Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Well if I have a say, I want my share before a cut is taken to raise Ermolos since I think the whole thing is absurd.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As you wish.

This is primarily a Rp choice. Ermolos has been with us since we rescued Areal. he went into the sewers with us to fight bandits, fought the goblin king with us, fought on the docks(even though that went bad.) and helped us on the boat. He is just a much a party member as us. Plus this is a great morale boost for the CoW. If the front-liners are so concerned about the rest of the COW, they really want to make things better for Westcrown.


Evil GM

The NPC's been with the party since the beginning...loyalty.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I can appreciate that but people seemed perfectly willing to forget about Duncan.

It just seemed really inconsistent.


Evil GM

Grimm, most if not all, of the litany spells come from UC which I'd prefer folks not using. That being said, I read the spell as an inquisitor spell but it may not give "you" the bonuses. A paladin or cleric has an aura. It could give the Lantern Archon that is summoned a good subtype the bonus, it could also give a paladin or cleric with an aura the bonus.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Treasure from Wavedoor and Cave that can be sold
100 PP
113 Leaf‐shaped silver coins, depicting an elf queen on the obverse, and a pair of unicorns rampant on the reverse. To be appraised
11 Octagonal gold pieces, with the moon and stars on one side, and a lutestrumming bard on the reverse.To be appraised

three mundane hand axes- 9 GP
msw rapier with an ivory handle that adds 100GP to items value-260 gp
3 -Bloodstone 75 GP each -225 gp
4 - Onyx Transparent 40 GP each -160 gp
2 - Rock crystal 100 GP each -200 gp
1 - Alexandrite 1000GP value
1 - Spinel 650 GP value
+1 studded leather armor -512 gp
msk dagger -151 gp

37 cp,
23 SP,
11 GP
----------------
100 PP 3178 GP 23 SP 37 CP at this point until coins are appraised


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

That rapier sounds rather pimpin'. Doesn't Orsin want it? :)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Nah, can't Power Attack with it. Anybody is welcome to it, as far as I'm concerned.


Evil GM

Did you all decide what you are doing with Ermolos?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Take him back to the safehouse/(Or morgue if it gets less attention) and explain to Areal what happened. Also tell him we plan on Reincarnating/Raising Ermolos.

Andrea also hands over the Wavedoor papers that we foudn that were written by the Pathfinder who left the cache.

This is Andrea's schedule for the day..

Meet Lawyer about bribing Orn's freedom. Surely a simple slave has been punished enough for his lax attention. Our brave Hellknights need to focus on larger matters. Don't kill me Truk.

Go to Grumm's and give him the bad news and tell him I am going to arrange for Ermolos to come back..

Sell the items and hunt around for someone who can Reincarnate or ask Alistar.


Evil GM

morgue is the better place. No real suspicion then.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

New total for coins after lumping in the not so special ones.
100 PP 3189 GP 136 SP 37 CP


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

How much does a reincarnate cost?

Maybe if Lucrezia dies I should make a druid instead so I can cast for us?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

You can power attack with a rapier.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I think he meant you can't wield it two-handed (so you can't get 1.5 strength and 3:1 power attack).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lucrezia Villanova wrote:

How much does a reincarnate cost?

Maybe if Lucrezia dies I should make a druid instead so I can cast for us?

Hey now, don't you go doing anything..

1280 gp for reincarnate I belive
(7 caster levelx4spell levelx10+1000)


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Truk'tosh wrote:
I think he meant you can't wield it two-handed (so you can't get 1.5 strength and 3:1 power attack).

Indeed, that's what I meant.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Well if you were one to wear a shield then it wouldn't matter that much.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Just woke up. What's the treasure split then?

GM, OK I'll look for a different 3rd level spell...


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

My PFS inquisitor took Greater Magic Weapon around level 7.

At 8th it bumps to +2 and with a lesser extend rod that makes it a 16 hour buff for +1 to hit and damage.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Grimm Sharpest wrote:

Just woke up. What's the treasure split then?

GM, OK I'll look for a different 3rd level spell...

Waiting on treasure split until John finishes his trial. The split will be 8 or 7 ways depending..


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Heh, that's pessimistic. John will be fine.

Worse-case: He has to stall until it despawns again.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well that can happen. Although I doubt he will get many more chances. Plus we are starting to head into the territory where things that can do the teleport-attack spam/ASSUME DIRECT CONTROL/I squish your head tricks will appear.


Female :D Check out my fetching opercles!

Epic level quest idea?
SAVE ORSIN'S DAMNED SOUL!
No, seriously. There's always two copies of a contract.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Need to brush up on our Prof-Lawyer skills.

Edit. Just to keep things speedy when we know the results.

Treasure amount: 100 PP 3189 GP 136 SP 37 CP

8-Way split
12.5 PP
398.6 GP
17 SP
4.6 CP

7-Way split
14.2 PP
455.6 GP
19.4 SP
5.2 CP


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
The Elusive Trout wrote:

Epic level quest idea?

SAVE ORSIN'S DAMNED SOUL!
No, seriously. There's always two copies of a contract.

I like the way you think, Trout.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Orsino 'Orsin' Bessatte wrote:
The Elusive Trout wrote:

Epic level quest idea?

SAVE ORSIN'S DAMNED SOUL!
No, seriously. There's always two copies of a contract.
I like the way you think, Trout.

Darn straight. Andrea will drag everyone back if it kills her. Then she will just kick the door back to the living right off the hinges.


Female :D Check out my fetching opercles!

First they have to figure out what Orsin has done, though.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We saw what he did there.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Searching for my 3rd level spell now.....(won't take gmw. My hammer is magic already, maybe swap for it at 8.)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Well you only have one 3rd level spell slot anyway so it doesn't really matter what your second spell is.

You can just dedicate the one slot you do have to Heroism.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I've always been partial to dispel magic, personally.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Dispel Magic and Dimensional Anchor are both good too.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I'm gonna go with terrible remorse.
The target will likely make the save but at least it takes them out of the fight for 1 round.

If they fail. Even better. They have to waste their action attacking themselves.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It doesn't really work out that.

If they make the save they lose a turn. If they fail it they take some minor damage for a few turns but get all their actions.

Check out the FAQ.

Quote:

Terrible Remorse: If I make my saving throw against terrible remorse (page 243), do I become paralyzed for the duration of the spell?

No. The spell is a bit unclear here. When you are targeted by terrible remorse you do not make a saving throw until your turn. On your turn, you must make a Will saving throw. If you make the saving throw, you are frozen with sorrow and can take no actions, but this causes the spell to end. If you fail the saving throw, you deal damage to yourself, but can otherwise act normally.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

So the act of harming yourself is a FREE action?

"Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks."

The creature uses a weapon or unarmed attack. An attack is a standard action.
Seems pretty clear to me.


Male Human Ranger 1

Found it with help:

leo1925 wrote:

Maybe, i am not sure, i think it needs clarification.

EDIT:First of all check the errated version of the spell (it's not in the d20pfsrd yet) here, so i would have to say that it consumes your standard action. Just compare the spell to the hold person spell (which is one level lower), in the hold person spell if you fail the save you are paralyzed and roll every round to shake it off and if you make the save nothing happens to you, now in the terrible remorse if you fail the save you lose your standard action and roll every round to shake it off and if you make your save you are staggered for 1 round.
It seems ok to me.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I'm about to be offline for a couple hours, but I'll be available the rest of the day after that.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Baldwin, what is your opinion on terrible remorse? Does attacking yourself use your standard action?


Evil GM

No problem Faelyn. I should be on most the day. I'd like to take John through his induction today so we can get moving to Delvehaven.

As a heads up, I've added three significant additions to this AP storyline, that should link into the overall arc well - IMHO.

1. The Noblity power struggle.
2. The happenings at the Grotto.
3. The mysterious undead.

In my mind I've linked everything into the AP's premise. For character concepts and planning, I don't see how this AP will conclude at 13th level.


Evil GM
Grimm Sharpest wrote:
Baldwin, what is your opinion on terrible remorse? Does attacking yourself use your standard action?

It's a terribly written spell. If the target of the spell is using a greataxe that deals more damage that is now reduced to 1d8 + str; however, if that same recipient is using an unarmed strike (1d3 damage) he gains super human ability and deals 1d8+str. (Even worse for small recipients) Actually this spell refers to "its hand" - singular - and great axe is two handed but then it refers "unarmed attacks" - plural. So, as written, it leaves much room for interpretation. This is, unfortunately, what happens when splat books appear.

That being said let me look at my printed copy of the spell, then compare to pfsrd to see how it will work.


Evil GM

Terrible Remorse: If I make my saving throw against terrible remorse (page 243), do I become paralyzed for the duration of the spell?

No. The spell is a bit unclear here. When you are targeted by terrible remorse you do not make a saving throw until your turn. On your turn, you must make a Will saving throw. If you make the saving throw, you are frozen with sorrow and can take no actions, but this causes the spell to end. If you fail the saving throw, you deal damage to yourself, but can otherwise act normally.

Update: Page 243, in the description of the terrible remorse spell, change the final sentence to read as follows.

If the creature saves, it is instead frozen with sorrow for 1 round, during which time it can take no actions and takes a -2 penalty to Armor Class, after which the spell ends.

—Jason Bulmahn, 07/13/11

This is what the designer had to say on this issue. I added the emphasis. Apparently, the recipient attacks them self - if they fail the save - and then he gets to act normally. In essence, the recipient gets an extra attack to use against himself before their normal actions.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Right then. Not taking that spell.
The appeal for me was denying them actions. I'll keep looking.

Can post heaps today. 3am here. On nightshift. Wife starts work at 6am so I have to push through today.
I can post for about 13 more hours.
Yay!


Evil GM

You usually post heaps anyway Grimm.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ok. I think I am gonna go with Righteous Vigor (since it will make me a better tank.) And resist energy, communal.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Does reincarnate bring you back as the same gender?

If we cast it on Duncan can he come back as a female halfling?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Same gender, AFAIK.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

It used to have a line about the recipient being able to choose if he/she wanted to keep the same gender or not.

Also, I'm awake now.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I think Baldwin should get to roll for gender. Odd number male, even number female.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia Villanova wrote:
I think Baldwin should get to roll for gender. Odd number male, even number female.

Or 1d3: 1 male, 2 female, 3 hemorphidite ;)

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