Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Updated. I forgot to change HP after my heal got canceled.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Baldwin, just something that might of been overlooked. Lucrezia stated that her action for last round wound be to fire on the wispy shapes in the room John pointed out, was this her action or was it shooting at the Erynies? I am just confused about what happened.


Evil GM

Lucrezia went after the wisps, I described the action. I put the result in on the summary.


Evil GM
baldwin the merciful wrote:
Lucrezia went after the wisps, I described the action. I put the result in on the summary.

Oops, I meant to say I put the wrong result in the summary.


Evil GM

Rd 8

Nyxervex -
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines -
- 2 bearded devils -dead
Aberten -
Grimm - drinking ale with Faelyn and Cayden Cailean
Lucrezia -
Andrea -
Truk -
John -
Orsin

Battle Map


Evil GM

Rd 8: erinyes

The erinyes takes flight and moves to (-C7) as her move action, then she fires a single shot at Orsin.

Bow: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21;damage: 1d8 + 6 ⇒ (7) + 6 = 13


Evil GM

RD 8: Nyxervex

The bone devil takes a 5 foot step forward and attacks the half-orc:

bite: 1d20 + 15 ⇒ (12) + 15 = 27;damage: 1d8 + 5 ⇒ (5) + 5 = 10

claw 1: 1d20 + 15 ⇒ (17) + 15 = 32;damage: 1d6 + 5 ⇒ (1) + 5 = 6

claw 2: 1d20 + 15 ⇒ (1) + 15 = 16;damage: 1d6 + 5 ⇒ (3) + 5 = 8

sting: 1d20 + 15 ⇒ (14) + 15 = 29;damage: 3d6 + 5 ⇒ (4, 6, 5) + 5 = 20
plus fort save for poison 1d3 ⇒ 3

Make a will save vs its frightful presence fear since you are within 5 feet. Rds: 1d6 ⇒ 3


Evil GM

Rd8: Aberten takes his action inside the building.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Eep! Orsin's disabled, guys!

Also, we need to get the hell out of here...!!!


Evil GM

Here is an updated map since the devils actions,

UPDATED MAP


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Will: 1d20 + 10 ⇒ (17) + 10 = 27
Fort: 1d20 + 13 ⇒ (10) + 13 = 23


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:
Rd8: Aberten takes his action inside the building.

He teleported me to the temple of Asmodeus to be healed and converted right?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

More likely, he's healing you and apologizing for this whole thing being a big misunderstanding.


Evil GM

Oh my, this whole thing was a GIANT misunderstanding!


Evil GM

Your saves made it Truk.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Battle Template
HP 25/61 (25/54)
Current Saves: F9R3W11
AC: 20/T12/FF20
In hands: Wooden shield+1
Current BaB: +6/+1
Spells in Effect;

Circle Against Evil +2 AC/Saves Protection against mental effects 10' radius

Andrea channels when Truk gets into range and keeps in cover of John's shield (that might mean moving one square north)
2/5
Channel: 4d6 ⇒ (1, 6, 2, 4) = 13 to everyone in a 30' radius.

Edit Just a moment, While I still wish to channel, I wish to edit my movement.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Cursing at the whole damn situation, Lucrezia gives up trying to get anyone to go inside and fires off a shot at the erinyes.

No, we couldn't have just all ran inside instead of charging off again. *sigh*

shooter silver arrow at erinyes
attack 1d20 + 11 ⇒ (16) + 11 = 27
damage 1d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4
attack 1d20 + 11 ⇒ (14) + 11 = 25
damage 1d8 + 4 - 1 ⇒ (7) + 4 - 1 = 10


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Baldwin, I think the ice storm got moved on accident. Truk was only ever on the corner.

If you look at the orientation here, this is how it was previously.

I think the sleet storm got moved on accident when you advanced the cloudkill.


Evil GM

Lucrezia both of you arrows hit her.


Evil GM

Let me check one of the early maps, Truk. It got partially deleted when I deleted the clooud kill.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lucrezia, did you add two points due to your Favored Enemy of Evil Outsider?

Also. Andrea will stay put and hold her channel for Truk to move and get into her 30' range. She will then channel to heal 13 HP to everyone, Until John moves, she is behind his tower shield


Evil GM

CORRECTED MAP


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

No i did not, and it should be +4 to both attack and damage then.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, I figured it was something like that. I linked the older map in my previous post. I only brought it up because it affects how many difficult terrain squares I have to get through.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Got it. Thanks.

Truk prays defensively for Shelyn's healing before building himself into a fury and moving away from the devil on his back with Faelyn in tow.

Cast Defensively vs DC 19: 1d20 + 10 ⇒ (15) + 10 = 25
CMW (Converting Lesser, Resto): 2d8 + 8 ⇒ (7, 5) + 8 = 20

Rage. Provoking as I move.


Evil GM

What hex and which direction are you heading.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Northeast and then directly east. C16, B17, and then straight east. That should only be one square of difficult terrain, right? That should get me to B21.


Evil GM

I was just reading the Hampered Movement rules and realized every hex is 4 squares. Rubble and snow/vision. I didn't realize it multiples.

Hampered Movement:

Table: Hampered Movement
Condition Additional Movement Cost
Difficult Terrain 2
Obstacle* 2
Poor Visibility 2
Impassable --
*May require a skill check

Difficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement for details). When movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can cover in a move.

If more than one hampering condition applies, multiply all additional costs that apply. This is a specific exception to the normal rule for doubling.

In some situations, your movement may be so hampered that you don't have sufficient speed even to move 5 feet (1 square). In such a case, you may use a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it's not, and thus it provokes attacks of opportunity normally. (You can't take advantage of this rule to move through impassable terrain or to move when all movement is prohibited to you.)

You can't run or charge through any square that would hamper your movement.

All the movement through the cloudkill and ice storm that the party did should have been at 4 hexes per square, not 2.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Okay, is that yellow stuff difficult terrain?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So where does that put everyone?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

We aren't going to retcon all those rounds of movement are we? Because obviously our actions may have changed then based on that.


Evil GM

The entire area has rubble from the exploded mansion but I won't do that right now. The brownish/yellow is suppose to be mounds of debris, basically obstacles which would be another item to multiply. First square will be a simple 2 hexes then I will let you move normally.


Evil GM

Are you nuts! I'm not recon those actions. You know how many more saves you all would have needed with the cloudkill?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Okay, then I will move one less square to B20.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, I didn't think that was going to happen.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Yes, I am nuts, but didn't that was relevant to the question. :P


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It was just an observation. =P


Evil GM

The bone devil has its AoO, I'll take it when I get back.


Evil GM

AoO on Truk: 1d20 + 15 ⇒ (7) + 15 = 22;damage: 3d6 + 5 ⇒ (3, 1, 5) + 5 = 14

The stinger whips out trying to hit the half-orc.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Whew!

Were-Truk limps along with Faelyn over one shoulder and an angry look on his lupine features.

He breathes a little easier as Andrea's channeling heals some of his injuries.

"They got him..." he says in a sad growling voice.


Evil GM

Rd 8

Nyxervex - moved 5ft and hit Truk for 26Hp
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines - flew to -C7 hit Orsin for 13HP
- 2 bearded devils -dead
Aberten - did action inside the building
Grimm - drinking ale with Faelyn and Cayden Cailean
Lucrezia - hit the erinyes twice with arrows 14 Hp +4 EO
Andrea -13HP channel
Truk - coverted spell to healing 20HP, moved to B20, carrying Faelyn.
John -
Orsin - sonic damage 4
- Naga - 15 HP MM agaisnt eriynes

Are you still raging Truk?

John still has his action remaining

Edited to reflex Orsin's damage and +4 from Lucrezia


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Thank you, Andrea for the channel!

The naga, still under orders to kill the erinyes, advances as best as it can in the direction of the fallen angel, unleashing a a quartet of magic missiles at the end of her movement. (These should make it, based on the caster level and intervening distance.)

Magic motherf*ckin' missile!: 4d4 + 4 ⇒ (1, 3, 4, 3) + 4 = 15

Spell resistance if need be: 1d20 + 7 ⇒ (20) + 7 = 27

Orsin meanwhile calls out to the others, "We must retreat NOW!"

The final word, charged with arcane energy, thunders across the battlefield. A bolt of sonic energy, barely visible, tears through the air, striking at the erinyes for another blow.

Devastating aria: 1d4 + 7 ⇒ (2) + 7 = 9 Divided by two against a creature for 4 sonic damage, no save.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

If an erinyes is an evil outsider it takes an additional +4 per arrow.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, he's still raging.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yes, the erinyes is an evil outsider. It'll probably be easier if you just include it on your rolls next turn.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Was that already added in after any DR?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I still have a move action in round 8. We all retreating or what?


Evil GM

Everyone make sure your current HP are up to date.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I don't think a retreat is going to be possible as long as the eryines is in the sky.

Truk's HP is currently up to date.


Evil GM

Rd 9

Nyxervex -
Faelyn -
G2 - fled
G1 - dead
G3 - dead
eryines -
- 2 bearded devils -
Aberten -
Grimm - drinking ale with Faelyn and Cayden Cailean
Lucrezia -
Andrea -
Truk -
John -
Orsin -
- Naga

RD 9 Beginning Map

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