Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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Evil GM

All the dire rats will be effected by the negative channel and they all collapse.

DR1: 1d20 + 1 ⇒ (15) + 1 = 16
This one is still flinching.

DR2: 1d20 + 1 ⇒ (11) + 1 = 12
this one is dead.

DR3: 1d20 + 1 ⇒ (16) + 1 = 17
This one is still flinching.

The damage from the negative energy selectively hits the cleric's foes.

capt Rigs: 1d20 + 4 ⇒ (7) + 4 = 11

The capt hisses once struck with the energy.

Updated RD 2 Map


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

dueling sword: 1d20 + 9 ⇒ (17) + 9 = 26damage: 1d8 ⇒ 2 Poulain deftly pivots and slashes at the traitor.


Evil GM

jean hits the captain once giving him a quick knick.


Evil GM

RD 2: Initiative Order update

Capt Riggs - attacked Davkas
Brine Zombies - attacked
dire rats - attacked
Revhi - moves and channels negative energy

Jean - hit capt for 2 HP

Marcus - destroys the zombie in front of him

Dinetta - attacks zombie with quick feint then slash, her action destorys the creature.

Davkas -

Davkas is up, but he's been missing in action from two of my games.


Evil GM

RD 2: DMPC Davkas

The effects of the backstabbing bleed to hold.

heal: 1d20 + 0 ⇒ (7) + 0 = 7

He failed.

The sorcerer tries to cast defensively,cast defensively: 1d20 + 6 ⇒ (15) + 6 = 21

He succeeds and casts burning hands just as he collapses unconscious.
dam: 5d4 ⇒ (4, 4, 1, 2, 3) = 14
DC 17 reflex save.

took 24 HP from capt +3 bleed if he doesn't heal; he took 1 HP from rat, filed the bleed save so he is at 0


reflex save: 1d20 + 10 ⇒ (19) + 10 = 29

The captain shrugs off the damage with his deftness.


RD 3: Capt Riggs

cmb: 1d20 + 6 ⇒ (12) + 6 = 18

With quickness as the sorcerer begins to fall to the ground unconscious, the captain reaches out and grabs him just as he step off the decking through the collapsed floor. The Capt with Davkas grabbed disappears below.

Jean you get an attack of opportunity.


Evil GM

RD 3: Initiative Order update

Capt Riggs - acted
Brine Zombies -
dire rats - dead/dying
Revhi -

Jean -

Marcus -

Dinetta -

Davkas -

updated map


Evil GM

fall damage, capt: 2d6 ⇒ (3, 3) = 6

acro: 1d20 + 10 ⇒ (13) + 10 = 23

davakas: 2d6 ⇒ (5, 6) = 11
acro: 1d20 + 3 ⇒ (8) + 3 = 11


Evil GM

RD: 3 Zombies

The two remaining zombies shuffle up next to Markus and Dinetta.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

aoo: 1d20 + 9 ⇒ (7) + 9 = 16damage: 1d8 ⇒ 5

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Round 3, Init 12

Marcus acts quickly to defeat the brine soaked zombie in front of him and go after the treacherous captain

Flurry 1: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Weapon 1: 1d10 + 6 ⇒ (3) + 6 = 9
Flurry 2: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 Weapon 2: 1d10 + 6 ⇒ (10) + 6 = 16

Marcus fights defensivly and uses crane wing on the first attack on him AC is 25 for first Attack and 21 thereafter


Evil GM

Jean quickly thrust his sword, but he misses the Captain.

----
Markus hits the zombie twice but the creature is still pressing forward.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Seeing the zombies fall, Dinetta steps forward and once more lashes out with her rapier to draw the zombie to respond before following up with her dagger, slashing to rip through the undead tendons keeping the creature upright.

Move: Feint: 1d20 + 10 ⇒ (18) + 10 = 28 <-- if beats Sense Motive or 10+DR+Wis

Standard: Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d3 ⇒ 3
Sneak: 2d6 ⇒ (1, 2) = 3


Evil GM

Dinetta confuses the zombie but her attack misses the market.


Evil GM

Revhi and Jean are up.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi swears as the captain disappears, but knows she can't chase him on her own. She moves back and channels to break the undead.

Channel: 3d6 ⇒ (3, 1, 5) = 9


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain bolts after the Captain.


Evil GM

Jean make an acro check for the fall damage. Unless you are spending the round to tie and drop a rope down the collapsed decking. You do know your allies, if they follow you, will need a way down below.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Good point. He's a good guide ...the rope it is."


Evil GM

The rope drops down through the opening.

RD 4: Initiative Order

Capt Riggs - acted. there are sounds of cursing and muttering.
Brine Zombies -
dire rats - dead/dying
Revhi -

Jean -

Marcus -

Dinetta -

Davkas -


Evil GM

RD 3 will saves: Brine Zombies

will: 1d20 + 4 ⇒ (14) + 4 = 18
will: 1d20 + 4 ⇒ (19) + 4 = 23

The zombie fighting Markus is destroyed.

------
RD 4: Brine zombie

The last zombie attacks with its slashing surgically attached sword.

dinetta: 1d20 + 5 ⇒ (18) + 5 = 23;damage: 1d6 + 2 ⇒ (5) + 2 = 7


Evil GM

RD 4 actions remaining:

Revhi -

Jean -

Marcus -

Dinetta

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

ROUND 4 INIT 12

Marcus moves over and attacks the last zombie who dares attack a librarian.

Flurry 1: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 Weapon 1: 1d10 + 6 ⇒ (5) + 6 = 11
Confirm: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 Extra Umph: 1d10 + 6 ⇒ (1) + 6 = 7
Flurry 2: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 Weapon 2: 1d10 + 6 ⇒ (8) + 6 = 14

Marcus fights defensively and uses crane wing on the first attack on him AC is 25 for first Attack and 21 thereafter.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Gritting her teeth as the zombie strikes her. Dinetta continues to dodge and weave, once more poking her rapier in before raking her dagger across the zombie's neck in an attempt to remove its undead head from its undead body.

Feint: 1d20 + 10 ⇒ (17) + 10 = 27

Attack-dagger: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d3 + 2d6 ⇒ (2) + (6, 3) = 11 <-- I assume the feint works, so I added sneak damage

She then steps back toward where the others are hoping to follow as soon as the zombie falls.

What is happening back there? She calls out.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

"Dropped a rope. Pursuing the swine." Jean shimmies down the rope.


Evil GM

The last of the brine zombies is destroyed.

Markus and Dinetta can make perception check.

Jean starts down the rope.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Evil GM

There are shredded charts stained with gore and arterial spray. Most of the items have rotted away from the rain and weather that now leak through the broken portholes. You do notice golden sextant roughly 15 feet into the room that is partially hidden among the refuse.

markus only:
You bypassed 4 closed doors while getting to the navigator's room, now you hear movement one of the rooms.(the door to the south of you)

Updated Map

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marcus heads toward the hole where the captain is attempting to escape. He points toward the door. I heard some noise behind here

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta looks at Marcus:
Check the door, see if it is unlocked. I am getting that sextant, might be important.

With that, she carefully moves over to the the sextant while listening for those behind her to inform her of what is going on.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30 <-- +1 more to find traps


Evil GM

Dinetta only:
As you sift through the debris to get to the sextant you notice a small pouch nearby.

Revhi take your RD 4 Action.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

GM Baldwin:

Dinetta will pick up the pouch and put it in her own pouch while getting the sextant. She will then turn and head to see whats up with the others.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi moves after the others!


Evil GM

RD 4:

Revhi makes her way to the otherside of the collapsed decking to where Jean is finishing tying the a rope. Remember, Jean was on the other side of the collapsed floor and that is where he tied the rope. You all have a guide rope to hang onto as you shimmy against the wall. It just takes a round to get back over to the other side.


Evil GM

RD 5: Initiative Order

Capt Riggs - acted.
Brine Zombies - dead
dire rats - dead/dying
Revhi -

Jean -

Marcus -

Dinetta -

Davkas -


RD 5: Capt Riggs

The captain continues to mumble in jargon, the sound is more faint then before, as if something is blocking the sound or he is moving away.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

ROUND 5, INIT 12

Marcus using the guide rope makes his way to the other side ,preparing to head down.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta moves up to the edge of the pit. If it appears to be less than 20', she will carefully jump in attempting to keep her feet beneath her.

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22 <-- vs DC15
--> Negates 1st 10' of falling damage and converts 2nd 1d6 to non-lethal


Evil GM

Dinetta it's roughly 20 feet below; however, it is debris ridden with busted crates, planks, nails and so forth. It's definitely difficult terrain.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

She has Feather Step Slippers which she usually uses when books fall from shelves, although they are also good in debris strewn shipwrecks.


Evil GM

RD 5: Initiative Order

Capt Riggs - acted.
Brine Zombies - dead
dire rats - dead/dying
Revhi -

Jean -

Marcus - moves to the rops

Dinetta - moves to the pit (is your movement 20 feet?)

Davkas -

Revhi and Jean are up


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

climb: 1d20 + 6 ⇒ (14) + 6 = 20


Evil GM

Jean make a perception check as you climb down.

also for those who can not see in the dark what is your light source?


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Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

perception: 1d20 + 12 ⇒ (1) + 12 = 13"Need light!"


Evil GM

Revhi you are up.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

I'm such a scrub. I don't have light prepared. Anybody have a torch?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta has a 30' speed from the Fleet of Foot alternate racial trait.


Evil GM

Revhi it's your turn what are you going to do?

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