| baldwin the merciful |
All the dire rats will be effected by the negative channel and they all collapse.
DR1: 1d20 + 1 ⇒ (15) + 1 = 16
This one is still flinching.
DR2: 1d20 + 1 ⇒ (11) + 1 = 12
this one is dead.
DR3: 1d20 + 1 ⇒ (16) + 1 = 17
This one is still flinching.
The damage from the negative energy selectively hits the cleric's foes.
capt Rigs: 1d20 + 4 ⇒ (7) + 4 = 11
The capt hisses once struck with the energy.
| baldwin the merciful |
RD 2: Initiative Order update
Capt Riggs - attacked Davkas
Brine Zombies - attacked
dire rats - attacked
Revhi - moves and channels negative energy
Jean - hit capt for 2 HP
Marcus - destroys the zombie in front of him
Dinetta - attacks zombie with quick feint then slash, her action destorys the creature.
Davkas -
Davkas is up, but he's been missing in action from two of my games.
| baldwin the merciful |
RD 2: DMPC Davkas
The effects of the backstabbing bleed to hold.
heal: 1d20 + 0 ⇒ (7) + 0 = 7
He failed.
The sorcerer tries to cast defensively,cast defensively: 1d20 + 6 ⇒ (15) + 6 = 21
He succeeds and casts burning hands just as he collapses unconscious.
dam: 5d4 ⇒ (4, 4, 1, 2, 3) = 14
DC 17 reflex save.
took 24 HP from capt +3 bleed if he doesn't heal; he took 1 HP from rat, filed the bleed save so he is at 0
| Captain Colthyn Riggs |
RD 3: Capt Riggs
cmb: 1d20 + 6 ⇒ (12) + 6 = 18
With quickness as the sorcerer begins to fall to the ground unconscious, the captain reaches out and grabs him just as he step off the decking through the collapsed floor. The Capt with Davkas grabbed disappears below.
Jean you get an attack of opportunity.
| baldwin the merciful |
Marcus Nightsky
|
Round 3, Init 12
Marcus acts quickly to defeat the brine soaked zombie in front of him and go after the treacherous captain
Flurry 1: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Weapon 1: 1d10 + 6 ⇒ (3) + 6 = 9
Flurry 2: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 Weapon 2: 1d10 + 6 ⇒ (10) + 6 = 16
Marcus fights defensivly and uses crane wing on the first attack on him AC is 25 for first Attack and 21 thereafter
Dinetta Cillara
|
Seeing the zombies fall, Dinetta steps forward and once more lashes out with her rapier to draw the zombie to respond before following up with her dagger, slashing to rip through the undead tendons keeping the creature upright.
Move: Feint: 1d20 + 10 ⇒ (18) + 10 = 28 <-- if beats Sense Motive or 10+DR+Wis
Standard: Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d3 ⇒ 3
Sneak: 2d6 ⇒ (1, 2) = 3
| Revhi |
Revhi swears as the captain disappears, but knows she can't chase him on her own. She moves back and channels to break the undead.
Channel: 3d6 ⇒ (3, 1, 5) = 9
| baldwin the merciful |
RD 3 will saves: Brine Zombies
will: 1d20 + 4 ⇒ (14) + 4 = 18
will: 1d20 + 4 ⇒ (19) + 4 = 23
The zombie fighting Markus is destroyed.
------
RD 4: Brine zombie
The last zombie attacks with its slashing surgically attached sword.
dinetta: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 2 ⇒ (5) + 2 = 7
Marcus Nightsky
|
ROUND 4 INIT 12
Marcus moves over and attacks the last zombie who dares attack a librarian.
Flurry 1: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 Weapon 1: 1d10 + 6 ⇒ (5) + 6 = 11
Confirm: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 Extra Umph: 1d10 + 6 ⇒ (1) + 6 = 7
Flurry 2: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 Weapon 2: 1d10 + 6 ⇒ (8) + 6 = 14
Marcus fights defensively and uses crane wing on the first attack on him AC is 25 for first Attack and 21 thereafter.
Dinetta Cillara
|
Gritting her teeth as the zombie strikes her. Dinetta continues to dodge and weave, once more poking her rapier in before raking her dagger across the zombie's neck in an attempt to remove its undead head from its undead body.
Feint: 1d20 + 10 ⇒ (17) + 10 = 27
Attack-dagger: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d3 + 2d6 ⇒ (2) + (6, 3) = 11 <-- I assume the feint works, so I added sneak damage
She then steps back toward where the others are hoping to follow as soon as the zombie falls.
What is happening back there? She calls out.
Marcus Nightsky
|
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
| baldwin the merciful |
There are shredded charts stained with gore and arterial spray. Most of the items have rotted away from the rain and weather that now leak through the broken portholes. You do notice golden sextant roughly 15 feet into the room that is partially hidden among the refuse.
Marcus Nightsky
|
Marcus heads toward the hole where the captain is attempting to escape. He points toward the door. I heard some noise behind here
Dinetta Cillara
|
Dinetta looks at Marcus:
Check the door, see if it is unlocked. I am getting that sextant, might be important.
With that, she carefully moves over to the the sextant while listening for those behind her to inform her of what is going on.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30 <-- +1 more to find traps
Dinetta Cillara
|
Dinetta will pick up the pouch and put it in her own pouch while getting the sextant. She will then turn and head to see whats up with the others.
| baldwin the merciful |
RD 4:
Revhi makes her way to the otherside of the collapsed decking to where Jean is finishing tying the a rope. Remember, Jean was on the other side of the collapsed floor and that is where he tied the rope. You all have a guide rope to hang onto as you shimmy against the wall. It just takes a round to get back over to the other side.
Marcus Nightsky
|
ROUND 5, INIT 12
Marcus using the guide rope makes his way to the other side ,preparing to head down.
Dinetta Cillara
|
Dinetta moves up to the edge of the pit. If it appears to be less than 20', she will carefully jump in attempting to keep her feet beneath her.
Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22 <-- vs DC15
--> Negates 1st 10' of falling damage and converts 2nd 1d6 to non-lethal
Dinetta Cillara
|
She has Feather Step Slippers which she usually uses when books fall from shelves, although they are also good in debris strewn shipwrecks.