Aubrey the Demented/Malformed |
Camlo moves off silently ahead, his eyes and ears peeled - only to be surprised by Elisile as she drifts past him on soundless feet. It's slightly insulting for the professional thief to be out-sneaked by a wizard...
Creeping ahead of the main group, both Camlo and Elisile hear whispers in the gutteral tongue of goblins from the path ahead.
Elisile Starbrow |
Camlo, signals to the elf to stay put, and moves to get around the goblins before the others turn up.
Elisile is so stealthy that Camlo can't see where she is to signal to her ...
Kidding. Elisile stays put for now. She tries to stand somewhere where she will be obscured / hidden from the direction of the goblin voices but visible to the party coming up behind, where she signals them to halt.
Vethran Tallomane |
Spells updated.
Getting further into the woods, Vethran decides that now is as good a time as any to layer on his arcane defenses.
Casting mage armor and protection from arrows on myself. Duration: 9 hours.
"I have prepared enough magics to ward 3 of us against the dragon's acidic breath, but the duration of the protection is less than two hours and it will take a moment to complete all the incantations. When we feel we are near the creature's lair, let me know and I will do what I can to protect us."
Alwyn Agnarrson |
After finding the pits full of punji sticks, Alwyn stops muttering and grumbling, becoming as quiet as his heavy armour will let him. "Let me know if you find goblins," he whispers to the scouts before they depart. "I can't really sneak up on anyone, but perhaps I serve as a decoy while you lot surround any ambushers?"
Aubrey the Demented/Malformed |
You are approaching from the north. I've stuck Elisile on the map as a reference, based on the text above. Camlo is on the path with her, either slightly ahead or slightly behind, presumably beginning his sneaky circling move. The rest of you are north of her position, on the path somewhere about 20' or so away.
The dark green is the undergrowth, brambles, trees and so on. That is difficult terrain. In addition, the whole area counts as low terrain. For any creature bigger than Small:
- you lose your DEX bonus to AC;
- you take a half movement penalty and running and charging are impossible;
- melee attacks are at -2 to hit with Light weapons, -4 if the weapon is One-Handed and impossible with Two-Handed weapons (though any piercing weapon counts are one category smaller than it is for this purpose);
- longbows take a -2 penalty to hit.
Penalties for low and difficult terrain are cumulative.
Please place yourselves, and decide your course of action. If appropriate, please roll initiative.
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
No, I'm assuming you fight them. My comment, for the avoidance of doubt and to not think I'm trying to lead you in any way, was more that given the restrictions due to the conditions, you might want to think about about it more tactically or maybe avoid. On the other hand, you can always try and negotiate, though it wasn't something that had particularly occurred to me.
Camlo Zenovia |
I've been assuming (and I could be wrong) that if the bramble stuff is enough to be difficult terrain, then it's dense enough to conceal Camlo while he gets around the outside of the Goblins unseen. From comments Aubry has made though, I'm not too sure of that now.
Camlo's intention, is to get on the other side and wait for the others, if they talk, and are successful, fine, but if it comes to a fight, he will be better positioned to help.
Elisile Starbrow |
Sorry Aubs, not sick, just had some things come up unexpectedly at work that meant Friday, Monday and Tuesday were pretty hectic. Busy at home with Christmas lead up and my computer is basically dead and really, really slow, and having issues with the wireless router as well. Anyway, back now.
Elisile Starbrow |
As Elisile’s initiative is low I don’t think we’re waiting for her as such, but her plan in the first round is to cast alter self to take on goblin form (in full view of the others so they know not to attack the female goblin with the long dark hair and the bow), then either sneak around the other direction from Camlo or run into the clearing and try to sow confusion amongst the goblins depending on their actions.
Elisile Starbrow |
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.
Emphasis mine. Yes it does. Good to know that the way I've been playing it is actually right!
Camlo Zenovia |
Camlo ducks into the cover of the undergrowth. Double move action to K16. Stealth: 1d20 + 24 ⇒ (4) + 24 = 28
Elisile Starbrow |
Elisile whispers a few words of magic, plucking a goblin finger that she collected from the dead at the campsite from her beltpouch as she does so. Her form twists and shrinks, until she resembles a goblin herself, although her long dark hair and gear are still recognisable.
Her spell cast, she sneaks a little further up the path, easily avoiding the low branches, and peers into the clearing ahead.
Cast alter self, sneak 1d20 + 21 ⇒ (11) + 21 = 32 to I14 and try to see what the goblins are doing (Perception: 1d20 + 15 ⇒ (7) + 15 = 22 if required).
Aubrey the Demented/Malformed |