| Aubrey the Demented/Malformed |
Can't we all just delay until we see what emerges from the cornfield? BTW, can I use my turn undead ability more than once per encounter?
(Yes, you can all delay - seems to be the order of the day. And you can turn whenever you feel like it - we aren't playing 4e. You turn if you want to - the lady's not for turning.)
| Aubrey the Demented/Malformed |
The doors of the barn crash open suddenly. Standing in the doorway is another of the undead, this one dressed in the shredded finery of a footman or butler. He stands braced, in his hands the leads of three huge, slavering hounds, which strain with unnatural power against their leashes. Despite their seeming hunger and fury they are also clearly dead, patches of fur falling out, their bloated tongues discoloured and dripping deliquescent black drool. With a howl, the footman releases them and the deathless coursers hurtle forward.
As they do so, more ghouls emerge from the corn to the south, their manic appetites forcing them to hunt and feed.
Reprised:
Dravite 22++
Illes 22+
Ghoul and hounds 22
Ghouls II 22-
Lo'j 22--
Hudak 20
Larken 17
Alwyn 12
Elisile 7
Davos 7
Vethran 6
OK, a reprise of positions too, since I think that Fakey got a bit confused and I wasn’t paying much attention for the past week or so. As far as I can tell:
Good guys (and mounts, where separate):
Larken’s horse: CC-DD/26-27
Loj (mounted): CC-DD/17-18
Illes (mounted): DD-EE/19-20
Elisile’s horse: EE-FF/22-23
Vethran’s horse: GG-HH/17-18
Vethran: GG19
Eilisile: GG21
Larken: II22
Davos’s horse: JJ-KK/17-18
Davos: KK19
Alwyn: KK20
Dravite: KK21
Alwyn’s horse: LL-MM/20-21
Crag: LL-MM/22-23
Hudak (mounted): OO-PP/21-22
The hounds surge forward, attacking the nearest targets – Lo’j and Vethran’s hapless mount. Meanwhile, the ghouls rush from the shelter of the cornfield, leaping on Larken’s and Elisile’s horses, but also Larken and Eilisile.
Dead footman: CC13
Hounds: CC16, DD16 and GG16
Ghouls: BB28, CC28, DD28, EE24, FF24, GG22, HH23, II23
That’s two hounds on Lo’j, one on Vethran’s mount, and three ghouls on Larken’s horse, two on Elisile’s horse, one on Elisile and two on Larken. Unfortunately, their attacks will have to wait until this evening as I don’t have their stats, and anyway at least one person (Elisile) has a readied action.
| Illes Elandru |
Little messy, but it matches up with Aubrey's positions above. I've been cutting and copying icons around as we move.
Normal Aubrey heads = ghouls
Blue border = the dogs
Red border = the groundskeeper
EDIT: I noticed a couple of mistakes once I put this up. I have an extra horse. Ignore the one below Lo'j. Also, where the horse and Crag the mule are? Shift both down 5 feet. Anyways- it should be good enough to help you plot your move for now.
| Alwyn Agnarrson |
Aubrey:
1: Another turn undead attempt. Turn check 6+3=9, which means I can turn undead up to 3 HD. Turn damage 8+5=13, which means I turn 13 HD. The turning starts with the weakest creatures. Again, if they have 2 HD or less, they are destroyed - this probably means that I zap 6 regular ghouls, leaving the footman, the three dogs and one ghoul.
2: Wade in and crush things. I'll charge a hound or, preferably, the footman on my second turn. Keeping in mind that I have Bull's strenght on, here's my initial attack: Attack roll 13+3(BAB)+4(Str)+1(Weapon focus)+1(weapon enchantment)+2(charge)-3(power attack)=AC 21. Damage 9+6(Str)+1(weapon)+6(power attack)=22.
3: I should be back for the third turn.
| Elisile Starbrow |
Agh! We’re being attacked by dozens of evil babies! ;-) Thanks for the map Ithers.
As the slavering ghouls burst from the corn, Elisile looses her readied arrow at the nearest one presumably the one that moves to attack her.
Attack roll: 18+6 = 24. Damage: 7+1 = 8
| Aubrey the Demented/Malformed |
I like it - attack by demon babies!
The ghouls emerging from the corn attack the two horses. Both are hit and both are paralysed, falling to the floor as the ghouls prepare to feast on them next round. The ones on Larken and Elisile all miss.
The hounds jump up and attack Lo'j mount, Lo'j and Vethran's mount respectively. They all hit, and Lo'j takes 9 points of damage and must make a DC 16 Fort save or be stunned for 1 round. The horses are both stunned.
Elisile's shot hits the ghoul attacking her in the chest, but it doesn't seem especially discomforted, still reaching for her with its claws. Then it's Lo'j.
| Larken |
Okay... operating under the assumption that the two ghouls killed by Hudak the terrible were actually at hh23 and ii23 (since there wasn't one at hh22, Larken will take a 5' move to hh22 and attack the one on Elisile.
rapier attack: 12r +4 +1(bardic) = 17
rapier damage: 4r +3 +1(bardic) = 8
short sword attack: 13r +4 +1(bardic) = 18
short sword damage: 3r +2 +1(bardic) +4(sonic) = 10
total damage: 18
Larken casually dodges the ichor that Hudak's victims spew as they die, and gracefully attacks the lone beast attacking Elisile.
| Alwyn Agnarrson |
Since I'm back, I might as well post my action properly:
Alwyn eyes the newly arrived combatants with a grim smile. "Wither before the might of Gorum, you twisted freaks!" he barks at the screeching undead as he raises his holy symbol again. "The Father of Battle demands your extinction!"
Another turn undead attempt. Turn check 6+3=9, which means I can turn undead up to 3 HD. Turn damage 8+5=13, which means I turn 13 HD. The turning starts with the weakest creatures. Again, if they have 2 HD or less, they are destroyed.
After the turning, I move to GG19.
| Aubrey the Demented/Malformed |
Larken efficiently and elegantly butchers Elisile's attacker. Alwyn speaks his words of power, and the remaining ghouls give bubbling shrieks and burn under the onslaught of holy power. But the master of the hounds and his canine horrors are unaffected.
OK, all remaining ghouls get toasted, but the dogs and their "owner" are fine.
Elisile.
| Elisile Starbrow |
Elisile dashes out to AA-21 and fires at the ghoulish dog attacking Lo’j at CC16.
Attack: 20+6+1 (bardic) –4 (firing into combat) = 23. I assume these are undead and therefore not subject to critical hits.
Damage: 5+1 +1 (bardic) = 7
| Vethran Tallomane |
Vethran quickly moves out behind the cover of the horse, drawing the wand of lightning bolt from his belt as he moves and lines up a shot down the road at the three undead hounds. He levels the wand in their direction and, with a flick of his wrist, unleashes a powerful blast of crackling electricity.
Taking a wide path out to KK-36 to avoid AoOs, drawing the wand as I move (my BAB is +1). Activating the wand down the 36 row, hitting M-JJ 36 (120'). Should hit all three dogs. Damage (5d6?) came out to 15. Reflex for half.
| Illes Elandru |
Illes grabs a vial of holy water from his belt and grips it, winds up as he calls out "Bath time Bruiser!" and hurls it at the gravehound gnawing on Vethran's horse.
vs the hound closest to Vethran (GG16)
Ranged touch: 12+6 = 18 (-2 for range increment) = 16
6 damage
Inspire Courage round 1 of 5
| Aubrey the Demented/Malformed |
The hide of the hound steams and boils as the holy water burns its way in. In a frenzy, the creature hurls itself at the nearest enemy - Dravite.
Hound moves from GG16 to FF17 and attacks Dravite. It hits, doing 7 points of damage and Dravite must make a DC 16 Fort save or be stunned.
"The mage! Kill the mage!" roars the undead footman, and the other two hounds rush at Vethran.
Other hounds move to JJ15 and JJ16. One hits - 8 points of damage and a DC 16 Fort save to avoid being stunned.
The ghoul rushes past Lo'j and tries to get to Illes. Moves to EE18. AoO from Dravite, assuming he isn't stunned. Attack on Illes misses.
| Dravite Schorl |
1d20 5=20 Fort Save. 1d20 8=23 To hit, 1d12 5=8 damage on the AoO.
"Be ye leavin' so soon! 'Ere be a bit o' sumfin ta member me by!"