Azure_Zero's Hollow's Last Hope Campaign (Inactive)

Game Master Azure_Zero

Pathfinder game


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Male Half-Elf Cleric (Glory and Restoration Domains) 1

"I'm liking the sound of Bertrand's plan, but we need some way of navigating through the Vale, and I don't think any of us have a compass. Any ideas?"


Male Human Ranger/2

"What do we need a compass for? North is that way.
Bertrand points north.

"Finding the tree or the hut will be tricky, since we don't have much to go on, but I can easily get us to the right area and back out."

I'm assuming I can take 10 for a 15 on Survival checks to keep from getting lost.


Sure take 10 on survival (quickly check it, your trained so yes)


Male Human Cavalier (Order of the Shield) 1

"It appears we have a plan then," Demlan says, "Thank you for the help, Milon, but we must be off. In this particular case, every little second really does count."


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Some seconds count moreso than others. These since tha taint count more than tha second before it."


[you depart the camp, when you reach the edge of the vale you see 3 goblins fooling in ratty clothes around and one has a lit touch]

Perception DC: 16:

You see that all three are actually wearing studded leather armour that happen to look like ratty clothes.

1d20 + 4 ⇒ (13) + 4 = 17

[the goblins notice your approach, and start to mock you at a distance, one flips you all the bird, one goes so far as to moon the party, and the third is sticking out his tongue.]


Male Human Ranger/2

Perception:1d20 + 5 ⇒ (14) + 5 = 19

How far from us are they? And how close to the edge of the woods?

Quietly: "These must be the ones who've been harassing the town. We should deal with them."


They are about 75ft from the Vale Edge, and about 90ft from the party. So 1 and 1/2 rounds to get to them

*Note
I would try to recall anything you can about the goblins

V
V
V
V______G
V
V
V
V
V
V________________P
V
V
V

V=Vale
G=Goblins
P= Party


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus responds in kind to the crude behaviors......

He calls to them in ORCish
"What tribes youses?"


Male Half-Elf Cleric (Glory and Restoration Domains) 1

Perception Check:1d20 + 7 ⇒ (18) + 7 = 25

Wow. They're uglier than I imagined.

"These three might be the ones that I heard mentioned back in Falcon's Hollow. Ser Hemlyth, if we want to get into a fight with these things can you engage them on horeseback before they reach the cover of the woods?"


[the goblin who was flipping the bird turns his head to the other two and is speaking to them and the one who stuck out his tongue replies to him, then suddenly the bird flipping goblin takes two fingers and pokes the tongue goblin in the eyes, you hear the mooning goblin laughing. and the bird flipper says something]

Language: Goblin:

Bird flip (Moe): "Hey Larry, what did rat man say?"
Tongue (Larry): "I don't know Moe, ask Curly."
Moon (Curly): "HAHAHAHAHAHAHAHAHA"
Bird flip (Moe): "You know his is the bigger idiot out of us."


Male Human Ranger/2

I assume we're still moving closer as Barnabus tries to talk to them and they continue to clown. As we do so, I'll start moving a little closer to the woods so we're a bit more spread out.

I'll make no threatening moves yet, but I'm ready to Quickdraw and fire if they run or start to charge.

"Be careful all, they may look like idiots, but if it's the same group, they're supposed to be a little tougher than you'd expect. And they're wearing armor not rags..."


Male Human Cavalier (Order of the Shield) 1

Perception 1d20 + 1 ⇒ (4) + 1 = 5
Initiative 1d20 + 2 ⇒ (17) + 2 = 19

Demlan recalls what was said about the Goblins back in town, and draws his lance, beginning to circle around the goblins so that he can charge from a slightly different direction in case they have laid traps in front of them.

Demlan plans to try and manoeuvre so he can at least charge the trio from the side, preferably from the rear. Either when this condition is fulfilled, or if the trio attempt to flee, then Demlan will charge the nearest goblin with the following dice rolls.

Attack 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage 1d8 + 4 ⇒ (1) + 4 = 5


Male Half-Elf Cleric (Glory and Restoration Domains) 1

Initiative:1d20 + 1 ⇒ (9) + 1 = 10

"Can you understand them, Barnabus? They don't seem very keen on fighting, just insulting us."

Tamnir rests a hand loosely on his sheathed scimitar, he's waiting for anything that would justify it being drawn.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Nay I spoke Orc to the seemed tha most likely tah work, I have heard the languages share a common root, though if they understood they did not let on. I am not certain what they have stated in either words or actions, though universally tha sign given suggests either mischief or hostility. I shudder tah think o another possibility."


Execute tactical Caution around these guys

Ser Demlan Hemlyth only:

I need a will save from you and your horse

@ all

Perception DC: 16:

You spot a 4th goblin in the Edge of the Vale

Perception DC: 20:

The 4th goblin has rags and no armour, but does have a stick in hand


Male Half-Elf Cleric (Glory and Restoration Domains) 1

Perception Check: 1d20 + 7 ⇒ (2) + 7 = 9

What are they doing here, anyway?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Perception 1d20 + 2 ⇒ (20) + 2 = 22

"Ho and not three but four goblins, mayhap a spellcaster to boot!"

Want to cast daze on the goblin with the stick.....


Goblin with stick is about 120ft away from you Barnabus II, so close range spells wont cut it. Medium and Long rang spells are good through (medium may require moving in about 15ft)

IF you want you can read what the goblins said above, and see if you get it.


Male Human Ranger/2

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
"What! Where's the other one?"

Bertrand keeps moving closer and towards the edge of the woods, keeping an eye on them for signs of a possible ambush there.
another Perception roll for that: 1d20 + 5 ⇒ (10) + 5 = 15

For when we need it:
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Cavalier (Order of the Shield) 1

Will Save (Demlan) 1d20 + 1 ⇒ (6) + 1 = 7
Will Save (Horse) 1d20 + 1 ⇒ (9) + 1 = 10
Perception 1d20 + 1 ⇒ (7) + 1 = 8


Ser Demlan Hemlyth:

You and your horse are put to sleep during your charge and tumble on the ground.
Damage: 1d3 ⇒ 1
And the fall wakes up back up, your 55ft from the Goblins

@Barnabus II, Bertrand Wilhelm, and Tamnir Allefort
You see Ser Demlan Hemlyth charge from the other side, but at about 60ft from the goblins he and his horse fell to the ground for some reason. The Goblin, who flipped the bird, sees it and points laughing.
The goblins start moving slowly to the Vale (10ft), all the while keeping up their taunts, and yes the moonner is still mooning.

You can fight them or let them go, for now.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Not sure how you feel about called shots, but the moon is too powerful to resist....

Crossbow 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d8 + 1 ⇒ (3) + 1 = 4


The second you fire, the goblin with the torch puts it infront of the moon, and you miss the moon by an inch.


Male Human Ranger/2

I'll move 30', still angling towards the edge of the woods.

Then fire at the mooning one as well.

Longbow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 2

nevermind


Male Human Cavalier (Order of the Shield) 1

Demlan grunts as he is jerked awake by the fall. His lance slips from his hand as he falls asleep and when he wakes, he draws his loaded crossbow and takes aim at the spellcasting goblin.

Feel free to split this action up over rounds if required.

Attack 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d10 ⇒ 10

Really, dice roller? Really? As I can't be sure that I'll get back online tonight, I'll post my next couple of actions.

Demlan reloads his crossbow, and fires it at any goblin who remains within sight.

Attack 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d10 ⇒ 4


I think a new dice roller is needed


Male Human Cavalier (Order of the Shield) 1

We could always use Invisible Castle if our faith in the dice roller here on the Paizo boards is shaken.

Attack One shows how the above roll would have worked out on Invisible Castle. Splat Mr. Goblin!


Male Human Ranger/2

I don't think that a few bad rolls in a row are evidence of a problem. I ran 600 d20 rolls for an average of 10.475, which is close to what you'd expect. There could still be pattern problems, but I'm not going to try to analyze it any deeper than that.


After your few shots miss, the goblins run full tilt for the Vale, with the mooner stopping his moon and they are in the Vale.
(20ft*4 = 80ft > 65ft to Vale).


Male Half-Elf Cleric (Glory and Restoration Domains) 1

I assume my initiative was too low to actually react then.

Tamnir loosens his grip on the sheathed sword and pelts towards the goblins at a run.

Perception to see the torch light as they disappear into the Vale 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Ranger/2

Bertrand will race to the edge of the woods, trying to get enough of a glimpse of the fleeing goblins to get one more shot off.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Failing that, he'll wait for the others to regroup. "Shall we try to chase them down or continue on our way? Ser Demlan, are you and your horse alright? "

What time has it gotten to? Are we going to have to worry about nightfall soon?


you have about another 4 hours of daylight left


Male Human Cavalier (Order of the Shield) 1

"We'll survive," Demlan replied, glaring in the direction of the retreating goblins, "Let them go. We can't afford to get snarled up with chasing goblins through the woods while trying to locate the ingredients. We'll keep an eye out for them though, and cut them down if we can."


You enter the Vale and travel with the remaining hours of daylight and set camp and start a fire in a spot that was cleared by some lumber jacks.

What do you do? and who's taking watch when?


Male Human Ranger/2

"Then let's get moving. I want to put some distance between us while we can."

Bertrand will take a look for their tracks where they entered the wood, hoping to find something distinctive to identify them by if he sees them later. Survival: 1d20 + 6 ⇒ (6) + 6 = 12

Oops. crossed posts

"Keep the fire burning. Even if those goblins followed us, I'm more worried about animals than about them. If they did follow, they know where we are anyway."
"I'll take a mid watch, let our casters get uninterrupted sleep."

What is likely to be dangerous in these woods, anyway.
Know(Nature): 1d20 + 4 ⇒ (20) + 4 = 24

Now I get the 20. Maybe the dice roller here isn't broken. It's just smart and malicious.

Perception for the watch1d20 + 5 ⇒ (20) + 5 = 25


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Actually it hates you

Barnabus sets out some sharpened stakes along the perimeter.....

First watch...

Perception 1d20 + 2 ⇒ (8) + 2 = 10


Male Half-Elf Cleric (Glory and Restoration Domains) 1

Tamnir will take early morning watch, occupying himelf by using his whetstone on his scimitar, then starting daily prayers at sunrise.

*Guidance as Tamnir wakes*

Perception check:1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16


Male Human Cavalier (Order of the Shield) 1

Demlan stands the last watch, busying himself with the preparation of his mount. As he works, he speaks to the horse, patting him gently on the neck. After the goblin's sleep spell last night, the horse had been skittish but a night's rest appeared to have calmed his nerves.

Perception 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus greets the morning with his vigor and magic renewed for the new day.

"How slept you in this wood?"

"I find tha wood stirs me an calls to mah nature."


You all had a good night without interruption.

I'll assume every one has breakfast of some sort.

you walk for about an hour than,


The dense trees and thick brush of the forest
give way, parting seemingly in respect for
the titanic darkwood tree that dominates this
clearing. Several times taller than a temple
minaret, in one direction the obviously ancient
tree reaches into the sky with branches like a
giant’s arms, while in the other it plumbs the
earth with roots thicker than a man’s waist.
Its limbs broad and strong, its bark thick and
so richly colored as to almost be black, and
its leaves the size of bucklers, the giant thing
is less a tree and more a cathedral of boughs
and branches.

The clearing is roughly ovular, 180 feet
from north to south and 110 feet from west
to east. The elder darkwood has a trunk 30
feet in diameter, with low, easy to climb
branches that extend 35 feet from the trunk
in every direction.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Thas a f%&&in big tree, tha must be tha one!"

Perception 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Ranger/2

"It's older than anything I've seen around here. I suppose it's too much to hope the moss grows around the roots?"

Looking for the moss
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

or an idea where it might grow
Know(Nature): 1d20 + 4 ⇒ (1) + 4 = 5

And, just on the paranoid side, Tracks or signs of anything dangerous living on or around the tree
Survival: 1d20 + 6 ⇒ (2) + 6 = 8


Barnabus II:
You see 3 bodies in the tree, hanging upside down with their flesh removed along with their skulls.

queue the "Predator" theme

Bertrand Wilhelm:

You find the moss on the north side of the tree and it can easily be collected. And you don't find any tracks. but you see Dried blood next to the tree along with a pile of blood stained gear.

queue the "Predator" theme


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Ware Bertrand, three bodies hang in tha tree, mostly eaten it looks like. Somethin must have gotten them!"

Will use aid another to help point out the bodies....

"Perhaps tha tree itself has a hunger."


Perception DC: 13:
You hear this.


Male Human Ranger/2

Perception 1d20 + 5 ⇒ (10) + 5 = 15
"That sounds big. And nasty "

Bertrand draws his bow, nocks an arrow and puts his back to the tree, looking around for the source, including up in the tree.
Perception 1d20 + 5 ⇒ (18) + 5 = 23

Also can I identify what made it?
Know(Nature) 1d20 + 4 ⇒ (14) + 4 = 18

+2 to all of those if it's an animal: Favored enemy


Male Half-Elf Cleric (Glory and Restoration Domains) 1

Barnabus' Perception aid another (by proxy): 1d20 + 2 ⇒ (11) + 2 = 13

Perception for the bodies: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Other Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Tamnir's initial revulsion at the exposed skulls lasts long enough for him to wonder aloud:

"What are they hanging by?"

Before being interrupted by Bertrand's comment.

"What? there's something here?"

Tamnir reaches for his shield, which until now had been strapped to Demlan's saddlebags. He doesn't intend to be caught off-guard.


Male Human Cavalier (Order of the Shield) 1

Demlan remained slightly away from the tree, aware that he wouldn't be able to charge whatever had slaughtered the three bodies if he were too close. After Tamnir retrieved his shield, Demlan hoists up his lance and remains alert, ready to charge at a moment's notice.

Perception 1d20 + 1 ⇒ (19) + 1 = 20
Attack (mounted charge) 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage 2d8 + 8 ⇒ (1, 6) + 8 = 15


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Steps back a bit further and readies his crossbow.....

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