit more conservative. However, I read that as your bonus to damage is increased by half (50%) from power attack so the damage would be 39.

Without doing research on the issue: FAQ or rules interpreted by a developer. What do the developers or FAQs say on this issue?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

I don't know that I've seen a FAQ addressing it. Been a while since I've looked though.


Evil GM

One house rule that I have is a natural 1 on an attack is possible dropped weapon or broken string on bow. Make DEX check d20+Dex modifier. Anything below a 10 is drop.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

It's soooo hard to be cool when you have to string 3-4 good rolls in as row! Dang it!

Yet, if you can do it all the time... it's booooring.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Drivong day, back at night.


Evil GM
Grenadel "Rena" Aeleanir wrote:
Drivong day, back at night.

It's ok...I DMPC'd your action after I remembered you mentioning going somewhere.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Just to be clear on Cornugon Smash.

I get to auto Intimidate any foe I hit with Power Attack.
If I do that they are shaken.

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

I will be taking SHATTER DEFENSE later, the reason being is Xavier can treat them as FLAT FOOTED. Unlike a rogue, (whom this is awesome for!) The only benefit Xavier will get is the ability to make Combat Manuvere checks without suffering AOO's


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

It'll help iteratives land when hasted ;)


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps
baldwin the merciful wrote:
Grenadel "Rena" Aeleanir wrote:
Drivong day, back at night.
It's ok...I DMPC'd your action after I remembered you mentioning going somewhere.

Afraid to look.


Evil GM

Are you guys ok with the pace of the game so far? I try to keep it moving and my combats don't bog down much.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

I like it.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

Fine so far :)

Hey Rena, if we get a fight inside vs multiple foes Quiz is likely to make an illusion of a stone wall with arrow slits so you can get concealment. Hopefully force them to come in single file too.


Evil GM

I'm going to be offline quite a bit today.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Just fine tuning Xavier a bit. Working on some synergies.
Might be writing a handbook after this.

Interesting part is for his 'bonus feats' he treats his warpriest level as fighter level.

So he can take DAZZLING DISPLAY at 1, Shatter Defense at 6 and Gtr Wpn Fcs at 9 and DEADLY STROKE at 12.

I think this is Potent when you consider DEADLY STROKE means you hit once and do DOUBLE DAMAGE on all fixed numbers. So it works on War Blessing and SMITE.

Funny everyone on the boards is all 'TWF warpriest is OMGROFL' but I think it's still to resources intensive.


Male Gnome Arcanist (occultist) 8 | HP 44/44 | AC 15 (19 w/Mage Armor) | +5 fort +6 ref +8 will | +9 init +8 perc | Resource Tracker

People on the boards tend to take kneejerk viewpoints. E.g. 3/4 bab = non viable WP. The WP seems great from the action economy PoV and the argument about lvl 9 vs lvl 6 spells seems misguided to me since how many people really play beyond lvl 12 ish? Not many I suspect.


Male Human Ranger 1

That's why I'm glad we are getting to play this module.

The free WF has me attacking at +9 standard (same as Bug) then I blow past with swift buffs.
It is less a game changer than the magus (Buffs only) vs dropping a glitterdust AND attacking.

But so far he seems ok. Lends well to certain builds.

1-Dazzling Display+WF (He gets it free)
3-
5-Power Attack
6-Shatter Defences (Usually a great rogue chain)
7-Cornugon Smash
9- (BONUS) Gtr Weapon Focus
11-
12- (BONUS) Deadly Stroke

Usually Deadly Stroke is a Great Feat for Samurai becuase of CHALLENGE or some 2 handed fighter builds with enough bonus damage to make not using a full attack worth the action trade.

It is only REALLY good for WAR BLESSING Warpriests because thier blessing is a similar big damage bonus (1/2 lvl)

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