| baldwin the merciful |
The golden particles plaster the back of the room, clinging to the wall ceiling and floor. The image of the engineer disappears. Spellcraft check if you have it.
blur: 1d100 ⇒ 34
One of Jean's shots hits the mark. The Captain is bleeding vigorously but he is still alive.
markus nimbly moves 5 feet and destroys a brine zombie hitting it repeatedly.
Initiative order: RD 2
Dinetta - withdrawls
Jean - shoots the capt
Jerome - glitterdust at the engineer
The Engineer - disappeared
Markus - steps 5 ft and destroys a brine zombie
Capt
Brine Zombies -
Revhi -
| baldwin the merciful |
Marcus Nightsky
|
Marcus will whack the zombies
AOO 1: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13 Weapon 1: 1d10 + 8 ⇒ (2) + 8 = 10
AOO 2: 1d20 + 10 + 2 - 2 ⇒ (4) + 10 + 2 - 2 = 14 Weapon 1: 1d10 + 8 ⇒ (8) + 8 = 16
| Revhi |
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
"It's an illusion spell, don't believe it!"
Will Save to Disbelieve: 1d20 + 9 ⇒ (16) + 9 = 25
Revhi raises her holy symbol and channels to damage the zombies!
Channel Damage: 3d6 ⇒ (4, 4, 5) = 13 DC 16 will save for half damage
| baldwin the merciful |
Dinetta Cillara
|
Seeing the rest of the party decided to stand firm rather than retreat, Dinetta turns around and leaps back into the fray, rolling past Jean and coming up behind the zombie, across from Jean.
Move w/acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16
Attack-flanking-rapier: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (6, 5) = 19 <-- 2d6 are sneak damage from flanking
Marcus Nightsky
|
Marcus will whack on the one in front of him
Haste Attack: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22 Haste Damage: 1d10 + 8 ⇒ (9) + 8 = 17
Flurry 1: 1d20 + 10 + 2 - 2 ⇒ (6) + 10 + 2 - 2 = 16 Weapon 1: 1d10 + 8 ⇒ (10) + 8 = 18
Flurry 2: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18 Weapon 2: 1d10 + 8 ⇒ (10) + 8 = 18
Flurry 3: 1d20 + 5 + 2 - 2 ⇒ (18) + 5 + 2 - 2 = 23 Weapon 3: 1d10 + 8 ⇒ (2) + 8 = 10
Fighting Defensively, using Crane Wing on first attack
| baldwin the merciful |
| Revhi |
salty undead
Jean, could you please put what your maximum HP is in your header? Your current HP doesn't mean a lot to me if I don't know how much you're missing :P
According to everybody's headers there's no serious injuries, so I won't be healing this round. Correct me if I missed something.
Revhi casts magic vestment on Jean.
Your AC increases by 1 for the next 6 hours.
Marcus Nightsky
|
Marcus attempts to remove the last zombie.
Haste Attack: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22 Haste Damage: 1d10 + 8 ⇒ (2) + 8 = 10
Flurry 1: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29 Weapon 1: 1d10 + 8 ⇒ (6) + 8 = 14
Flurry 2: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13 Weapon 2: 1d10 + 8 ⇒ (6) + 8 = 14
Flurry 3: 1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 18 Weapon 3: 1d10 + 8 ⇒ (5) + 8 = 13
Jerome holds up his healing wand. Anyone hurt?
I am down 7 pts.
Dinetta Cillara
|
Dinetta points at the room the zombies came out of.
I doubt there is anything within, but lets check it and then proceed.
She will move over and examine the door before moving through,
Perception(find traps): 1d20 + 14 ⇒ (5) + 14 = 19
| baldwin the merciful |
Markus easily destroys the last zombie. The group quickly scouts the side room which is a general storage room, obviously a place where the Engineer keep his pet projects. From the look of the destroyed zombies you safely assume they are the remnants of various crews that have befallen the doom of this terror.
Marcus Nightsky
|
Let us go get our treacherous captain and his new friend, be careful on the bridge. It's pretty slippery
Dinetta Cillara
|
Dinetta looks to the others.
I can go first and take a rope across. I have fairly good footing on tricky surfaces.
She has Feather Step Slippers (ignore difficult terrain) and a +10 on acrobatics.
Dinetta, holding the rope, will carefully make her way across the walkway.
Dinetta Cillara
|
Dinetta takes a deep breath, sprints across and then leaps the chasm, just clearing it.
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 <-- she has the Feather Step Slippers, so the slippery (difficult terrain) should not effect her (I hope)
| Revhi |
"Hell no. I'll grow a beard before I make that jump."Dinetta Cillara wrote:Dinetta takes a deep breath, sprints across and then leaps the chasm, just clearing it.
"Hope you have fun over there by yourself, cus' I'm sure as hell not coming."
| Jean-Phillipe Poulain |
Just remembered I can roll twice for acrobatics. So here goes!acrobatics roll 1: 1d20 + 3 ⇒ (16) + 3 = 19roll 2: 1d20 + 3 ⇒ (6) + 3 = 9[ooc]Woohoo!
Poulain grunts with effort as he leaps across the gap.
Marcus Nightsky
|
Anyplace to tie the rope off so us less dexterous folks could climb over, I have extra if needed
Marcus says