Praetor Grey |
"I am concerned we are still in over our heads. Our original task was to establish a threshold to that Komm could build a forward base. We have no support, and we are now at the point where we badly need one," Grey said.
"Perhaps it is time to make that happen."
Vargrenz |
Varg stands quietly and looks down the passage thinking that walking out and not coming back would be the wise choice. But then he looks back and realizes that Arlok is behind then and might still have some some chance of being able to be rescued.
Good either way. We really do not need to rest, but we did burn through a fair amount of resources in that last battle.
Brok Nunnelnoggin |
"Devil Komm send us back here to find information on some oracle." Brok reminds Praetor.
Brok Nunnelnoggin |
"Brok thinks we need to find others we can grab and question about oracle. Rappan Athuk is dangerous, but we can be sneaky."
To Praetor: "Can you make more not-dead dead ogre bodyguards? Those were a good trick ... until the goat priests took them from you."
Keil |
So the tunnel Keil scouted heads back to the last section of dungeon we'd explored prior to entering via the cemetery? Is a Map update possible?
The shadowy man scratches his chin in thought then pulls out a well folded yet worn piece of vellum. Unfolding the parchment the fetchling squats, opens a half empty bottle of ink and begins marking the diagram with a quill, updating what looks like a map of the complex. It had been a part of his evening routine however this discovery seems like an important one since it means a possible escape route. (Are we certain the tunnel is the same one leading to the Last One Inn?) As the others talk, Keil unfolds another map to compare locations and annotations.
Komm the "Grandfather" |
Keil: Vargrenz is making an educated guess based on what you have seen so far. The corridor is the same as the one you traveled before and it is heading in the same general direction. Keep in mind the tunnel is many miles distance, which will take more than one day to traverse. That is why there is no map update, though should you wish to continue this way then I will provide a map update.
Praetor Grey |
"No, Brok. I cannot. I had to purchase those scrolls from Komm at substantial cost. I am still a ways off from being able to perform that ritual on my own."
Praetor Grey |
"How so?" - Grezzor questions.
"We tell Komm that the upper levels we have cleared are ready to be turned into a base camp."
"How much easier would this task be if we were not alone with nowhere to resupply? Everywhere we leave cleared is a place that could be claimed and put to use."
Keil |
Without looking up from his drawings the shadowy man interjects, The upper levels are not safe. That blob creature still roams free. Komm's forces would not fair well against it. And lets not forget about the skeletons. One awaits a head. The others drove us here.
Brok Nunnelnoggin |
Did's Brok's survival roll determine which direction the ogre's fled?
"Brok think we search rest of this level and see what we find." The goblin ranger declares.
"Brok not believe that the goat priests slide down dirt ramp to get to this level. Maybe they have stairs we not see yet." he reasons.
Komm the "Grandfather" |
Brok: I already answered that question.
In addition to the tunnel where the ogres retreated to that descends deeper into the ground (North tunnel), Brok finds another tunnel in the east side of the cavern that winds its way eastwards that stays level (East tunnel) and a tunnel in the opposite side that proceeds a short distance before entering a worked corridor (West Tunnel).
Keil |
"Yes. Another way out would be useful." The shadowy man agrees with Brok. Replacing the cork on his ink and folding his maps, the fetchling stows his notes and makes for the eastern tunnel. Although a little distracted, the shadowy man has enough sense to wave Brok ahead of him - two pairs of eyes are better than one. :)
Perception: 1d20 + 15 ⇒ (1) + 15 = 16 (+2vs. Traps)
Ouch. Ummm, Brok?
Stealth: 1d20 + 20 ⇒ (17) + 20 = 37
Brok Nunnelnoggin |
Brok points Keil to the west.
"East tunnel goes to coachroach man's house, away from Rappan Athuk."
"West tunnel probably connects to oily water room."
Brok leads Keil into the edge of the worked stone corridor and looks carefully for danger.
stealth: 1d20 + 19 ⇒ (11) + 19 = 30
perception: 1d20 + 17 ⇒ (13) + 17 = 30 (+2 for traps)
Keil |
Your right, my bad. Got my directions mixed up :P
Komm the "Grandfather" |
The rough hewn passage opened into a worked corridor heading north before turning to the west, along with heading to the south and ending at a blank wall. Peering closely shows a not-very-well-disguised secret door at the end of the passage. A stone door is in the east wall along the north corridor, and also, disturbingly, a raised portcullis sits flush with the ceiling.
Map updated.
Brok Nunnelnoggin |
The badly hidden secret door is on the other side of the portcullis from us? That's not suspicious at all ....
Keil |
Like a blind thief, the fetchling follows Brok's finger towards the portcullis and amateurishly concealed door. Keil rolls his eyes and shakes his head, I must be blind. Considering the level of cunning put into other doors and traps encountered up to this point, Keil shares the goblin's trepidation, "I don't like it." The shadowy man examines the portcullis overhead, "The release is physics, a spike in the right spot should prevent it from falling." Keil reaches into his pack and retrieves a piton and the iron bar which is his multi-tool. Twisting the bar 90 degrees and folding it he slides a tab forward locking the device in the shape of a hammer then gets to work.
Disable Device: 1d20 + 20 ⇒ (13) + 20 = 33
Brok Nunnelnoggin |
Brok is not going past that portcullis under any circumstances
Way too suspicious
Keil |
The fetchling double checks the positioning of the piton then switches positions looking at the barrier from a different angle. Sighing Keil slides his hand into a void above the ceiling then shakes his head, "Engineered to fall. Jamming can't support the weight." Looking down the hall he adds, "The connection is the door." The shadowy man pauses to think. A hallway with an obvious secret door. The door is connected to a portcullis constructed to fall trapping any who opens the door. Why? To imprison? Something else? The shadowy man re-examines the ceiling and walls of the hallway hoping to see something that was missed. He continues his search to the other end of the hall (north) checking the walls and ceiling for a hint of what will happen after the portcullis falls.
Perception between door and portcullis: 1d20 + 15 ⇒ (6) + 15 = 21 (+2vs.Traps)
Perception between portcullis the other end of the hall; north: 1d20 + 15 ⇒ (9) + 15 = 24 (+2vs.Traps)
Komm the "Grandfather" |
The fetchling's attention is drawn to the only item of interest here: the stone door in the wall. Two things he sees right away; the door has no obvious handle to pull the door open. Closer examination also reveals the door appears to be sealed airtight as well.
The corridor past the door continues westward for some distance before curving to the south, with a side passage revealing stairs that ascend from this floor.
Map Updated.
Keil |
Keil looks at the airtight door then down the hall, his instincts tell him this door is somehow connected with the portcullis. Something is behind this door, More skeletons? But why is it sealed so? Water? Keil looks at the grade of the hallway (Taking 10).
Brok Nunnelnoggin |
While Keil examines the door, Brok keeps an eye on those stairs ascending to the unknown.
Keil |
Perplexed, the fetchling polls the others, "The door is trouble." Keil speaks on behalf of Brok and himself as he indicates the poor secret door at the end of the hall, "Opening it triggers the portcullis. I feel this sealed door may play a part. I will attempt to open it, but it is your call. As for me, I'd leave it and whatever treasures lay within."
What do you say? Open the sealed door or the secret door and trigger what lays in waiting? We may be able to rig something up with ropes here, open the secret door by pulling a rope.
Brok Nunnelnoggin |
"This level is dangerous. I think you should leave the doors alone unless we can't find any other way forward." Brok tells Keil.
"I don't know why someone would make an airtight door down here, but if there's a cloud of poison gas on the other side, we can't fight that."
"Vargrenz thinks the stairs lead up to the level with the worms. I say we scout the remainder of the open corridors on this level and then check the stairs."
Keil |
"Gas." The shadowy man's eyes narrow, shifting to the sealed door once more and he nods. "Humph." Once again the little goblin has hit upon a likely solution with a simple suggestion, remarkable. The fetchling makes a mental note to add this revelation to his journal later and slips down the corridor, continuing their exploration of the level. (Moving on.)
Perception: 1d20 + 15 ⇒ (2) + 15 = 17 (+2vs.Traps)
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26
Brok Nunnelnoggin |
Brok draws a snaggle-toothed frowny face on the floor in front of the air-tight door to mark the danger.
He motions for the others to follow.
Then he trails after Keil.
stealth: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
perception: 1d20 + 17 ⇒ (18) + 17 = 35 (+2 for traps)
Brok Nunnelnoggin |
Brok investigates the source of the hissing.
perception: 1d20 + 17 ⇒ (14) + 17 = 31 (+2 for traps)
Keil |
As Brok looks for the source of the sound, the fetchling quietly scans the junk and shattered locker for anything of interest, or out of place.
Perception: 1d20 + 15 ⇒ (14) + 15 = 29 (+2vs.Traps)
Stealth: 1d20 + 20 ⇒ (12) + 20 = 32
Komm the "Grandfather" |
Brok sees the venting is from a in the floor which is venting what appears to be steam, which is apparently harmless.
Keil sees the locker has been thoroughly trashed here but a couple of items still are here: several finely crafted arrows and a long thin piece of reeded wood. None of the items are of a magical nature.
Brok Nunnelnoggin |
"Steam-gas from floor...." Brok says to Keil.
Seeing the arrows, Brok gathers them up and puts them in his magic quiver.
"Always worried I run out of arrows and have to either fight with sword or run away...." he grins.
"Brok not see anything else here."
Brok Nunnelnoggin |
Brok approaches the hidden door and puts an ear up to it to listen.
perception: 1d20 + 17 ⇒ (1) + 17 = 18 (+2 traps)
Keil |
Having had a chance to sift through the debris the fetchling turns his attention back to Brok and his efforts at the door. Whispering Keil adds, "Don't forget the mull covering, we've spotted runes there before," before stepping in himself for a closer look.
Perception: 1d20 + 15 ⇒ (14) + 15 = 29 (+2vs.Traps)
Keil |
The shadowy man looks over his shoulder to Brok, "Buzzing?" then shrugs his shoulders to indicate he is not entirely sure. Returning his attention back to the door, Keil opens the portal a crack as quietly as he can - just enough to peek inside. Depending upon what he sees, the fetchling is prepared to shut the door closed again in a hurry.
Perception: 1d20 + 15 ⇒ (5) + 15 = 20 (+2vs.traps)
Stealth: 1d20 + 20 ⇒ (13) + 20 = 33
Brok Nunnelnoggin |
Brok creeps up and takes a look.
perception: 1d20 + 17 ⇒ (20) + 17 = 37 (+2 for traps)
"Flooded room we see before. Brok no like swim."
Keil |
"It is disturbing. The buzzing stopped." Fearing he may have set off some kind of intruder warning the fetchling closes the door once more and suggests heading back, "The stairs leading up?"
Brok Nunnelnoggin |
Brok nods and slinks back to the stairs with an arrow drawn to his bow.
stealth: 1d20 + 19 ⇒ (17) + 19 = 36
perception: 1d20 + 17 ⇒ (6) + 17 = 23 (+2 for traps)
Keil |
Following in the goblin's wake, Keil silently watches over Brok's shoulder, his yellow eyes seeking out anything which may seem unnatural.
Stealth: 1d20 + 20 ⇒ (15) + 20 = 35
Perception: 1d20 + 15 ⇒ (16) + 15 = 31 (+2vs.Traps)