
baldwin the merciful |

Jean reaches the deck below, its a bit uneasy there as he is standing on pile of rubble, he waits for light source. As he waits the librarian lands softly next to him. Her balance is better than Jean.
The two of you hear quite a bit of scratching that is moving towards you. You're pretty certain the scratching equate to rats. There is also some muffled grunting that's at a distance towards the aft of the ship.
"Why?? Stop it...get out of my head. Ok...ok..sorry."

baldwin the merciful |

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ROUND 6, INIT 12
Marcus downs a potion CLW: 1d8 + 1 ⇒ (3) + 1 = 4 and heads down the rope

baldwin the merciful |

The glow of the lantern shines, Jean wonders if darkness would have been better, as thousands of beady tiny eyes sparkle with hunger - rat swarms.
You can see two swarms of rats approaching.
The angle is steep (hazardous terrain so no 5 ft steps) The aft fo the ship is flooded but the bow of the ship is high and dry. You are on a pile of debris form the collapsed deck above and the devastation of smashed and rotten cargo. You are in the lower hold. You notice the tail of the captains grey blue long coat disappearing through a breach on the port side, near the aft.

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Dinetta groans:
Damn, figured it would be a few, not this many.
With that, she reaches into her pouch and pulls out a small flask of pink flecked liquid. Without a pause, she tosses the flask into the closest swarm of rats where it bursts into an inferno which quickly lights a number of the rats aflame.
Move: Draw Alchemist Fire
Standard: Attack with Alchemist Fire: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 ⇒ 6 + burn <-- I think it is 1.5 damage against a swarm

baldwin the merciful |

RD 7: Rat Swarms
The two masses of rats converge on the adventurers. One group is ablaze from the alchy fire. They do not try to put the flame out.
flaming swarm, damage on Revhi and Dinetta: 1d6 ⇒ 2
secnd swarm damage on Marcus and Jean: 1d6 ⇒ 1
Everyone but Marcus needs a fort save DC 12
Disease (Ex)
Filth fever: Swarm—injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

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Do we get AoO for the swarm moving into people's squares?
Cursing in a rather in librarian like manner, Dinette draws a second pink flecked flask from her pouch, steps back and then tosses it at place where the two swarms intersect.
No clue whether I can hit both, or just one. She is aiming for the unburned swarm to set it ablaze as well. Hopefully the companions will not take too much damage.
Burn damage from last rounds flask.
Damage (swarm 1 burning): 1d6 ⇒ 1
5-foot step out of swarms
Attack-flask: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 ⇒ 2 <-- +1 splash damage to teammates or the other swarm if within 5'
Confirm Crit: 1d20 + 9 ⇒ (15) + 9 = 24
Crit Damage: 1d6 ⇒ 5 <-- pretty sure you can have a crit with a splash weapon and against a swarm.
While the prior flames seem to quickly sputter out, the new flask bursts just at it enters the squares containing the swarms coating the multitude of rats in a blaze of horrid smelling burning rat flesh, fur and feces.

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Marcus will move as quickly as possible (20') ? towards the captain. Stomping on rats as he goes.

baldwin the merciful |

In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. A swarm can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.
Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking.

baldwin the merciful |

The librarian with her slippers on is able to move 5 feet on the debris. She tosses another canister of deadly concoction which explodes with vigor - splashing the second swarm and a little on the first swarm.
If Jean remains where he is standing to fight the swarm he takes take 7 burn damage. Markus moved out of the area.

Revhi |

Fort: 1d20 + 5 ⇒ (12) + 5 = 17 I'm going to write the rest of my post assuming that makes the save, correct me if I'm wrong.
"Bah, little bastards!" A surge of negative energy flies out from Revhi, blasting the swarm but flowing around her allies without harming them.
Damage: 2d6 ⇒ (1, 5) = 6*1.5=9
Using my channel surge feat to increase the damage, screw swarms.

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Marcus make a perception check.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14

baldwin the merciful |

Updated map
*I'll take the rats off the board at the next update
Dinetta, Revhi and Jean can each make a perception check now that the rats are dispersed.

Revhi |

"Hmm." Revhi thinks out loud. First she scans the area with detect magic, and if nothing suspicious comes up she goes to retrieve the shiny object.

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Marcus gives a shrill whistle. The bastard went this way Marcus indicates the breach

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Sorry - Thanksgiving with the family.
Fort: 1d20 + 7 ⇒ (11) + 7 = 18
Seeing the scorched swarms of rats disperse, Dinette pulls a halfling sized torch from her pack and lights it on one of the still smoldering rats.
Lets see what this strange ship holds. Those rats had to have eaten something as there is not much on this rocky spire in the middle of the ocean.
With that, she begins to move forward toward where the captain was last heard.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14

baldwin the merciful |

Marcus, Jean, and Dinetta are all standing by the breach in the hull, there they can see a large tunnel within the surmount rock it open up at the breach. There is room enough to walk around the hole and you see some of Davkas' gear" his backback, his shortspear, and light crossbow. There is no sign of either the Captain or your comrade. You can see plenty of foot and hand holds cut into the stone, but you do not see the bottom on the tunnel which does have a few twists and turns.
Revhi spends her time walking over to the partially submerged chest. The item is barnacle encrusted as if it's been under water for quite some time, it looks like a captain's sea-chest. There is a gold inlaid of initials CR". You don't see a lock on the chest but it appears to have a small slide bolt.
What is everyone going to do. We are out of initiative.

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Marcus will wait to see what the box contains before climbing down
Take 10 for 21

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Dinette carefully moves over and examines the chest making sure that it is not trapped.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20 <-- searching for traps
Disable Device: 1d20 + 12 ⇒ (7) + 12 = 19

baldwin the merciful |

Dinetta your inspection reveals that this is a sea-chest, and the initials you'd suspect belong to the Captain, the chest has barnacles on it which would suggest that it's been here for quite some time. This makes sense to you given the overall condition of the ship.
As Dinetta begins to disable the non-trapped slide bolt a thick slimy powerful adhesive oozes out, attempting to hold fast her fingers when she touches it, but her fingers are too quick to get stuck.
slam: 1d20 + 10 ⇒ (3) + 10 = 13

baldwin the merciful |

Perception:
Jean Phillipe Poulain: 1d20 + 10 ⇒ (3) + 10 = 13
+4 underground/+2 in water
Markus Nightsky: 1d20 + 12 ⇒ (9) + 12 = 21
Revhi: 1d20 + 5 ⇒ (10) + 5 = 15
Dinetta: 1d20 + 11 ⇒ (7) + 11 = 18
Jean and Revhi you don't sense any additional threats at but the entire situation is creepy. The Captain betraying you, essentially leading you all to this point, is quite startling.

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Sorry about the delay in posting. Read the prior post on Friday, but did not have time to post and with nobody else posting, I forgot to go back and post my actions.
Dinetta jumps back as the strange substance oozes from the chest.
Hmmm. Don't see that in the library usually.
She then steps carefully forward to see if she can determine what exactly the substance is.
Knowledge(dungeoneering): 1d20 + 6 ⇒ (13) + 6 = 19 <-- maybe she has read about this stuff?

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Marcus hold his hand up in a gesture to remain quiet.
I hear some sounds coming from down the tunnel He says indicating the surmount tunnel

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Dinetta looks at the chest with a wary eye.
Not sure this is even a chest. Might be a creature that disguises itself as a chest. Strange that it would have taken up home in this deserted shipwreck.
With that, Dinetta will step back, drop a stone into her sling and fire at the chest to see if it is a chest or actually a creature.
Attack-sling: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d3 ⇒ 1
--> if Sneak because of flatfooted -- Sneak Damage: 2d6 ⇒ (1, 1) = 2