| baldwin the merciful |
Dinetta Cillara
|
Dinetta shakes her head as she realizes the predicament that she is now in. Recalling what tends to be of the most use against swarms of creatures, but unsure of whether it will work, the small librarian takes a flask of volatile liquid from her pouch and tosses it at the swarm of jellyfish.
Attack-alchemist fire: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 ⇒ 5 <-- might be 1.5x against a swarm, not sue about water based swarms
| baldwin the merciful |
Dinetta drops an alchemist fire (7 H)
Jerome you discover the hand pad has been turned off thus locking the door. It's as if the engineer has eyes everywhere, he knew when to separate the group.
Jean you are up.[/ooc[
[ooc]I'll DMPC Jean if he doesn't post by the morning. They I'll take the jellyfishes turn.
| baldwin the merciful |
Jeans hits himself with his wand and Jerome figures out how to open the door. The doors and you see the room is on fire and there the entire floor is covered with jellyfish. Both Marcus and Dinetta are standing on a table.
*Note: these doors don't do all the way to the floor. The doors are raised like on a submarine.
Dinetta Cillara
|
Dinetta looks to the others as the door opens. Smiling while holding a second flask of alchemist fire she waves.
You all have anything to fry these fish with? I only have a few of these burn bombs.
Marcus Nightsky
|
Marcus will continue to hang out up top of the table waiting for the slimy things to go away
| Revhi |
Revhi runs in and channels malevolent power, using the walls and her natural ability to exclude her allies.
Channel: 2d6 ⇒ (6, 2) = 8
| baldwin the merciful |
Dinetta Cillara
|
Dinetta takes out another flask and again tosses it into the swarm of jellyfish.
Attack-alchemist fire: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 ⇒ 6 + 50% v. swarms
Dinetta Cillara
|
Dinetta waits to see whether the flaming inferno destroyed the remainder of the jellyfish. If it does not, she will toss another small vial.
If necessary:
Attack-alchemist fire: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 ⇒ 2
Dinetta Cillara
|
Dinetta growls:
This is my last flask of bottled fire. Hope it works.
She will unstopper her last flask and toss it onto the remaining untested fish.
Attack-alchemist fire: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 ⇒ 2
Seeing another small burst of flame, she shakes her had.
Need to have some strong words with the alchemist. Something defective about those last two flasks.
| baldwin the merciful |
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The jellyfish snap, crackle, and sizzle as they roast in the pool of fire water. The inky smoke is thick and takes a few minutes to clear before it's safe to climb down and exit the room.
I assume you are heading through the remaining door?
Normal order: Dinetta opens the door, Markus, Jerome, Revhi, and jean?
| baldwin the merciful |
Dinetta places her hand on the door pad. The door opens. Inside the room is the only living neh-thalggu aboard this craft—the Engineer. It sits on a great rotating command chair on top of a raised dais. Strange crystalline controls surround it and hazy holographic images of any rooms that still have intact jewel-eyes float in the air around it.
There are two other command consoles on the ship where other crewmembers would normally sit when the craft pierced the veil of worlds. Those consoles are now shut down, and all control is routed to the Engineer’s throne.
The neh-thalggu itself is a strange aberration. It possesses a large bulk of green flesh that scuttles around on six insectoid legs. Two surprisingly prehensile claws emerge from its central mass and a great ring of razor teeth hiss and rasp. It has countless eyes on the fore of its body, each black and pupil-less. Bulging semi-transparent brain sacs adorn the back of its bulk. Every one of them is currently occupied by a pulsing human brain vivisected from a sailor the Engineer lured to its doom on the rocks of the Trident. This neh-thalggu also has a small piece of jade surgically implanted within its own flesh along the crown of its central mass. This strange implant allows it to remotely control and receive messages from its jewel-eyes and black leeches.
It snarls as you enter the throne room and speaks in a raspy whisper that they should know well by now.
“So this is what you want, eh? You seek the honor of being killed by me personally? You shall have it!"
| baldwin the merciful |
Jean Phillipe Poulain: 1d20 + 3 ⇒ (11) + 3 = 14
Markus Nightsky: 1d20 + 3 ⇒ (12) + 3 = 15
Jerome 1: 1d20 + 6 ⇒ (6) + 6 = 12
Jerome 2: 1d20 + 6 ⇒ (8) + 6 = 14
Revhi: 1d20 + 1 ⇒ (18) + 1 = 19
Dinetta: 1d20 + 4 ⇒ (15) + 4 = 19
engineer: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative Order:
Dinetta
Revhi
Markus
Jerome
Jean
Engineer
*Yikes this could be a short battle since you all go ahead of the creature.
| Revhi |
"Well, personally is right. Death is right. But I think you have the who wrong here." Revhi raises her holy symbol and sends out a burst of magic.
| baldwin the merciful |
| JeromeCaulflower |
HP 37/37
AC 13/T13/FF11 (17/17/15)
Saves: F5R5W8
In hands
Resources Elemental Ray 1/7
Effects: Mage Armor (1 Hour +4 ac)
Jerome flicks out his Rod of Lesser Extend and hastes the party.
Haste for 12 rounds
Haste
Dinetta Cillara
|
Hoping to get it before it gets them, Dinetta steps forward, her weapons stabbing out in the hope of inflicting as much damage as possible before the creature has a chance to respond.
5-foot step (pretty sure it is only a 5 foot step as Dinetta's avatar is sized small)
Full attack
Attack-rapier: 1d20 + 9 + 1 + 1 - 2 ⇒ (17) + 9 + 1 + 1 - 2 = 26 <-- +1 prayer, +1 haste,
Damage: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (2, 5) = 14 <-- 2d6 sneak if it is flat footed
Attack-dagger: 1d20 + 9 + 1 + 1 - 2 ⇒ (12) + 9 + 1 + 1 - 2 = 21 <-- +1 prayer, +1 haste,
Damage: 1d4 + 2d6 ⇒ (2) + (3, 5) = 10 <-- 2d6 sneak if it is flat footed
Attack-rapier-haste: 1d20 + 9 + 1 + 1 - 2 ⇒ (1) + 9 + 1 + 1 - 2 = 10 <-- +1 prayer, +1 haste,
Damage: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (3, 3) = 11 <-- 2d6 sneak if it is flat footed
Marcus Nightsky
|
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Before you die foul beast there is something you should know, I am your father's brother's nephew's cousin's former roommate
Waiting for Jerome, Marcus uses his last Ki point for extra attack
Ki Attack: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13 ki Damage: 1d10 + 8 ⇒ (3) + 8 = 11
Haste Attack: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26 ki Damage: 1d10 + 8 ⇒ (10) + 8 = 18
Flurry 1: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25 Weapon 1: 1d10 + 8 ⇒ (6) + 8 = 14
Flurry 2: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 Weapon 2: 1d10 + 8 ⇒ (8) + 8 = 16
Flurry 3: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 Weapon 3: 1d10 + 8 ⇒ (2) + 8 = 10
| Jean-Phillipe Poulain |
Poulain's eyes, normally heavy-lidded, go wide. "Ce qui la baise?" But a moment later he feels the divine and arcane magics flow over and through him. With blinding speed he knocks and fires three arrows.
shot1: 1d20 + 12 ⇒ (11) + 12 = 23dam1: 1d8 + 3 ⇒ (2) + 3 = 5
shot2: 1d20 + 7 ⇒ (3) + 7 = 10dam2: 1d8 + 3 ⇒ (5) + 3 = 8
shothaste: 1d20 + 12 ⇒ (6) + 12 = 18damhaste: 1d8 + 3 ⇒ (3) + 3 = 6
Marcus Nightsky
|
Ha...Apparently my speech scared the beast back to the hole it dragged itself from