Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote:
"Perhaps, you'll be kind enough to permit to do the delicate negotiations." As he recalls the guttural growls from last night.

"Work your magic", Truk says with an unhappy grumble.

"I'll try to keep myself from knocking his teeth down his throat the moment that bastard says something I don't like."


F Human, NPC Commoner/Entertainer

When you arrive at the Grotto there are a few noticeable changes, the most obvious is the amount of guards in the place. Alphonse has had guards in the past but his security detail has grown. The club has an early morning crowd that has gathered to relieve some excess steam.

When friendly Tracy sees Lucrezia she pales and stutters, "B..b..boss needs to see you." Her eyes shift to corner of the room where two Hellknights are sitting. "two more in your room and the lieutenant's in with the boss."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I would like to have gone with Andrea. Keep the party equal.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk finds himself distracted from the 'Friendly' greeting by the undeniably unwelcome presence of the Hellknights.

"I get the feeling they're not here for the company", the big orc says in a low voice. "What's this about?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No way this can go wrong at all. Lol

Andrea arrives back at her apartment with Duncan and the others. Running her fingers along the door, a faint glow appears and then vanishes as she opens it up.

Leeanna? We're back and all set to escort you to a safer place. Andrea says to the no doubt bored woman.Get your things and we can be there within the hour

Andrea slips a pouch of gold into Fiosa's hands(100 gold nest egg).Take care darling, tell Janivan that we'll be back with their winnings soon. and kisses her nose before before leaving to head to the Grulios with Leeanna in tow.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Okay, now I'm caught up!

Orsin will cast glibness on himself before they get within view of The Grotto, making the silent gestures as discreetly as possible.

Here goes nothing....well, everything if this doesn't go right.


Evil GM
Faelyn Sindrel wrote:
I would like to have gone with Andrea. Keep the party equal.

I had you with Andrea, Duncan, and Fluer. Its important to get the noble girl safely moved.

Orsin, Lucrezia and Truk to the Grotto.

I wasn't sure if John went to the inn with everyone, so I assumed he was at his mentor's or the safehouse.


F Human, NPC Commoner/Entertainer

"Some missin' p'rson happenin' 'bout the time Lucrezia went missin'"

The two Hellknights stand up from their table, as the other two can be heald overhead.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I believe Johndid go to the inn, he just stayed in the background as the enchanted animated fullplate armor. John will go with Orsin, Lucrezia, and Turk


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

If Orsin indicated he's be using a spell, Truk would let him get a hit off his Lesser Extend Rod so the Glibness lasts 140 minutes.

"That's bad..."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan impatiently hops from foot to foot at Andrea's.

Ye know I'll watch after ye girl, but let's get this done quick. I'm still needin ta top Alphonse fer what he's done and I get the feelin it's only gettin harder an harder to do it right.


"Lucrezia Villanova come with us." The helmeted men point towards Alphonse office.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin happily accepts the use of the extend rod. Thanks for the heads up. :)

"I have a matter to discuss with Alphonse," Orsin says to the hellknight. "It would be best for everybody if I accompanied her in."

Bluff: 1d20 + 14 + 20 ⇒ (12) + 14 + 20 = 46


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk looks increasingly like a cornered animal but tries to remain calm.

He looks to Orsin and silently nods.


Our Orders are to bring Ms. Villanova" He pauses, "We will check with our Lieutenant when we bring her back."

I understand what you want to do but they are militant and would not break order.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia shrugs. "I was on my way to see Alphonse anyway. I know the way to the office."

Lucrezia will lead the way to the office.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Are they letting John, Orsin, and Truk come with or are they barring our way?

A rising growl starts in the big orc's throat.


Evil GM

The two Hellknights on the second floor can be heard coming down the stairs.


Evil GM

Barring the way.


Evil GM
Truk'tosh wrote:

Are they letting John, Orsin, and Truk come with or are they barring our way?

A rising growl starts in the big orc's throat.

You've been around long enough to know openly confronting the Order of the Rack is one way ticket to torture and death. That would amount to open rebellion and they will spare no expense in hunting you down.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, Truk knows. That's why he's backing off for now.

Truk glares at the Hellknight(s) barring his way.

Cowards, hiding behind helmets and armor!

Truk backs off and slides up next to Tracy.

"Where's Orn?", he says in a low voice.

Truk will put up an extended Barkskin once he's out of sight of the Hellknights.


From behind Truk, John and Orsin comes a voice, "John, my old training partner." It's Lumar Decan, "What brings you here?" You can see he has made full Hellknight rank


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia remains casual as she heads towards Alphonse's office, keeping her mind on the plan to buy Orn.


Evil GM

Orn is not in the common room, you haven't seen or heard him.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote:
Orn is not in the common room, you haven't seen or heard him.

Yeah, I figured you would have mentioned him if he was around. That's why Truk asked Tracy.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin shrugs and waits patiently. They may believe him, but that doesn't mean they will defy orders; they're Hellknights after all.

"Patience, Truk. We'll see this through."


F Human, NPC Commoner/Entertainer

"Been wit Hellknights since yesterday." a tear in her eye.


M Human, NPC Expert/Merchant

Lucrezia Only:

In the office is Alphonse, a member of the clergy of Asmodeus, and a stern looking Hellknight. "Well its about time you've rejoined us."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Orsino 'Orsin' Bessatte wrote:

Orsin shrugs and waits patiently. They may believe him, but that doesn't mean they will defy orders; they're Hellknights after all.

"Patience, Truk. We'll see this through."

"I'll try..."

"Friendly" Tracy wrote:
"Been wit Hellknights since yesterday." a tear in her eye.

"What do you mean? Speak up girl!"


F Human, NPC Commoner/Entertainer

She shrugs, "They took him for questioning. Something about helping a slave escape but that doesn't make sense. All the slave are here...nobody is missing."

"Alphonse and his two new friends have asked us all questions."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"Do you know where they took him? You don't think they hurt him?"


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Alphonse:
"Sorry, I know I shoulda been back a while ago, even though it is just to quit. Been taking some other jobs ever since that play, trying to save up enough to come back here and see if I could buy Orn from you. I've even run into his brother, in fact he's out in the main room right now waiting on me. If you're not willing to sell to me, then I hope you'll at least sell his brother back to him. Though I had no idea you'd be worried enough about me missing a nights work to call in the HellKnights to find me."

Bluff if needed for anything? 1d20 + 14 ⇒ (10) + 14 = 24


M Human, NPC Expert/Merchant

Lucrezia Only:

"You've been real spotty showing for shifts lately, then another bouncer just disappears leaving her belongings and the two of you were seen leaving together that day... what have you been up to?" He waves to the Hellknight Lt.,"I've asked the Hellknights to look into a delicate matter for me. This is Lt. Julistarc."


F Human, NPC Commoner/Entertainer

She shrugs at Truk's question.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

With a heroic effort Truk takes a deep breath and centers himself. He pats Tracy's hand with his meaty paw.

"Thanks girl", he says with a strained smile between his tusks.


M Human, NPC Expert/Merchant

Lucrezia only:
"Orn's got a brother, huh? He looks over to the Hellknight. "I may consider selling him but right now he is indisposed." He looks back to Lucrezia, "Ah, your fame from your play, so you are quitting? Where are you moving to?


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin turns to Lumar Decan. "You know John, do you? I don't believe we've met." The bard extends a hand, "Orsino Bessatte, virtuoso."

Hey, I've got glibness going, so why not call it like it is?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Glibness lets you rewrite reality.


Lucrezia only:
"So what do you know about this Brotherhood of Westcrown group? They've been causing a stir in the City."

Intimidating: 1d20 + 18 ⇒ (7) + 18 = 25


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Alphonse:

Lucrezia shrugs. "Sunny was new to the city, from some little island somewhere south. Maybe she didn't know how to avoid trouble in a big city or maybe she stayed out too long past dark? I barely had a chance to get to know her though, so I can't really offer much other than guesses."

"As for me, like I said, I been looking for work elsewhere, trying to find something better paying. I made enough from doing that play to tide me over for a bit while I look and take a bit of a rest. I got myself a room at another inn, where I am just a paying customer and not the help. Now, if the armored gentleman here has any other questions for me, I will answer them. Though I would like your answer on whether or not you're willing to sell Orn? I can't imagine that my request comes as any kind of surprise to you or anyone else here."


Lucrezia:
'Your friend is being held for questioning, some of Alphonse property has gone missing. He's not for sell...right now." An evil smirk across his face.


The Hellknight introduces himself to Orsin, "I'm Lumar Decan, John and I were trained by the same instructor, my grandfather."


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"My friends have business with the owner. I am here to accompany them."


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

"It's a pleasure to meet you. I'm afraid John hasn't mentioned you before. He doesn't mention much of anything, really. I take it the authorities are undertaking an investigation. Can we be of assistance?"

EDIT: As John materializes at the scene, Orsin shrieks, "Gah, VAMPYR!"


Lumar grins at John, "Thought you'd be inducted by now." clearly referring to the Order of the Scourge.


Evil GM

Leanne is ready in a matter of minutes to leave the apartment.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

To the Hellknight:

To the first question:
"Well, of course I been hearing about them. I mean, who hasn't? Though I can't say for certain how much of what I heard is true since it's mostly stuff spoken by the drunks here at the inn. So I wouldn't put much faith in any of the rumors that I've heard."

To the second question:
"Missing property? Seriously Alphonse, you can't think Orn would ever steal anything from you? Are you sure whatever it is you're missing just wasn't misplaced?"

What does the intimidate do to Lucrezia
bluff 1d20 + 14 ⇒ (10) + 14 = 24


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk does a double-take at the news that John was friends with Hellknights, even trying to join their ranks.

And Orsin, Lucreazia, and the others trust him?!


Lucrezia:
His intimidate was more for effect given his authority position. You know he doesn't trust anyone, let alone your group.

"She was not misplaced." the hellknight replies.

make a sense motive.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"Soon i will join their ranks, or die trying."

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