Baldwin the Merciful's Razor Coast: Black Spot (Inactive)

Game Master baldwin the merciful

"The Black Spot" An adventure of extradimensional depravity for four to six 5th level PCs Explore the wreck of The Flying Fortune, a ship impaled on the exposed tip of an underwater mountain with a waterfall of gold coins spilling from her shattered hull. Unravel the mystery of her vanished crew—the bloodstains, the shredded decking. Discover a dank and gaping hole in the stone peak that pierces the Fortune. Is it a natural opening? Or a tunnel crafted by arcane engines? It leads down, that much is clear. Down inside a hollow, underwater mountain—all the way to the ocean floor.


1,251 to 1,300 of 1,520 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Evil GM

Jerome you notice various colored buttons the machine most are the same size, but there are a few smaller buttons lining the top row. These buttons line the entire machine.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jerome behaves himself and does not press the button.Can others resist pressing the buttons?


Evil GM

That was hilarious.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,
JeromeCaulflower wrote:
Need some healing Marcus? Jerome keeps watch.

The bastard poisoned me


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jerome hands over his wand of CLW


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Ahh! Some sort of parasite was on the bastard!"

Any sort of knowledge check for that?


Evil GM

Kn: sailor


Evil GM

know sailor 15:

The black spot has is a symbol of a man marked for death
by pirates; or alternatively, as a traitor or informer who is being put on the spot.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Knowledge (sailor): 1d20 ⇒ 14

Man, can't use profession for this?


Evil GM
Revhi wrote:

[dice=Knowledge (sailor)]1d20

Man, can't use profession for this?

You can definitely use profession sailor


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Profession (sailor): 1d20 + 9 ⇒ (17) + 9 = 26

Revhi goes pale, stumbling back from the captain. "Back, back! He has the black spot!"


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jerome avoids the body.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta scratches her head as she examines the panel:
Anyone have a clue about this thing?

Knowledge(everything but engineering): 1d20 + 6 ⇒ (2) + 6 = 8

After staring at the blinking lights for a few minutes, she looks to the others.

Pretty sure it is just a colorful display, assuredly just to confuse adventurers such as us.

When she gets the chance, she takes two taps from the healing wand, which removes most of the damage done by the Captain's treacherous stab.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

HP: 40/44


Evil GM

Markus the poison runs it's course and your quickness returns by the time the body is searched. Revhi rambles about the black spot which Dinetta dismisses as she scans the machine with many buttons. it takes every bit of Jerome's self control not to push a key or two, but he manages to constrain himself. Meanwhile Jean kicks the captain's head around like it's ball, taking out his frustrations on the mutilated corpse.

After awhile Dinetta begins to examine the interior portal and she sees this door is locked.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta looks at the map that she has been sketching of the area they are on and then at the locked door.

Get ready all. This seems to be the end of this level. Either something big and bad is in here, or it an entrance to some other level, lower perhaps.

With that, she inspects the door for traps and the attempts to open it.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28 <-- if it is there, she sees it

DD: 1d20 + 12 ⇒ (2) + 12 = 14 <-- unfortunately, if there is something, she screws it up

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Marked as a traitor, no surprise there Marcus meanders over to the cool lighted organ thingy.

Nope not a clue, but then I never was much of a musician


Evil GM

Dinetta this door doesn't quite work like the others you've encountered. It has some bioarchanic lock on it and it does not recognize yoru hand print. You can try to bypass it, or you finger with enough whacking it can be destroyed.

Marcus meanders over to the organ thingy and together with Jerome stare at it.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Pretty colors...


1 person marked this as a favorite.
Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Jean drags the headless body to the device. "Per'aps his hand." He offers it to the librarian.

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Dinetta shrugs at Jean's thought:
Might as well try. There are others here two. Or, we can just smash it, might take a while though.

With that, she lifts the Captain's hand and places it on what appears to be the control pad.


Evil GM

To everyone's amazement Jean drags the headless body over to the portal and offered the small halfling it's hand. Reluctantly he lifts it, slapping the palm on the pad. The door hisses and opens.

You see a beam of light in the middle of an otherwise empty room. There are no other doors that you notice. Make perception check

Overview Map

Close up Map

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

perception: 1d20 + 14 ⇒ (8) + 14 = 22


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Perception: 1d20 + 13 ⇒ (10) + 13 = 23


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Perc: 1d20 + 5 ⇒ (1) + 5 = 6


Evil GM

Marcus:
You are the only one who notices a small jade eye in the southeastern acea of the room.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

What the...hey do you guys see that jade eye over there Marcus points out the eye


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Jade eye? What are they?


Evil GM

Once Marcus points out the small Jade eye everyone but Revhi notices what he's talking about. Meanwhile Revhi is finally looking in the same direction as the rest of you. He failed his initial check severely.

What are you all doing?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"What jade eye?.. Ah you've all gone made with the shivers." All the same, Revhi scans the area for magic.


Evil GM

The beam of light resonates magical qualities. Revhi it's similar to the one that was used to get onto this ship form the tunnel.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Jerome, what do you think this is?"

Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14


Evil GM

Jerome you believe it is some sort of magical device similar to the one you all used to get into the tunnel to rest. There is light and it sort of looks similar to you. Although there is no noticeable door.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

So maybe if we go towards the light, we will be taken someplace elsewhere in this building. Or all die, not really sure.


Evil GM

The light continues to shine. You all need to decide what you are going to do?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Hey, that's sure enough for me. But I ain't leadin'." She japes.


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

I'm right behind you Marcus!

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Unsure of what the light might do, Dinetta ties a torch to her rope and then tosses it into the light beam to see whether there is any strange effect.

Could we go farther down in the initial shaft?
She ponders as she watches the torch fly toward the light.


Evil GM

Dinetta tosses her torch into the light, it disappears and the rope is pulled quickly through your hands. I need strength check.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,
JeromeCaulflower wrote:
I'm right behind you Marcus!

Sigh Alright, let's see what happens with the torch and then I'll go in

Liberty's Edge

Female Halfling Rogue(unchained)/5 -- Fighter(lore warden)/2 -- Halfling Opportunist/2 -- Warrior/1 -- (HP: 71/81 | AC25; FF19; T18 | F+12, R+13, W+7/+9 | Perc: +14/+16, Init +5)

Strength: 1d20 ⇒ 9

And just like that, the unexpected pull of the rope surprises Dinetta and (I expect) the rope disappears.

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Seeing the rope disappear, Marcus wisely decides to follow it as it may lead to more salty snacks.

Ready all?

And he jumps in the light, what's the worse that can happen?


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Onward to salty snacks!

Jerome grips his Rod of Extension in his hand and follows.


Evil GM

The rope snaps out of Dinetta's hands and completely vanishes. As soon as the rope goes both Marcus and Jerome leap towards. "Onward to..."

Dinetta and Revhi the light and your companions disappear.

Marcus and Jerome:
Make acro DC 15 save versus fall damage.
fall damage: 2d6 ⇒ (4, 2) = 6

Silver Crusade

Active Effects:
Human Unchained Monk 8 HP: 76/76 | AC: 20(23) | T: 20(23) | FF: 18(21) | Fort: 10 | Ref: 10 | Will: 8(+2 vs enchantment spells and effects) | Move 50 | Swim 20 | Init +3 | CMB: 12| CMD: 24
Skills:
Climb:14, Perception:15, Pro: Sailor:16 Sense Motive:15.,Swim:16,

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13...and lands on his keister, bruising his tailbone pretty badly.

Some b+~&# that hurt


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

"Onwards!" Revhi jumps in with a grin.


Evil GM

Revhi does a leap of faith but the light is not there. You're standing in the spot, but nothing happened.

dinetta what are you going to do?


M Human Sorcerer 6 HP27/37,Init+6,F5R5W8,Per+8,AC13T13FF11

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Jerome manages to tumble to his feet.
Ok Marcus! We need to wait for the others!

1,251 to 1,300 of 1,520 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Baldwin the Merciful's Razor Coast: The Black Spot All Messageboards

Want to post a reply? Sign in.