Silas Hawkwinter |
Cool. I am interested to see how some of the other classes do too. I was initially interested in Skalds (I like bards) but that doesn't seem so appealing now and I'm wondering if some if the other classes are unexpectedly good. E.g. hunter with all sorts of teamwork feats.
Quiznab |
I'm traveling back this weekend. Will be jetlagged...
Quiznab |
Didn't want to clutter the gameplay thread, but unless Poltur has natural attacks he needs a weapon with an evil alignment (which he could well have) to overcome the DR:
Overcoming DR
Damage Reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.
Quiznab |
It would have been better if you'd run like Quiz suggested ;)
Quiznab |
Yeah :[
Quiznab |
I wish I'd had a haste left, that probably would have helped.
Bug Eater |
I was actually curious to see if arcanists could do what sorcerers can, as in swap out a higher level spell to cast a lower level one. It was not listed as an ability, so so much for that. Haste certainly would have helped more than the tentacles.
Quiznab |
Tentacles have been singularly useless tbh.
baldwin the merciful |
Would Xavier smiting have made a difference? Double smite damage... Evil Undead/Dragon.
Would it also hike his AC?
xavier had mentioned that he was low on spells and abilities and he departed quickly so his profile was not updated. Regardless we are almost done.
Bug Eater |
Brawler is really only powerful if you throw in master of many styles. Of course the interesting thing about the game is how many things are really powerful when you throw in master of many styles.
Though in truth, I'm not really sure how much I needed that. I never got any mileage out of pummeling style anyway, so any route to getting dragon style would have been sufficient, so I just would have had to adjust the stats so I could pick up stunning fist (and spend a feat on it, but losing pummeling style would have cost me nothing).
Bug Eater #2
Human brawler (mutagenic mauler) 8 (Pathfinder RPG Advanced Class Guide 23, 86)
LN Medium humanoid (human)
Init +6; Senses Perception +12
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 68 (8d10+16)
Fort +9, Ref +9, Will +5
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Offense
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Speed 30 ft.
Melee unarmed strike +17/+12 (1d10+10) or
. . unarmed strike flurry of blows +15/+15/+10/+10 (1d10+10)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 20), maneuver training (grapple +2), stunning fist (8/day, DC 15)
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Statistics
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Str 22, Dex 14, Con 14, Int 8, Wis 13, Cha 9
Base Atk +8; CMB +14 (+18 grapple); CMD 27 (36 vs. grapple, 34 vs. trip)
Feats Dodge, Dragon Ferocity[UC], Dragon Style[UC], Improved Initiative, Improved Unarmed Strike, Power Attack, Stunning Fist, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Traits indomitable faith
Skills Acrobatics +13, Climb +14, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +12, Swim +13
Languages Common
SQ brawler's cunning, martial training, mutagen (+4/-2, +2 natural armor, 80 minutes), mutagen damage bonus
Combat Gear mutagen; Other Gear +1 brawling mithral chain shirt, belt of giant strength +2, boots of the cat, cloak of resistance +1, handy haversack, ioun torch ioun stone, 19,825 gp
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Special Abilities
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Boots of the cat When falling, always land on feet and take the minimum damage.
Brawler's Flurry +6/+6/+1/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Dragon Ferocity +3, 1d4+6 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Knockout (1/day, DC 20) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 80 minutes.
Mutagen Damage Bonus +2 (Su) When in mutagenic form, gain a bonus to melee damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Stunning Fist (8/day, DC 15) You can stun an opponent with an unarmed attack.
Looking at it, I would have been a bit shorter on skills, and lower on saves, but would have had more flurry ability. Not a huge difference.
Truth be told it's the dragon style that is powerful, the brawler class just happens to be nice for taking advantage of it. Though Bug did demonstrate he is one hell of a glass cannon. He AC is lousy and there's really no way to get around that. I guess I could dip a level of fighter and wear heavy armor and tote a shield, but then I lose +2/+2 from the brawling property on my armor (limited to light armor).
I could probably put together a 8th level barbarian which is more effective without much trouble to be quite honest.
I do have a brawler which looks a lot like this guy underway in PFS, though only 3rd level. He's monk/brawler, but without the mutagen master. I find that PFS modules are very often written to reward versatility so I decided to keep to the base brawler to get the ability to take feats I might need on the fly. Not sure if that's going to be as good as the mutagen though.
Bug Eater |
In my experience, AC is an all or nothing exercise (not completely true, but it is how I approach it). A moderate AC is generally only useful against mooks, and if mooks are a threat, you have other issues with your build. For AC to matter in a boss fight, you have to go all in, and that takes a goodly bit of money and feats. I have done it on many builds, because I do think it is worth it. I'm generally a bigger fan of being the last one standing because I didn't take damage rather than relying on rocket tag to beat down the enemy before it beats me down. Bug's rolls in this final fight appear to be a vindication of my normal approach over this glass cannon build.
Quiznab |
I think the best thing about Arcanists is flexibility. Quick study is a seriously strong ability *if* the Arcanist has a wide selection of spells.
The occultist archetype seems strong, the summons are a swiss army knife, although in hindsight I'm not sure it was worth investing quite so many feats into improving them instead of getting more exploits.
I note you could make a decent blaster arcanist but I feel they would quickly run out of spells.
In terms of overall power I'd say they where roughly equal with wizards (I.e. weak to begin with, then masters of the universe at higher level) and strictly above sorcerers.
How to challenge an arcanist? Have long adventuring days.
Quiznab |
Indeed, Arcanists get less spells per day than most wizards and definatly sorcs so they probably feel it first.
Grenadel "Rena" Aeleanir |
This almost felt like you had to muscle through. Too short, game time wise.
I know Rena was not a combat optimized build, but the dice screwed her hard.
Investigator is good, but almost everything will cost you a round to buff. And if the group just moves/engages without planning, several buffs are wasted. Buff, then "10 minutes later" (fast forward, lose buff).
Investigator doesn't work well with a gung ho group. Needs a methodical team. Warpriest and Barbarian... Eh.
I like the class and can see power (from my perspective) RP capabilities if optimized.