Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Oops sorry I did miss that post. OK looks like one of them hit the priest so I will adjust his HP total.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Most or all of the lava priest's equipment (scrolls, robes, etc.) should be ruined. DC 15 Reflex for each item to save it. Falling into lava is quite painful, am surprised the guy crawled out.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Will Save: 1d20 + 10 ⇒ (10) + 10 = 20 Save made are those seriously 5, 5th level priest? Geezus... Also yeah lave immersion is supposed to be 20d6 no save. Not sure why he got a reflex save. Though this dungeon is old right not all the rules may be updated to current pathfinder? Either way it's been awesome but I'm not sure we could have beat just 5 5th level negative energy clerics. Also negative energy works the same as positive energy, they have to choose damage or heal. They can't heal him with the same channels that damage me. They choose either heal undead or do damage to living.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

There's a lot of rules weirdness going on right now, so I'd like to see how it gets resolved before I take my action.

I had a readied action to slumber the priest I marked on the map. Also, the readied actions from my ogres should have triggered.

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I think I am going to summon a small Earth Elemental, but will wait for the slumber resolution to decide where :P


Red Priest Will save: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 failed

One of the priests falls asleep the one who had been casting a spell at the duergar. Vargrenz does not need to make the DC 14 Will save.

It does not prevent the rest of you from feeling the effects of the negative energies...

Praetor will take 22 points of damage.
Arlok will take 28 points of damage.

Still awaiting saves from Vargrenz, Brok, and Grey Servant.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey servants are undead and do not take damage from negative energy.

Grey directs his minions to engage the priests and moves towards the Vrock.

Slumber the Vrock. DC 21 will


1) 32/32, 2) 32/32, 3) 32/32, 4) 32/32

Ogre 1, Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Greatclub Damage: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Ogre 2, Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Greatclub Damage: 2d8 + 7 ⇒ (1, 4) + 7 = 12

Ogre 3, Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Greatclub Damage: 2d8 + 7 ⇒ (8, 1) + 7 = 16

Targeting the enemies starting with the guy on the left, and moving around the circle as/if they die. As a reminder they all have Reach.

1d20 ⇒ 5


Praetor: That Will save is not for the negative energy, it is for something else.


1) 32/32, 2) 32/32, 3) 32/32, 4) 32/32

Will Save: 1d20 + 4 ⇒ (16) + 4 = 20 , additional +4 vs Channel Energy abilities (from channel resistance)


As the ogre skeletons move through the doorway, not slowed in the slightest by the channeled energy, the priests call out in a ringing voice "NOW!" Readied action triggered.

A large stone block drops to the ground just on the other side of the stone doors...

1d20 + 10 ⇒ (15) + 10 = 25; 3d6 ⇒ (6, 1, 2) = 9
1d20 + 10 ⇒ (3) + 10 = 13; 3d6 ⇒ (6, 4, 6) = 16

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19 failed. Skeleton #1 takes 9 points of damage.

...crushing one of the skeletons, and perhaps even more significant, trapping the two skeletons in the room along with Arlok! Still the skeletons do their job with one of them wounding the priest severely. Red Priest #1 takes 12 points of damage.

Brok and Vargrenz still need to make Will saves.
Praetor: SR check please.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Slumber Hex is a supernatural ability

Supernatural Ability Rules wrote:

Supernatural Abilities (Su)

These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

will: 1d20 + 2 ⇒ (10) + 2 = 12


Brok's body is wracked by the negative energies without mercy, leaving the goblin barely alive. Brok takes 45 points of damage.

Still waiting on a Will save from Vargrenz.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Didn't you say the total damage was 45 and the save DC was 11?


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"So you trap Arlok, ok, ok, you want Arlok join goat cult, all have to do is ask Arlok. Ask nice."

A bit of levity being all Arlok has left :) Who's turn? Also thanks for clearing things up. PBP is weird, around a table that would have been a few WTF's and GM would clear up. Here I was worried we were attacking you. Hope it didn't come off that way. Thanks again :)


Sorry, got my save DCs mixed up. Corrected Brok's total HP (25 left).


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Has the Vrock saved vs. the Slumber Hex already?


Grezzor: I have not rolled the Will save for the Vrock yet...as I am awaiting on Vargrenz to roll his save. Also waiting for Arlok to return from his vacation as we are at a pivotal point here in the campaign. As you may have guessed should the Vrock make its save then many PCs will die here...so I am leaving my options open.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Ok cool. I'm just waiting to post my actions ;)


Praetor: Reading the Slumber Hex description states it does indeed act as a Sleep spell which does allow SR. Plus, as an Outside Vrocks do not need sleep...but in the interest of allowing this campaign to continue I will bend the rules here...he he he...

Vrock Will save DC 21: 1d20 + 6 ⇒ (2) + 6 = 8 SR roll bypassed by Praetor Hero Point.

Praetor feels the strange energies wash over the vrock...with no apparent effects! As the Vrock glared hungrily at the witch doctor he suddenly feels a sharp pain in his head...followed a feeling of lassitude and fatigue. As Praetor nearly collapses to the ground he looks up to see the vrock suddenly collapse to the ground, unmoving.

The Vrock is Unconscious for 6 rounds. Praetor is also Staggered for 6 rounds and loses 1 Hero Point. Should the Vrock wake up then Praetor loses the Staggered condition.

Round 3: Brok, Vargrenz (Will save pending), Grezzor + Mountain, ??, Vrocks, Keil, Arlok, Red Priests, Orange Priests, Praetor + Grey Servants, Purple Priest.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Varg has only made 1 action over 2 rounds and Grezzor still needs to finish his round 2 action.

Brok is about to move 80' in a couple of move actions as soon as round 2 gets finished up.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Crap, I was going to summon the earth elemental inside the room. And I think I could have done that before the doors closed, but we were waiting to know what happened with the slumber... Initiative wise, I should still be able to summon it inside, right Komm?


Grezzor: The doors did not close, there was a portcullis trap that was triggered so you can still see inside the room through the bars.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

EVERYONE PLEASE REMEMBER YOU ARE HASTED

Perfect! Thanks Komm, I thought it was an actual stone wall or something.

Grezzor finishes his incantation, while from the corner of his eye he sees the scene unfolding with the Vrock.

The small earth elemental materializes, and immediately lays into the priests around him.

Added the elemental on the map, flanking with one of Grey's servants - hope that is ok?

Slam on flanked priest: 1d20 + 6 + 2 + 1 ⇒ (12) + 6 + 2 + 1 = 21
Damage if it hits: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

---------

His summon finished, the goblin wizard immediately launches another spell, to cover the floor beneath the priests with a layer of slippery grease.

Casting Grease (Reflex DC15), trying to affect as many of the yellow priests as possible - think I should be able to get at least 3 of them?

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Will: 1d20 + 9 ⇒ (19) + 9 = 28

Varg more or less ignores the mental effects.

If my understanding is correct, we are all trapped away from the main room, correct?


Vargrenz: Correct there is now a stone portcullis separating the shrine (and Arlok, and two Grey Servants) from the rest of you.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Not sure what else to do, and hoping to find a way to save his companion from the horde of demon priests, Varg huffs and puffs, and blows himself up.

SLA - Enlarge Person

At the same time, he calls to Brok:
Is this a trap? Can you reset it. I doubt they just locked themselves in there.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

@Varg: you have a second DC11 Will save versus channeling damage

"Brok thinks it's time to go before goat priests burn us all with dark energy again."

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Will (vs channeling): 1d20 + 9 ⇒ (11) + 9 = 20

If we go, Arlok is lost.


Vargrenz sees the stone portcullis entrapping the god-ling in the shrine, and quickly enlarges his body so as to hopefully free his companion, even as Grezzor's earthen companion slams one of the priests, the duergar manages to resist much of the negative energies that wash over his body.

Red Priests:

#1
#2
#3
#4 -10 HP
#5
#6
#7
#8
#9
#10

Still awaiting actions from Brok.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Arlok has Devil Baalzebul to worry about him. Brok have nobody to worry about Brok but Brok!" the little goblin exclaims as he turns tail and scampers off in a comically hasted gait.

We haven't hurt anyone on their side meaningfully yet because of their channels and there's no way to get to Arlok. It's time to go.

Brok uses two move actions to fall back to the tunnel entrance to the trapped bedroom, skirting the slumbering demon by a large margin.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

With Keil stepping up to Coup de grace this beast, how does this work while Hastened? Normally its an auto critical plus sneak damage; does Haste double this?


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

No, a Coup is a full round action with a death save. Haste doesn't help it.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

My prediction is that you will only wake it up and make it angry.


GM Screen:

The ?? took a double move.

Vrocks:

5 Mirror Images
Spores => Arlok (recharge on Round 6).

The Vrock glares at the godling a look of murder in its eyes, and moves forward to attack! Once it moves into range it steps forward and takes a murderous swipe at Arlok...and also it releases a cloud of spores from its body that move to engulf the godling!

Vrock Claw: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13 missed.
Spores: 1d8 ⇒ 4

Arlok takes 4 points of damage as the spores infect his body.

Round 3: Brok, Vargrenz, Grezzor + Mountain, ??, Vrocks, Keil, Arlok, Red Priests, Orange Priests, Praetor + Grey Servants, Purple Priest.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP
Brok Nunnelnoggin wrote:
My prediction is that you will only wake it up and make it angry.

Yup, my thoughts exactly. Oh, and it shoots spores too??... Wonderful.

Grey: A Punching dagger only does 1d4. At x3 the damage is on par with a short sword (1d6x2). Handaxes would be better (1d6x3), Keil would pick up a couple of those if it weren't for the proficiency.
If Keil needs to max damage, can more than one person Coup at the same time as a Coordinated action? It is borderline Teamwork territory but time isn't exactly a factor here; we can position our weapons, count to three and plunge in.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor has kept Mountain close to him, as a bodyguard. What..?! It was a gift..! :D

But now I'm thinking - maybe send him in to CDG the Vrock? An auto-crit from that oversized greatclub is probably gonna hurt. Could this be done Komm?


Grezzor: Can you please give me a Knowledge Planes roll?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Knowledge (Planes): 1d20 + 10 ⇒ (4) + 10 = 14

Wow...


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Yeah, the only thing we know about that big chicken is that it teleports and it's scary.

Let sleeping chickens lie


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Having Mountain do the Coup sounds good to me. 2d10+14 will be a tough Fort save to beat. Mountain has all of Grey's standing orders and instructions already, so he'll know how to perform a killing blow when ordered to.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Mountain can't spend a hero point to reroll...


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

As I mentioned before, we should coordinate. Keil, and anyone else willing to stab or club the thing, should be able to strike at the same time; everyone 'on three!' RAW doesn't say it has to be only one creature. For insurance, we could tie the Vrock up first to ensure it remains prone and helpless.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Up to the GM. There's no rules one way or the other for this that I'm aware of.


A couple of rulings here:
1) Mountain does not have any Hero Points.
2) I am going to rule that you cannot coordinate a CdG attack. These are separate attacks and will be resolved separately. Also keep in mind this is a full round action so you will need to move into position this round.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

From his position, the shadowy man spies Brok emerge from the eastern passage, "Brok. Call the others. We need to escape." The fetchling's voice is low and its usual raspy growl. "We can't leave that thing to hunt us. But we can get a head start." Keil sighs, "Gather the others, I'm leaving in 10 seconds. "

We can coordinate our attacks, but it sounds like it would probably be a wasted effort. Better to leave and live than die in a fight that's over out heads. Keil delays until Round 4 then will depart.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Let mountain Coup it. There's no way it's making that save.

"No." Grey said firmly. "Arlok is trapped inside with the enemy. We are not leaving him behind to die."

"Mountain, death blow," he commanded the ogre skeleton.

Mountain moves in this turn, and will coup de grace the Vrok next turn.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor seems dismayed when Praetor orders Mountain, and about to say something, but decides otherwise.

It seems Arlok is up?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

I believe Arlok posted somewhere that he was on vacation until the 13th.

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