Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


4,451 to 4,500 of 5,370 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

Unlike the grunts coming from the south door, Keil is greeted with silence on the opposite side of the north door.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg continues to follow the others, listening at the doors and allowing those foolish enough to lead, to do so.

I had Varg all leveled up, took more than an hour. Unfortunately it has been a while since I leveled a character on Paizo, and forgot that their foolish system locks up after a while, so I lost everything. RL has been insane, so I have not had the chance to get Varg fixed. I am busy the next two days, and then I will be GMing at TotalCon over the weekend. Hopefully I will get Varg leveled, again, on Sunday.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"They mean to Arlok, Arlok kill and take food." He looks to the group and makes sure they are all ready before opening the door.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok sets an arrow in his bow and readies himself for a shot when Arlok opens the door.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"I can set them ablaze as soon as you open the door" - Grezzor whispers with a snicker, a strange glow in his eyes.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

The few hairs that still cling to Keil's head begin to stand on end, signalling to the fetchling that the others are preparing for a little bloodsheding. Unsure if this is a good move, a silent debate fills his dark mind - to stop them or go with the flow? The thought causes the shadowy man to hesitate long enough for the resident goblins to set arrows and summon up ribbons of arcane power. Strange that he should perceive them. Yet even as Grezzor's power builds, Keil's pang of uncertainty is no closer to answering the questions on his mind; the patrol of undead looms, is it within Grey's power to add them to the cause, how many orcs lay beyond the door, are they undead as well? Keil's yellow eyes flare, how did those details slip from his conscience? A memory of the worm's beating flashes before him and the fetchling quietly shudders. Time's up. Residing himself to the group's whim, Keil steals himself for battle, draws his swords from beneath his cloak and crouches low.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Ogres were big targets that weren't terribly fast. He offered Tanglefoot Bags to anyone that wanted them.

Message on the party and Mage Armor on myself.

"Arlok, would you like to be larger?"

I'll cast Enlarge Person on Arlok if he wants it.

He also offered Vargrenz a potion. "Protection, like mine."

I have a spare potion of Mage Armor if you want it.


GM SCreen:

Initiative
Arlok: 1d20 + 2 ⇒ (11) + 2 = 13
Brok: 1d20 + 4 ⇒ (12) + 4 = 16
Grezzor: 1d20 + 10 ⇒ (20) + 10 = 30
Keil: 1d20 + 6 ⇒ (2) + 6 = 8
Praetor Grey: 1d20 + 0 ⇒ (14) + 0 = 14
Vargrenz: 1d20 + 2 ⇒ (9) + 2 = 11
.
1d20 - 1 ⇒ (8) - 1 = 7
1d20 + 5 ⇒ (18) + 5 = 23

Arlok opens the door to reveal a bare room with a pile of what looks to be copper coins all ines up in several neat rows. Surrounding the rows of coins are several ogres, apparently bickering loudly about the coins. Their bickering stops as they notice the door opening, reaching for their clubs... one of the ogres reacting faster than the others leaping to his feet and grabs his greatclub bellowing in the Giant tongue, "Intruders...get them!"

Round 1: Ogre Leader, Everyone, Ogres.

Map updated. Feel free to reposition yourselves upon the map and also take advantage of any buffing prior to opening the door.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Are those Ogres particularly small?

I'm going to see what the party does before acting. I usually like using doors as bottlenecks, but Arlok usually does whatever Arlok wants, so I'll take my que off him.


These ogres appear to be typical ogres of the type you have run into before, i.e. Large sized.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Waiting for either Arlok to charge in or Grezzor to blast them before I act.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

On the map they are the same size we are, hence the question.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

I don't see the room or any bad guys on the map. Not sure which one, need to see layout to act.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

I see them on the map


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Now I can see them :) I'm a bit confused on the size as well,
I enlarged myself, the ogres should be my size as well or we all should be smaller.

Arlok lets Grey enlarge him before opening the door. He is ready with his glaive and now massive reach and attacks the ogre yelling commands.

Power Attack: 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
Damage: 2d8 + 18 ⇒ (4, 3) + 18 = 25

"Arlok end fight. Arlok take coin."

Arlok has 20' reach now and will use his AoO on the leader if he advances.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok steps up to the doorway and shoots an arrow between giant Arlok's legs at the southern ogre in the front row.

shortbow: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 (point blank shot, precise shot, deadly aim)

damage: 1d4 + 6 ⇒ (3) + 6 = 9


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Seeing Arlok completely taking control of the entrance, Grezzor's shoulder sag, and he simply shrugs, pouting somewhat.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey targets the rearmost Ogre that he can see and simply wills the big oaf into unconciousness.

Slumber Hex, DC 20


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 1

With the entrance blocked, Keil delays his advance into the room.

Delays


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Not sure who moved me on the map. I put me back to where I was. Brok I moved you to put myself back so you will have to choose where you went. Arlok left the entrance open. I have 20' reach enlarged and attacked from the hall. He did this to allow others to take position and to limit the ogres coming up one at a time or he continues attacking form the hall.


Arlok's enlarged form blocks the entrance preventing anyone from entering or leaving, yet Brok's arrow flies into the room, only to be deflected by the ogre's armor.

Praetor, as yet unable to see the leader, targets the ogre Brok missed earlier...

Ogre #1 Will save DC 20: 1d20 + 3 ⇒ (10) + 3 = 13

...who slumps to the ground. His companion sees this and hurriedly shakes the ogre awake again! Ogre #2 wakes up Ogre #1. The two remaining ogres maneuver around their brothers and one ends up paying the price. Ogre #3 takes 25 points of damage.

Undeterred, both ogres move to strike at the enlarged godling swinging mightily with their clubs...

Ogre #3 Club vs. Arlok: 1d20 + 7 ⇒ (16) + 7 = 23; hit for damage: 2d8 + 7 ⇒ (1, 2) + 7 = 10
Ogre #4 Club vs. Arlok: 1d20 + 7 ⇒ (14) + 7 = 21; hit for damage: 2d8 + 7 ⇒ (3, 7) + 7 = 17 Arlok takes 27 points of damage.

Grezzor, Keil, and Brok may take their actions now if they wish.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

I have no clue which map we are on. I see a few with our icons on them.

Varg will move in front of Arlok and take up a defensive position to block the ogres from getting easy shots at the big man.

Move - move in front of Arlok
Standard - quaff potion of Mage Armor

AC: 22


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Both of those Attacks miss Arlok, He activated his force Armor before opening the door. His AC is 24, Enlarge doesn't change is AC as he uses Str instead of Dex so the +2 size bonus to Str adds 1 to his AC while the size increase subtracts 1 and keeps it at 24. Also one of the Ogres will take and AoO coming at me. The attack above was my attack for the round on the leader yelling commands.

Varg, it would be better for you to just Aid Arloks AC, then they would have a really hard time hitting him as the attacks above missed.
They will beg or give up once they realize they can't hurt us and we just start killing them :)

AoO: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18

Damage: 2d8 + 18 ⇒ (6, 4) + 18 = 28


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor decides to go for the simplest of spells, sending a Ray of Frost at the first ogre in sight.

Ray of Frost: 1d20 + 6 ⇒ (17) + 6 = 23
Damage if it hits: 1d3 + 2 ⇒ (3) + 2 = 5


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 1

"Draw them out." The fetchling's voice is raspy but patient, apparently not in a hurry to get into the fray just yet.

Delays.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Seeing the one he'd put to sleep awakened, Grey's eyes narrowed. These Ogres were behaving a little smarter and less selfishly than he would have expected.

Drawing them out was a good idea. He waited.

Readied Action, Slumber the first Ogre to Threaten an ally (once they get within their reach, but before they attack).


Arlok: I did not see a post stating you did activate your Wind Armor, so in the future please state this explicitly. I will allow it...this time. As for your initial target being the ogre leader you simply cannot reach him because of distance and cover.

While Arlok is just able to use his newly found powers to deflect the blows, the ogre who was wounded is struck by the freezing spell and he staggers against the wall! Ogre #3 takes 5 points of damage and is Staggered.

Praetor and Keil wait for a chance to respond while the staggered ogre retreats out of range...or attempts to, as Arlok's blow decapitates the hapless ogre! Ogre #3 takes 28 points of damage and is [color=Red]DEAD[/color].

The ogres do not relent in their attack, moving into range of their own clubs, this time targetting Vargrenz...

Ogre #1 Club vs. Vargrenz: 1d20 + 7 ⇒ (11) + 7 = 18; missing
Ogre #4 Club vs. Vargrenz: 1d20 + 7 ⇒ (18) + 7 = 25; hitting for 2d8 + 7 ⇒ (5, 7) + 7 = 19 damage.

The ogre leader hangs back from the fight for the moment, pointing at the large godling apparently concerned about him.

[color=Purple]Everyone may act now.[/color]


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

One of the ogres that swung at vargrenz should have been targeted by my readied action.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Unable to step back because of the tight area, Varg instead goes into a defensive crouch to avoid taking more blows.

Total Defense:
AC:28


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Here is the Post Thanks. Each activation has an hour duration. Was wondering if the leader was in range, that is fine.
Did the AoO hit as well or no?

Round 2

[b["Varg in way, Arlok had under control. Arlok wait."[/b]

Arlok drops the glaive and pulls his new great club ready to strike using his increased size and reach once Varg moves.

Ready Attack once there is no more soft cover. Varg you can move through ally squares. If your not going to fight get out of there. The casters shouldn't use a bunch of spells on these scrubs.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Speaking in infernal Keil points to those standing in the doorway, "Clear a path, allow them to spill their blood in the hallway."

A few 5ft steps ought to free up some space.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

If there's an ogre visible through the doorway, Brok fires an arrow.

If there isn't one visible, he holds his shot as a readied action when one appears.

shortbow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 (point blank shot, precise shot, deadly aim)

damage: 1d4 + 6 ⇒ (2) + 6 = 8

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg will withdraw rather than total defense.

I did not realize that Arlok's AC was so high.


Sorry about that Praetor.

The witchdoctor sends his eldritch energies to encompass the ogre that was not previously targetted...

Ogre #4 Will save DC 20: 1d20 + 3 ⇒ (6) + 3 = 9 [color=Purple]Failed. Ogre #4 is Asleep[/color]

...it slumps to the ground like its brother. [color=Purple](Vargrenz does not take any damage).[/color]

The duergar decides to reposition himself out of Arlok's way while Brok sends an arrow into the still-awake ogre's side. [color=Purple](Ogre #1 takes 8 points of damage).[/color]

[color=purple]Still awaiting actions from Arlok (readied) and Grezzor.[/color]


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Crap, I did not hit submit...

Grezzor shakes his head, then lets loose another ray of ice at the same ogre.

Ray of Frost: 1d20 + 6 ⇒ (2) + 6 = 8
Damage if it hits: 1d3 + 2 ⇒ (3) + 2 = 5

And decides to retreat, before one of his gigantic companions steps on him.

Map position updated.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Sorry was out sick on Friday and prepping for vacation. I will be leaving Wednesday after work and gone until Monday the 19th. Please Bot Arlok and keep going :)

"Arlok, smash!"
Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d8 + 14 ⇒ (4, 3) + 14 = 21


Arlok deals the ogre in front of him a devastating blow, but Grezzor is not able to finish it off. [color=blue]Ogre #1 takes 21 points of damage.[/color]

Seeing the end is nigh the ogre steps forward trying to strike one last time...

Ogre #1 Club vs. Arlok: 1d20 + 7 ⇒ (10) + 7 = 17; [color=blue]missing.[/color]

He is joined by his fellow slipping around him to avoid the retaliatory strike...

Ogre #2 Club vs. Arlok: 1d20 + 7 ⇒ (20) + 7 = 27;
Crit?: 1d20 + 7 ⇒ (9) + 7 = 16; No crit, hitting for damage: 2d8 + 7 ⇒ (4, 1) + 7 = 12. [color=blue]Arlok takes 12 points of damage.[/color]

The ogre leader positions himself ready to advance into the fray...[color=blue]Readied action.[/color]

[color=purple]Everyone may act now.[/color]


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok crouches down and shoots an arrow between Arlok's legs into Ogre #1.

shortbow: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24] (point blank shot, precise shot, deadly aim)

damage: 1d4 + 6 ⇒ (2) + 6 = 8


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Cool, just so HP is strait Arlok started this fight at full, Grey topped him off this morning so that 12hp is his first damage.

Seeing an arrow from Brok and knowing Grezzor is ready to blast again Arlok switches his focus to one of the other Ogres and leaves #1 for his ally's to finish.

PA Club: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Damage: 2d8 + 20 ⇒ (5, 5) + 20 = 30

"Follow, Arlok, Arlok better Ogre then leader. Fight Arlok and Arlok kill all."

He says as he smashes into another of the Ogres.


Brok manages to drop the badly wounded ogre, whilst Arlok's blow nearly does the same to his fellow ogre...[color=blue]Ogre #1 takes 8 points of damage and is Dying. Ogre #2 takes 30 points of damage and is Disabled.[/color]

[color=purple]Still waiting on actions from Praetor, Keil, Grezzor and Vargrenz.[/color]


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Color is not working for me...

Grezzor actually does nothing, keeping watch on the tunnel.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Same. I think the color feature only works for people on certain browsers (or maybe with certain browser add-ons).

Grey waited again.

Readied action, Slumber Hex on the Ogre who acts last in the next round. DC 21 Will


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Round 3(?)

See the others have things well in hand, Keil continues to wait for any ogre stupid enough to try exiting the room and be introduced to one of his blades.

Delays | I can attest that the color feature does not work on Chrome


Slumber Will save DC 21: 1d20 + 2 ⇒ (8) + 2 = 10 Failed, Ogre leader is Asleep.

Now that the ogre leader has moved into Praetor vision he easily sends the ogre crashing to the ground.

Handwaving the rest of this fight... The remaining ogres are easily dispatched by you leaving you free to explore this chamber.

COMBAT OVER! Please let me know if you are going to kill or wake the ogre leader and also his follower.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Brok say kill ogres who work for goat prince."


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Eat," Grey told Ranulfus, gesturing to the furthest away fallen ogre.

How many ogre corpses are there total?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"We should interrogate their leader" - Grezzor pipes in.


Ranulfus eagerly shambles forward to partake of the fresh carrion, even though it be ogre flesh. Ravenously digging into the first corpse with gusto he glances at the other two corpses, along with the two sleeping ogres...

Keep in mind these ogres will not be asleep for very long.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"We have nothing strong enough to reliably restrain an Ogre. Arlok, can you simply pin him?" Grey asked.

"Kill the other one." he said, assuming someone would happily oblige. Probably Kiel.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok will quietly move to secure the sleeping ogres weapons (assuming they dropped them) before they wake up.

He'll let Keil CdG the minion ogre, if that's the plan.

stealth: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30

1 to 50 of 5,370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bad to the Bones! (A Rappan Athuk Campaign w / Evil Characters) All Messageboards

Want to post a reply? Sign in.