Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


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Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Do we have a map? I want to channel negative energy but want to make sure I can exclude everybody first.


Evil GM

Copy of Map

Here is anohter copy fo the map. Revhi remember the there is door blocking you, Jean and Jerome from Marcus and Dinetta. Jerome hasn't figured out how to open the door. Your channel won't go through the door/wall unless you open it.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Blast, there's got to be a way to get this damn door open..."

Delay for now.


Evil GM

Initiative order: RD 1 update

Dinetta - climbs on desk.
Jean
Jerome - tries to open door.
Jellyfish swarm - break free casuing damage to Markus
Revhi
Marcus - leaps on the table with Dinetta

Jean and Revhi are up.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Delay.


Evil GM

DMPC Jean RD 1

The ranger notches an arrow and positions himself to cover the rear. "figure out how to get that door open, I've got the backside covered."


Evil GM

Initiative order: RD 2

Dinetta -
Jean
Jerome -
Jellyfish swarm -
Revhi
Marcus -

RD 2 MAP


M Human

If it is magic I don't have any dispelling magic. Maybe that strange rod Dinetta has? Jerome yells through the door. HEY! try that rod you got to open the door!

Jerome tries fiddling ith the door. Use Magic Device: 1d20 + 13 ⇒ (13) + 13 = 26

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta shakes her head as she realizes the predicament that she is now in. Recalling what tends to be of the most use against swarms of creatures, but unsure of whether it will work, the small librarian takes a flask of volatile liquid from her pouch and tosses it at the swarm of jellyfish.

Attack-alchemist fire: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 ⇒ 5 <-- might be 1.5x against a swarm, not sue about water based swarms


Evil GM

Dinetta drops an alchemist fire (7 H)

Jerome you discover the hand pad has been turned off thus locking the door. It's as if the engineer has eyes everywhere, he knew when to separate the group.

Jean you are up.[/ooc[

[ooc]I'll DMPC Jean if he doesn't post by the morning. They I'll take the jellyfishes turn.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Jean hits himself with his air bubble wand.


Evil GM

Jeans hits himself with his wand and Jerome figures out how to open the door. The doors and you see the room is on fire and there the entire floor is covered with jellyfish. Both Marcus and Dinetta are standing on a table.

*Note: these doors don't do all the way to the floor. The doors are raised like on a submarine.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta looks to the others as the door opens. Smiling while holding a second flask of alchemist fire she waves.

You all have anything to fry these fish with? I only have a few of these burn bombs.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"I can rip through them with negative energy, but it won't go through the door!" Revhi shouts back.


M Human

I can try a spell

Jerome holds out his hand and a sheet of ice strikes the jellyfish.
Freezing Hands, DC 15: 5d4 ⇒ (4, 1, 2, 1, 2) = 10 +50% vs. a swarm?


Evil GM

The door is open now, you can stand in the door way.


Evil GM
JeromeCaulflower wrote:

I can try a spell

Jerome holds out his hand and a sheet of ice strikes the jellyfish.
vs. a swarm?

Jerome freezes some of the jellyfish. (7Hp of damage)

reflex: 1d20 + 5 ⇒ (18) + 5 = 23


Evil GM

Initiative order: RD 2 update

Dinetta - alchy fire
Jean - uses wand of air bubble
Jerome - freezing hands
Jellyfish swarm - can't get to anyone
Revhi
Marcus -

Revhi and Marcus are up.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marcus will continue to hang out up top of the table waiting for the slimy things to go away


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Continue to delay. With an untrained disable device and a negative strength, I can't think of any way to get through the door.


Evil GM

Revhi the door is open now, Jerome managed to figure it out.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Revhi runs in and channels malevolent power, using the walls and her natural ability to exclude her allies.

Channel: 2d6 ⇒ (6, 2) = 8


Evil GM

Revhi I assume you did that channel form the doorway and not inside the room, otherwise you'd be standing a pool of jellyfish.

Initiative order: RD 3

Dinetta -
Jean -
Jerome -
Jellyfish swarm -
Revhi
Marcus -

RD 3 Map

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta takes out another flask and again tosses it into the swarm of jellyfish.

Attack-alchemist fire: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 ⇒ 6 + 50% v. swarms


Evil GM

additional fire: 2d6 ⇒ (2, 3) = 5


Evil GM

The swarm is still alive and squirming but it's looking very ragged.


M Human

Um, I really want to conserve my spells when we end up facing that squid guy, would you throw the rest of your alchemist fire, please?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta waits to see whether the flaming inferno destroyed the remainder of the jellyfish. If it does not, she will toss another small vial.

If necessary:
Attack-alchemist fire: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 ⇒ 2


Evil GM

Dinetta judges that the she will need another vial of her fiery concoction. She grimaces when there's less explosion then she was anticipating. The toasty jelly fish still manage to survive.

It's still alive but it is unable to reach any party member.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta growls:
This is my last flask of bottled fire. Hope it works.

She will unstopper her last flask and toss it onto the remaining untested fish.

Attack-alchemist fire: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 ⇒ 2

Seeing another small burst of flame, she shakes her had.
Need to have some strong words with the alchemist. Something defective about those last two flasks.


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Evil GM

The jellyfish snap, crackle, and sizzle as they roast in the pool of fire water. The inky smoke is thick and takes a few minutes to clear before it's safe to climb down and exit the room.

I assume you are heading through the remaining door?

Normal order: Dinetta opens the door, Markus, Jerome, Revhi, and jean?

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Yup


M Human

Yup

Be careful we don't get trapped again


Evil GM

Dinetta places her hand on the door pad. The door opens. Inside the room is the only living neh-thalggu aboard this craft—the Engineer. It sits on a great rotating command chair on top of a raised dais. Strange crystalline controls surround it and hazy holographic images of any rooms that still have intact jewel-eyes float in the air around it.

There are two other command consoles on the ship where other crewmembers would normally sit when the craft pierced the veil of worlds. Those consoles are now shut down, and all control is routed to the Engineer’s throne.

The neh-thalggu itself is a strange aberration. It possesses a large bulk of green flesh that scuttles around on six insectoid legs. Two surprisingly prehensile claws emerge from its central mass and a great ring of razor teeth hiss and rasp. It has countless eyes on the fore of its body, each black and pupil-less. Bulging semi-transparent brain sacs adorn the back of its bulk. Every one of them is currently occupied by a pulsing human brain vivisected from a sailor the Engineer lured to its doom on the rocks of the Trident. This neh-thalggu also has a small piece of jade surgically implanted within its own flesh along the crown of its central mass. This strange implant allows it to remotely control and receive messages from its jewel-eyes and black leeches.

It snarls as you enter the throne room and speaks in a raspy whisper that they should know well by now.

“So this is what you want, eh? You seek the honor of being killed by me personally? You shall have it!"

Final Battle Map


Evil GM

Initiative:

Jean Phillipe Poulain: 1d20 + 3 ⇒ (11) + 3 = 14
Markus Nightsky: 1d20 + 3 ⇒ (12) + 3 = 15
Jerome 1: 1d20 + 6 ⇒ (6) + 6 = 12
Jerome 2: 1d20 + 6 ⇒ (8) + 6 = 14
Revhi: 1d20 + 1 ⇒ (18) + 1 = 19
Dinetta: 1d20 + 4 ⇒ (15) + 4 = 19
engineer: 1d20 + 7 ⇒ (2) + 7 = 9

Initiative Order:

Dinetta
Revhi
Markus
Jerome
Jean
Engineer

*Yikes this could be a short battle since you all go ahead of the creature.

Final Battle Map


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Well, personally is right. Death is right. But I think you have the who wrong here." Revhi raises her holy symbol and sends out a burst of magic.

Prayer


Evil GM
Revhi wrote:

"Well, personally is right. Death is right. But I think you have the who wrong here." Revhi raises her holy symbol and sends out a burst of magic.

Prayer

Make a SR check.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Oooh, SR.

CL Check: 1d20 + 6 ⇒ (5) + 6 = 11

"It has spell resistance!" Revhi calls to Jerome.


Evil GM

Revhi your party enjoys the benefits of your prayer but it doesn't to effect the engineer.


M Human

HP 37/37
AC 13/T13/FF11 (17/17/15)
Saves: F5R5W8
In hands
Resources Elemental Ray 1/7
Effects: Mage Armor (1 Hour +4 ac)

Jerome flicks out his Rod of Lesser Extend and hastes the party.
Haste for 12 rounds
Haste


Evil GM

Initiative Order: RD 1 update

Dinetta
Revhi - prayer +1 luck bonus
Markus
Jerome - haste
Jean
Engineer

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Hoping to get it before it gets them, Dinetta steps forward, her weapons stabbing out in the hope of inflicting as much damage as possible before the creature has a chance to respond.

5-foot step (pretty sure it is only a 5 foot step as Dinetta's avatar is sized small)

Full attack
Attack-rapier: 1d20 + 9 + 1 + 1 - 2 ⇒ (17) + 9 + 1 + 1 - 2 = 26 <-- +1 prayer, +1 haste,
Damage: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (2, 5) = 14 <-- 2d6 sneak if it is flat footed

Attack-dagger: 1d20 + 9 + 1 + 1 - 2 ⇒ (12) + 9 + 1 + 1 - 2 = 21 <-- +1 prayer, +1 haste,
Damage: 1d4 + 2d6 ⇒ (2) + (3, 5) = 10 <-- 2d6 sneak if it is flat footed

Attack-rapier-haste: 1d20 + 9 + 1 + 1 - 2 ⇒ (1) + 9 + 1 + 1 - 2 = 10 <-- +1 prayer, +1 haste,
Damage: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (3, 3) = 11 <-- 2d6 sneak if it is flat footed

Silver Crusade

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Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Before you die foul beast there is something you should know, I am your father's brother's nephew's cousin's former roommate

Waiting for Jerome, Marcus uses his last Ki point for extra attack

Ki Attack: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13 ki Damage: 1d10 + 8 ⇒ (3) + 8 = 11
Haste Attack: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26 ki Damage: 1d10 + 8 ⇒ (10) + 8 = 18
Flurry 1: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25 Weapon 1: 1d10 + 8 ⇒ (6) + 8 = 14
Flurry 2: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 Weapon 2: 1d10 + 8 ⇒ (8) + 8 = 16
Flurry 3: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 Weapon 3: 1d10 + 8 ⇒ (2) + 8 = 10


Evil GM

Dinetta steps up and attacks viciously, her rapier thrusts into the Engineer, but to her dismay it disappears with a vengeful hiss.

Marcus you blink a few times just before you lunge to attack, it's gone.

Know: arcana or spellcraft which ever is higher for you.


Evil GM

Updated Final Battle Map


M Human

Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27


Evil GM

Dinetta make your check when you get a chance.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Poulain's eyes, normally heavy-lidded, go wide. "Ce qui la baise?" But a moment later he feels the divine and arcane magics flow over and through him. With blinding speed he knocks and fires three arrows.

shot1: 1d20 + 12 ⇒ (11) + 12 = 23dam1: 1d8 + 3 ⇒ (2) + 3 = 5
shot2: 1d20 + 7 ⇒ (3) + 7 = 10dam2: 1d8 + 3 ⇒ (5) + 3 = 8

shothaste: 1d20 + 12 ⇒ (6) + 12 = 18damhaste: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Ha...Apparently my speech scared the beast back to the hole it dragged itself from

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Knowledge(arcana): 1d20 + 6 ⇒ (16) + 6 = 22

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