Daniel Arrisen |
No worries. We have a flank and huge damage potential. Just have to hope we survive a round and with Smite+ SA it should die.
baldwin the merciful |
Thanks, I appreciate it. Running these games are quite a bit of daily work. Fortunately I have a systematic method to my madness and that is critical for long term success. I'm not complaining, I like running these games besides I'm constantly learning from you. It helps having two excellent groups and the players get along. Group harmony is not overrated!
Happy New Year.
baldwin the merciful |
Gerard Nisroc |
Why are you guys panicking?
Corporeal damage is halved, channel is full, force is full, I'm defensive because I've got a dagger, no Str bonus and no crit/sneak damage.
It leaves me with 1hp average damage per attack. It is not Gerard's moment. Would rather fight a nightshade.
Baldwin is messing with with your head, wasting Silence, restoration, channel, etc...
Stop falling for it and eliminate the threat. Silence isn't the threat.
Happy New Year!
Daniel Arrisen |
I get that.
Str damage scares me.
The silence is off a wand.
We can recast it after.
Gerard Nisroc |
LOH
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
I think full attack would have the same affect. I don't trust 5d6 channel.
What does Magic Circle vs Evil do?
EDIT - Are these guys summoned and affected?
Andrea1 |
So if we shuffle around, Daniel and Orsin and put the hurt on them.
Gerard can do at least a few points to help tip the balance.
Happy New Year
Edit-Magic Circle gives bonuses to AC and Saves and bumps out summoned creatures and can help protect against mind effects.
Orsino 'Orsin' Bessatte |
Feeling much better today! Still have a miserable cough, but at least I have my energy back!
Kind of at an impasse in the back. I don't think I can even see the shadows let alone attack them. Let's just hope they don't know lightning bolt with the line we're in, sheesh.
baldwin the merciful |
In thinking about the next game I'll run, once this is completed, I was reading some threads on favorite/least favorite pathfinder AP's. Some of the complaints about the COT AP were:
- lack of "feeling heroic" or accomplishment through several books.
- lack of Hellknight development until book 6.
- weak NPC's after book 1
- repetitiveness with long dungeon dives (mayor's attic/knot, mayor's basement, pathfinder mansion, and COT guild are all basically the same.)
- lack of building up and explaining the COT and the thieve's guild.
- lack of incorporating the noble houses throughout the modules and lack of involving the nobles before book 6.
- lack of stressing the urgency and dire events within the city and the population.
I know Andrea and Gerard have previously mentioned the lack of feeling heroic and accomplishment at times.
I certainly mentioned the AP did not develop the hellknights, dottari, nobles, COT, and urgency within the city. I actually did develop those areas independent of the AP, which I'm glad that I did, otherwise it would have been flat and disjointed.
I know we skipped the mayor's basement but overall, that was repetitive and I don't think the group missed anything major, especially, since I incorporated most the important topics/information/gear elsewhere in the game.
Gerard Nisroc |
From a rogue perspective, just need a ghost touch weapon. Or holy or undead bane...
It's been either straightforward, hack/slash... or too darn deadly. I have a feeling you spiced it up, kicked it up a notch or been forgiving (counter your tendencies) and i appreciate that!
Also, you can't create such a vacuum (council gone) and not have someone like Gerard want to fill it. Hard to do when you're persona non grata (sp?).
baldwin the merciful |
AP paths that I own:
COT (obviously)
CoCT (3 of 6 books)
Kingmaker (No desire to do kingdom building)
Serpeant Skull
FGG: Razor Coast (RC)
FGG: Rappan Athuk (RA)
Recently picked up Horn of Geryon (one of the better written modules I've seen in years). It would tie in nicely with RC.
I have ton of 3.5 3rd party modules my favorite being Shattered Gates of Slaughtergard which I converted into a multi-year campaign.
I also have a a couple home-brews floating around.
Andrea1 |
A big problem with CoT is a big elephant in the room.
Westcrown is in Cheliax
Cheliax is ruled by Thrune which encourages Slavery,Halfling abuse, devil worship which has human sacrifices etc, etc. I put that kinda of last since if Westcrown had nobles that at least kept things in order and ruled well, then there would be fewer problems dealing with them.
Of course that is the problem, most nobles are more interested in murderplays and orgies and thus things have gone badly. It causes problems when they just sit around instead of trying to at least toss gold at PCs to fix things.
Back to the first problem, making Westcrown safe and prosperous means helping Thrune be better halfling kicking jerks. If Rp is less emphasized then this can be ignored but more detail orientated players can twig onto this.
I am still very interested in seeing Orsin's story develop more and how it ends.
Edit:I have seen some people say that it is possible to gloss over kingdom building in Kingmaker by having it happen offscreen.
baldwin the merciful |
I ran kingmaker through books 1 and 2 with my RL group, the excitement for kingdom building wore off. Seemed like the DM and one or two players only did the Kingdom building. It lacked getting all the players involved. Quite a bit of added bookkeeping.
IMO book three makes little sense in the game.
Basically the PCs settle an area in the middle (BK 1),
PC's head south (BK 2)
PC's head East (BK 3)
Now go West...
Orsino 'Orsin' Bessatte |
I've long held plans to run CoT for my playgroup once we finish this up (wanted to get a chance to play it first before reading all the APs just waiting for me on my booksehdl), and I'm very likely going to incorporate a lot of the additional material you've plugged in or expanded on in this game. Having played through another AP already (Carrion Crown) and now having read the books for the group I'm now running it for, I can tell that there is a great deal the DM has to do behind the scenes to cook the campaign more thoroughly.
We'll see where I am with work and school once this game wraps up. I'd like to keep doing PbP, but it could honestly go either way depending on how things shake out in the future.
@Andrea: Your bad CSI: Miami pun had me rofling hard.
baldwin the merciful |
Orsin - I liked this AP, you'll see what I added. I developed the background much more than in the AP. The dottari, hellknights, nobles, the docks, noble feuds, NPCs, a lot more sewer diving, and your infernal contract were DM created.
Since the shadowplane creatures were an important part of the overall AP, I was constantly looking for cool additional creatures, John Braziers "Book of Beasts, Monsters from the Shadow Planes," was helpful.
Also, remember an AP is static in time (I think this one was published in 2009) whereas the PC's are always adding material from new books; so, it's important to freshen up the baddies but you know that already.
At our current pace we should finish this book in the next two weeks (I hope). I have not read Book 6 yet but I suspect it'll take 3 months to finish.
Orsino 'Orsin' Bessatte |
Andrea1 wrote:So much sewer diving and puking. We should get +2 vs. sewage.You have that special relationship with sewage.
So much so that we should get a +2 circumstance bonus to all rolls whenever IN sewage.
"Us VERSUS sewage"? Pshaw. We go to far back for such binary divisions.