Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Knock on Andrea?

Spell list for morning..
1.(5/day)Detect Undead,Hide from Undead,Bless,Sactify Corpse,Obscuring Mist,Charm Person (D)
2- (4/day)Gentle Repose,Lesser Restore,Spiritual Weapon,Summon Monster 2 Invisibility(D)
3- (3/day) Magic Circle Against Evil,Searing Light(x2),Non-Detection (D)
4- (2/day) Freedom of Movement,Protection from Energy-Communal Confusion(D)


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I am in the opinion that we reincarnate Ermelos, just because it is cheaper.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Reincarnate!: 1d100 ⇒ 96

Uh-oh!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

what's 96?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Well, I will go ahead and roll for myself if I ever die on you guys:
1d100 ⇒ 60


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

96= Orc

Rolling for myself.

Reincarnate!: 1d100 ⇒ 25

Elf. Not so bad, at least it is more appropriate considering my deity.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Looks like my roll was for a half-orc. Bet Truk and Orn would love that...


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk likes you just the way you are.

But a more curves never hurt.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Just be glad I didn't roll Bugbear. :P


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We need an expanded list. Perhaps Werebadger..


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

oooohhhhh.....
A full list of 100 things would be awesome!

But maybe not enough sentient options....

Let me think on this. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Stone of Alarm 2.7 K. Buy two and put one on either side of a camp or on a door.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ok, how about we roll on this list instead?

1 - GM Choice
2 - Minotaur
3 - 4 - Aasimar
5 - 12 - Dwarf
13- Lycanthrope, Werebear
14 - Catfolk
15 - Tiefling
16 - Dhampir
17 Lycanthrope, Wereboar
18 - Faun
19 - 20 - Druergar
21 - 28 - Elf
29 - Lycanthrope, Weretiger
30 - 31 - Drow
32- 40 - Gnome
41 - Fetchling
42 - Gillmen
43 - 52 - Half-Elf
53 - Lycanthrope, Wereshark
54 - Kitsune
55 - 62 - Half-Orc
63 - Undine
64 - 65 - Goblin
66 - Lycanthrope, Werewolf
67 - 75 - Halfling
76 - Merfolk
77 - 78 - Hobgoblin
79 - Ifrits
80 - 88 - Human
89 - Kobold
90 - Lycanthrope, Werepanther
91 - Strix
92 - 95 - Orc
96 - Svirfneblins
97 - Oread
98 - Sylph
99 - Lycanthrope, Werehoneybadger
100 - Changelings


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There should be a 'GM's Choice' in there..


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Ok, I edited one in. Now roll. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d100 ⇒ 24

Hmph, boring normal elf. :(


Evil GM

Where s the ooze?


Evil GM

1d10 ⇒ 8a Dwarf...Gruum would be happy


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rustmonster!


Evil GM

I'm signing off for the night.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

1d100 ⇒ 56

Half-orc, just as Baldwin predicted.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

What time is it where you are Baldwin? You don't post this early often.
I am on night shift so good to post for next 7 hours.


Evil GM

9:12 am.

I often try to post before 9:00am to get the conversation going.

I should be good to post for the 4 hours, then off to my COC game.


Evil GM

Grimm this early in the morning tends to be slow, the West coasters are sleeping.


Evil GM

I forgot:

Faelyn, Fluer, Truk and Grimm can level up to 7th now. Everyone should be 7th level at this time. I considered holding Grimm back a little bit but from the DM efficiency POV, I did not want to have the party divided in threes from the XP stand point.

Andrea, John, Orsin and Lucrezia are already 7th level..


Evil GM

John when you get back in town do you want to run through your Hellknight induction before Delvehaven? When you are done with Devehaven you will be 8th level.

If you do, are you going to be around a bit this weekend to knock out the the battle? I'm open most of today but have tabletop game this evening, and I should be around tomorrow.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

L7-Woot Woot!! 4th level spells!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yay!!!

Leveling now!
HP roll1d8 ⇒ 8


Male Human Ranger 1

Little stuck on spells.

My next 1st level spell is easily WEAPONS AGAINST EVIL.
Lets me have the party's weapons overcome DR5 or less of evil creatures.

For level 3 I get 2 new spells.

I am stuck between
HEROISM -70mins +2 Morale to attack, checks and saves.

Litany of Righteousness.- Only lasts 1 round but is swift action cast and DOUBLES my damage vs an evil foe.
Makes stacking Divine Favor, Judgement and Bane pretty awesome.
and
Rigeous Vigor- Grants an increasing bonus every time I hit and extra temp HP. This is a good tanking spell..

Anybody got an opinion.


Male Human Ranger 1

Little confused on litany of Righteousness.

Spell description says evil creature takes DOUBLE DAMAGE from a creature with a good aura.

Aura is listed as being for Cleric and Paladin.

Yet the spell is a Paladin/Inquisitor spell.
I have read numerous posts stating inquisitors treat thier level as cleric levels in reference to Domains.
I can only surmise that RAI is that like clerics and paladins, inquisitor’s also have an aura that correspons to thier deity.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Awake

That cave is filled with dieasseeeeee


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Should we level now or next time we rest?


Evil GM

level now is fine. You would have been able to rest into the late morning to make up for the problems last night.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Yes, lets do that, John will just stop in town for a few items to help him in battle before hand.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'm a bit torn now. I wanted to build towards being a combatant but Truk seems to spend a lot of time just spellcasting.

At least Grimm can heal.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Grimm lost his puke cherry. He is truly ONE OF US!


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Hurray!

I'm currently torn between extra rage and toughness.


Evil GM

Those extra HP come in handy when you need them most. Both are beneficial but have you come close to running out of rage yet? The last encounter I hit you all with bluff encounters to get you to cast some spells and use resources, a couple challenging situations, but were you ever near depleting yourself?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, I don't really get to use the rage rounds I already have. Most encounters are over before I get a chance to melee. Toughness it is.

Cleric HD: 1d8 + 2 ⇒ (8) + 2 = 10


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Maybe at the back if the cave Lucrezia will find a room with a moose?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Done updating.

***

What do you mean? Why would there be a moose?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Cause I be watching Invader Zim with the kids.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
STR Ranger wrote:

Little confused on litany of Righteousness.

Spell description says evil creature takes DOUBLE DAMAGE from a creature with a good aura.

Aura is listed as being for Cleric and Paladin.

Yet the spell is a Paladin/Inquisitor spell.
I have read numerous posts stating inquisitors treat thier level as cleric levels in reference to Domains.
I can only surmise that RAI is that like clerics and paladins, inquisitor’s also have an aura that correspons to thier deity.

Yeah, that probably isn't supposed to be an inquisitor spell. They probably just lumped it in because it's a Litany spell without actually reading what it did.

I'd go with Heroism. It's more generally useful. Getting an extended Heroism on everyone for the next big dungeon would be really nice.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Definitely going with Heroism.

No real point in taking Righteous Vigor. They are both Morale bonuses.

Baldwin,

What's your view on litany of righteousness?
it is on the inquisitor spellist and for domains and effects at least, an inquisitor is considered a cleric.

Would you rule they could be considered a cleric with regard to Aura? Your ruling means the spell is either a good one or does nothing for Grimm and I should pick another spell.


Evil GM

Grimm, I'm getting ready to leave within the hour, so I will ahve to get back to you on the LoR. I really haven't looked at it previously you are the first inquisitor in my games.

I'd like to finish up the cave and hand wave you all returning the boat before I leave today.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ok. I have finished night shift and am off to bed. Grimm switches his teamwork feat back to shield wall. Bot me as needed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Treasure from Cave

113 Leaf‐shaped silver coins, depicting an elf queen on the obverse, and a pair of unicorns rampant on the reverse.

11 Octagonal gold pieces, with the moon and stars on one side, and a lutestrumming bard on the reverse.

three mundane hand axes

msw rapier with an ivory handle that adds 100GP to items value

3 -Bloodstone 75 GP each
4 - Onyx Transparent 40 GP eac
2 - Rock crystal 100 GP each
Simple silver ring set with a single pink garnet, valued at 150GP Claimed by Lucrezia.

+1 studded leather armor

msk dagger

1 - Alexandrite 1000GP value
1 - Spinel 650 GP value

37 cp,
23 SP,
11 GP


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia is keeping the ring, deduct it's value from her share.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'm just enjoying the fact that you're going to use the loot (that we only got because Truk insisted we search the cave) to reincarnate Ermolos (the level 2 NPC) and not Duncan (the level 6 PC).

You women make no sense.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is saving up for Duncan

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