This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Awesome! Alright guys, silence or shatter?
Honestly, I'm more likely to use my 2nd-level slots casting heroism on myself or blistering invective since my Intimidate is at a +15 and it tends to tie up the enemies' actions for a little battlefield control on top of the shaken condition. (I'm surprised by how nicely that spell has been working out.)
I'm leaning towards silence, but Andrea (and Duncan?) can already cast that. Shatter is deliciously operatic.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
HP:1d10 ⇒ 8
Leveling perks:
+1 bab (now has more attacks)
+1 to fort
8hp +2 con= 10 more HP
Detect and smite chaos.
5 skill points: 1 to knowledge planes (now a class skill), intimidate, and perception. last 2 went to knowledge local(also now a class skill).
BAB increased by 1 plus an extra attack now
All saves up by 1
Bonus combat feat: far shot
Skill points in: DD, Perception, Stealth, Bluff, Know local, Survival
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Awesome. Solo tactics means My allies count as having teamwork feats for me getting use out of them.
Paired OpportunistsBenefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
So that is my set feat from 3rd level.
My 6th level bonus feat is swappable. But I think BROKEN WING GAMBIT will synergise awesome.
Broken Wing Gambit:Benefit: Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.
Normally an adjacent ally (John) would need the feat. But solo tactics let's me grant the attack anyway.
So IF enemy hits me, Broken Wing gives John a free AOO.
Paired OPP grants ME a free AOO at +4 to hit.
Yay!
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
All done (I think)
Cool stuff
4+2+1HP
7 SP
+1 Attk, Saves
Some judgements improved
Can do the Paired Opp/Broken Wing Combo. (I am gonna get hit more) with Allies.
Learned SILENCE spell. (Invis Assassin with a Bastard Sword!!!)
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Honestly I had forgotten to worry in game since I know she is making a new char
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Yes, good night Baldwin. I hope you ... sleep well.
BWAHAHAHA-HA-HA-HAAA!!!
Unrelated: I feel so sorry for Andrea. She's worked so hard to patch together a domesticated life for herself and through no fault of her own, it's beginning to dismantle under the Hellknights' watchful eye.
And now Lucrezia fears for her safety and that of her beloved Orn!
This is all positively ballad-worthy.
♫ ♪ ♫ ♪ ♫
Poor Sunny has been stricken dead,
And Orsin's in over his head,
Andrea's sent her child away,
Lucrezia needs a place to stay,
Faelyn's sworn into the 'hood,
And all of Duncan's saves are good.
♫ ♪ ♫ ♪ ♫
And then there's John, who's just kinda standing there quiet and menacing, waiting to kill something.
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Role: Duncans buddy in offing scumbags!
I'd get in a 3rd Inquisitor level for the free selectable teamwork feat.
Some are awesome (Stealth Synergy, there's one for another 1d6 precision damage to name a couple)
It'sanother BAB, spell.
Then full ninja.
There are some great assassination/stealthy tricks.
Offensive Defence is a great AC buff.
TWF with Wazakashi appeals to me but looks like you want a thrower
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Have a brace of cold iron/silver/mithril darts for pinging monsters with sneak attacks, but it looks like Shadow wants to inflict bleed and crits with glass darts and stuff.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Something for Faelyn to invest in are some Resist Energy scrolls. Andrea can prep Resist Energy-Communal to help shield the less agile/flammable members.
For people's perusal, discussion, thoughts and feed back.
Also awaiting DM's adjudication on previously mentioned feats. Since how they interact will be important for feat selection.
** spoiler omitted **
I think I missed the feat request and I wasn't sure if this is your intended character. Where are your stats? I click on the avatar it is leading me to the posts only.
I had thought of that Duncan but going for 4th lvl Ninja gives me more Ninja tricks. I do know how wonderful/strong-bad the Inquisitor 'Team-work' ability is, but was hoping to survive long enough to get to 7thLvl this time. :P
Also at 7thLvl there's another feat to start working of 2WF. Not forgetting 'Quick draw' should also be going into the mix as well.
I won't be on line tomorrow until the evening. I'll probably be offline all day and night Sat, then I go on vacation for week. My posting during the vacation will be spotty at best.
I had thought of that Duncan but going for 4th lvl Ninja gives me more Ninja tricks. I do know how wonderful/strong-bad the Inquisitor 'Team-work' ability is, but was hoping to survive long enough to get to 7thLvl this time. :P
Also at 7thLvl there's another feat to start working of 2WF. Not forgetting 'Quick draw' should also be going into the mix as well.
Much cheers to all.
I haven't really been using UC, not sure if John or Duncan have dipped in the book for their characters.
It's sort of hard to give preliminary rulings without a character concept. I may have missed it in an earlier post.
I've never played with, or incorporated, the fragile or primitive material in a game, so I need to read up on the information.
Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Without checking. Pretty sure Duncan is all core+Advanced players guide.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
I think it might be better to just go straight ninja or inquisitor. 3.5/PF is not friendly with multiclassing unless you choose something that more or less dovetails into it. You will NEED the Bab/saving throws/spells and skills to be up there because late game encounters are freight trains.