Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


3,901 to 3,950 of 15,789 << first < prev | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | next > last >>

Don't worry - so am I. I'll update today.

Reprised:
Dravite 22++
Lo'j 22+
Illes 22 -
Hudak 20
Larken 17
Alwyn 12
Elisile 7
Davos 7
Vethran 6

Lo'j.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

It's not night Vethran, so you don't need the torch. We set out in the morning. It is however, cold as f!$& with wind whipping around.


Male Human (Shoanti) Cleric 11

"Come here, ghouls! Come get your meat!" Alwyn contemptuously kicks a scorched ghoul head towards whatever it is that is rapidly approaching through the cornfield. "We are right here!"


Male Human Marshal 4

I will delay until I see something worth fighting...


male Human Shoanti Fighter 10 xp 80962

"Come eat my horse's hooves, with a big helping of bastard sword, you goatpumping garden gnomes!"


Illes.


Illes delays. Now Hudak.


Male Human (Shoanti) Cleric 11

Can't we all just delay until we see what emerges from the cornfield? BTW, can I use my turn undead ability more than once per encounter?


male Human Shoanti Fighter 10 xp 80962
Aubrey the Demented/Malformed wrote:
Illes delays. Now Hudak.

I'll delay too.


male Human Shoanti Fighter 10 xp 80962
Alwyn Agnarrson wrote:
Can't we all just delay until we see what emerges from the cornfield? BTW, can I use my turn undead ability more than once per encounter?

Hell yeah!


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes spins around on his horse to face the direction Elisile is aiming, and calls out, "Hya! Drag yourselves out here so we can water the field with your blood!"

Illes renews the Inspire Courage count.


Alwyn Agnarrson wrote:
Can't we all just delay until we see what emerges from the cornfield? BTW, can I use my turn undead ability more than once per encounter?

(Yes, you can all delay - seems to be the order of the day. And you can turn whenever you feel like it - we aren't playing 4e. You turn if you want to - the lady's not for turning.)


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

If nothing else has happened by her initiative, Elisile will re-ready an action to shoot at anything nasty-looking that emerges from the cornfields.


The doors of the barn crash open suddenly. Standing in the doorway is another of the undead, this one dressed in the shredded finery of a footman or butler. He stands braced, in his hands the leads of three huge, slavering hounds, which strain with unnatural power against their leashes. Despite their seeming hunger and fury they are also clearly dead, patches of fur falling out, their bloated tongues discoloured and dripping deliquescent black drool. With a howl, the footman releases them and the deathless coursers hurtle forward.

As they do so, more ghouls emerge from the corn to the south, their manic appetites forcing them to hunt and feed.

Reprised:
Dravite 22++
Illes 22+
Ghoul and hounds 22
Ghouls II 22-
Lo'j 22--
Hudak 20
Larken 17
Alwyn 12
Elisile 7
Davos 7
Vethran 6

OK, a reprise of positions too, since I think that Fakey got a bit confused and I wasn’t paying much attention for the past week or so. As far as I can tell:

Good guys (and mounts, where separate):
Larken’s horse: CC-DD/26-27
Loj (mounted): CC-DD/17-18
Illes (mounted): DD-EE/19-20
Elisile’s horse: EE-FF/22-23
Vethran’s horse: GG-HH/17-18
Vethran: GG19
Eilisile: GG21
Larken: II22
Davos’s horse: JJ-KK/17-18
Davos: KK19
Alwyn: KK20
Dravite: KK21
Alwyn’s horse: LL-MM/20-21
Crag: LL-MM/22-23
Hudak (mounted): OO-PP/21-22

The hounds surge forward, attacking the nearest targets – Lo’j and Vethran’s hapless mount. Meanwhile, the ghouls rush from the shelter of the cornfield, leaping on Larken’s and Elisile’s horses, but also Larken and Eilisile.

Dead footman: CC13
Hounds: CC16, DD16 and GG16
Ghouls: BB28, CC28, DD28, EE24, FF24, GG22, HH23, II23

That’s two hounds on Lo’j, one on Vethran’s mount, and three ghouls on Larken’s horse, two on Elisile’s horse, one on Elisile and two on Larken. Unfortunately, their attacks will have to wait until this evening as I don’t have their stats, and anyway at least one person (Elisile) has a readied action.


male Human Shoanti Fighter 10 xp 80962

Right on; I gotta do map reprising before I'm useful anyway's.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Fakey's map

Little messy, but it matches up with Aubrey's positions above. I've been cutting and copying icons around as we move.
Normal Aubrey heads = ghouls
Blue border = the dogs
Red border = the groundskeeper

EDIT: I noticed a couple of mistakes once I put this up. I have an extra horse. Ignore the one below Lo'j. Also, where the horse and Crag the mule are? Shift both down 5 feet. Anyways- it should be good enough to help you plot your move for now.


Male Human (Shoanti) Cleric 11

Aubrey:

Spoiler:
I'll be out and about for the next few days, so here's my next action or two:
1: Another turn undead attempt. Turn check 6+3=9, which means I can turn undead up to 3 HD. Turn damage 8+5=13, which means I turn 13 HD. The turning starts with the weakest creatures. Again, if they have 2 HD or less, they are destroyed - this probably means that I zap 6 regular ghouls, leaving the footman, the three dogs and one ghoul.
2: Wade in and crush things. I'll charge a hound or, preferably, the footman on my second turn. Keeping in mind that I have Bull's strenght on, here's my initial attack: Attack roll 13+3(BAB)+4(Str)+1(Weapon focus)+1(weapon enchantment)+2(charge)-3(power attack)=AC 21. Damage 9+6(Str)+1(weapon)+6(power attack)=22.
3: I should be back for the third turn.


Now Lo'j.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Agh! We’re being attacked by dozens of evil babies! ;-) Thanks for the map Ithers.

As the slavering ghouls burst from the corn, Elisile looses her readied arrow at the nearest one presumably the one that moves to attack her.

Attack roll: 18+6 = 24. Damage: 7+1 = 8


Illes Elandru wrote:

Fakey's map

I like it - attack by demon babies!

The ghouls emerging from the corn attack the two horses. Both are hit and both are paralysed, falling to the floor as the ghouls prepare to feast on them next round. The ones on Larken and Elisile all miss.

The hounds jump up and attack Lo'j mount, Lo'j and Vethran's mount respectively. They all hit, and Lo'j takes 9 points of damage and must make a DC 16 Fort save or be stunned for 1 round. The horses are both stunned.

Elisile's shot hits the ghoul attacking her in the chest, but it doesn't seem especially discomforted, still reaching for her with its claws. Then it's Lo'j.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:


Elisile had a readied action and then it's Lo'j.

See above.


Male Human Marshal 4

Well, that was STUNNING...

Fort 4+4=8

Gurney sucks up a storm too, attempting to bite with a 4+3=7

Oh and my auras fade when stunned...


Hudak.


male Human Shoanti Fighter 10 xp 80962

Hudak rides to hhii24-25
kneeguide r6+4=10
fight w warhorse r11+4=15

attack w/warhorse ghoul at hh23 r17+2+4=23; dam6
hit ghoul at hh23 with bastard sword r12+7=19
dam r3+1+2+6=12 h.p.

if cleave, attack hh22;
r15+7=22
damage r9+1+2+6=18 h.p.


male Human Shoanti Fighter 10 xp 80962

Looks like Larken's go; I think I killed all your foes, duod.


Hudak provokes an AoO from each of the ghouls, but they both miss.

Hudak and his mighty steed crush down two more of the undead horrors.

Now Larken.


male Human Shoanti Fighter 10 xp 80962

'Srite, b$#@*es.


male Human Rogue 3 / Fighter 1

Okay... operating under the assumption that the two ghouls killed by Hudak the terrible were actually at hh23 and ii23 (since there wasn't one at hh22, Larken will take a 5' move to hh22 and attack the one on Elisile.

rapier attack: 12r +4 +1(bardic) = 17
rapier damage: 4r +3 +1(bardic) = 8
short sword attack: 13r +4 +1(bardic) = 18
short sword damage: 3r +2 +1(bardic) +4(sonic) = 10
total damage: 18

Larken casually dodges the ichor that Hudak's victims spew as they die, and gracefully attacks the lone beast attacking Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile nods briefly in thanks as Larken dances around to (presumably) dispatch the ghoul facing her, and turns her attention to the two eating her horse.


Male Human (Shoanti) Cleric 11

Since I'm back, I might as well post my action properly:

Alwyn eyes the newly arrived combatants with a grim smile. "Wither before the might of Gorum, you twisted freaks!" he barks at the screeching undead as he raises his holy symbol again. "The Father of Battle demands your extinction!"

Another turn undead attempt. Turn check 6+3=9, which means I can turn undead up to 3 HD. Turn damage 8+5=13, which means I turn 13 HD. The turning starts with the weakest creatures. Again, if they have 2 HD or less, they are destroyed.

After the turning, I move to GG19.


Larken efficiently and elegantly butchers Elisile's attacker. Alwyn speaks his words of power, and the remaining ghouls give bubbling shrieks and burn under the onslaught of holy power. But the master of the hounds and his canine horrors are unaffected.

OK, all remaining ghouls get toasted, but the dogs and their "owner" are fine.

Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile dashes out to AA-21 and fires at the ghoulish dog attacking Lo’j at CC16.

Attack: 20+6+1 (bardic) –4 (firing into combat) = 23. I assume these are undead and therefore not subject to critical hits.
Damage: 5+1 +1 (bardic) = 7


Elisile hits the hound with a shot that would fell a mortal creature. But the hound left its mortality behind a while ago and it seems indifferent to the arrow sticking from its throat.

Davos casts Spiritual Weapon on the hound attacking Lo'j, but it misses. Now Vethran.


Male Human (Varisian) Wizard (Evoker) 9

Vethran quickly moves out behind the cover of the horse, drawing the wand of lightning bolt from his belt as he moves and lines up a shot down the road at the three undead hounds. He levels the wand in their direction and, with a flick of his wrist, unleashes a powerful blast of crackling electricity.

Taking a wide path out to KK-36 to avoid AoOs, drawing the wand as I move (my BAB is +1). Activating the wand down the 36 row, hitting M-JJ 36 (120'). Should hit all three dogs. Damage (5d6?) came out to 15. Reflex for half.


Male Human (Varisian) Wizard (Evoker) 9

What a weird typo. That should be '16' not '36'... all three times.


Dravite.


Vethran's wand crackles and lightning bathes the hounds. They yelp, their hides vaguely smoking and giving off and awful smell of burnt hair and rotting flesh. They all turn to glare at Vethran.

Thought I had better say what the spell did.


Male Dwarf Ranger/7 XP- 35674
Aubrey the Demented/Malformed wrote:
Dravite.

Have the horses moved away from the dogs? If not Dravite is gonna wait until an opening appears and charge when the horses move out of the way. So readying a charge.


(The horses haven't moved.)


Let me clarify - the horses haven't moved because they are stunned.

Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Delay for now. I'll post tomorrow afternoon when I get home, but no need to wait on me till then.


Male Dwarf Ranger/7 XP- 35674
Aubrey the Demented/Malformed wrote:

Let me clarify - the horses haven't moved because they are stunned.

Illes.

Ah, Ok. Dravite double moves to ff18 to get into a position that he can attack someone next round.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes grabs a vial of holy water from his belt and grips it, winds up as he calls out "Bath time Bruiser!" and hurls it at the gravehound gnawing on Vethran's horse.


vs the hound closest to Vethran (GG16)
Ranged touch: 12+6 = 18 (-2 for range increment) = 16
6 damage
Inspire Courage round 1 of 5


The hide of the hound steams and boils as the holy water burns its way in. In a frenzy, the creature hurls itself at the nearest enemy - Dravite.

Hound moves from GG16 to FF17 and attacks Dravite. It hits, doing 7 points of damage and Dravite must make a DC 16 Fort save or be stunned.

"The mage! Kill the mage!" roars the undead footman, and the other two hounds rush at Vethran.

Other hounds move to JJ15 and JJ16. One hits - 8 points of damage and a DC 16 Fort save to avoid being stunned.

The ghoul rushes past Lo'j and tries to get to Illes. Moves to EE18. AoO from Dravite, assuming he isn't stunned. Attack on Illes misses.


Now Lo'j - now unstunned.


Male Human (Varisian) Wizard (Evoker) 9

Fort save: 18 + 2 = 20. Lucky roll! 8 temp HP removed, 6 remaining.


Male Dwarf Ranger/7 XP- 35674

1d20 5=20 Fort Save. 1d20 8=23 To hit, 1d12 5=8 damage on the AoO.
"Be ye leavin' so soon! 'Ere be a bit o' sumfin ta member me by!"


Dravite's hook gouges a deep, unbleeding furrow across the ghoul's undead flesh, but fails to stop its attack.

Lo'j.


Male Human Marshal 4

I attempt a jumping dismount, fail miserably, and land on my arse, then spend the rest of my time getting up...

Natural 1 on the ride check to dismount...


Always good for comic relief....

Hudak.

3,901 to 3,950 of 15,789 << first < prev | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Rise of the Runelords campaign All Messageboards

Want to post a reply? Sign in.