Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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Evil GM

So where is the group heading?

Markus takes note of the weaken boards ner the large hole in the deck. There is pile a debris down below. It's quite dark. He also sees that you'll need some sore of rope to help get to the aft of the ship.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marcus will head toward the double doors. Examining the door for traps

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

He will then open the doors


Evil GM

Markus leads the others to edge of the collapsed decking. He figures he can hug the port wall and make it around the hazard, and be able to get to the hallway on the other side. He figures he can tie a rope or two to the other side to assist the others.

Anyone wishing to cross to the other side needs to make an Acro DC 15 to hug the port side. If a rope is tied to other side (mast) the Acro check is 10.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16...Psssheww that was a close one

Marcus carefully makes his way across and ties off the rope and offering aid for all to cross.


Evil GM

What is everyone else going to do?

Markus nearly slips into the hole but he catches himself at the last moment. with and iron grip his fingers find a nook in the port wall to dig into. After he finally manages to get tot he other side he sees a mast and ties off his rope then tosses it to the other side.

Updated map

Markus you are standing near a mast and that is where you can secure a rope.

There are two doors on either side of the hallway, and at the end of the all the door has been ripped from it's hinges.

everyone can make perception check.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

Seeing Marcus make his way across, Dinetta follows behind, walking with ease until she suddenly slips, just managing to grab onto the rope to save herself from yet another unlibriarianlike fall.


Evil GM

The librarian's arms flap away furiously but she manages to snag the rope to steady herself.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Perception: 1d20 + 12 ⇒ (7) + 12 = 19


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Hey, we got a job to do! Stop messing around!" She chuckles.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Doh - missed the perception check.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain crouches close to the stair top, bow drawn, acting as overwatch. perception: 1d20 + 12 ⇒ (1) + 12 = 13


Evil GM

Jean and Dinetta :
You hear scratching sounds from the deck below.

Markus:
It sounds like something dropped in room with the door ripped off. There's a low groan coming from there.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marcus eyes the door warily getting his weapon ready. Sounds like we may have some company in that room

Marcus nods his head toward the room


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi tilts her head. "So it seems. We will back you up." She says with a gesture towards the door.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta nods in agreement.
Sounds like scratching. Can you hear it?


Evil GM

So far Markus and Dinetta are in hallway, and the rest of the group is in the cargo hold on the other side of the collapsed decking.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

C'mon you three, we got company over here


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi follows behind Marcus, ready to support him.


Evil GM

Marcus, Dinetta, Revhi move make their way down the hallway, while Jean, Davkas, and the Captain stay int he hold lending ranged support and acting as a rear guard

Black spot Initiative:

Revhi: 1d20 + 1 ⇒ (13) + 1 = 14
Dinett: 1d20 + 4 ⇒ (7) + 4 = 11
Marcus: 1d20 + 3 ⇒ (9) + 3 = 12
Jean: 1d20 + 3 ⇒ (10) + 3 = 13
Davkas: 1d20 + 3 ⇒ (1) + 3 = 4
Capt: 1d20 + 9 ⇒ (15) + 9 = 24
brine: 1d20 - 1 ⇒ (19) - 1 = 18
rats: 1d20 + 3 ⇒ (13) + 3 = 16

RD 1: Initiative Order

Capt Riggs
Brine Zombies
dire rats
Revhi
Jean
Marcus
Dinetta
Davkas

RD 1 Map


RD 1: Captain Riggs

He drawls his rapier, "RATS...biggun's'


Evil GM

RD 1: Brine Zombies

Four creatures appear as a rotting humanoid dressed in tattered and ragged clothing. Their semi-bloated body glistens from the slimy mixture of water and seaweed that hangs from its form. Their rotting flesh is blue-green in color. No semblance of life burns in its eyes. They slowly shuffle closer to doorway.

Knowledge religion or sailor check

religion Dc 12:
You know these are undead water zombies. Bodies typically claimed by the sea and raised by unholy power.

sailor:
You heard that some who die at sea have risen from davie jones locker to wreck terror one the living.


Evil GM

RD 1: Dire Rats

Four filthy rats the size of a small dog scurry up form the hold below, their noses twitch as fresh food tempts them. They have a coat of coarse fur, a long and scabby tail, and two glittering eyes.

they spent all round climbing up.


Evil GM

RD 2: Initiative Order

Capt Riggs - drew rapier and alerted the rear guard
Brine Zombies - scuffle towards markus
dire rats - climb out of the hold below
Revhi
Jean
Marcus
Dinetta
Davkas

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Is the passage wide enough for two of us to stand side by side? It looks to be 10' wide, but I cannot quite tell.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

ROUND 1, INIT 12

Sailor: 1d20 + 13 ⇒ (6) + 13 = 19...Looks like davy jones let a few souls loose

Is the circular thing behind us a mast? I am looking to get us behind it and create a choke pt.

If so Marcus will make his way to the choke pt and delay until one of the zombies makes his way to within range.

Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 Damage: 1d20 + 6 ⇒ (20) + 6 = 26...that's a bummer

Fighting defensively and using crane style to add a +4 to my AC on the first melee attack on me

If not full attack on one of the zombies

Flurry 1: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 Weapon 1: 1d10 + 6 ⇒ (1) + 6 = 7
Flurry 2: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 Weapon 2: 1d10 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 Extra: 1d10 + 6 ⇒ (4) + 6 = 10

Fighting defensively and using crane style to add a +4 to my AC on the first melee attack on me


Evil GM
Dinetta Cillara wrote:
Is the passage wide enough for two of us to stand side by side? It looks to be 10' wide, but I cannot quite tell.

The designer created a map that is 10 feet per hex, I tried to tweak the grid to make it fit. It is 10 feet wide.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Pretty sure Marcus and Dinetta can stand side by side, effectively forming a choke point.

Dinetta steps next to the monk, drawing a dagger as she does so, and then slashes at the zombie

Knowledge(religion): 1d20 + 6 ⇒ (4) + 6 = 10

Attack-dagger: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d3 ⇒ 3

Although small, the dagger rips a slash across the undead's midsection.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Knowledge (religion): 1d20 + 4 ⇒ (13) + 4 = 17
Profession (sailor): 1d20 + 9 ⇒ (8) + 9 = 17

Revhi takes out her holy symbol and holds it aloft. "Be returned to Davy Jone's locker you abominations!" A blast of energy flies out and strikes the undead! Then a copy of Revhi appears next to her, mimicking her actions.

Channel Damage: 3d6 ⇒ (1, 6, 2) = 9

DC 15 will save for half damage. Also activating my copycat ability as a move action to give me a single mirror image.


Evil GM

Save from channel:

BZ1: 1d20 + 4 ⇒ (13) + 4 = 17
4 damage
BZ2: 1d20 + 4 ⇒ (6) + 4 = 10
9 damage
BZ3: 1d20 + 4 ⇒ (10) + 4 = 14
9 damage
BZ4: 1d20 + 4 ⇒ (19) + 4 = 23
4 damage

Markus, yes the circular item behind you is the mast, it provides cover of -4 ranged attack. It's not a complex battle standing firm at or near the doorway provides a descent defensive position. Especially with dinetta next to you.

Revhi channels his positive energy damaging each of the zombies, some more than others. Markus hits the closest zombie but his hands don't do as much damage as he would expect (10 HP). Although between the blunt trauma and the positive energy the creature is quite haggard looking. Dinetta uses her dagger as slashing weapon and rips a gash in the zombie in front of her (3 HP).

Updated RD 1 Map

*Jean and Davkas have RD 1 actions remaining


Evil GM

I'll DMPC Jean and Davkas if they don't post in the next couple hours.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Cursing the zombies under his breath, Poulain draws his dueling sword and moves in to attack. attack: 1d20 + 9 ⇒ (19) + 9 = 28damage: 1d8 ⇒ 5critical confirm: 1d20 + 9 ⇒ (7) + 9 = 16critical damage: 1d8 ⇒ 2


Evil GM

Jean you are on theother side of the fallen in floor ad quite a distance form the zombies. You do however have four dire rats about to attack you. that bing said, I'll adjust you attack to go after one fo the dire rats.

Jean draws his sword and slashes the nearest rat, slicing it open form neck to tail.

I'll move you on the map T:17, in front of the capt


Evil GM

RD 1: Davkas DMPC

Not wanting to waste a his magical energies on such lowly creatures Davkas uses his staff to whack at the nearest dire rat.

att: 1d20 + 4 ⇒ (17) + 4 = 21;dam: 1d6 + 1 ⇒ (3) + 1 = 4

He thunks the creature hard, but not quite hard enough to kill it.


Evil GM

RD 2: Initiative Order

Capt Riggs -
Brine Zombies -
dire rats -
Revhi
Jean
Marcus
Dinetta
Davkas

I'll have to update the map when I get home.


RD2: Capt Riggs

DM:

It's the perfect time. With a grimace and a slight bit of hesitation, the capt flexes his gloved hands and his head throbs.

"I've got Davkas backside Jean. Finish the right flanked creatures." With that he steps to R;17, hesitates till a rat flanks, then thrusts his blade into Davkas.

Jean you can make perception check DC 14 and you notice what the Captain does behind you.

rapier att, keen: 1d20 + 11 ⇒ (10) + 11 = 21;1d6 + 3 ⇒ (4) + 3 = 7
add +2 flank

confirming crit (range 15-20), if applicable

rapier att, keen: 1d20 + 11 ⇒ (12) + 11 = 23;1d6 + 3 ⇒ (3) + 3 = 6
*he did not confirm.
.
sneak: 3d6 ⇒ (5, 6, 6) = 17

bleed 3 at the start of Davkas' turn.

The wizard is shocked that the blade pierces his back.

24 HP, plus 3 bleed if not healed.


Evil GM

RD 2: brine zombies

The two zombies closest to Dinetta and Markus attack, while the other two shuffle a bit closer to fill the gaps.

it dawns on those fighting the zombies that these are quite unusual, each has a short sword looking blade surgically attached to one arm.

dinetta: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d6 + 2 ⇒ (4) + 2 = 6

Markus: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d6 + 2 ⇒ (6) + 2 = 8

I believe both of those attacks miss.


Evil GM

RD 2: Dire Rat

two rats attacks Davkas,

bite, flank: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5;damage: 1d4 ⇒ 2

DC 11 Fort save

attack 1 missed.

bite: 1d20 + 1 ⇒ (17) + 1 = 18;damage: 1d4 ⇒ 1

DC 11 Fort save

the attack hit.

fort save: 1d20 + 3 ⇒ (18) + 3 = 21

dex: 1d3 ⇒ 2
con: 1d3 ⇒ 3

he mad the save

----
The last rat bites at Jean
bite: 1d20 + 1 ⇒ (20) + 1 = 21;damage: 1d4 ⇒ 3

DC 11 Fort save, filth fever
dex: 1d3 ⇒ 2
con: 1d3 ⇒ 1


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

fort: 1d20 + 8 ⇒ (4) + 8 = 12


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

perception: 1d20 + 12 ⇒ (9) + 12 = 21


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Traitorous dog! Zis Captain 'as attacked us!"


Evil GM

Everyone can make perception check to hear Jean yell out.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Not to be "that guy", but you forgot a confirmation roll on that bite attack baldwin.

Revhi whips around at Jean's words with confusion. But turncoat or not, there are still undead to deal with. Plus the healing will help her allies, so she channels again!

Channel: 3d6 ⇒ (4, 6, 3) = 13

DC 15 will save for half. Excluding the rats if they are close enough.


Evil GM

confirmation on jean

bite: 1d20 + 1 ⇒ (7) + 1 = 8;damage: 1d4 ⇒ 1


Evil GM

Revhi I;ll update the map tonight but from your position you channel only goes out 30 feet that will not heal davaks unless you move. So are you focusing on the undead and the unknown of what is in the room or turning back to help Jean's grouping? decisions decisions...


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Uhh, I suppose I will have to see the map. Is it possible to move in order to catch Davkas and the undead still?

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

ROUND 2, INIT 12

Perception: 1d20 + 12 ⇒ (12) + 12 = 24...So the captain is a traitor, he will be dealt with as soon as I finish these briny bastids

Marcus continues his assault on the Z in front of him

Flurry 1: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 Weapon 1: 1d10 + 6 ⇒ (6) + 6 = 12
Flurry 2: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 Weapon 2: 1d10 + 6 ⇒ (2) + 6 = 8

Fighting defensively, using crane wing on the first attack. AC 25 with wing, AC 21 without


Evil GM

Markus destroys the zombie in front of him, then whacks the one in front of dinetta.

Revhi here is map with a 30 ft channel template on it given your current position. You will need to move towards the rats to heal. remember there is thick mast in the way also.

updated RD 2 map


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi turns and gives a confused look, then an angry one. "The deepest circle of hell is reserved for turncoats!" She moves over to them and channels again, but this one instead of healing, devastates anything living it touches.

Negative Channel Damage: 2d6 ⇒ (5, 5) = 10

DC 15 will for half damage. Moving over to about 19 and excluding the party members with selective channeling. Hopefully that helps burst all the rats down so we can focus on the captain.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Round 2

Wanting to take the zombies down as quickly as possible, Dinette jabs in with her tiny rapier which she intentionally misses with attempting to distract the zombie before the dagger follows in behind slicing at the undead monstrosity.

Move Action: Feint (Improved Feint)
Feint(bluff): 1d20 + 10 ⇒ (15) + 10 = 25 vs DC (10+bab+Wis or 10+Sense Motive)

Standard: Attack-dagger: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d3 ⇒ 1 <-- slashing

If feint successful add sneak damage: 2d6 ⇒ (5, 6) = 11

Perception: 1d20 + 11 ⇒ (19) + 11 = 30 <-- to hear Jean (I assume she hears everything including the Captain's deceptive breathing with that roll)


Evil GM

RD 2: Initiative Order update

Capt Riggs - attacked Davkas
Brine Zombies - attacked
dire rats - attacked
Revhi - moves and channels negative energy

Jean

Marcus - destroys the zombie in front of him

Dinetta - attacks zombie with quick feint then slash, her action destorys the creature.

Davkas

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