Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Wait a second did Embrianna's spell just work?! They didn't make the saving throw?! THE CHANNEL WORKED TOO?!

Round 2

Astrianna is stunned when a glob of bloody puss flies through one of her illusions, making it vanish. What was that?! She hesitates for a moment- she had expected the wights to attack with their terrible claws, but this was unexpected. "These wights have some unholy powers, use caution!"

The bard plants her sword into the soft ground in front of her, drawing her bow with her other hand. Their blood is vile, I should keep my distance. She knocks an arrow and sends it into the nearest wight's chest.

Free Action:Drop Longsword

MoveAction:Draw Longbow

Free Action:Attack Wight H10

Longbow attack, point-blank: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Longbow damage, point-blank: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Active effects: Mirror Image x3, Protection from evil (+2 ac +2 saves vs evil)


Evil GM

I need to make the save on Bri's attack but I'll do that closer to her action.

Astri's arrow digs deep and to her relief her is no blood splatter.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Unholy bile, they all failed? Sweet. Karma is finally catching up.


Evil GM

RD 2: Wights

Target Torgue:

Standing toe to toes with Torgue the creature slams at the living:

slam: 1d20 + 4 ⇒ (16) + 4 = 20;damage, plus energy drain: 1d4 + 1 ⇒ (2) + 1 = 3
DC 14 fort or one level down

Target Bri:

the creautre tries to break the web,

cmb: 1d20 + 4 ⇒ (5) + 4 = 9

It did not break the grapple

Target Astri:

the creature flings more bloody goo at the Astris

range touch attack: 1d20 + 4 ⇒ (1) + 4 = 5;unholy damage no resistance or save: 1d6 ⇒ 6

It failed and took 16 HP.

1-3 = images, 4 = Astri
lucky number: 1d4 ⇒ 4

the attack missed

reflex save vs burning hands: 1d20 + 2 ⇒ (7) + 2 = 9

* In need to check the HPs when I get home


Evil GM

GM Creature status:

W1 25/45 Hp
W2 14/45 HP - entangled web
W3 16/45 Hp -

Updated RD 2 Map

Yellow template is the 30 foot radius channel.

Torgue has his RD 2 action remaining and sorrin has a reflex sahve.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 97/100(111/114 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 1/18
Effects: Bless (+1 hit/save vs. fear).Communal Protection from evil(2 min +2 ac/saves vs. evil)
Used:

Torgue almost gets slashed by the claw but the divine protections of Chell cause it to skitter off. AC 21 with Protection from Weevil

Torgue attempts to finish off the nasty
Club,PA,Bless: 1d20 + 10 ⇒ (15) + 10 = 251d10 + 11 ⇒ (7) + 11 = 18

If this finishes it off, Torgue heads north, ending next to Chell at M-13 due to the difficult ground.


Evil GM

torgue pulverizes his oppenent

I need a reflex save DC 14.
unholy damage: 1d6 ⇒ 6


Evil GM

sorrin reflex save 14 save or 5 unholy damage from your melee strike in Rd 2

RD 3

Initiative order

chell -
Astri -
Skinned poachers
sorrin
Bri
Torgue

RD 3 Map


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Scadoosh

Channel more B!ches: 3d6 ⇒ (6, 1, 1) = 8

Another pulse of positive energy assaults the undead creatures.

Same. DC 17 Will for half.


Evil GM

W1, will save: 1d20 + 5 ⇒ (13) + 5 = 18
4hp damage

W2 will save: 1d20 + 5 ⇒ (3) + 5 = 8
8 HP of damage


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 3

Astrianna stays her ground and fires another arrow into the wight assaulting her, aiming for its head. The creature was sizzling from Chell's undead-destroying channel and she hoped this last shot would put it down.

Standard action: Longbow attack on wight J10.

Longbow, point-blank: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Longbow damage, point-blank: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Active effects: Mirror image x 3 and protection from evil (+2 ac +2 save


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

3 Pts


Evil GM

Astri's arrow plucks the non-beating heart penetrating deeply.

RD 3: Wights

Target Bri:

Once again the wight struggles on the webbing,

cmb: 1d20 + 4 ⇒ (4) + 4 = 8

Again, it fails to break the grapple

Target Astri:

The creature continues to throw its bloody pussy flesh at Astri,

range touch attack: 1d20 + 4 ⇒ (17) + 4 = 21;unholy damage no resistance or save: 1d6 ⇒ 2

1-3 = images, 4 = Astri
lucky number: 1d4 ⇒ 3

Another image disappears.


Evil GM

Actions remaining in RD 3:

Sorrin
Bri
Torgue


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

reflex save, pfe, evasion: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Is rogue Evasion applicable here? I always think it's just for AoE.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

To hell with you!

atk1, mw scimitar, wf: 1d20 + 12 ⇒ (6) + 12 = 18
dmg, scimitar, spec: 1d6 + 7 ⇒ (3) + 7 = 10

atk2, mw scimitar, wf: 1d20 + 7 ⇒ (20) + 7 = 27
dmg, scimitar, spec: 1d6 + 7 ⇒ (3) + 7 = 10

crit, mw scimitar, wf: 1d20 + 7 ⇒ (12) + 7 = 19
dmg, scimitar, spec: 1d6 + 7 ⇒ (6) + 7 = 13

reflex save1, pfe, evasion: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
reflex save2, pfe, evasion: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18


Evil GM

Sorrin destroys the skinned poacher that was tangled in the webbing, leaving only one undead creature roaming.

Bri and Torgue have actions in RD 3 remaining.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue double moves to J-11


Evil GM

Bri can take her Rd 3 action when she logs on. In the meantime we will move on to rd 4.

RD 4

Initiative order

chell -
Astri -
Skinned poachers
sorrin
Bri
Torgue

RD 4 Map


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

The creature continues to throw its bloody pussy flesh at Astri, ? Maybe another way to word that? Cause I got the worse mental image from that sentance.

Round 3 action

Bri will burning hands again.

5d4 ⇒ (4, 1, 3, 2, 3) = 13


Evil GM

refelx: 1d20 + 2 ⇒ (2) + 2 = 4

Nothing but fried p**sy flesh there now. :-) The create is destroyed.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

That's it right?


Evil GM

Other than the crackling sound of the fried wight, the swamp has quieted down in an eerie way. An occasional ripple, buzz, and rib-bit can be heard, but overall it is now calm.

A cursory examination of the skinned poachers reveals exactly that, they were skinned by some wicked power. They have no possessions.

After a harrowing trip through the mire, the group finally reaches the Warn Tree. The Warn Tree is a twisted cypress tree that dragged itself from the swamp. It is sick and old, its limbs failing, its boughs rupturing from some sort of fungal sickness. Nailed to the tree are various animal corpses and the tree is so covered in carvings and crude writings and symbols that it is almost a living totem.

Everyone can make perception check, if you want to.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Lol. "If you want to."

As the din of battle subsides Astrianna keeps an arrow knocked in her bow, expecting more hostiles. But when several moments pass and she is met with nothing but the soft sounds of the swamp, she relaxes.

When the three wights are identified as their only enemies, she purses her lips in thought. "The servants at the plantation mentioned there was a trio of poachers that used to frequent the plantation. I would make a wager these are the poachers. Twisted by foul magics... I hope we do not meet the source."

When the group arrives at the Warn Tree the half-elf blanches momentarily. her mind harkens back to the grand and beautiful darkwood trees of Verduran forest... and finds the Warn Tree to be severely lacking. "Someone should put this poor tree out of its misery."

The carvings seem to visibly disturb her. She leans over to Embrianna. "This reminds me of the Sea Bear... I don't like it."

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Wouldn't be surprised if it some monster tree.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

The poachers? Chell thinks. That can't be good. Even if they were poachers its doubtful they deserved this fate. But did something do it to them or was it natural? The former was definitely the more terrifying. "I have a terrible feeling we might have a necromancer. You said those things were wights? Never seen them fling puss like that."

The sight of the tree makes Chell shudder in fear. The bodies and and carvings make it look like some grotesque statue to Zon-Kuthon. But once she realized that that was its purpose, to look scary, she took a less hesitant look. Mainly at the damage that had been done. Like it was to purposefully weaken the tree until disease or damage killed it. She was probably reading too far into it but even as a warning, this was too much. She pitied it for some reason.

Take 20 for a 30 to perception. Might as well add a little Detect Magic too.

She circles the thing, touches it, takes in its story. She even sends a little magic into it to see if it even had an affect.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

If that seems to help, if it isn't already dead, she pulls out the scroll recently bought to repel disease. Maybe this would help. And maybe it would lend them some luck in the this marsh.

CL check: 1d20 + 11 ⇒ (6) + 11 = 17 Probably stupid but I'm going for it. Maybe its a Treant and will smash whatever is taking people for us. Job done.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Suddenly the tree snatches up Chell and eats her. No touching the nasty trees!


Evil GM

As you begin to examine the tree carvings make either a Knowledge (religion), Knowledge (history) or Linguistics check (DC 15).

Results:
You will recognize symbols of Dajobas—the Maw
of the Deep, He Who Eats the World.

More importantly at this moment is the struggle you hear from the top of the tree, a girallon was caught recently and left hung on hooks at the top of the tree in the belief that it was dead and they could return to feast on the hung, rotting meat later. However, the creature recovered slowly and has been trying to free itself from the hooks that bind it. You arrival spurs it on. The tormented creature believes the party is returning to finish it off and flies into a rage. The lumbering gorilla monster pulls itself off the hooks in a spray of blood, roaring as it leaps down to defend itself. The thing is a terrifying vision of pain and misery. Its once silverblack fur is now rent with ugly gashes and matted with blood, it’s missing one eye, and one of its arms, the bone shattered,
flops limply about as it charges.

I'll get the initiative up in a little while.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

That's who you should be healing...

linguistics: 1d20 + 5 ⇒ (6) + 5 = 11


Evil GM

Razor Coast Initiative:

Chell: 1d20 + 8 ⇒ (3) + 8 = 11
Sorrin: 1d20 + 4 ⇒ (4) + 4 = 8
Bri: 1d20 + 2 ⇒ (20) + 2 = 22
Torgue: 1d20 + 1 ⇒ (16) + 1 = 17
Astri: 1d20 + 2 ⇒ (14) + 2 = 16

wounded Girallon: 1d20 + 7 ⇒ (2) + 7 = 9

Initiative:

Bti
Torgue
Astri
Wounded Girallon
Chell
Sorrin

Quick Encounter Map RD 1


Evil GM

From earlier: Chell sends a healing spell through the bark of the twisted tree the energy flows from her gently fingers but instantly turns black where she touches the tree, rotten bark drops to the ground as healing magic fades away. As she starts to fumble through her gear for the scroll to remove disease she hears the struggle from above.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Careful Torgue, might be mating season.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Eeewww. My standards are much higher than that."

Bri uses her evil eye on the thing to decrease it's ability to attack.

Will save 17. Pass the save, -2 attack for just one round. Fail, -2 attack for 7 rounds/


Evil GM

will save: 1d20 + 5 ⇒ (3) + 5 = 8

The beast snarls at the witch.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 1

Astrianna looks up as she hears howling and the tearing of flesh coming from the tree, and is stunned when a mangled girallon topples to the ground. "These creatures hunt girallon?" She states with awe,only now realizing the beast is looking to kill them.

The bard flips her bow out of its case and looses an arrow, intending to put the beast out of its misery.

Move Action: Draw Longbow

Standard Action: Attack the beastie

Longbow attack, point-blank: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Longbow damage, point-blank: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Knowledge Religion: 1d20 + 6 ⇒ (11) + 6 = 17

As Chell works her way around the tree she begins to see a pattern in the carvings. Ovoid bite marks all over the place woven into a pattern. These were symbols of Dajobas. The rumors were apparently true then. After testing a bit of positive energy on the tree she is startled by a sound above. She looks up just in time to see a Girallon, Wait, a Girallon!?! How? She is just in time to see it finally free itself and hit the ground hard.

Note to self. Scroll of Calm Emotions. Will wait until after Girallon's turn.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 94/100(108/114 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 1/18
Effects:
Used:

Torgue hefts his club and lets the fury flow through him and then charges the beast. Flank with me, Sorrin! Rage, Charge
Greatclub,PA,Rage,Charge: 1d20 + 14 ⇒ (3) + 14 = 171d10 + 13 ⇒ (5) + 13 = 18


Evil GM

Astri's arrow dings off the tree and goes wide right of the target.

Torgue rages and thunks the best hard with his greatclub. The creature takes the AOO on Torgue.

claw 1: 1d20 + 10 ⇒ (6) + 10 = 16;damage: 1d4 + 4 ⇒ (2) + 4 = 6

Then counters by a full attack by the girallon,

bite: 1d20 + 10 ⇒ (5) + 10 = 15;damage: 1d6 + 4 ⇒ (2) + 4 = 6

Due to it's wounded condition it only has three of the four arms available to hit and loses it's rend ability.

claw 1: 1d20 + 10 ⇒ (8) + 10 = 18;damage: 1d4 + 4 ⇒ (3) + 4 = 7

claw 2: 1d20 + 10 ⇒ (20) + 10 = 30;damage: 1d4 + 4 ⇒ (1) + 4 = 5

claw 3: 1d20 + 10 ⇒ (19) + 10 = 29;damage: 1d4 + 4 ⇒ (2) + 4 = 6

confirm Crit:

claw 2: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d4 + 4 ⇒ (2) + 4 = 6

I believe since you charged and are raging your AC was 15, if that is the case than you've taken: 36 HP of damage.


Evil GM

Updated RD 1 Map


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Wait, it..." She tried to warn them that it was just panicking but it was a moot point now. They had already attacked and it wasn't likely to see reason. Still she didn't want to hurt it but not helping could get someone killed.

Storm Burst Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
non-lethal: 1d6 + 3 ⇒ (5) + 3 = 8

-2 to attack for a round if it hits.


Evil GM

I'll get to the knowledge about the tree rolls a bit later.

torgue take -2 off each attack roll form the evil eye that Bri gave it.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
baldwin the merciful wrote:

I'll get to the knowledge about the tree rolls a bit later.

torgue take -2 off each attack roll form the evil eye that Bri gave it.

Okay, so 12 points back


Evil GM

Initiative: Update RD 1

Bti - evil eye -2 att/7 rds
Torgue - raged/dharged hit 18
Astri - bow missed
Wounded Girallon - hit torgue for 24 HP
Chell - hit storm burst 8 nonlethal, -2 att for 1 Rd
Sorrin

next round Girallon -4 att next round.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin approaches the big hurt creature. So, were going to finish the job for whatever did this?!

atk, mw scimitar, flank: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
dmg, mw scimitar, sneak: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14

AC 28, if reach AoO, mobility


Evil GM

No AOO, he already took it and no combat reflexes.

Sorrin hits and it looks in bad shape. Remember is was already wounded so it had lost a lot of HP already.

-----
Initiative: RD 2

Bti -
Torgue -
Astri -
Wounded Girallon -
Chell -
Sorrin -

RD 2


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 2

Astrianna spares Chell a glance before she lets another arrow fly from her bow. "Wait? It's trying to kill us! We're here to save Tulita, not girallons."

Standard action Longbow attack on Girallon

Lonbow attack, point-blank: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Lonbow damage, point-blank: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 70/100(84/114 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F12/R3/W4 (F13/R3/W6 while raging)
Weapon in hand:Greatclub
Rage used 2/18
Effects:Rage
Used:

Torgue shakes his head but angle his club to try to thump it senseless.

Rage,NL: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 7 ⇒ (3) + 7 = 10

If it is still up
Rage,NL: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 7 ⇒ (5) + 7 = 12


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri attempts to use her evil eye on the apelike thing again.

This time to its AC so they can hit it easier. Pass save = -2 AC for one round. Fail = -2 AC for seven rounds. DC 17


Evil GM

Bri casts her evil eye again, Torgue puts it down on the ground then Astri sticks it with an arrow for good measure. It's dead.

Chell recognizes the symbols of Dajobas—the Maw of the Deep, He Who Eats the World. The carvings, corpses and cuts are all recent, and you note that Karikanti tracks abound here. You can even distinguish a few overseers and their hound prints that are in the area and subsequently back track towards the Hargrove Plantation. At least the overseer was not lying to you.

The Karikanti tracks eventually break off head deep into the Hungermire ...

A survival check DC 12 to follow the track of the Karikanti is required.

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