Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

move to D25

Lucrezia moves up closer to the ruined corner of the manor, preparing to go inside. She shoots a couple of silver arrows at the erinyes in an attempt to distract it from her teammates.

"Let's get behind some cover people."

1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
damage 1d8 + 8 - 1 ⇒ (4) + 8 - 1 = 11
1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9

edit for perception 1d20 + 16 ⇒ (18) + 16 = 34


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Be sure to add your bonuses against Evil Outsiders


Evil GM

Orsin double moves east.

Current Map


Evil GM

[i'll take the spellcaster and the eryines actions when I log back on.


Evil GM

Rd 6

Nyxervex - hit and killed Faelyn
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines -
- 2 bearded devils -dead
Aberten -
Grimm -
Lucrezia -
Andrea -
Truk -
John -
Orsin


Rd 6: ziz

"run and hide...go back to the library stay with Melissaa...look down her blouse....run and hide."


Evil GM

Rd 6: Eryines

The temptress laughs with glee drawing her flaming bow back and lets her arrow fly at Andrea.

arrow 1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24;damage: 1d8 + 6 ⇒ (4) + 6 = 10
plus fire damage: 1d6 ⇒ 4

arrow 2: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30;damage: 1d8 + 6 ⇒ (7) + 6 = 13
plus fire damage: 1d6 ⇒ 2

arrow 3: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13;damage: 1d8 + 6 ⇒ (2) + 6 = 8
plus fire damage: 1d6 ⇒ 5


Evil GM

Rd 6: Aberten

The halfling steps back five feet and wiggling his fingers calling forth a ray to strike at the dwarf,

ray touch attack, scorching ray: 1d20 + 7 ⇒ (10) + 7 = 17;damage: 4d6 ⇒ (6, 5, 4, 2) = 17

ray touch attack, scorching ray: 1d20 + 7 ⇒ (15) + 7 = 22;damage: 4d6 ⇒ (1, 3, 1, 5) = 10


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Grimm feels the rays burn into his flesh, somewhat surprised his limbs don't respond when he wills them to go smash the halflings skull...
Got me, eh?

He manages to just get his fingers to touch his Greataxe, weapon of his deity as the light fades...


Evil GM

Rd 6

Nyxervex - hit and killed Faelyn
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines - shot Andrea.
- 2 bearded devils -dead
Aberten - Scorching Rays dropped Grimm
Grimm - down
Lucrezia - Shot her bow at the eriynes one arrow hit
Andrea - took damage from the eriynes
Truk -
John -
Orsin


Evil GM

If your one take your actions and move this forward.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Nooooooo", Truk bellowed as he saw Faelyn struck down by the massive skeletal fiend.

The big orc's cry soon turned into a keening howl as fur sprouted across his flesh and his frame bulked even further with new muscle.

Aspect of the Wolf

Edit: Nevermind then. Truk will stay put for now.


Evil GM

The map hasn't changed since the last one posted.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

JOHN! Provide me cover with your shield!

Andrea will step next to John so he can use his tower shield to provide her cover.

Her hand dips into her haversack and clasps a metal object and bring sit forth..

Targeting -j,10

And an explosion fills the sky.

Sunburst DC 22 6d6 damage and save vs. Blindess 80' burst This should catch the Erynies.


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

One ...last....roll...KNOWLEDGEABLE DEFENSE 1d20 + 14 ⇒ (3) + 14 = 17

YES! Just made it. Suck it, Halfling. That means Grimm gets +2 AC sacred vs Magic. Normal 15, Judgement +2, Knowledgeable Defense +2= 19. First Ray Misses. Grimm has 15hp. You are awesome Truk!. Now. Attack or Run?


Evil GM

Make a caster level check Andrea.


Evil GM

Fight on Grimm you can do it.


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Was gonna run, but that will likely only leave Grimm in the open with 17HP and die next round. Hope this is not Schroeder's wizard. Maybe go invisible. The wizard in the bar had see invisible up!


Evil GM

You never know.


Evil GM

The maptools template has that 80 foot hitting Truk too.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Would The Morrowfall itself have a caster level for determining effects?

Caster check: 1d20 + 11 ⇒ (12) + 11 = 23

Can I adjust the burst so Truk is not hit?


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Checked the map again. Glad to see you updated the cloud. Made my descision for me. Dice gods be kind.

With Everything he has left in his being Grimm steps to the bloody Halfing and resorts to violence with the only weapon he has in Hand-HIS CESTUS, hoping to BLUGEON hit to death.
SWIFT BANE DIVINE FAVOR FULL POWER ATTACK B!tch!1d20 + 11 + 2 + 2 - 2 ⇒ (19) + 11 + 2 + 2 - 2 = 32
Damage1d4 + 5 + 2 + 2 + 2d6 + 4 ⇒ (4) + 5 + 2 + 2 + (6, 2) + 4 = 25
CRITICAL THREAT
CRITICAL THREAT1d20 + 6 + 2 + 2 - 2 ⇒ (16) + 6 + 2 + 2 - 2 = 24
Critical Damage1d4 + 5 + 2 + 2 + 4 ⇒ (2) + 5 + 2 + 2 + 4 = 15

Blindfight roll twice for Miss Chance
Less than 20 is a miss.
1d100 ⇒ 65
1d100 ⇒ 75

Attack 2
SWIFT BANE DIVINE FAVOR FULL POWER ATTACK B!tch!1d20 + 6 + 2 + 2 - 2 ⇒ (18) + 6 + 2 + 2 - 2 = 26
Damage1d4 + 5 + 2 + 2 + 2d6 + 4 ⇒ (3) + 5 + 2 + 2 + (5, 1) + 4 = 22

Blindfight roll twice for Miss Chance
Less than 20 is a miss.
1d100 ⇒ 68
1d100 ⇒ 92

TOTAL:47 damage if both hit. If the crit confirmed at AC24 then Grimm did 62damage!! DIE HALFLING, DIE!


Evil GM

Is your roll based on the morrowfall or your caster level? How are you coming up with CL11

Let me go back and check the material on the morrowfall.

Edit:
You cast as your CL. d20+CL

Q. Does holy vindicator add to the CL at Lv1? Truk do you know the answer to that Question without me having to look it up?


Evil GM

The halfling spits a tooth out, "Now you die"

Grimm:

You can see he has leather armor on.

DM:

spell failure lightning bolt: 1d100 ⇒ 48

Spell Failure for the SR: 1d100 ⇒ 52

SF for cloudkill: 1d100 ⇒ 28
Sf for Ice Storm: 1d100 ⇒ 25
forgot to roll the SF chance for those spells.


M Dwarf Inquis-Witchhunter 16, Init +5, Percep+13, HP72/76 AC25/12/23+3 w/Judge, Saves F10/R6/W11+4 Spells/Poison(race), +3 w/Know Def, +3 w/Judge , Attk: +13 +2 w/RAGE, +3 Judge, +2 Trip, CMD+23+29vsTrip,+27vsBull

Ah well. At least it was a decent full attack....


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I was using the Morrowfall which has the DC 22 6d6 damage. I believed that the Morrowfall had a inherent Caster Level since it is an artifact.

As for the caster level I was using Level(Cleric 7) and Wisdom (+4)


Evil GM

Wisdom doesn't get added to CL so your roll is 19

You get through the SR on the eryines but not the bone devil (which you don't really know about). roll your damage.

Reflex Save: 1d20 + 12 ⇒ (19) + 12 = 31


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Damage: 6d6 ⇒ (5, 5, 5, 2, 3, 3) = 23

Hopeflly I can get some cover from John


Evil GM

As far as Shifting the spell, I shifted it to another intersection on that hex to barely avoid Truk.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I do have Spell Penetration as a feat, would that allow me to hurt the Bone Devil? It provides +2 on the check


Evil GM

If they didn't know you have the morrowfall before they do now.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

oh s$@&, that's right. now they'll be all up on our asses to get that thing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we are messed either way. I mean, what just can we do? We have some people lagging behind and some that want to fight. The question is that can the AP survive? I mean I would like to run but then we would leave behind Truk and perhaps Orsin. JUst what do people want to do?

Damage on the Bone Devil if my Spell Penatration SUnburst worked

6d6 ⇒ (1, 4, 6, 4, 3, 5) = 23


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Oh f&!* me sideways. I'm just not sure what we should be doing right now. Running away will be hard with part of our route being blocked by killer clouds and that damn erinyes can fly after us and hurl s#*$ down at us and there are always the other shadowbeasties around too. Running into the manor might give us the most cover from those things, but I don't know what all is in there right now and if we can handle stuff if we are down on man-power.


Evil GM

Run towards the vampires!!!!


"Fly faster...fly faster..."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There is the NE and it is still daytime

Well I am sorry if I hurt this game with my actions. Baldwin, if popping the Morrowfall really hurst things may I please retcon that action?

I don't want this game going down because of what I did an want us to be able to continue.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Wait, are the vampires hot?


Evil GM

how did causing damage to the devil you haven't been able to reach hurt the game? No need to recon actions, your not endangering this game.


Lucrezia Villanova wrote:
Wait, are the vampires hot?

"Oh wait...bet she's hot all sweaty and scared...go get a good peek? I'm soooooo confused. No, no, no fly away hide in library...hide, hide hide."


Evil GM

bone devil reflex save: 1d20 + 13 ⇒ (19) + 13 = 32

The bone devil winces in the sunlight but shakes most of the effects off.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I forgot to add the healing from Truk's channel which raises my hp to max after Con damage.

Shelyn's t*ts, this has turned into a war zone...

"Everyone get to safety!" the bard calls out to the others.

Orsin takes a 5-foot step to D23 and changes his bardic performance, intoning a low, dark chant. His voice thrums with supernatural force, the air rippling in brief, flickering cascades of red energy.

DM ONLY:

I'm summoning a spirit naga, willing it to appear next to the erinyes if possible.

No more inspire courage for the moment, guys.


Evil GM

Orsin only:

NICE! It will appear the following round. 1 RD summoning time.


Evil GM

Rd 6

Nyxervex - hit and killed Faelyn
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines - shot Andrea.
- 2 bearded devils -dead
Aberten - Scorching Rays hit Grimm
Grimm - hit the spellcaster
Lucrezia - Shot her bow at the eriynes one arrow hit
Andrea - took damage from the eriynes
Truk - Aspect of the wolf
John -
Orsin - 5ft step to D23, cast a spell

John has his action remaining.

-----
Rd 7

Nyxervex -
Faelyn - drinking icewine in the sky with Cayden Cailean.
G2 - fled
G1 - dead
G3 - dead
eryines -
- 2 bearded devils -dead
Aberten -
Grimm -
Lucrezia -
Andrea -
Truk -
John -
Orsin -

UPdated map with the cloud kill advancing


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I think Truk got moved on accident. He was 20 feet away from the cloudkill last round and now it's suddenly on top of him.

Edit: I see what happened. I was looking at the map from the top of round 6. In that case, Truk would have moved a square north. I asked about the map in my last post because I was trying to watch the cloud.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

My Goddess, I know you despise begging and weakness and I no doubt seem to be mewling like an infant from this arrow in my body, but I pray to you to empower me to live through this day.

I do this because I have promises and vengeance to keep. A debt to pay to Orsino, who loved this city enough to forsake his soul, who wanted to avenge his friend so much he let himself be struck deaf, dumb and blind. I am shamed that I still have not matched that devotion to spit venom in the eyes of my foes.

As I have said, I ask for strife and brawl instead of peace, let those be not be empty words. I sacrifice a life of peace with a child bouncing on my knee and a life-long love for the strength to smite these devils and that halfling who betrays his own, who obeys those who sell his kind like cattle.

This will hurt her I know. I will ask not for forgiveness for how can one ask for forgiveness by saying that I sacrificed Shelyn's love for wrath and lust?

Calistria, Savored Sting, Lady in the Room. Let these lips spew flaming venom and these hands carve out the hearts of these devils.


Evil GM

Lucrezia i need another fort save from the cloud.

I'm going to hold off on the two devils actions, to see if John makes his Rd 6 action.

The spellcaster looks at the dwarf and steps back five feet and drops his fireball in the room blasting everything.

fireball: 10d6 ⇒ (6, 4, 3, 2, 6, 2, 4, 6, 2, 5) = 40

Reflex save for half damage.


Evil GM

Truk in the same spot. At the beginning of Rd 6 the cloud kill did not expand so it was farther away. Then expanded and the map was updated, here's post with the map.

Link

My response which came after you asked about the map, I stated the map had not changed since the last update...and it hadn't.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chance for spell failure on the halfing?


Evil GM
Andrea1 wrote:
Chance for spell failure on the halfing?

DM:

Sf for Fireball: 1d100 ⇒ 96

Thanks for catching that.

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