Azure_Zero's Hollow's Last Hope Campaign
(Inactive)
Game Master
Azure_Zero
Pathfinder game
Yep, No traits
and your clear to play, Faisal Ethelwyn.
Perception check for Bert, Barnabus and Tamnir
Tamnir and Bertrand need to level up
Male Elf Wizard/1
I'll keep watching the thread. Just let me know when I need to jump in.
Male Human Ranger/2
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
While we're waiting, Bertrand will search the cells. Are there bones in the 4th cell? If so, he'll be very careful approaching them.
Should be all leveled up. Yay!
And welcome, Faisal
You find a ring in the cell where a skeleton did not rise,
and near one of the cells, you find a bag containing 6 cure light potions.
After your done you hear something outside, The laughter of a goblin or three.
Male Human Ranger/2
If there are no obvious markings on the ring, I'll show it to Barnabus when we get the chance.
Then whispered, "It sounds like those goblins are just outside. Do we want to deal with them at last?"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Casts detect magic
Spellcraft check
1d20 + 10 ⇒ (10) + 10 = 20
"Seems we have spent enough time in here."
Points to the door....
"Sounds like errr friends from tha woods have found us."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Shall we go out err wait them out?"
you also hear a cry for help from a humanoid in elven
Male Human Ranger/2
"Well, I guess that answers that question."
Bertrand will ease the door open and head towards the noises.
Can we tell where they are?
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Or is it obvious when we open the door?
You never closed the doors,
The noise is coming from the court yard.
Male Human Ranger/2
Bertrand whispers "Let's go." and
Then heads back down the corridor as quietly as he can without slowing.
Stealth: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
Male Half-Elf Cleric (Glory and Restoration Domains) 1
Tamnir freezes as he hears the cry.
"That's Elven. They're calling for help."
He grips his scimitar and shield tightly.
"I guess we're their only option."
*Guidance on everyone (takes 18 seconds or so)*
"Sarenrae, guide us."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Male Elf Wizard/1
Could someone tell me where I should start reading the thread from to know whats going on (without having to read 15 pages)? Or at lease whats going on from my characters prospective.
Thanks.
You can start where you wish to read, but to get the whole story you read from the beginning,
but you can start reading from about page 10, 11 or this page.
Male Elf Wizard/1
Have a technical question while I'm waiting. How do you the Elven: with the "show"/"hide"?
type:
[?spoiler=Title of Spoiler]Hidden words[/spoiler]
just remove the '?' and try it
Male Human Paladin/1
DM Azure_Zero wrote: type:
[?spoiler=Title of Spoiler]Hidden words[/spoiler]
just remove the '?' and try it
You get to the court yard and you see a elf and 3 goblins fighting.
Male Elf Wizard/1
DM Azure_Zero wrote: You get to the court yard and you see a elf and 3 goblins fighting. If that's me, I'm ready to jump in, just need a little more info. before I post (what's happening, how are we standing? Those kind of things).
Yep, that's you
Your being attacked by goblins, in a courtyard in the wilderness.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Three on one is goblin fun!"
Initiative
1d20 + 4 ⇒ (8) + 4 = 12
Cast sleep in the area with the elf and the goblins.
Gob1
Will: 1d20 + 2 ⇒ (11) + 2 = 13
Gob2
Will: 1d20 + 2 ⇒ (9) + 2 = 11
Gob3
To far from the rest for Sleep to work
Male Elf Wizard/1
Initiative:1d20 + 6 ⇒ (20) + 6 = 26
The elf, wearing worn-leather armor and brandishing a long sword, does his best to keep himself out of the reach of the goblin's weapons. Growing despair turns to elation when he see a group of men run into the courtyard. He points at one of the goblins and shouts out words of the arcane. "Elssim cigam!"
Spell Failure (10%): 1d100 ⇒ 1
lol. Not a good start.
The spell fizzles before it can ever take effect, causing the elf to curse under his breath.
Male Human Ranger/2
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Oh goody, I go before the sleep spell
If they're within a full move, Bertrand will charge them.
Power Attack Great Axe:1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage:1d12 + 9 ⇒ (4) + 9 = 13
And, assuming I'm running into the Sleep area, Will Save: 1d20 + 1 ⇒ (3) + 1 = 4
Good night.
Gob 3 runs by Gob 1 and 2 to smack them awake.
Male Human Ranger/2
DM Azure_Zero wrote: Gob 3 runs by Gob 1 and 2 to smack them awake.
Did Bertrand at least hit one of them before taking his nap?
I'll say no,
You were in mid attack when the spell hit.
Male Human Ranger/2
DM Azure_Zero wrote: I'll say no,
You were in mid attack when the spell hit.
I'll say you nicked him good.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Actually sleep is full round casting, should go off at the begining of round 2 ;)
Double checks, yes, Full round action.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Bert attacked a gob, got sleepy during the attack and nearly KOed the Goblin (shock woke it up as it got sleepy)
and another goblin is sleepy, the 3rd goblin ran by to slap the sleepy goblin awake.
Male Half-Elf Cleric (Glory and Restoration Domains) 1
Sorry, may not be able to post for a while. Got a lot of work lately.
Male Human Ranger/2
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Readies an action to shoot one of the goblins at range....
The goblins then withdraw from the scene.
Male Elf Wizard/1
The elf watches the goblins pull back and sheathes his sword.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Either tha same goblins err goblins much like them we met afore."
Same Goblins,
They are smart enough to leave
when things get bad for them.
Male Elf Wizard/1
DM Azure_Zero wrote: Actions? I am kind of confused as to what is happening. Did the goblins run off or what?
Goblins ran off, yes
Introductions?
Male Human Ranger/2
I'll assume someone wakes him up.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"I am barnabus. Seems this one got in tha way o my slumber spell."
Wakes the man from his slumber.....
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