Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Rogue 3 / Fighter 1

Larken listens to the party's chatter without much interest as they walk back to the inn together. "A note for me," he thinks sourly, "Great!" Still, nothing to be done about Sandpoint until he puts Maginmar behind him.
He packs, and waits silently for the rest of the party to get ready. If they don't make any move to leave today... now... he slips out and rides off.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile is also quick to pack, and eager to leave. Now that it is decided to leave, she wants to go now, not willing to spend another night in town.


Before I forget, 250xp each for roleplaying while in Magnimar.

Also, you need to get back to Sandpoint in a hurry – you will be expected to buy mounts and ride if you didn’t for the journey down.

The mood is grim as the party head back to Magnimar. No one wants to talk about what happened in the courtroom, and Gint has pretty much said all he knows about the murders. It is a reasonably quick trip back to Sandpoint – a day of hard riding with an overnight stop in a wayshrine, and then a further morning’s slog to reach the town. The sky is clear, but the North Road is bedevilled by sea fog and falling leaves rustle under the mounts’ hooves.

Sandpoint itself is subdued when the party returns. The cheer following the defeat of Nualia and the goblins has evaporated like the morning mist – hey, groovy metaphor! – and been replaced by a feeling of sullen dread, the citizens moving around looking huddled and avoiding each other’s gaze. Even the weather seems depressed as a cold drizzle blows in from the ocean.

As they are met by the guard at the gate, he speaks quickly to Gint in a low voice. Gint gulps and turns to the party.

“There have been some more murders. The sheriff wants us to meet at the lumber mill.”

The mill is by the river, its huge waterwheel still. A few of the town watch stand outside, looking pale. As the party arrives, they are brought inside. “Prepare yourselves,” says the watchman.

Inside the mill is an awful stench of rot and death. On the far wall, the naked corpse of a man is hung from hooks on the wall, the face so horribly mutilated as to be unrecognisable and the sihedron rune carved into the flesh on his chest. The floor is covered with sawdust but even this has not fully absorbed the blood. A piece of heavy equipment, some sort of giant saw or log-splitter, is coated in a thick later of gore and next to it, wrapped in a blood-soaked blanket, is another body. On the floor by the log-splitter is an axe, the blade seemingly coated with greenish ichor and the handle covered with bloody handprints.

In the centre of the room is the brooding presence of Sheriff Hemlock as he directs the watch, and another man who looks to be in shock. He looks up at the group. “Thank the gods you have made it. I need your help.”

He nods to the corpse on the wall. “That was Banny Harker, who ran this place for the Scarnettis. That,” – he points out the covered corpse by the log-splitter – “was Katrine Vinder, apparently his girlfriend. We found her in the log-splitter.”

“And this,” he says, looking at the man accompanying him, “Is Ibor Thorn, who found all of this when he came to work this morning.”

DC 25 Survival check, if you have the Track feat:

Spoiler:
Amid the sawdust you think you can make out the trail of a barefooted, medium-sized humanoid. The footprints reek of rotten meat.

DC 15 Heal check:

Spoiler:
As well as his facial mutilation, with face virtually ripped away, and the carved rune, you notice Harker’s body has some other, smaller wounds. These seem claw-like from a creature about the size of a man, and they reek of decay. However, the body is still too fresh to have begun to putrefy.

DC 25 Knowledge (Religion):

Spoiler:
The smell of rot is too powerful and out of place to be normal. This could well be evidence that corporeal undead were involved in this somehow.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"What the hell?! I'd say it was those split-jawed freaks 'cept for the letter to the kid... I can't imagine those slavering demon spawn sitting down to write a letter."

Heal 9-1 = 8


Male Human (Shoanti) Cleric 11

Heal 11+4=15, Knowledge (religion) 15+7=22. Anyone up for a couple of Aid Another checks?

"He's got a bunch of little cuts on him, probably from some sort of talons. Whoever killed him either had some serious claws or wore spiked gauntlets or something similar." Alwyn stands up and walks slowly around the gore-spattered mill. "The cuts reek even worse than the rest of the room. The killer exudes this smell - but what kind of creature stinks like this?"

He turns to the watchmen. "Did the girl also have the star cut into her flesh? And what's that green slime on the axe?"


male Human Shoanti Fighter 10 xp 80962

Know religion aid another; roll 17 (huh...)
"I'm not sure. But meditate, and maybe you'll come to the conclusion or something."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile goes whiter than normal, her eyes wide. She heads back outside and takes several deep breaths before re-entering the gory scene. Seemingly much calmer – even detached – now, she bends and begins examining the floor for signs of prints or tracks, gesturing for Dravite to do the same.

Survival: 12+6 = 18. This might best serve as an Aid Another check with Dravite.

“Sheriff, can you think of any motive for these crimes?” the elf asks Hemlock, without looking up. “Is there any sort of connection between the victims?”

Normally she would agree with Illes that it must be some sort of inhuman monster that perpetrated these crimes ... but after her experience with Magnimar "justice" she is not so sure.


Alwyn Agnarrson wrote:
"Did the girl also have the star cut into her flesh?"

They shake their heads.

Alwyn Agnarrson wrote:
And what's that green slime on the axe?"

"We don't know. It looks like maybe the girl hit whatever it was with the axe before it pushed her in the log-splitter - maybe she disturbed it as it went about its business. But the stuff on it stinks like death."


Elisile Starbrow wrote:
“Sheriff, can you think of any motive for these crimes?” the elf asks Hemlock, without looking up. “Is there any sort of connection between the victims?”

"No, I've got no idea. That's why I called for your help - I deal with town drunks, not stuff like this. But it seems your friend here" - he looks at Larken - "has something to do with it. I can show you the note back at the Watch barracks. And you can look the the other bodies too, and the survivor, at the temple."

"As to a connection between the two sets of killings, I can't say. The first victims were hucksters, but Harker just ran the mill as far as I know. We think the killing of the Vinder girl wasn't planned, and that she was just unlucky to come and see her boyfriend at the wrong time. But Thorn here can probably tell you more - I was about to start questioning him when you got here."


Male Dwarf Ranger/7 XP- 35674
Elisile Starbrow wrote:


Survival: 12+6 = 18. This might best serve as an Aid Another check with Dravite.

1d20 5=18....I got the same as you. I don't think we can hit a 25 without rolling a 19+ for you or a nat 20 for me. Aid only lowers that by 2.

Too many damn marks ta be trackin' anythin' 'ere.


male Human Shoanti Fighter 10 xp 80962

"We need to see this note."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile nods in agreement to both Dravite and Hudak. “But let us speak to this man first,” she says, gesturing to Thorn.


male Human Shoanti Fighter 10 xp 80962

oh yeah,...
Alwyn:

Spoiler:
can you cast speak with dead yet?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Aubrey, did the sin spawn have green blood?

Davos can probably aid Alwyn with the knowledge, religion check. We can’t aid with knowledge checks if we’re untrained can we? Can Illes use Bardic Knowledge to aid?


Male Human (Shoanti) Cleric 11

Hudak:

Spoiler:
'Fraid not - that's a 3rd level spell. Next level...


male Human Rogue 3 / Fighter 1

Larken watches the group investigate the scene. His skills don't really run toward this kind of thing, but he'll have a look around for clues.

search (inside) (1d20+9=18)

search (outside) (1d20+9=24)

He can't help but note the odd looks he's getting from guards, and Hemlock, and even the group.
After all the searching is done, he says, "Right. Let's go have a look at this note."


male Human Shoanti Fighter 10 xp 80962

"Larkin, you're smarter than me. You know how this looks. Is there anything you want to tell us? Or,...don't want to tell us, but ought to anyway? I'll stand with you, but if there's some weird stuff going on man..."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile looks to Hudak. “Larken had been riding with us from Magnimar for the last day and a half, and has been with us for many of the days preceding that. It seems exceedingly unlikely that he could have had anything to do with this. Our group is divided enough without the seeds of suspicion and paranoia being planted amongst us.” She looks thoughtful. “In fact, that may be just what this note has been designed to do…”


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Sweet Desna, the stench!" Illes covers his nose and mouth with one hand. I'm going to puke if I stay in here too long!"


Larken wrote:
Larken watches the group investigate the scene. His skills don't really run toward this kind of thing, but he'll have a look around for clues.

Outside, the mill has a small jetty by the river. Larken notices what looks like a bare human footprint. It reeks of rot like the room.

The axe blade is covered with bit of rotten flesh, and it absolutely stinks - it's positively stomach-churning. It doesn't really seem to have much blood on it, though.

Sinspawn blood didn't look like this.

After they have examined the scene, the group head to the Watch barracks. Hemlock shows them two notes.

"This one we found in the pocket of one of the bodies. And this one is the one to Larken, which was in an envelope by the bodies."

Note 1:

Messrs Mortwell, Hask and Tabe

A deal has come about for which I need capital. It involves property and gold, and though I am not at liberty to tell you the full details, it will make us all rich. Come to Bradley's Barn on Cougar Creek tonight. We can meet there to discuss our futures.

Your Lordship

Note 2:

Larken

You should come to the Misgivings soon. Come and meet the Pack, for they have something wonderful to show you.

The Skinsaw Man


male Human Rogue 3 / Fighter 1

Larken reads the note, trying to make some sense of it. When he's finished, he hands it off to whoever reaches for it.
"Huh," he says, puzzlement on his face, "I haven't got a single clue what that means, but it can't be good."


Male Human (Varisian) Wizard (Evoker) 9

Vethran scratches his chin a bit, some stubble beginning to show as he's not had the luxury of a razor for several days. "I haven't a clue, either, but perhaps we can at least piece together what it was that attacked these people. Whatever it was, I believe we can reasonably assume it wasn't human. Given the hue of the blood and the fact that there's no noticable trail of blood to suggest an injury that continued to bleed, I'm reasonably certain our guilty party is something unliving... perhaps a golem or undead of some kind. Golems tend to be more orderly and methodical, though, not given to desecrating and dismembering their victims... so that leaves us with the undead."

Vethran frowns. "I'm afraid my knowledge on the subject is somewhat lacking. Illes, Alwyn, are either of you familiar with the undead? Particularly any certain kinds that exude a powerful stench? The stink in that mill is certainly more than would normally be expected from mere rotting flesh."


Male Human (Shoanti) Cleric 11

"You are probably right. The bare footprint doesn't sit well with my idea of the perpetrator wearing heavy spiked gauntlets. And the stink of it... The creature that did this is clearly made of decomposing flesh. I have heard about golems made from the assembled body parts of humanoids, and how their animating spirit is prone to berserk rages.But such a creature would certainly not leave behind such an odd note. I'll head over to the cathedral to ask around about the properties of the restless dead, as well as who this 'Skinsaw Man' might be. Why don't Vethran come with me, while the rest of you look around a bit more and ask the witness some questions."

The two notes - is the handwriting relatively similar on both?


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Bardic Knowledge: 21
Have I heard an epic where our hero battles some reeking undead?


Male Human (Varisian) Wizard (Evoker) 9

I do have the ghoul touch spell and have used it before... is the stench similar to the one generated by the spell? :D


male Human Shoanti Fighter 10 xp 80962

"Skinsaw.....skinsaw man.....wasniks? Was.....Nick's.....? Pauggh. Where's this place with the Pack?"


Male Dwarf Ranger/7 XP- 35674

Misgivings be stated like it be a place. Big ol' capital lett'r an' everythin'. Is there a 'Misgivings' located in de area?


Vethran Tallomane wrote:
I do have the ghoul touch spell and have used it before... is the stench similar to the one generated by the spell? :D

Yes.


Alwyn Agnarrson wrote:
The two notes - is the handwriting relatively similar on both?

The handwriting looks the same. Also, anyone reading the note who also read Nualia's collected works:

Spoiler:
Her journal mentioned the Skinsaw Men, a cult of murderers in Magnimar.


Illes Elandru wrote:

Bardic Knowledge: 21

Have I heard an epic where our hero battles some reeking undead?

Spoiler:
There's a nursery rhyme about Ghastly the Ghast, or something....

male Human Shoanti Fighter 10 xp 80962

"Or a Miss Givings? You know like a lady?"

Check out Sherlock Hudak.


Alwyn Agnarrson wrote:
"You are probably right. The bare footprint doesn't sit well with my idea of the perpetrator wearing heavy spiked gauntlets. And the stink of it... The creature that did this is clearly made of decomposing flesh. I have heard about golems made from the assembled body parts of humanoids, and how their animating spirit is prone to berserk rages.But such a creature would certainly not leave behind such an odd note. I'll head over to the cathedral to ask around about the properties of the restless dead, as well as who this 'Skinsaw Man' might be. Why don't Vethran come with me, while the rest of you look around a bit more and ask the witness some questions."

By the witness I presume you mean Ibor Thorn. There is another witness, who was with the first guys to get murdered, called Grayst Sevilla, and he is at the temple. The bodies of the first victims are there too.

The sheriff sends Gint with Vethran and Alwyn. He stays with the rest as they question Thorn.

Alwyn and Vethran (and any others):

Spoiler:
The little group head to the temple where they are greeted at the door by High Priest Xanthus.

OK, what do you want to do?

The rest:

Spoiler:
Ibor sits in the barracks common room, a couple of guards providing a discreet guard.

OK, waddya do?


Dravite wrote:
Misgivings be stated like it be a place. Big ol' capital lett'r an' everythin'. Is there a 'Misgivings' located in de area?
Hudak wrote:

"Or a Miss Givings? You know like a lady?"

Check out Sherlock Hudak.

Knowledge (Local) DC 25:

Spoiler:
The Misgivings is a local name for the Foxglove Manor, ancestral home of Aldern Foxglove and his family.


Male Human (Shoanti) Cleric 11

At the temple:

Spoiler:

"Good morning, Father. As you undoubtedly know, there's been another set of murders in the lumber mill. The killer is someone or something that walks on two legs, leaves human-sized footprints, has claws and reeks worse than death itself. Vethran here thinks it is an undead monster, while I wonder whether it might be some sort of grotesque construct. Do you have any theories about the nature of the killer?"


At the temple:

Spoiler:
Xanthus blinks at Alwyn's description, and then rubs his chin thoughtfully. "Well, it certainly sounds like the dead-that-walk. There are some that hunger for human flesh, dead or living, and amongst these there are said to be those that emit such a foul stench that it can overwhelm even the stoutest heart (and stomach). These lords of the ghouls are known as ghasts."

He suddenly stops, looking alarmed. "I have heard it said that the curse of the corpse-eaters is carried in a bite, so that living victims are in turn changed into the next generation of ghouls. We have a survivor from the first attack here, and we have been trying to look after him. His wits are addled and he is succumbing to some ailment of the body, and he took a bite from whatever it was that killed those poor men. Perhaps we should go quicky - the man could be stricken with ghoul fever."

The priest quickly leads off towards the temple's small infirmary, a simple room off the temple's main courtyard. As they aproach, they hear a crash and a yell, and a lay brother dashes out of the door. "High Priest Xanthus, it is Sevilla! He has gone mad!"

A large figure suddenly looms in the doorway. Wearing little more than ragged trousers, it seems to be a tall, broad-shouldered human man. His skin in a sickly grey-green, drawn tightly across muscle and bone, and covered in a sheen of sweat. As he steps into the sunlight, he cries hoarsely in pain, and throws an arm acoss his eyes, showing long and twisted claw-like nails on his hands. His face seems strangely distorted as if his lower face has grown outwards into a fanged dog-like snout.

He catches sight of the group with Father Xanthus, and he drops to all fours and draws slightly back into the shadows of the doorway. His voice thick, he calls out.

"The master, His Lordship, the Skinsaw Man, he calls me to him. I saw him, I saw him..." - he breaks off momentarily, seemingly weeping - "He killed them, there was nothing I can do. The teeth, the razor, the screaming, I saw it all, he made me watch, and then he gave me his gift as I lay there. It hurts so, it feels so.... ah.... the pain...." - he slumps to one side, leaning on the doorway, his head on the floor, and breathes raggedly, a thick string of drool hanging from his mouth - "... It's like fire. But I cannot resist. He calls me. But it hurts so. Why am I so hungry? Why am I so HUNGRY!?"

The final words come out almost as a howl, and he jerks his head up, fixing his eyes again on the group with glittering, feverish eyes.


male Human Shoanti Fighter 10 xp 80962

At the temple:

Spoiler:
"Uh, sorry, sir....(to the cleric)...do you know what the Misgivings is?" then....with the Renfield act...."what the......uh....great googly moogly!" (Hudak don't wanna cuss in church.)


At the temple:

Spoiler:
"Renfield act?!" <outraged sputtering> "Renfield act?!" That was my masterpiece. I'm going to ignore you, as you are doubtless a sock for Crusader of Logic. You fail!


Male Human (Shoanti) Cleric 11

At the temple:

Spoiler:
"Well, look at that... Claws, the hunger for flesh, the contagious disease. It seems like you might be right, Xanthus. Now, allow me..." Alwyn steps forward, brandishing the holy symbol of Gorum. "GET BACK IN YOUR CELL, you foul thing!"

Turn check 13+3=16, which allows me to turn undead up to 6HD. Turn damage 7+4+1=12 HD are affected (in case there's a few more lurking around the corner). If it has 2 HD or less, it is simply blasted into nothingness; if it has 3-6 HD, it flees or cowers.


At the temple:

Spoiler:
Alwyn digs deeply into the current of power he draws from his god and, holding forward his holy sybol and invoking the name of Gorum, channels that into the creature before him. Sevilla howls once and then staggers back into the infimary.


Male Human (Shoanti) Cleric 11

At the temple:

Spoiler:
Alwyn waves Hudak on. "Get after him! I'll be right behind you. I can't approach too close, or the spell ends." He turns to Xanthus. "Is he beyond saving? Or should we try to chain him up and later attempt to heal him?"


male Human Shoanti Fighter 10 xp 80962

at the temple:

Spoiler:
"Oh, sweet Ameiko! I....uh....I don't want to be like him!" Then Hudak notices the thing cowering; rushes up and tries to put the fell scum back in fetters. "You sick, depraved scum! Back in chains is where YOU belong!"


Male Dwarf Ranger/7 XP- 35674
Hudak wrote:

at the temple:

** spoiler omitted **

Dravite helps. "Ach, De livin' dead be most unfun ta be tanglin' wit. Back ta yer shackles, beast-thing!"


male Human Shoanti Fighter 10 xp 80962

at the temple:

Spoiler:
I'll take him high, Dravite! You take him low!!! *goik*


Male Dwarf Ranger/7 XP- 35674

Why do I be always gittin' 'em low and yer.....oh....nuff said, sally forth!


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Barracks:

Spoiler:

On the way to the barracks Illes mutters an old Varisian nursery rhyme,

"Ghastly, ghastly, graveyard creeper,
Found a child and had to eat her.
He crept up slowly from the well,
She should have known him by the smell."

Quite a shock there Ibor, right? You worked with Harker. He ever mention anyone out to get him?"

Nothing occurs to me offhand to ask Ibor. I mean, he just found the bodies when he came to work. No one thinks he had anything to do with anything do they?


Male Human (Shoanti) Cleric 11

At the temple:

Spoiler:
Alwyn follows the ghoul after Hudak and Dravite. "Who is he?", he yells at the undead monster. "Who is the Skinsaw Man? Who gave you the gift of undeath?"

If he doesn't talk, and unless Xanthus has strong objections, I guess we just cut it up? It's not like it can fight back or anything...


At the temple:

Spoiler:
Sevilla cowers in the infimary, snarling as the warriors approach.

You need to make an Intimidate check to get him to talk more. If you are trying to chain him up (do you actually have any chains, byt the way?) or otherwise restrain him, that will be a grapple check (and possibly involve AoOs and all that nastiness).

At the barracks:

Spoiler:
Thorn shakes his head. "I don't know why anyone would mean Banny any harm."

Try Sense Motive checks.


male Human Shoanti Fighter 10 xp 80962

at the temple:

Spoiler:
can we just close the door on this thing then? I'm not pumped about the idea of wrestling with him, getting paralyzed, then he eats my jiblets.
When/(if) we CAN close the door, let's bribe him with a puppy/kitten/etc for information. We won't really give him the puppy.


Male Human (Shoanti) Cleric 11

At the temple:

Spoiler:
Alwyn follows the ghoul into the infirmary after Dravite and Hudak. "Notice how you are not in control of yourself, ghoul? See how I can push you around with a small exertion of will? You are nothing, mere cosmic dust to be blown away by an errant sneeze. Now, answer my questions, or we will chain you up in the hot sun! Crows will pick at your eyes as the sun burns your impure flesh; you will know nothing but pain and hunger. Who is the Skinsaw Man?"

Intimidate 13+1=14. Maybe not.

[ooc]I don't think we have chains. Of course, he doesn't know that.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Barracks:

Spoiler:

Illes shakes his head, "No idea. I don't get it either. Anything you can think of... It doesn't look like this is over. My cousin thinks there might be some walking dead involved here. They never stop until someone makes them, but the thing is the note. Someone must be directing them and that someone is probably has some kind of crazy-man logic for these targets. If we could just come up with a connection between the first killings and these maybe we could stop the next ones from happening!"

Sense Motive: 14-1 =13
Diplomacy 2+5 = 7 (I'm a smooth talker!!!)

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