Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I'll be Nale then, no contest.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Orsino 'Orsin' Bessatte wrote:
I'll be Nale then, no contest.

Sorry, you're a bard. You're not nearly optimized enough to be Nale. Nale is a multiclassed rogue/fighter/sorcerer who specializes in enchantment spells. Because bards are underpowered.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

The parallels are striking. We just need a asexual elf wizard player with absolutesystem mastery and we are set.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan Redhammer wrote:

The parallels are striking. We just need a asexual elf wizard player with absolutesystem mastery and we are set.

Wait, but V is an evocation specialist who banned conjuration and necromancy. Isn't that the opposite of system mastery?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not really. V is a Schroeder's wizard. Despite his banned schools he almost always has the spell he needs.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Except teleport, of course.

I recently heard the third Gamers movie will be using Pathfinder rules. Anybody else excited?

Liberty's Edge

Male Human {Black American} Monk 1 / Paladin 2 / Bard 1

Hello everyone. I am a fellow player with STR Ranger in two other games and he has asked me to consider joining this game.

Just saying hello.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Sunphoenix72 wrote:

Hello everyone. I am a fellow player with STR Ranger in two other games and he has asked me to consider joining this game.

Just saying hello.

Hello.

I'm Shinon, the group's ranged DPS. Urban Ranger going into Horizon Walker. My character's got a lot of deep-seated trust issues based on some events that happened in his backstory.

Nice to meet you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hello there. We are rather full up right now with 5 players+Npcs, but feel free to read along.


Evil GM

I'm actually thinking of bringing on one more player.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps a somewhat beaten up Tiefling?

we have been able to keep thing going at a fast clip. If another is brought in, I will certainly help by keeping closer to the group(No more running off to drown my sorrows in ice cream)


Evil GM

That actually is a gret idea Andrea but I previously ruled no tieflings as PCs', so I won't change that midcourse. I have a grand plan for tieflings throughout this campaign - as you all are just discovering.

My GM'ing style promotes developing those backstories you have trouched upon Andrea. Anyone brought in has to be able to handle the 50 - 80 post fast clip.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We only thought he was a tiefling! He was wearing a mask that made him look like a tiefling!


Evil GM

Maybe an illusion. Andrea starts to mumble I don't believe...I don't believe...I don't believe Peeking through her hands.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There's no place like the bathhouse..there's no place like the bathhouse..


Evil GM
Andrea1 wrote:
There's no place like the bathhouse..there's no place like the bathhouse..

Clicking our boots togehter, "Damn...should have worn those red pumps from last night."

Liberty's Edge

Male Human {Black American} Monk 1 / Paladin 2 / Bard 1

Well a group of five is a good number considering most Adventure paths are setup to deal with 4 PC's.

But I'm not really interested in playing a rogue, not my usual character class. I'd like to play a Half-Elf, Fig [Two-Weapon Fighter] / Wizard [Evoker] / Eldritch Knight...

But I understand the DM's plot/balance issues, so I'll let you all discuss it. I don't absolutely have to play - if there is no room for a new character.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well this is how we are set up

Human Fighter
Human Cleric
Dwarf Inquisitor
1/2 Elf Urban Ranger(Our trapspringer)
Human Bard(Chelish Diva)

So arcane is the class we don't have covered, although our bard can handle that in a pinch and my cleric is learning Use Magic Device


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Sunphoenix72 wrote:

Well a group of five is a good number considering most Adventure paths are setup to deal with 4 PC's.

But I'm not really interested in playing a rogue, not my usual character class. I'd like to play a Half-Elf, Fig [Two-Weapon Fighter] / Wizard [Evoker] / Eldritch Knight...

But I understand the DM's plot/balance issues, so I'll let you all discuss it. I don't absolutely have to play - if there is no room for a new character.

I dunno how that will work out for you. We haven't found too many scrolls so far, and if you prestige, you lose the automatic +2 spells per level from wizard, which means the only way you get access to new spells is through scrolls or research.

Now, obviously Baldwin could include scrolls in the loot we find, but seeing as we mostly fight bandits and monsters now, it's not exactly realistic to pick up a scroll of levitate or stinking cloud from one of them.

Plus, while we generally do have some down time between combats, if you spend all of it at the library researching new spells you won't get to roleplay with us as much, but if you don't, your character will fall behind in terms of versatility.

If you want my honest opinion, I would advise you to either go straight wizard or swap the wizard in your build with sorcerer.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin the Chelish diva's build is definitely UMD and sonic/fire damage spell based. Admittedly, the damage spell selection for bards is more single-target than AoE. He's also doing the more traditional bard stuff like power attack two-handed fighting and party face type stuff.

Liberty's Edge

Male Human {Black American} Monk 1 / Paladin 2 / Bard 1

I can't switch to Eldritch Knight before Wizard 5 anyways... so I don't think spell acquisition is a real issue. That's at least 4 levels away. I let the DM worry about loot and item or spell acquisition... that's just all a matter of good DMing.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Orsino 'Orsin' Bessatte wrote:
Orsin the Chelish diva's build is definitely UMD and sonic/fire damage spell based. Admittedly, the damage spell selection for bards is more single-target than AoE. He's also doing the more traditional bard stuff like power attack two-handed fighting and party face type stuff.

Needs moar fire and less sonic. Come on, you promised us in the Recruitment that you would have fire, and I have yet to see a single spark! Be a man and set your enemies ablaze!

Quote:
I can't switch to Eldritch Knight before Wizard 5 anyways... so I don't think spell acquisition is a real issue. That's at least 4 levels away. I let the DM worry about loot and item or spell acquisition... that's just all a matter of good DMing.

If you say so. I personally prefer the ability to pick and choose my spells rather than having the DM hand them to me.

The Magical Knack trait will be useful to you, by the way. It gives you a +2 CL that can't exceed your HD. You lose one CL for dipping fighter and one CL for the first level of Eldritch Knight, so even if you're a spell level behind, at least your CL won't suffer.

Incidentally, if we're going up against devils in this game (quite possible with all the devil-worship in this city), you might get some use out of the Spell Penetration feat or a similar caster-level bump.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Trust me guys a TWF EK sounds wierd but it's doable. Sunphoenix is pretty good with multiclassing.

Another option also could be the Spellblade Magus who can TWF with an offhand blade of Force..

I'm keen to see what he comes up with.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan Redhammer wrote:

Trust me guys a TWF EK sounds wierd but it's doable. Sunphoenix is pretty good with multiclassing.

Another option also could be the Spellblade Magus who can TWF with an offhand blade of Force..

I'm keen to see what he comes up with.

How is it doable? You don't have any free hands to cast spells with.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, guys (and Andrea), I just thought of something. We've got all this defensive info in our class level headers in order to help make things easier for Baldwin, but none of us included our CMD in that. It can only make things easier for Baldwin if we do, so I'm going ahead and putting it in myself, but I just thought I'd point it out and suggest it to the rest of you.


Male Human Ranger 1
Shinon wrote:
Duncan Redhammer wrote:

Trust me guys a TWF EK sounds wierd but it's doable. Sunphoenix is pretty good with multiclassing.

Another option also could be the Spellblade Magus who can TWF with an offhand blade of Force..

I'm keen to see what he comes up with.

How is it doable? You don't have any free hands to cast spells with.

Weapon Cord.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Shinon wrote:
Hey, guys (and Andrea), I just thought of something. We've got all this defensive info in our class level headers in order to help make things easier for Baldwin, but none of us included our CMD in that. It can only make things easier for Baldwin if we do, so I'm going ahead and putting it in myself, but I just thought I'd point it out and suggest it to the rest of you.

Will check it out


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
STR Ranger wrote:


Weapon Cord.

Ah, I see. I wasn't aware of the existence of that item. It's pretty nice. Okay then.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Solves the problem of how the hell those Mace+Heavy Shield clerics cast


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Sunphoenix, play what you want. once the group gets passed 5 players it really doesn't matter what you play. We have enough melee characters that if you made a fighter/wizard, we would have you covered. And between you and Orsin, the team would have enough arcane magic.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This be John! He doesn't speak much but hits pretty hard so listen to what he has to say.


Male Half-Elf Fighter 1 | AC 16{17} T 12 FF 14{15} | Hp 11/11 | F+3 R +2 W +1{+3ench} | Init: +2 | Perc: +3
Common Skills:
Bluff +3, Craft{Armor/Bows/Weapons} +7, Diplomacy +3, Kno {Dungeon/Engineer} +7
Shinon wrote:
Orsino 'Orsin' Bessatte wrote:
Orsin the Chelish diva's build is definitely UMD and sonic/fire damage spell based. Admittedly, the damage spell selection for bards is more single-target than AoE. He's also doing the more traditional bard stuff like power attack two-handed fighting and party face type stuff.

Needs moar fire and less sonic. Come on, you promised us in the Recruitment that you would have fire, and I have yet to see a single spark! Be a man and set your enemies ablaze!

Quote:
I can't switch to Eldritch Knight before Wizard 5 anyways... so I don't think spell acquisition is a real issue. That's at least 4 levels away. I let the DM worry about loot and item or spell acquisition... that's just all a matter of good DMing.

If you say so. I personally prefer the ability to pick and choose my spells rather than having the DM hand them to me.

The Magical Knack trait will be useful to you, by the way. It gives you a +2 CL that can't exceed your HD. You lose one CL for dipping fighter and one CL for the first level of Eldritch Knight, so even if you're a spell level behind, at least your CL won't suffer.

Incidentally, if we're going up against devils in this game (quite possible with all the devil-worship in this city), you might get some use out of the Spell Penetration feat or a similar caster-level bump.

I had already considered this... <SUNAMBER> Alaerin Summerhawke is the charcter I'd be playing... but this version needs to be tweeked to fit more in line with Golarion and his history must be...'modified' to fit the world - as this is a Scarred Lands character...but basically this is what he will look most like.

John Deos wrote:
Sunphoenix, play what you want. once the group gets passed 5 players it really doesn't matter what you play. We have enough melee characters that if you made a fighter/wizard, we would have you covered. And between you and Orsin, the team would have enough arcane magic.

Yes, also something I considered is that indeed after 5 PC's the sixth is just icing on the cake anything he/she does can only add more capabilities to the party.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

How is SUNAMBER's damage bonus from Intense Spells +2? He's not a 4th level evoker.

Also, that Ambidexterity trait looks awesome. What book is it in? I've got to ask my next DM to let me take it.

Liberty's Edge

Male Human {Black American} Monk 1 / Paladin 2 / Bard 1

LOL.. this is based on the Scarred Land's DM.. he needs to be adjusted..like I said he's not ready to play as yet. There is no ambidexterity trait.. that is a DM's house rule. I'm working on the proper modifications for standard Pathfinder now...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Sunphoenix72 wrote:
LOL.. this is based on the Scarred Land's DM.. he needs to be adjusted..like I said he's not ready to play as yet. There is no ambidexterity trait.. that is a DM's house rule. I'm working on the proper modifications for standard Pathfinder now...

Oh...Now I'm sad. I was really excited about the Ambidexterity trait. I was going to put that on every rogue I built ever.


Evil GM

When I conceptualized that last segment, I thought a 7 versus 2 odds would create a diplomacy moment. That didn't workout. Oh, well...things will certainly be interesting now. It'll just add another layer of intrigue.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
When I conceptualized that last segment, I thought a 7 versus 2 odds would create a diplomacy moment. That didn't workout. Oh, well...things will certainly be interesting now. It'll just add another layer of intrigue.

Against any other combination of our party members, it would have. But not the 5 Charisma inquisitor and the hot-headed vigilante.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go out for ice cream and suddenly I am buried in backposts! Hate to think what wuld happen if I lost electricity for the day.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wow, we just might be adopting some kids as well. :)


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
Wow, we just might be adopting some kids as well. :)

Good for you and Fiosa! It's about time you two settled down, started a family. ;)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

read City of Strangers about what I had in mind


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
read City of Strangers about what I had in mind

Uh, I hope you're not planning on raising them to be Tallow Boys, Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nope, Nope, Nope. The other area where Halflings and Humans live together.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Maybe one of them tugs on Duncan's beard. :)


Evil GM
Andrea1 wrote:
Maybe oen of them tugs on Duncan's beard. :)

Probably could feed the lot of them with the food in his beard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Andrea1 wrote:
Maybe oen of them tugs on Duncan's beard. :)
Probably could feed the lot of them with the food in his beard.

Might not be wise. Everyone knows that Dwarves soak their beards in ale.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Andrea1 wrote:
baldwin the merciful wrote:
Andrea1 wrote:
Maybe oen of them tugs on Duncan's beard. :)
Probably could feed the lot of them with the food in his beard.
Might not be wise. Everyone knows that Dwarves soak their beards in ale.

Drunk children might be easier to handle. As someone with no parenting experience in game or out: just sayin', lol.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Sorry guys. Awake now.


Evil GM

Anyone see Bourne Legacy yet? I saw it Saturday, it was good. I liked how the introduced the different agent but it was not as good as the others. Still a worthwhile move to see.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not yet, busy busy.

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