Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsin and I are married? Just how much did we drink? o_0
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote: Orsin and I are married? Just how much did we drink? o_0 What happens in Westcrown...
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I could see Orsin making a good trophy husband.
Evil GM
Andrea1 wrote: Orsin and I are married? Just how much did we drink? o_0 The way you introduced yourself to the receptionist I couldn't resist.
Evil GM
Truk'tosh wrote: I could Orsin making a good trophy husband. You and Lucrezia haven't emerged from your private wrestling match, so I haven't done anything with your characters.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I didn't know anyone in the safehouse was waiting to interact with us.
Evil GM
Truk'tosh wrote: I didn't know anyone in the safehouse was waiting to interact with us. There is nothing specific but I'm sure I can create something to keep you entertained.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
I like being entertained!
Well we've emerged.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Uh huh. We are both a bit more relaxed now that we've worked off some nervous energy. ;)
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
We finished up Baldwin hasn't posted anything. =(
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
I want a small winged thing for pet.
Like a pseudodragon type thingy or maybe some kinda imp or fae.
Evil GM
Lucrezia and Truk feel free to go downstairs in the safehouse or head outside.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Your purses are about to be breached, Truk/Lucrezia! For Orn!
Edit: Off to dinner for a few hours.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Do you think it would be any cheaper/easier to wait for Orn to be sold and then arrange to buy him from his new owners?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Somehow I don't think he would live very long if that happened.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Can I have a miniature winged unicorn?
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote: Can I have a miniature winged unicorn? Lol. Well you haven't chosen an animal companion...how about a Miniature Giraffe?
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
If John does die during this trial he will refuse to be brought back, it only makes sense for the character.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Come on John! You can do this! Teach that bastard a lesson.
Evil GM
Let me spend some time taking John through this battle, to get this behind us.
Evil GM
The dice bot dislikes you tonight John...dropped the weapon twice!
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
The dice gods hate you John...you are due a couple crits!!!
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote: Let me spend some time taking John through this battle, to get this behind us. Sorry...I posted before I read this. Just keep my post on stand by.
Last Post
Evil GM
i saw it i will respond once the battle is over.
Evil GM
John you had 11 HP and the devil had 13 at that time. You only hit it 3 times but you made two of those hits count.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Yay. Just update John with the Hellknight stuff, though I think they change something because I though hellknights got knowledge planes as a class skill.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
This is a big deal. Congrats John! Party time for the group (even if you stand stoically and watch)
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Are there any Ranger archetypes/specs/builds that have a familiar instead of a pet?
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote: Are there any Ranger archetypes/specs/builds that have a familiar instead of a pet? Arcane Eldrich heritage. You need a 13 charisma and spend two feats.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Yesh, Andrea was going to be the only member of the original group left I thought.
Treasure split from the Wavedoor and Zombie lair! Everyone gets..
12.5 PP
398.6 GP
17 SP
4.6 CP
Edit: Andrea and Orsin have put up 2k for hiring the lawyer. Expect the bloodsuckers to hit us later.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
None that I can see. The falconer looks decent and can use the bird to debuff foes. A good mix for an archer.
Optimally the wolf or a big cat is best.
Wolf trips enemies for you, granting AOO’s and making them prone. At level 7 it is large.
A big cat gets pounce so more damage and can grapple.
The falconer gets a hawk but some nice tricks.
Baldwin may let you swap the animal for companion bond. You haven't used the class feature yet.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
I wanted something that can talk.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote: I wanted something that can talk. You can talk to Zizmort. I think he will be quite fond of you!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia Villanova wrote: I wanted something that can talk. You can cast Awaken on Scaggy.
Evil GM
John Deos wrote: Yay. Just update John with the Hellknight stuff, though I think they change something because I though hellknights got knowledge planes as a class skill. The Hellknight I refer to out of the AP has the follwoign skills: Intim, know- local, perception, ride, sense motive.
The Hellknights that I cereate are based out of the AP.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Evil GM
Andrea1 wrote: Yesh, Andrea was going to be the only member of the original group left I thought.
Treasure split from the Wavedoor and Zombie lair! Everyone gets..
12.5 PP
398.6 GP
17 SP
4.6 CP
Edit: Andrea and Orsin have put up 2k for hiring the lawyer. Expect the bloodsuckers to hit us later.
Get the money from Truk it's his brother.
Careful with the bloodsucker jokes she may show her fangs.
Evil GM
Lucrezia Villanova wrote: I wanted something that can talk. Truk talks.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
You could always take 1 level of wizard.
That could get you a RAVEN or Parrot (Yar!). They can talk. Then shoot for Arcane Archer for 4 levels. The rest could be eldrith knight.
Keep full BAB, get access to arcane magic an auto energy damage with bows.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote: Lucrezia Villanova wrote: I wanted something that can talk. Truk talks. This.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
But I want something intelligent to talk too. *pouts*
Arcane archer is a good idea I think. Shoulda thought of it sooner for the enhance arrow ability.
What class to take next level to make it happen?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea shakes her coin purse upside down and makes a few donations..
5 PP-Trust Fund
5 PP-Lantern Bearers
5 PP-Reincarnate Ermolos fund
4 PP-Raise/Reincarnate Duncan fund
Evil GM
I'm logging off for the night, feel free to meet up at the safehouse.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Lucrezia Villanova wrote: But I want something intelligent to talk too. *pouts*
Arcane archer is a good idea I think. Shoulda thought of it sooner for the enhance arrow ability.
What class to take next level to make it happen?
Foresight school divination wizard.
The school power to roll twice is awesome.
Wizard will net you higher level spells faster than sorc.
Check the feat requirements, you only need weapon focus:Bow and 1st level arcane spells. And you qualify.
A parrot or raven or thrush can talk straight away and has an int of 8.
Have it make spot checks when searching is good too.
"OH, Master look, look shiny!"
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
I'll probably take wizard over witch and take improved familiar as my feat. Probably got plenty of time to think this over before next level.
This just seems like the best way for me to be able to keep up range damage without spending all my money on oils and magic arrows.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Holy enchantment ruins the day of devils and undead.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote: I'll probably take wizard over witch and take improved familiar as my feat. Probably got plenty of time to think this over before next level.
This just seems like the best way for me to be able to keep up range damage without spending all my money on oils and magic arrows.
Not really a reason to take improved familiar at caster L1. You can't benefit from it until you reach wizard three. I am not sure the familiar feature progresses for a Arcane Archer or an Eldritch knight. You would have to stick with the starter familiars. I think the raven is the only one with speech.
Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Improved Familiar is solely based on caster level so, though the familiar wouldn't progress, her access to higher level familiars would.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Bah, there's gotta be an rp way to get something cute. :(
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