BWatford's Mummy's Mask Table #1 (Inactive)

Game Master bwatford

Pathfinder Mummy's Mask AP PbP


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Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

As a cloistered Cleric, I am not proficient with shields.

Just posting a quick heads up. Tonight is my anniversary, so I will be away, and Fri will also be spent with the wife. Then I 'get' to tile the foyer this weekend, so I will be sparsely posting.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Ah, well then no shield for you. :) Lets get you a two handed weapon.

And happy anniversary.


Happy anniversary!!!!

I have updated the gameplay thread


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Happy anniversary, Holbrecht!

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

On the shield, I agree its a no brainer that you should use it until you get something better Nulyth. But something better might be a plain old +1 heavy shield, as its better AC and much of the smaller shield's powers are not as good for you as others. Still good, but not as good.

Unless our DM is generous and would let me use the medium sized light shield as a small heavy shield I think we will likely end up selling it relatively soon. I fear that we will find few small weapons or armor in this medium focused area. We shall see.


I always rule that magical weapons and armor that are found will automatically size to the wielder when put on.

So if you wielded the Scarab Shield it would be a small Light Steel Shield as far as size goes.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Good to know! I've always subscribed to the auto-size magical items school of thought as well. Okay, so how about this... Once we can find Nulyth a better shield, we'll pass it off to Neferteri. Plus the swarm issue... I'd rather they focus on me (who can't do much to harm them currently...) than you guys who are better prepared to deal with swarms.


Slow posting Friday I see....


Female Human (Tian Xia ethnicity) Summoner

Sorry; end of term where I am so finishing up a load of assignments etc. On break soon.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2
bwatford wrote:

I always rule that magical weapons and armor that are found will automatically size to the wielder when put on.

So if you wielded the Scarab Shield it would be a small Light Steel Shield as far as size goes.

Would that be true for Masterwork items as well? Could Neferteri use that masterwork composite short bow? If not, could it be modified for his use?


I am afraid Masterwork has no such qualities or magic.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Perhaps it could be traded for a smaller one... :)

I could keep it and have it enchanted I guess. That would save about 150 gold.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Hey all, sorry we had a crazy night at work last night and an officer from a local department was murdered last night on duty, so I just was not able to post at all yesterday. To top off my horrible Friday night, my son is sick with what his doctor thinks might be hand, foot, and mouth virus so I've been taking care of him all day trying to keep his fever down... Needless to say, I'm exhausted. I will work on getting a post in shortly now that he's asleep.


I also am running behind, will begin opening the chest and urn for Neferteri shortly.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Wow. Sorry for your bad weekend, and really sorry to hear about the officer. That is horrible.


Sorry to hear about the officer...

Here is a updated treasure list so that everyone can see if they want anything out of it. Also what you want to carry out or leave here based on weight vs. value. You can also determine what the group will be selling upon your return to town.

Once you have worked all that out then we will sell off and divy up the treasure so that everyone can shop before the group heads back to the tomb.

It's easier to do that stuff in the OOC thread.

Party Treasure List
Composite Shortbow (Sell Value 37.5 gp) 2 lbs. (Neferteri carrying)
MW Khopesh (Sell Value 160 gp) 8 lbs. (Nefereteri carrying)
MW Spear (Sell Value 151 gp) 6 lbs. (Neferteri carrying)
Ornate Chest with Trap (Sell Value 200 gp) 25 lbs.
Potion of Cure Light Wounds (Sell Value 25 gp)
Potion of Darkvision (Sell Value 150 gp)
Small Sack (Sell Value 0.05 gp) 0.5 lbs.
Belt Pouch (Sell Value 0.5 gp) 0.5 lbs.
Heavy Wooden Shield (Sell Value 3.5 gp) 10 lbs.
100 x gold pieces (Sell Value 100 gp total) 2 lbs. total.
42 x silver pieces (Sell Value 4.2 gp total) 0.84 lbs. total.
2 x Gold Metal Page Books (Sell Value 300 gp each) 25 lbs. each
2 x Light Wooden Shields (Sell Value 1.5 gp each) 5 lbs. each.
4 x Funerary Gold Plated Mask (Sell Value 75gp each) 1 lb. each
5 x Treasure Chest (Sell Value 1.5 gp each) 25 lbs. each.
2 x Light Wooden Shields (Sell Value 1.5 gp each) 5 lbs. each.

Unidentified/Appraised items
Urn of unknown perfume (Sell Value ?????) 5 lbs.
Ankentepi Papers/Ledgers (Sell Value ?????) 5 lbs.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Yeah, very tragic... Kid was 24 years old, murdered by some damn lunatic without any regard for life, apparently especially for a police officer's life. This makes two police officers murdered in my area within the past two months. I just ask you guys to keep his loved ones in your thoughts/prayers, thanks all...

As far as all the gear goes, I'm thinking put the books and masks in the empty chest. That would give it a weight of 79 pounds I believe. If we can fit more in that chest such as the khopesh perhaps, let's do so. Like I said before, Nulyth can carry up to 230 pounds as his max carry.


As a general rule I use 60 pounds to a cubic foot of space. All six chest are small treasure chest which hold 2 cubic foot of stuff. So they will hold roughly 120 pounds each and nothing over 2 foot long.

So if you took the ornate chest since it is worth the most, you could put everything you have found in it other than the weapons, shields and the other five chest and it would fit I do believe.

Lets see if anyone wants anything first if not I will dump it all in the ornate chest and give it to Nulyth to carry. Then everyone can figure out which weapons and shield they want to take back if any and then we can get everyone underway to return to the surface.

Probably want to let Alexander study the books, papers and ledgers once everyone gets back to Nulyth's before you decide to sell em however.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

I am very sorry to hear about those murders.
I hope your son will be better soon, Nulyth.

On gear-related matters - I think Nulyth should have the potion of Darkvision. In an emergency, he's our strongest warrior and needs to be able to see if our magic lights are somehow snuffed out.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

So, can we take everything out with us when we leave? I really do not want to do the math.

I like the idea of most everything in the chest, as that allows us to set down the chest to fight.

I concur with Nulyth carrying the Darkvision potion. It might make sense for us to sell it thought. With 4 casters that can cast Light, plus mundane methods to make light, normal darkness should not be a huge problem and 150 gold is a lot to pay for one person to be abel to see for 30 minutes in darkness. That said, it could quickly become worth it IF we suddenly encounter something in magical darkness.

This indirectly leads us to a discussion of how we divide up loot. I am in favor of equal devision of everything with PC's "buying" on credit what they wish to claim from what we find at the selling price of the item. I am also fine with considerable credit being the norm. We could choose to leave consumables off this or to include them. I am good either way. Thoughts?

And GM bwatford, this looks like only what we just found. I think we had a few things from before? Things like that alchemical fire and hammer with Pitons? And I recall some valuable masks? Anything else?

There is the chariot that we need to hire someone to disassemble and move for us. I guess we should plan for that.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Nulyth has darkvision already so he has no need for the potion. I don't think we should sell it, light spells won't work in a Darkness spell so that is a good way to get around Darkness. Just something to think about.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

That is right. You are Aasimar. I always think of you as an elf due to the icon. I am good with keeping the potion but wanted to point out at this point in our progression its expensive insurance. I would not spend 150 to buy that potion at the moment.


Neferteri wrote:
I think we had a few things from before? Things like that alchemical fire and hammer with Pitons? And I recall some valuable masks? Anything else?

This is the only thing of value so far you have found except what was on the deceased body,a couple of metal pitons and a usable hammer, as

well as two vials of alchemist’s fire. I think you used one of the Alchemist Fire and have the other as well. Holbrecht has the other pitons and hammer I believe.

I usually don't track mundane items and consumables as far as party members "buying" from the loot. However the way we do it in my RL games is if a player buys something from the pot, he is allowed to have 100 gp per level on him for other supplies but everything over goes to pay off the party for what he owes. Not that you have to do it like that, just thought I would throw that out there.


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

No sense in loading any of us up too much until we are out of the tomb. With so many chests available, we can fill however many we need, then use the hanging rope to have 1 or 2 people up top haul them up. Once the chest are up, we can all work on carrying out whatever we need. If we load ourselves too much before the climb it could be too dangerous.

Oh, and thanks for the anniversary wishes. Spent a fortune on an expensive restaurant (Ruth's Chris' Steakhouse), only to realize we prefer the much cheaper and more relaxed environment at a different restaurant (Stoney River Steakhouse).

EDIT: As for loot split, if you have a reasonable group, it should just be that each piece goes to whoever needs or can use it the most. I understand the balance and fairness of a buyout of party split system, but to me it's only necessary when you have a member or more who plays the grabby game (like wanting a magic weapon for their tertiary so they have a blunt, instead of it going to the guy who uses that type as a primary).

It is a lot of bookkeeping, and as long as someone else is willing to do it, then I'm fine either way. That said. If you use a buyout method, it should always be based off the sell price of the items instead of their base value. Otherwise, whenever it is sold, the total party value decreases, when it wouldn't had the value already been weighed off sell price.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Good idea to use the other chests so that we can always set down the chests if we need to and be unencumbered. And we can use the chests as furniture in Neferteri's sparkly furnished apartment. :)

In practice what I am proposing will work exactly the same as what you are suggesting Holbrecht except when two people both desire an item it will sometimes provide an quick accounting for who has already benefited the most from loot distribution and encourage that person to give up the item.

And yes, I agree with your conclusion: Ruth's Chris is overrated in my book. It is good food, but not worth the price.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Looking over the loot list, I believe we found two potions of cure light wounds. Did we use one? Is one left off the list? Or am I misremembering?

Nothing is here that Neferteri needs with the exception of one of the potions of Cure Light.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

The only thing Nulyth was interested in from the loot is the Scarab Shield. The rest can either be claimed by any party member or sold off. As far as loot distribution, I don't mind the process. Whatever you all decide if your preferred way of handling it, is what I'll follow. I think we have a pretty fair group and don't see any fear of people trying to item monger. Just my two cents.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

We already have the wizard trying to grab all the manuscripts. <-- Joke. :P


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Lousy, greedy wizards. Always trying to keep everything of value claiming it to have "knowledge" and "educational value" blah... :)


Alexander has already taken one of th clw potions. Thats why only one remains.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

It's not like any of you ever use them... :p [j/k]

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Alexander,

So, why would Pharisma care about these documents? I get that you venerate that deity, but what is the church going to do with that knowledge? What am I missing? The Pharismans have authorized this "looting" of the city of the dead. Do they really want or need the original documents? Would they rather have something we copied onto more durable materials?

I want to understand your thoughts better on this. Neferteri's current position is that we need to sell everything to better equip ourselves to increases our chances of discovering even more important finds. Plus as a worshiper of Desna, his desire to donate the the church of Pharisma is pretty low.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

The Pharasmins have the city's biggest library (that I know of), which is accessible to everyone, scholars included.

It's about bringing the knowledge to light, rather than lifting it out of a tomb only to let it sink into obscurity in someone's private collection -- or worse, seeing the books melted down for their gold content and the scrolls repurposed as who knows what. The Pharasmins can be relied upon to keep knowledge of the dead safe and preserve it for future generations.

I'm fine with selling the books to the Pharasmins. ICly, Alexander just balks at the notion of letting this knowledge be wasted after we almost lost our lives bringing it to light. It's a scholar thing. ^^;

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Luckily then, the only ones willing to pay top gold value are scholars themselves. Though some might not be willing to share what they buy. We cab certainly be selective about who we sell to.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Weapon sales:

The list price for the three weapons we had to sell was 302 for the spear, 320 for the khopesh and 75 of the composite short bow. We might have to discount the price for the bow due to the missing bow string. This total is 697. the merchant has offered us a little over half price at 35 platinum, which is a gold and a half over what we should expect at half price.

Now, at Neferteri's request is also offering a masterwork small short bow, with a list price of 330 and 5 platinum. This represents a 30 gp discount on the weapon. With the group's agreement Neferteri will accept this deal as part of his share. Since the merchant's initial deal was better than I expected I though it a good touch to offer him first rights of refusal as well.

Thought?


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

I think that's a sound plan. Never hurts to have a go-to merchant for specialties. Perhaps we can even make requests as his repeat customers...

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

I have done a break down of the treasure values and sale prices.

I believe we wanted to keep:

1) the Scarab Shield - Nulyth
2) Potion of Cure Light - ?
3) Potion of Dark Vision - ?
4) Alchemical Fire - ?

If we sell the rest we net 1745.25 gold, or 349.05 each. With the deal Neferteri cut with the weapons dealer he gained a small MW bow and has already spent 300 of his share.

Note that this assumes someone pays 250 gold for the Ankentepi Papers/Ledgers, which I know may not happen.

Thoughts? Comments?


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

GM, about skills:
Actually, only the 'Knowledge (name)' skills fall under the no higher than 10 rule for untrained users. Skills are either usable trained or untrained without limitation. If it is a trained only skill (disable device, profession, spellcraft, etc.) then you cannot use it at all without at least 1 rank.

Otherwise, you may use all other skills (Craft, Diplomacy, Stealth, etc...) as much as you like with your only limit to success based on how high you can roll.

Knowledge skills are one of the few exceptions to the untrained skill rules, by being nice enough to let them be used untrained, but only doing so by placing a cap of 10 on the roll. Even that can be overcome with 1d4 hours at an extensive library that covers the specific knowledge.

If you are modifying those rules, I have no problems with it, just let me know. I am just informing you of the rules as they are in regards to this situation.


Holbrecht:

You are correct, wow, I never knew that, it has never come up in a campaign I have run, I thought that craft worked like the knowledge skills. Well I guess I learned something new. With that knowledge then you could attempt the DC 15 Craft check to disassemble the chariot. It takes a full eight hours to disassemble and crate and move out of the tomb. You will need about 5 basic crates to get all the pieces up. This can be provided by the merchant at no cost, since you are bringing the pieces back to him for reassembly. If you fail the check by 5 or more then you have damaged the chariot taking it apart and it will reduce the value. If you fail it by less than 5 then it just is taking you longer than you expected and you can make another check the next day to attempt to complete the process. (Basically causing another 8 hours of work.) This process can be done by you alone except you will need help hauling the stuff up the ropes.


Male Dwarf Cloistered Cleric of Brigh 1 (AC: 16 [T: 12 /F: 14] +4 vs. Giants; CMD 13 [+4 w/Stability]; HP: 8/8; F+2, R+2, W+5 [+2 vs Poison, Spells, and Spell-like]; Init: +2; Perc: +3 [+4 more w/Stonecunning, +2 more for Ancient Osirion C or S doors])

GM:
Roger, that works for me. I hear you on the learning thing though. I think at least every other session with my TT group I learn/relearn some obscure rule. I will admit I am pretty rules focused (read: a little OCD and LN is a very easy alignment for me to play), even to the point I have reminded GM's that the monsters we were fighting did more damage than he was rolling (they did 1d6+1 vice 1d6). Granted he appreciated the correction, the other players not so much. lol.


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

Anyone hear anything from Lin? She's been MIA for several days.

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

I have not. Seems like she has only posted once this month. Maybe busy with school…


Female Human (Tian Xia ethnicity) Summoner

By the time I got back to post Nerferteri had already started negotiations, would have been embarrassing for Lin to realize she'd forgotten to bargain on behalf of the party, and rude to Nerferteri if she just jumped in. So decided to wait.


Female Human (Tian Xia ethnicity) Summoner

Not sure if you've already done it or not, but Neferteri could you roll Appraise on the chest?


Things have really dragged down since the group left the tomb. Do you all want to continue to roleplay or just summarize everything and move forward? Also I noticed that Lin has only had a couple post in the last few weeks. What's going on? Do you still have time to play?


Male Angelkin (Aasimar) 1st level Paladin (Undead Scourge) | HP 12/13 | AC 19 | T 11 | FF 18 | CMD 15 | Fort +4 | Ref +1 | Will +1 | Init +1 | Perc +4 | Sense Motive -1

I, myself, haven't posted much in the past few days as there really isn't much Nulyth can do to help with the selling of items. He has no knowledge of trade, nor appraising skills. He's got a decent diplomacy skill, but that's really about it.


Female Human (Tian Xia ethnicity) Summoner

On holiday, irregular internet access. Back Monday. Lack of posting is a little because of character/player difference. Lin is a social type, I have difficulty in knowing what to write with that and knowing how to rp it. Plus Lin doesn't have the religious/scholarly interests

Scarab Sages

M Halfling Archaeologist Bard 1 | HP 9/9 | AC 19 | T 14 | FF 16 | CMD 12 | Fort +3 | Ref +7 | Will +2, +2 vs fear | Init +3 | Perc +4 | Sense Motive -2

Lin, You asked that I roll an appraise check on the chest two days ago. I did so. I have also asked in character about your opinion. Are you going to respond? I am trying to include you in some of those social aspects you seem to be built to excel at. But your posting rate is significantly below what you committed to do. Do you realize that you have only posted in the game thread twice this month? Is there anything we can do to encourage you to post more frequently?


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

I regret to report that my home connection is once again giving me the finger... My posting will likely be patchy at best for a while. >_<; Please DMPC me if necessary.


Sorry about the delay guys. Very busy day yesterday. Updating the gameplay thread in just a few moments.

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