
Jean-Phillipe Poulain |

shot1: 1d20 + 12 ⇒ (7) + 12 = 19dam1: 1d8 + 2 ⇒ (6) + 2 = 8shot2: 1d20 + 7 ⇒ (9) + 7 = 16dam2: 1d8 + 2 ⇒ (6) + 2 = 8shothaste: 1d20 + 12 ⇒ (13) + 12 = 25damhaste: 1d8 + 2 ⇒ (5) + 2 = 7

baldwin the merciful |

One of Markus' flying kicks hit. He finally realizes that his attacks are not that effective. You should spend ki points to overcome DR.
Jerome your ray misses once again.
Only one of Jean's arrow's hit - he gets the sinking feeling in his stomach that it's probably going to be better to wade into melee - and the creature barely acknowledges the pesky tip.
update your HPs on your profile line

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I will move up 5' and attack
You should spend ki points to overcome DR.
I have no Ki left

Revhi |

Oops forgot spiritual weapon last round.
Spiritual Weapon previous round: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Spiritual Weapon this round: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Confirm: 1d20 + 9 ⇒ (5) + 9 = 14
Crit Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Revhi channels to keep everybody up!
Healing: 3d6 ⇒ (2, 1, 4) = 7

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Dinetta moves in next to Marcus, not wanting to take a beating, but realizing that if an opening appears, she wants to exploit it.
Move in next to Marcus.
Total Defense this round. - AC27 this round
All, we need to just pile on and swamp him.

baldwin the merciful |

RD 4: Engineer
The engineer bites at Dinetta viciously
bite: 1d20 + 13 ⇒ (14) + 13 = 27;damage: 1d8 + 7 ⇒ (4) + 7 = 11
plus poison DC fort save 21
for 6 rounds; effect 1d2 Strength damage and staggered;
cure 2 consecutive saves. The save DC is Constitution based.
Then his claws strike out at Marcus,
claw 1: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 1d6 + 7 ⇒ (5) + 7 = 12
claw 2: 1d20 + 13 ⇒ (12) + 13 = 25;damage: 1d6 + 7 ⇒ (5) + 7 = 12
If both claws hit then rend.
rend: 2d6 + 7 ⇒ (6, 3) + 7 = 16

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Actually Dinetta's AC was 28, I forgot about the Haste. The bite, fortunately, just misses.
Dinetta will wait to see if anyone else joins her to aid in the assault.
Delay until a third party member joins in the melee. She will leave the delay if nobody else jumps in before the Engineer goes.

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Bloodied and beaten up Marcus Full attacks the smarmy BBEG again.
Haste Attack: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21 Haste Damage: 1d10 + 8 ⇒ (5) + 8 = 13
Flurry 1: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32 Weapon 1: 1d10 + 8 ⇒ (7) + 8 = 15
Confirm 1: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 Extra Ouch: 1d10 + 8 ⇒ (2) + 8 = 10
Flurry 2: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29 Weapon 2: 1d10 + 8 ⇒ (3) + 8 = 11
Flurry 3: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9 Weapon 3: 1d10 + 8 ⇒ (1) + 8 = 9

baldwin the merciful |

Actually Dinetta's AC was 28, I forgot about the Haste. The bite, fortunately, just misses.
Dinetta will wait to see if anyone else joins her to aid in the assault.
Delay until a third party member joins in the melee. She will leave the delay if nobody else jumps in before the Engineer goes.
It was your lucky round then.

JeromeCaulflower |

HP 30/37
AC 13/T13/FF11 (17/17/15)
Saves: F5R5W8
In hands
Resources Elemental Ray 1/7
Effects: Mage Armor (1 Hour +4 ac),Haste (7 Rounds +1 Attack/AC/Reflex)
(Prayer 1 rounds +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, )
Al right! let's get dangerous! Jerome slams into the wall at AK-12 then moves one square north to AJ-12 and casts freezing Hands defensively, turning the cone so not to hit his allies.
Cast Defensively,Combat Casting DC 17: 1d20 + 14 ⇒ (8) + 14 = 22
Damage DC 15 Reflex for half damage: 5d4 ⇒ (1, 4, 1, 1, 4) = 11
Should trigger the gang up feat now

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Smiling as Jerome moves in, and hoping that the mage avoids getting struck by the vicious attacks of the Engineer, Dinetta quickly takes advantage of the Engineer suddenly having to focus on multiple attackers.
Attack-rapier: 1d20 + 9 + 1 + 2 - 2 + 1 ⇒ (8) + 9 + 1 + 2 - 2 + 1 = 19 <-- +1 Haste, +2 Flanking (from Gang Up). -2 TWF, +1 Prayer
Damage: 1d4 + 4 + 1 + 2d6 ⇒ (2) + 4 + 1 + (2, 4) = 13 <-- +1 Prayer
Attack-dagger: 1d20 + 9 + 1 + 2 - 2 + 1 ⇒ (14) + 9 + 1 + 2 - 2 + 1 = 25
Damage: 1d3 + 1 + 2d6 ⇒ (3) + 1 + (3, 3) = 10
Attack-rapier: 1d20 + 9 + 1 + 2 - 2 + 1 ⇒ (15) + 9 + 1 + 2 - 2 + 1 = 26
Damage: 1d4 + 4 + 1 + 2d6 ⇒ (2) + 4 + 1 + (1, 2) = 10
While her first strike is wide, the dagger and her follow up strike with the rapier sink into the Engineer's unnatural flesh.
Nice, keep it distracted.

baldwin the merciful |

reflex save: 1d20 + 6 ⇒ (11) + 6 = 17
The engineer is hit with wave of cold air, but he is able to evade the full burst.
Dinetta jabs several times with her rapier sticking twice and drawing some strange fluid from the alien. The creature does look a bit damaged but he is still up and swinging with plenty of life remaining.
Initiative Order: RD 5
Dinetta - hit twice
Revhi -
Markus - hit twice
Jerome - gets in the mix and hits with cold air.
Jean -
Engineer -

Revhi |

Spiritual Weapon: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Delay for now. I'm out of helpful spells and nobody is that injured. Also I believe this is the last round for spiritual weapon.

Jean-Phillipe Poulain |

perception: 1d20 + 15 ⇒ (4) + 15 = 19sense motive: 1d20 + 3 ⇒ (4) + 3 = 7acrobatics roll1: 1d20 + 3 ⇒ (4) + 3 = 7Acrobatics roll 2: 1d20 + 3 ⇒ (14) + 3 = 17
Jean looks at his bow with a quick sense of regret, slings it over his shoulder and, trying to find a weak spot, flips himself over its top to flank it with the librarian with his now-drawn dueling sword.

baldwin the merciful |

Jean tries some fancy footwork to move to flank but the attempt fails.
AOO, claw: 1d20 + 13 ⇒ (16) + 13 = 29,damage: 1d6 + 7 ⇒ (4) + 7 = 11
Shredding the ranger's flesh just before it unleashes it's flurry of attacks on the acrobat.
claw 1: 1d20 + 13 ⇒ (12) + 13 = 25,damage: 1d6 + 7 ⇒ (5) + 7 = 12
claw 2: 1d20 + 13 ⇒ (17) + 13 = 30,damage: 1d6 + 7 ⇒ (5) + 7 = 12
Gore flings everywhere then the fatal chop is attempted.
bite: 1d20 + 13 ⇒ (11) + 13 = 24,damage: 1d8 + 7 ⇒ (8) + 7 = 15
DC 21 for save for poison
str dam: 1d2 ⇒ 2
for 6 rounds; effect 1d2 Strength damage and staggered;
cure 2 consecutive saves
The clank of two dueling swords steel hitting the floor is somber notice to all.
Looks like 50 HP total. You went out with a flare in the final battle.

baldwin the merciful |

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Dinetta opens her eyes in surprise when the creature suddenly decimates the warder. Not wanting to end up in the same way, she renews her attacks with her rapier and dagger.
Attack-rapier: 1d20 + 9 + 2 + 1 - 2 + 1 + 2 ⇒ (20) + 9 + 2 + 1 - 2 + 1 + 2 = 33 <-- extra +3 from aid another (extra +1 from Halfling Opportunist)
Damage: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (2, 2) = 11 <-- should be 12 with +1 from rapier
Attack-dagger: 1d20 + 9 + 2 + 1 - 2 + 1 ⇒ (17) + 9 + 2 + 1 - 2 + 1 = 28
Damage: 1d3 + 2d6 ⇒ (3) + (6, 3) = 12
Attack-rapier-haste: 1d20 + 9 + 2 + 1 - 2 + 1 ⇒ (13) + 9 + 2 + 1 - 2 + 1 = 24 <-- should be 25 with +1 from rapier
Damage: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (5, 4) = 16
Confirm Crit: 1d20 + 9 + 2 + 1 - 2 + 1 + 3 ⇒ (10) + 9 + 2 + 1 - 2 + 1 + 3 = 24 <-- extra +3 from aid another <-- should be 25 with +1 from rapier
The tiny librarian's dagger and rapier flash in and out, striking deeply at unguarded areas several times.
Hopefully the 2425 hits.
If the 2425 confirms, the next attack that hits(Revhi or Marcus) is an auto-confirm crit from Butterfly Sting.

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I feel really foolish. Just realized that I have a +1 rapier, and the mitral dagger, both of which have a +1 enhancement bonus (magic and mithral). My +9 is +4 (BAB), +4 (Dex), and +1 (Size), I was never adding the +1 Enhancement this whole campaign.
If I can Retcon(sort of), all my attacks and confirms should be +1, and the damage from the rapier should be +1. I will add it to the post as a note.
She is using the mithral dagger as it is masterwork by default.

baldwin the merciful |

I feel really foolish. Just realized that I have a +1 rapier, and the mitral dagger, both of which have a +1 enhancement bonus (magic and mithral). My +9 is +4 (BAB), +4 (Dex), and +1 (Size), I was never adding the +1 Enhancement this whole campaign.
If I can Retcon(sort of), all my attacks and confirms should be +1, and the damage from the rapier should be +1. I will add it to the post as a note.
She is using the mithral dagger as it is masterwork by default.
With the recon you will hit with the haste and confirm and the creature will be dead.

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Dinetta drops her arm, the dagger falling to the ground and the rapier pointing down as the creature falls. Ignoring the creature's dying gasps, she realizes that Jean is a pile of blood. She runs over and looks to Revhi.
Can you heal him? We killed it, don't let him die.

Revhi |

Revhi kneels down next to Jean and puts a finger on his neck. She sighs sadly, and closes his eyes. "Down to the locker with him. I'm sorry, there's nothing I could do...I wish I could have known he was going to unleash such a devastating attack..." She looks up at the countdown sound. "Whatever that is, it can't be good. Mourn the dead, but fight like hell for the living. Come on, there will be time to mourn him later."

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Dinetta looks about.
Jerome and Revhi, does Jean or the Engineer have any magic of value?
She then looks to the others.
Grab anything we can get, and lets get the heck out of here.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13 <-- rushing and getting nowhere
Since she finds nothing, Dinetta moves over to toward the doorway prepared to flee whatever is happening with all haste. <-- or with a haste spell to really speed things up.

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What's a meggon-fractal
Marcus asks as he picks up Jean and attempts to carry his body out