Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"I am concerned we are still in over our heads. Our original task was to establish a threshold to that Komm could build a forward base. We have no support, and we are now at the point where we badly need one," Grey said.

"Perhaps it is time to make that happen."


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"How so?" - Grezzor questions.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg stands quietly and looks down the passage thinking that walking out and not coming back would be the wise choice. But then he looks back and realizes that Arlok is behind then and might still have some some chance of being able to be rescued.

Good either way. We really do not need to rest, but we did burn through a fair amount of resources in that last battle.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Devil Komm send us back here to find information on some oracle." Brok reminds Praetor.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Brok thinks we need to find others we can grab and question about oracle. Rappan Athuk is dangerous, but we can be sneaky."

To Praetor: "Can you make more not-dead dead ogre bodyguards? Those were a good trick ... until the goat priests took them from you."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

So the tunnel Keil scouted heads back to the last section of dungeon we'd explored prior to entering via the cemetery? Is a Map update possible?

The shadowy man scratches his chin in thought then pulls out a well folded yet worn piece of vellum. Unfolding the parchment the fetchling squats, opens a half empty bottle of ink and begins marking the diagram with a quill, updating what looks like a map of the complex. It had been a part of his evening routine however this discovery seems like an important one since it means a possible escape route. (Are we certain the tunnel is the same one leading to the Last One Inn?) As the others talk, Keil unfolds another map to compare locations and annotations.


Keil: Vargrenz is making an educated guess based on what you have seen so far. The corridor is the same as the one you traveled before and it is heading in the same general direction. Keep in mind the tunnel is many miles distance, which will take more than one day to traverse. That is why there is no map update, though should you wish to continue this way then I will provide a map update.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"No, Brok. I cannot. I had to purchase those scrolls from Komm at substantial cost. I am still a ways off from being able to perform that ritual on my own."


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y
Grezzor wrote:
"How so?" - Grezzor questions.

"We tell Komm that the upper levels we have cleared are ready to be turned into a base camp."

"How much easier would this task be if we were not alone with nowhere to resupply? Everywhere we leave cleared is a place that could be claimed and put to use."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Without looking up from his drawings the shadowy man interjects, The upper levels are not safe. That blob creature still roams free. Komm's forces would not fair well against it. And lets not forget about the skeletons. One awaits a head. The others drove us here.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Did's Brok's survival roll determine which direction the ogre's fled?

"Brok think we search rest of this level and see what we find." The goblin ranger declares.

"Brok not believe that the goat priests slide down dirt ramp to get to this level. Maybe they have stairs we not see yet." he reasons.


Brok: I already answered that question.

Komm the "Grandfather" wrote:
In addition to the tunnel where the ogres retreated to that descends deeper into the ground (North tunnel), Brok finds another tunnel in the east side of the cavern that winds its way eastwards that stays level (East tunnel) and a tunnel in the opposite side that proceeds a short distance before entering a worked corridor (West Tunnel).


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Alright." Grey nodded. He wasn't happy about the turn things had taken, but he wasn't sure what to do about it.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"Yes. Another way out would be useful." The shadowy man agrees with Brok. Replacing the cork on his ink and folding his maps, the fetchling stows his notes and makes for the eastern tunnel. Although a little distracted, the shadowy man has enough sense to wave Brok ahead of him - two pairs of eyes are better than one. :)

Perception: 1d20 + 15 ⇒ (1) + 15 = 16 (+2vs. Traps)
Ouch. Ummm, Brok?
Stealth: 1d20 + 20 ⇒ (17) + 20 = 37


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok points Keil to the west.

"East tunnel goes to coachroach man's house, away from Rappan Athuk."

"West tunnel probably connects to oily water room."

Brok leads Keil into the edge of the worked stone corridor and looks carefully for danger.

stealth: 1d20 + 19 ⇒ (11) + 19 = 30

perception: 1d20 + 17 ⇒ (13) + 17 = 30 (+2 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Your right, my bad. Got my directions mixed up :P


The rough hewn passage opened into a worked corridor heading north before turning to the west, along with heading to the south and ending at a blank wall. Peering closely shows a not-very-well-disguised secret door at the end of the passage. A stone door is in the east wall along the north corridor, and also, disturbingly, a raised portcullis sits flush with the ceiling.

Map updated.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor follows the scouts.

Stealth: 1d20 + 19 ⇒ (20) + 19 = 39


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

The badly hidden secret door is on the other side of the portcullis from us? That's not suspicious at all ....


HP: 30/30 | AC: 21, T: 14, FF: 17 | F:+4, R:+6, W:+10 | Init: +6 | Perception +10

Ranalfus continues following along, chewing on pieces he harvested from the ogre bodies.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Like a blind thief, the fetchling follows Brok's finger towards the portcullis and amateurishly concealed door. Keil rolls his eyes and shakes his head, I must be blind. Considering the level of cunning put into other doors and traps encountered up to this point, Keil shares the goblin's trepidation, "I don't like it." The shadowy man examines the portcullis overhead, "The release is physics, a spike in the right spot should prevent it from falling." Keil reaches into his pack and retrieves a piton and the iron bar which is his multi-tool. Twisting the bar 90 degrees and folding it he slides a tab forward locking the device in the shape of a hammer then gets to work.
Disable Device: 1d20 + 20 ⇒ (13) + 20 = 33


The fetchling does see the 'secret' door is indeed trapped here, set to trigger upon opening. So far as he can see, the only visible effect is the dropping of the portcullis. Also, try as he might, he sees no way to disable the mechanism.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok is not going past that portcullis under any circumstances

Way too suspicious


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

The fetchling double checks the positioning of the piton then switches positions looking at the barrier from a different angle. Sighing Keil slides his hand into a void above the ceiling then shakes his head, "Engineered to fall. Jamming can't support the weight." Looking down the hall he adds, "The connection is the door." The shadowy man pauses to think. A hallway with an obvious secret door. The door is connected to a portcullis constructed to fall trapping any who opens the door. Why? To imprison? Something else? The shadowy man re-examines the ceiling and walls of the hallway hoping to see something that was missed. He continues his search to the other end of the hall (north) checking the walls and ceiling for a hint of what will happen after the portcullis falls.
Perception between door and portcullis: 1d20 + 15 ⇒ (6) + 15 = 21 (+2vs.Traps)
Perception between portcullis the other end of the hall; north: 1d20 + 15 ⇒ (9) + 15 = 24 (+2vs.Traps)


The fetchling's attention is drawn to the only item of interest here: the stone door in the wall. Two things he sees right away; the door has no obvious handle to pull the door open. Closer examination also reveals the door appears to be sealed airtight as well.

The corridor past the door continues westward for some distance before curving to the south, with a side passage revealing stairs that ascend from this floor.

Map Updated.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil looks at the airtight door then down the hall, his instincts tell him this door is somehow connected with the portcullis. Something is behind this door, More skeletons? But why is it sealed so? Water? Keil looks at the grade of the hallway (Taking 10).


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

While Keil examines the door, Brok keeps an eye on those stairs ascending to the unknown.


Vargrenz is able to determine the corridor between the airtight door and the portcullis is nearly level. Meanwhile the duergar estimates the stairs ascend to a point southwards of where Keil nearly perished fighting the purple worm.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Perplexed, the fetchling polls the others, "The door is trouble." Keil speaks on behalf of Brok and himself as he indicates the poor secret door at the end of the hall, "Opening it triggers the portcullis. I feel this sealed door may play a part. I will attempt to open it, but it is your call. As for me, I'd leave it and whatever treasures lay within."

What do you say? Open the sealed door or the secret door and trigger what lays in waiting? We may be able to rig something up with ropes here, open the secret door by pulling a rope.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"This level is dangerous. I think you should leave the doors alone unless we can't find any other way forward." Brok tells Keil.

"I don't know why someone would make an airtight door down here, but if there's a cloud of poison gas on the other side, we can't fight that."

"Vargrenz thinks the stairs lead up to the level with the worms. I say we scout the remainder of the open corridors on this level and then check the stairs."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"Gas." The shadowy man's eyes narrow, shifting to the sealed door once more and he nods. "Humph." Once again the little goblin has hit upon a likely solution with a simple suggestion, remarkable. The fetchling makes a mental note to add this revelation to his journal later and slips down the corridor, continuing their exploration of the level. (Moving on.)
Perception: 1d20 + 15 ⇒ (2) + 15 = 17 (+2vs.Traps)
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok draws a snaggle-toothed frowny face on the floor in front of the air-tight door to mark the danger.

He motions for the others to follow.

Then he trails after Keil.

stealth: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31

perception: 1d20 + 17 ⇒ (18) + 17 = 35 (+2 for traps)


GM Screen:

1d20 ⇒ 5
2d6 ⇒ (5, 3) = 8

Keil sees the corridor terminates in a small room here filled with junk, bones and other miscellaneous items. A shattered wooden locker hangs askew on one wall, while your ears detect a faint hissing from one corner of the floor.

Map Updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok investigates the source of the hissing.

perception: 1d20 + 17 ⇒ (14) + 17 = 31 (+2 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

As Brok looks for the source of the sound, the fetchling quietly scans the junk and shattered locker for anything of interest, or out of place.

Perception: 1d20 + 15 ⇒ (14) + 15 = 29 (+2vs.Traps)
Stealth: 1d20 + 20 ⇒ (12) + 20 = 32


Brok sees the venting is from a in the floor which is venting what appears to be steam, which is apparently harmless.

Keil sees the locker has been thoroughly trashed here but a couple of items still are here: several finely crafted arrows and a long thin piece of reeded wood. None of the items are of a magical nature.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor remains slightly behind the main scouts, waiting for their report.


HP: 30/30 | AC: 21, T: 14, FF: 17 | F:+4, R:+6, W:+10 | Init: +6 | Perception +10

Expecting to lose power from the hurricane, regular posting will resume in a few days, please bot me as needed thanks.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Steam-gas from floor...." Brok says to Keil.

Seeing the arrows, Brok gathers them up and puts them in his magic quiver.

"Always worried I run out of arrows and have to either fight with sword or run away...." he grins.

"Brok not see anything else here."


There is also a secret door, not far from where the hissing noise is emanating from.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok approaches the hidden door and puts an ear up to it to listen.

perception: 1d20 + 17 ⇒ (1) + 17 = 18 (+2 traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Having had a chance to sift through the debris the fetchling turns his attention back to Brok and his efforts at the door. Whispering Keil adds, "Don't forget the mull covering, we've spotted runes there before," before stepping in himself for a closer look.
Perception: 1d20 + 15 ⇒ (14) + 15 = 29 (+2vs.Traps)


Keil determines the secret door is not trapped, but he does hea some faint sound beyond the door. The fetchling believes it is a faint buzzing noise but it is very difficult to make out through the stone door.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

The shadowy man looks over his shoulder to Brok, "Buzzing?" then shrugs his shoulders to indicate he is not entirely sure. Returning his attention back to the door, Keil opens the portal a crack as quietly as he can - just enough to peek inside. Depending upon what he sees, the fetchling is prepared to shut the door closed again in a hurry.
Perception: 1d20 + 15 ⇒ (5) + 15 = 20 (+2vs.traps)
Stealth: 1d20 + 20 ⇒ (13) + 20 = 33


The fetchling cracks open the door and sees a corridor heading south to open into a water-filled room. A side room opens up to the east, yet disturbingly, the buzzing sounds have stopped.

Map Updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok creeps up and takes a look.

perception: 1d20 + 17 ⇒ (20) + 17 = 37 (+2 for traps)

"Flooded room we see before. Brok no like swim."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"It is disturbing. The buzzing stopped." Fearing he may have set off some kind of intruder warning the fetchling closes the door once more and suggests heading back, "The stairs leading up?"


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Let us go then" - Grezzor nods.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok nods and slinks back to the stairs with an arrow drawn to his bow.

stealth: 1d20 + 19 ⇒ (17) + 19 = 36

perception: 1d20 + 17 ⇒ (6) + 17 = 23 (+2 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Following in the goblin's wake, Keil silently watches over Brok's shoulder, his yellow eyes seeking out anything which may seem unnatural.

Stealth: 1d20 + 20 ⇒ (15) + 20 = 35
Perception: 1d20 + 15 ⇒ (16) + 15 = 31 (+2vs.Traps)

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