Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


15,951 to 16,000 of 26,346 << first < prev | 315 | 316 | 317 | 318 | 319 | 320 | 321 | 322 | 323 | 324 | 325 | next > last >>

Evil GM

RD2: update

Faelyn - dismissed enlarge person
G2 - fled
G1 - stabs self and he falls prone
G3 - dead
eryines - shot and hit Truk
- 2 bearded devils - moved to flank John
Grimm - moved up and brained the prone guard
Lucrezia - arrow hit one devil with silver arrow
Andrea - can hear Orsin but missed her bolt
Truk - enlarged and moved up and tripped bearded devil.
John *
Orsin silence on pillar.

*John has an action.

DM:
Aberten Init: 1d20 + 7 ⇒ (9) + 7 = 16

-----

R3: update

Faelyn
G2 - fled
G1 - dead
G3 - dead
eryines
- 2 bearded devils -
Aberten -
Grimm -
Lucrezia -
Andrea -
Truk -
John
Orsin

UPDATED MAP

Remember each hex is 10 feet


Evil GM

Ok did a conversion of the scale to 5ft, its not exact but it's pretty close for government work. Truk make sure this is where you are given that you just shrunk to medium size.

5ft conversion MAP


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Targeting the Devil that is still standing. I think it is the one on the right.
Using silver arrow again.
attack 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23
damage 1d8 + 8 + 2 - 1 ⇒ (7) + 8 + 2 - 1 = 16
attack 1d20 + 6 + 2 - 2 ⇒ (12) + 6 + 2 - 2 = 18

Lucrezia shoots another couple of silver arrows at the still standing devil.


Evil GM

Your action is noted Lucrezia. Are you away from your computer this afternoon? I'm waiting on John's 1st Rd action, if he doesn't take it soon, I'll DMPC him going after the prone devil. I also need to wait on Faelyn at the top of the round.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I should be around today. The only things I really need to do this evening are take advantage of double XP weekend and play some Star Wars and work on getting some housecleaning done. My parents are coming in to visit for a week on Tuesday and I should make sure the place isn't a complete wreck when they get here.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I am available for a ton of posts today as well. Just me and the baby all day.


Evil GM

DMPC John RD 2 action

He will 5 ft step to D19 (flanking) and attack the devil on the ground. using his silver heavy mace

silver Hvy Mace, PA: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20;damage: 1d8 + 10 ⇒ (8) + 10 = 18

silver Hvy Mace, PA: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19;damage: 1d8 + 10 ⇒ (3) + 10 = 13

The bearded devil is hit solidly twice and appears to be unconscious.


Evil GM

R3: update

Faelyn
G2 - fled
G1 - dead
G3 - dead
eryines
- 2 bearded devils - One is unconscious and prone;
Aberten -
Grimm -
Lucrezia - attacks with bow
Andrea -
Truk -
John
Orsin

Faelyn is up.


Evil GM

Let's wait for Faelyn desired actions may change after the bad guys go.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Deleted my post so we can see what happens.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn delays as he sees the devils are under control. He continues to wait for the Erinyes to show herself.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe she is on the rooftop behind us and is firing down into the group, so on another rooftop that is not viewable from your position.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn comes out of delay. He casts fly and then moves over and touches Grimm. Go get her Dwarfy! I think Truk and John can handle the devils.

He shifts back 20' to his previous position.


Evil GM

Rd 3:

The eryines teleports to a new location.

Bearded Devil 2:

Maintains his 10 feet reach with his glaive by 5 ft stepping to D21, he attacks the hellknight.

glaive: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 1d10 + 6 ⇒ (5) + 6 = 11
plus infernal wound*1d6 ⇒ 3

glaive: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 1d10 + 6 ⇒ (10) + 6 = 16
plus infernal wound*1d6 ⇒ 6

*Infernal wound 2 bleed damage each round, DC17 heal check stops damage, any attempt to heal damage requires DC16 CL check or spell fails.

-------
RD 3: Aberten joins the fun

There is a bank of greenish yellow fog that overtakes, Grimm, Andrea, Lucrezia, Orsin and Faelyn. It has no physical effect on Ziz. All sight, including darkvision, beyond 5 feet is obscured. Everyone, but Ziz, in that group needs to make a fortitude save.

MAP SPELL TEMPLATE

Lucrezia since you took you 3rd action early, I will permit you a new action.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1d20 + 9 ⇒ (2) + 9 = 11 add 2 if source is evil


Evil GM

The caster is evil.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So right now Lucrezia and Faelyn get +2 to their saves from me
If possible, Andrea double-moves to F-18


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Fort save vs Magic1d20 + 13 ⇒ (11) + 13 = 24
Not sure if this is stinking cloud or cloudkill. Will post my action when I know the effects.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We'll know soon enough depending on how many of us die.
Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Huh, I haven't been getting updates today.
Yes, I will take a new action.
fort save 1d20 + 8 ⇒ (10) + 8 = 18
I believe a full move straight forward take me to K20 and out of the fog. If I make it out ok, I will go ahead and take a shot at the devil if that is ok.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
Fort Save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16


Evil GM

Fort save results:

Faelyn: 1d4 ⇒ 2
Failed check, Con damage

Lucrezia: 1d4 ⇒ 1
Failed check, con damage

Grimm: 1d4 ⇒ 4
Made check, take half con damage (2pt)

Andrea: 1d4 ⇒ 1
Failed check, con damage

Faelyn and Andrea:

This is a cloudkill, it will continue spreading 10 feet each round causing damage to any inside the poisonous cloud. This had no effect, other than the darkvision, against Ziz since he is immune to poison.

*Orsin still owes his save


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Battle Template
HP 61/61 (54/54)
Current Saves: F9R3W11
AC: 24/T16/FF24
In hands: Wooden shield, Light crossbow
Current BaB: +6/+1
Spells in Effect; Magic Circle against Evil +2 AC/Saves vs. Evil/Protection from mental Effects
Vindicator's Shield +4 AC for 24 hours or until struck
-1 CON (13/14)

Hack! Cough! CLOUDKILL! Run out! It is poison!

Andrea runs to F,18


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

spellcraft 1d20 + 7 ⇒ (14) + 7 = 21
Hah, forgot I can do this too.

If I made it I would have double moved to make sure I was out of the cloud.


Evil GM

Lucrezia read the spoiler to Andrea and Faelyn. I see you and Andrea are running/double moving. Which hex are running into?

Andrea went to F18


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm will double move straight up, looking for the devil.
Perception1d20 + 12 ⇒ (12) + 12 = 24


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

H20


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Fortitude Save: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Double move to H16


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Faelyn, the cloud will keep expanding. We might be able to dispel it or you could summon an air elemental to blow it away.


Evil GM

Orsin you failed your save you take the following con damage.

1d4 ⇒ 3

Orsin you still have your action.

Rd 3:

Andrea double moved to F18
Lucrezia double moved to H20

Grimm fly straight up (How high 20 or 40 feet?) the answer could impact how much you see with your perception check.

Rd 4:
Faelyn double moves to H16


Evil GM

R3: update

Faelyn moved up to Grimm cast fly then dim stepped back to original location
G2 - fled
G1 - dead
G3 - dead
eryines - teleported
- 2 bearded devils - One is unconscious and prone; the other attacked John from range
Aberten - cast cloud kill
Grimm - took 2 con damage, fly up
Lucrezia - took 1 con damage, double moved to H20
Andrea - took 1 con damage, double moved to F18
Truk -
John -
Orsin - took 3 con damage,


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk holds his action until after John acts.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think Grimm meant he double moves along the ground, unless he does have a potion of flying.


Evil GM
Andrea1 wrote:
I think Grimm meant he double moves along the ground, unless he does have a potion of flying.

faelyn's 3rd round action was to move up to Grimm cast fly on him, then faelyn dim hopped back 20 feet. The bad guys went next. When Grimm's action comes up he indicated he went straight up which to me suggests he fly trying to find the eryines.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin runs in a straight line, use his full round to move as far north as possible to get out of the cloudkill effect.

(Ugh, current max hp is 37.)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Orsin! I have a spell that can restore your health!

Andrea tries to see if she can notice anyone who might of cast the spell.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will 5ft step toward the devil and hit him with his mace.
Attack1 with PA: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Attack2: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk heals himself.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9

Burning Protection from Evil for it.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

up 40ft


Evil GM

Grimm Only:
You see the Eriynes across the way sitting on a roof gable near where you came in....approximately 200 to 250 feet away.

You, also, see a bony devil in the large crater, he grins at you then then he vanishes.

Lastly, you see a halfling in the doorway of the east end of the mansion wing. Remember you are 40 feet high and although Orsin cast silence that was much lower and it is deafening loud at your height. The pillars of fire do seeme to go into the heavens.


Evil GM

R3: update

Faelyn moved up to Grimm cast fly then dim stepped back to original location
G2 - fled
G1 - dead
G3 - dead
eryines - teleported
- 2 bearded devils - One is unconscious and prone; the other attacked John from range
Aberten - cast cloud kill
Grimm - took 2 con damage, fly up
Lucrezia - took 1 con damage, double moved to H20
Andrea - took 1 con damage, double moved to F18
Truk - converted Prot from Evil to cure....9HPs
John - 5 ft step toward Devil hit for 14Hp
Orsin - took 3 con damage, double moved to E16

-----------------------

RD4

Faelyn - Double moved to H16
G2 - fled
G1 - dead
G3 - dead
eryines -
- 2 bearded devils - One is unconscious and prone;
Aberten -
Grimm -
Lucrezia -
Andrea -
Truk -
John -
Orsin -

Updated map


Evil GM

Edit: John is actually in D20 with his 5 ft step.

RD 4 Bearded Devil

The bearded devil drops his glaive and full attacks John:

claw: 1d20 + 10 ⇒ (7) + 10 = 17;damage: 1d10 + 6 ⇒ (2) + 6 = 8

claw 2: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d10 + 6 ⇒ (7) + 6 = 13

---
Rd 4: Eriynes:

The eriynes holds her action as she watches the flying dwarf

----
Rd 4: Aberten

Wiggles his little fingers and there are big magical hail balls and ice that appears it is 20 feet wide and 40 feet high. the center of the storm is right between Truk and Andrea and catches everyone but Grimm and the bearded devil.

bludgeoning damage: 3d6 ⇒ (6, 3, 6) = 15
cold damage: 2d6 ⇒ (2, 3) = 5

Faelyn I couldn't move Ziz on my map for some reason, I assume he is with you and he would take the damage with DR10 cold

The entire area has heavy snow and sleet, the terrain is treated as difficult and you get -4 perception.

MAP WITH THE SPELL TEMPLATES

Additionally, the cloudkill continues to roll and extend 10 feet farther inching up close.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk channels to mitigate some of the damage from the ice storm and then moves due north as far as he can through the rubble.

Channel 1/4: 3d6 ⇒ (5, 4, 3) = 12


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Battle Template
HP 61/61 (49/54)
Current Saves: F9R3W11
AC: 24/T16/FF24
In hands: Wooden shield, Light crossbow
Current BaB: +8/+3
Spells in Effect; Magic Circle against Evil +2 AC/Saves vs. Evil/Protection from mental Effects
Vindicator's Shield +4 AC for 24 hours or until struck
-1 CON (13/14)
Bard Song +2 Hit/Damage

Lost 20, healed back 12, remember everyone heals 12 points

Andrea moves to C-19 and a beam of light shoots out from her circlet to strike the bearded devil.

Touch attack: 1d20 + 8 ⇒ (20) + 8 = 283d8 ⇒ (6, 5, 2) = 13
Confirm crit?: 1d20 + 8 ⇒ (5) + 8 = 133d8 ⇒ (3, 8, 3) = 14


Evil GM

There is -6 perception to hear Orsin (you all are near another pillar) plus -4 from the ice storm.

Andrea what spell are you using.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Searing Light

Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Can I see that I am right on the edge of the spell?


Evil GM

Andrea you don't get the bonuses form Orsin's performance.

Lucrezia make a perception check at -4

15,951 to 16,000 of 26,346 << first < prev | 315 | 316 | 317 | 318 | 319 | 320 | 321 | 322 | 323 | 324 | 325 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.